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Charles Bukowski
Aug 26, 2003

Taskmaster 2023 Second Place Winner

Grimey Drawer

Bogart posted:

what build do you guys pick for thrall

LOL.



e: Dang I wish I sniped page 666 instead.

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Chucat
Apr 14, 2006

Cuntellectual posted:

Really? What happened?

From what I remember (from more of a UK perspective).

- They dumped their old CEO, who was really, really bad; (He's the guy who claimed people just played the game to admire the models) and got a guy who knew what they were doing.
- Relaunched/worked on Age of Sigmar so it's actually a sane game with good mechanics.
- Launched a new edition of 40k that's way more casual friendly.
- They really, really ramped up their community engagement (they've got a youtube channel that's just painting tutorials and hypebuilding stuff, site has a bunch of lore posts and a regular release schedule that they hype up), they talk a bunch of Facebook and so on. (This is probably the huge one)
- Moved away from resin and back to as much plastic as humanly possible.
- Frequent (for them I mean, I think it's 3 times a year) updates and FAQs (basically patches) to the core games to deal with balance issues.
- They've started focusing on their specialist line again, with Blood Bowl, Necromunda, Kill Team and Adeptus Titanicus

Kai Tave
Jul 2, 2012
Fallen Rib

Chucat posted:

From what I remember (from more of a UK perspective).

- They dumped their old CEO, who was really, really bad; (He's the guy who claimed people just played the game to admire the models) and got a guy who knew what they were doing.
- Relaunched/worked on Age of Sigmar so it's actually a sane game with good mechanics.
- Launched a new edition of 40k that's way more casual friendly.
- They really, really ramped up their community engagement (they've got a youtube channel that's just painting tutorials and hypebuilding stuff, site has a bunch of lore posts and a regular release schedule that they hype up), they talk a bunch of Facebook and so on. (This is probably the huge one)
- Moved away from resin and back to as much plastic as humanly possible.
- Frequent (for them I mean, I think it's 3 times a year) updates and FAQs (basically patches) to the core games to deal with balance issues.
- They've started focusing on their specialist line again, with Blood Bowl, Necromunda, Kill Team and Adeptus Titanicus

And among other things the new CEO actually understands how things like bundle deals and sales are supposed to work. Basically what saved Games Workshop is hiring someone who actually knows what the hell they're doing and it turns out that was a substantial improvement.

Shaman Tank Spec
Dec 26, 2003

*blep*



Some of the special quests in the toy chest event are loving awful.

I'm currently on the one where you have to destroy keeps or forts. Easy enough, right? Except it triggers a quest advancement roughly 20% of the time. There's been games where I destroyed literally all the keeps and forts on the enemy side and got 1 quest step from them.

Mierenneuker
Apr 28, 2010


We're all going to experience changes in our life but only the best of us will qualify for front row seats.

Der Shovel posted:

Some of the special quests in the toy chest event are loving awful.

I'm currently on the one where you have to destroy keeps or forts. Easy enough, right? Except it triggers a quest advancement roughly 20% of the time. There's been games where I destroyed literally all the keeps and forts on the enemy side and got 1 quest step from them.

I got that quest and promptly got maps like Sky Temple, Blackheart Bay and Hanamura. Basically maps where the objective will demolish keeps if you are doing well. And I think those don't count unless you happened to be auto-attacking the keeps I needed like 4 (vs AI !) games for that one, whereas with the 8 Merc quest you just pick Rexxar and 10 minutes later you're done.

(for some reason when you pick Rexxar everyone expects you take merc camps all game too)

Mierenneuker fucked around with this message at 14:41 on Dec 15, 2018

Shockeh
Feb 24, 2009

Now be a dear and
fuck the fuck off.
Now every man and his dog can top damage whilst invalidating half the Warriors, every time I see an Orphea in game I feel vaguely okay with the whole thing dying. :v:

Captain Oblivious
Oct 12, 2007

I'm not like other posters

Deckit posted:

Jesus Christ. Ghoulish people laughing at people losing their lively hood, no matter what it is, is poor taste.

Some motherfuckers in this thread are just the perfect customer. Will suck down whatever excuses a corporate gives out, buy their products no matter how transparently they're getting hosed, make excuses for the corporation that is clearly running their products into the ground for short term shareholder gain. :allears:

Reactionaries are hilarious in how they actively make their own lives worse by stanning for the rich and powerful.

