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beejay
Apr 7, 2002

The worst choice they ever made in this game was having tanks and healers I’ve decided. It sucks in mmos and it sucks here.

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ToastyPotato
Jun 23, 2005

CONVICTED OF DISPLAYING HIS PEANUTS IN PUBLIC

beejay posted:

The worst choice they ever made in this game was having tanks and healers I’ve decided. It sucks in mmos and it sucks here.

To be honest, I actually kinda agree.

Nybble
Jun 28, 2008

praise chuck, raise heck
Played a few games of Arena Of Valor (aka League of Legends Mobile, I think?) when it came out for Switch and it was surprising to see a game without healers. Still had some tankier characters, but you also had to be more responsible. I'm not sure what I think about it, but it definitely was a lot more possible to stage a comeback when down a few levels if you could pick off a weakened character, which is pretty much impossible with ever-present healing in HotS.

Kai Tave
Jul 2, 2012
Fallen Rib

No Wave posted:

Yes which of the other modes could people go to if they wanted to tank or heal with a standard composition?

People don't want to play those modes though, they want to play quickmatch. They also want someone to heal and someone to tank for them so they can play Nova and "carry" the game.

No Wave posted:

Anyone who thought they could queue-lessly get a standard comp playing DPS in QP is a moron

I got some bad fuckin news for you about gamers, my man.

Moola
Aug 16, 2006

beejay posted:

The worst choice they ever made in this game was having tanks and healers I’ve decided. It sucks in mmos and it sucks here.

:agreed:

I especially hate traditional healers in pvp games like this, fights turn from quick tense affairs to slogs where your damage gets undone and players can be lazy and reckless

Preventative support like Zarya and Medivh I don't mind so much

SirSamVimes
Jul 21, 2008

~* Challenge *~


Tanking and healing is fun tho

banned from Starbucks
Jul 18, 2004




Tanking and healing should be banned from all future games forever. Also the concept of mana.

Orthodox Rabbit
Jun 2, 2006

This game is perfect for empty-headed dunces that don't like to think much!! Of course, I'm a genius... I wonder why I'm so good at it?!
remove everyone but jimmy raynor so this game can finally be good

Macaluso
Sep 23, 2005

I HATE THAT HEDGEHOG, BROTHER!

Orthodox Rabbit posted:

remove everyone but Murky so this game can finally be good

Orthodox Rabbit
Jun 2, 2006

This game is perfect for empty-headed dunces that don't like to think much!! Of course, I'm a genius... I wonder why I'm so good at it?!
The all murky brawls Ive experienced have all been nightmares, but in a good way

Moola
Aug 16, 2006

banned from Starbucks posted:

Tanking and healing should be banned from all future games forever. Also the concept of mana.

mana sucks ASSSSSSSSSSS

I get extra excited every time they add a no-mana class like Samura

skipThings
May 21, 2007

Tell me more about this
"Wireless fun-adaptor" you were speaking of.

banned from Starbucks posted:

Tanking and healing should be banned from all future games forever. Also the concept of mana.

teamplay and ressource management are actually good :awesome:

ToastyPotato
Jun 23, 2005

CONVICTED OF DISPLAYING HIS PEANUTS IN PUBLIC
You can almost certainly have both of those without mana and healers. Cooldowns and/or quickly recharging resources are enough to keep people from spamming abilities. Having to stop fighting because of OOM sucks mostly because not every character has the same mana/resource balance. With healing, I have never liked dedicated healers, and feel they are an outdated and deeply flawed concept for team pvp games. I feel like healing should be map based and within each kit itself, to make players have to choose between self healing and other things.

Tanking you could probably contort to be more, I dunno, aggressive or something. Honestly HotS has had my favorite form of tanking so far. I think Garrosh is probably on the right track for a kind of tank that I think would make more people want to tank. Basically giving tanks fun abilities that can set up blow ups, but without the ability to just blow people up themselves. I can see ETC and Stitches also kinda being like that. I enjoy Johanna, but there are times when I feel completely helpless when my damage dealers are doing jack poo poo and not getting kills and her kit, while very effective, isn't flashy at all.

Paranoid Peanut
Nov 13, 2009


queue times would be fixed if more ppl played the game.

I wonder what the active user count trend for the year looks like

ToastyPotato
Jun 23, 2005

CONVICTED OF DISPLAYING HIS PEANUTS IN PUBLIC
I'd really like to see the HL numbers in particular, because the queues there have been bad for months.

ninguno
Jan 17, 2011
The only healer I can think of that comes close to being only a healer is Morales, and even with her you have the grenade minigame.

ToastyPotato
Jun 23, 2005

CONVICTED OF DISPLAYING HIS PEANUTS IN PUBLIC
Dedicated healer meaning their main function is healing, as opposed to killing. Tbh, I wish more healers were along the lines of Tyrande and Kharazim and that they didn't have to choose between more heals or more damage. I mean, in Overwatch, my favorite healers are Moira and Brig (though they just nerfed her a bit and I don't know how she is yet.)

It's not that I would want healers to do assassin numbers, but it would be nice if they could be more consistently further up the damage charts. I get the "balance" they are going for, but the problem is that this sort of balance is being designed with the conceit of organized team play.

Orthodox Rabbit
Jun 2, 2006

This game is perfect for empty-headed dunces that don't like to think much!! Of course, I'm a genius... I wonder why I'm so good at it?!
Stitches update seems nice but I barely played old stitches so I can't compare

Elysium
Aug 21, 2003
It is by will alone I set my mind in motion.
I got a healing quest as my first move in the new board game event thing.

So, in other words, I'm never getting anything out of this board game event thing.

Relin
Oct 6, 2002

You have been a most worthy adversary, but in every game, there are winners and there are losers. And as you know, in this game, losers get robotizicized!
wow it is depressing watching people miss with sylvanas' ultimate now, over and over. why did they dumpster her :/

BRJurgis
Aug 15, 2007

Well I hear the thunder roll, I feel the cold winds blowing...
But you won't find me there, 'cause I won't go back again...
While you're on smoky roads, I'll be out in the sun...
Where the trees still grow, where they count by one...

Elysium posted:

I got a healing quest as my first move in the new board game event thing.

So, in other words, I'm never getting anything out of this board game event thing.

Just do your quests in VS AI :p

bamhand
Apr 15, 2010

Relin posted:

wow it is depressing watching people miss with sylvanas' ultimate now, over and over. why did they dumpster her :/

They deserve it for not taking a massive AoE silence that also does a bunch of damage.

Moola
Aug 16, 2006

Relin posted:

wow it is depressing watching people miss with sylvanas' ultimate now, over and over. why did they dumpster her :/

God drat she sucks rear end now

Polio Vax Scene
Apr 5, 2009



Elysium posted:

I got a healing quest as my first move in the new board game event thing.

So, in other words, I'm never getting anything out of this board game event thing.

how selfish of you

Kai Tave
Jul 2, 2012
Fallen Rib

bamhand posted:

They deserve it for not taking a massive AoE silence that also does a bunch of damage.

HitTheTargets
Mar 3, 2006

I came here to laugh at you.

Orthodox Rabbit posted:

remove everyone but jimmy raynor so this game can finally be good

Jimmy only, no talents, Final Destination

moush
Aug 19, 2009

Rage Your Dream
Tanking is fun, but healing is not. That's why League and Dota supports are way more proactive.

appropriatemetaphor
Jan 26, 2006

Hmm down a talent tier. But need maybe 2 minions.

Do we team fight without tank? Or wait 2 seconds?

Better fight then whine about "laning during objective"

Kai Tave
Jul 2, 2012
Fallen Rib

moush posted:

Tanking is fun, but healing is not. That's why League and Dota supports are way more proactive.

Honestly this is sort of how I feel as well. I do think that tanking is actually a meaningfully different enough thing from just being another DPS that I think it's worth including, but I also agree with Moola that on a general design level I think that supports in the vein of Zarya, Medivh, and Abathur are better than the "stuff your hitpoints back inside you" type of support which is prevalent throughout many team-based games.

Shockeh
Feb 24, 2009

Now be a dear and
fuck the fuck off.
Medivh isn't even vaguely a Support. :v:

ninjewtsu
Oct 9, 2012

how is he less support than zarya?

Shockeh
Feb 24, 2009

Now be a dear and
fuck the fuck off.

ninjewtsu posted:

how is he less support than zarya?
Because Zarya doesn't out-DPS Assassins for fun?

Kai Tave
Jul 2, 2012
Fallen Rib

Shockeh posted:

Medivh isn't even vaguely a Support. :v:

Medivh's protective shields, teleport gates, and ability to freely and safely scout for his team are quintessentially "support" abilities in my mind, not to mention most of the value of his two ults lie in temporarily giving your team a numbers advantage. That most people want to play Medivh as some sort of roundabout Master's Touch assassin doesn't really do much to change the fact that most of his value lies in doing things to protect and save his teammates or facilitating advantageous engagements for them. Medivh is the support that Jeff Kaplan wanted Symmetra to be and could never get her to that point.

Shockeh
Feb 24, 2009

Now be a dear and
fuck the fuck off.
Sure, I get he has abilities that could be used to Support; But only in that they're things you can cast on allies that teammates can benefit from (And I'm aware it's possible to take this down to lowest common and point out that there's little difference there between a 'regular' Support and him in that regard). All that said, he's much more useful/stronger using them 'selfishly' and only occasionally using them to clutch save someone.

He's actually well placed in Specialist as a Hero that brings something that nobody else can - Ridiculous enemy team vision and an utterly safe engagement option that means he can drop onto the backline in any given engagement almost entirely safely. The only things he's scared of are extended period CC's, and unexpected displacements that prevent you completing the portal transition animation.

(I'm well aware I have Opinions on Medivh, but he's my most played hero by a significant margin so I feel like they're at least somewhat justified.)

kaesarsosei
Nov 7, 2012
Another random thought on QM MM - two days in a row I've had the play 3 games as a Specialist Hero quest. I like playing Specialists so don't mind, but if they really want to improve the balance of what people are queuing as, they could start by taking away the Specialist & Assassin versions of those quests. Currently 7 minutes in queue as Xul.

Kith
Sep 17, 2009

You never learn anything
by doing it right.


Shockeh posted:

Medivh isn't even vaguely a Support. :v:

Yes he is.

Shockeh posted:

Because Zarya doesn't out-DPS Assassins for fun?

Yes she does.

Kai Tave
Jul 2, 2012
Fallen Rib
The fact that over half of Medivh's kit can be used by/on his allies as well as for his own benefit simply by itself makes him more of a support than pretty much any of the assassins in the game and most of the tanks and bruisers to boot. All the high-level Medivh play I've watched features plenty of coordinated use of portals/leyline/polybomb as well as more than just occasional clutch force of wills. It's cool that Medivh can contribute in fights too, that doesn't really do much to change the fact that Medivh is unquestionably a support by any metric that matters beyond "stuffing hitpoints back into people" as well as my opinion that I think games should have more supports like Medivh and fewer in the vein of being primarily focused on hitpoint restoration.

SSJ_naruto_2003
Oct 12, 2012



Kai Tave posted:

The fact that over half of Medivh's kit can be used by/on his allies as well as for his own benefit simply by itself makes him more of a support than pretty much any of the assassins in the game and most of the tanks and bruisers to boot. All the high-level Medivh play I've watched features plenty of coordinated use of portals/leyline/polybomb as well as more than just occasional clutch force of wills. It's cool that Medivh can contribute in fights too, that doesn't really do much to change the fact that Medivh is unquestionably a support by any metric that matters beyond "stuffing hitpoints back into people" as well as my opinion that I think games should have more supports like Medivh and fewer in the vein of being primarily focused on hitpoint restoration.

Those did exist but Blizzard has slowly been reworking them.

bamhand
Apr 15, 2010

kaesarsosei posted:

Another random thought on QM MM - two days in a row I've had the play 3 games as a Specialist Hero quest. I like playing Specialists so don't mind, but if they really want to improve the balance of what people are queuing as, they could start by taking away the Specialist & Assassin versions of those quests. Currently 7 minutes in queue as Xul.

This is really dumb IMO (Blizzard, not you). Giving people assassin quests and then punishing them in queue for it.

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Cephas
May 11, 2009

Humanity's real enemy is me!
Hya hya foowah!

Kai Tave posted:

Medivh is unquestionably a support by any metric that matters beyond "stuffing hitpoints back into people" as well as my opinion that I think games should have more supports like Medivh and fewer in the vein of being primarily focused on hitpoint restoration.

It makes sense why they wouldn't categorize him as a support, though. He literally supports the team, but the "support" role effectively means "healer," which he is not, and it would be bad to give the impression that he can fill the same niche that someone like Whitemane fills.

I think in League of Legends, the "support" role is more similar to Medivh's design, where there are some healers, but a lot of the support characters provide mobility or shielding or crowd control utility rather than healing.

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