Eggplant Squire
Aug 14, 2003


Der Shovel posted:

Some of the special quests in the toy chest event are loving awful.

I'm currently on the one where you have to destroy keeps or forts. Easy enough, right? Except it triggers a quest advancement roughly 20% of the time. There's been games where I destroyed literally all the keeps and forts on the enemy side and got 1 quest step from them.

Yeah I'm on that one and it's loving terrible.

Sexpansion
Mar 22, 2003

DELETED
nm it's not worth it

Ort
Jul 3, 2005

Proud graduate of the Andy Reid coaching clinic.
I also love like the 3 dota/lol losers dropping in here to say “got you, nerds, I played this game once and it sucked!” Are we in middle school or what.

Minera
Sep 26, 2007

All your friends and foes,
they thought they knew ya,
but look who's in your heart now.

Ort posted:

I also love like the 3 dota/lol losers dropping in here to say “got you, nerds, I played this game once and it sucked!” Are we in middle school or what.

there's a reason dota thread got banned from the forums

Sexpansion
Mar 22, 2003

DELETED

Ort posted:

I also love like the 3 dota/lol losers dropping in here to say “got you, nerds, I played this game once and it sucked!” Are we in middle school or what.

I play lol and I wrote a big post about how I liked hots and was sad to see it go :shrug:

Captain Oblivious
Oct 12, 2007

I'm not like other posters

Minrad posted:

there's a reason dota thread got banned from the forums

Did it really? loving lol

Yardbomb
Jul 11, 2011

What's with the eh... bretonnian dance, sir?

Dota's very good, but it and HotS are games I play for entirely different reasons and are basically whole different genres in my head, so HotS getting lamed out how it's getting because it didn't make some crusty shareholders enough bazillions of gajillions of dollars (Remember, Carl on Duty Blops 4 making 500m on release was a "failure" for these people) for their liking sucks utter rear end.

Captain Oblivious posted:

Reactionaries are hilarious in how they actively make their own lives worse by stanning for the rich and powerful.

But maybe one day daddy [Insert horrible company head] will see my ardent defense and reward me with some company scrip in the oncoming corporate hellworld!

Also the multiple Dota threads still exist, dunno what they're talking about.

Yardbomb fucked around with this message at 18:30 on Dec 15, 2018

moush
Aug 19, 2009

Rage Your Dream
Some of those people are pretty active in the Artifact thread so they probably just needed somewhere to gloat about another game dying.

Groovelord Neato
Dec 6, 2014


i said artifact would be doa too.

Yardbomb posted:

Also the multiple Dota threads still exist, dunno what they're talking about.

back in the old dota (as in pre-dota 2 days) wc3 ladder players would troll the dota threads and the mods were too lazy or dumb to figure out who was doing what so they banned the threads.

Toady
Jan 12, 2009

LoL and Dota 2 are on the decline as well. I'm still fond of Dota 2 for a lot of reasons. Like Counterstrike, Dota will always be around in some form.

LightWarden
Mar 18, 2007

Lander county's safe as heaven,
despite all the strife and boilin',
Tin Star,
Oh how she's an icon of the eastern west,
But now the time has come to end our song,
of the Tin Star, the Tin Star!

Bogart posted:

what build do you guys pick for thrall

Thrall doesn't have very many bad talents, so it's more a question of looking at what you're up against and planning accordingly. Honestly he can play a bit like a ranged assassin and just sort of hang out dealing poke damage and waiting for something to get low enough for a kill.

Thrall's basic kit:

Thrall's trait, Frostwolf Resilience, heals him whenever he deals damage five times with any of his abilities. This makes him one of the tankiest assassins in a drawn-out fight or while hanging out in a lane by himself, on the borderline of a bruiser. Keeping an eye out and dealing out a steady stream of pokes will keep you topped off and safe while you wait for someone to get low.

Chain Lighting is your poke, it does damage to a target and then chains to do secondary damage to up to three targets, usually going for the closest thing available. It can go through fog and has decent range, so you can get some good shots in. Spam it whenever you safely can and stack up that trait.

Feral Spirit shoots out a line of damage that roots any hero it hits, which also causes it to stretch farther. It's an excellent skill, used to peel, initiate or secure kills, and being able to accurately root things is a key part of being a good Thrall.

Windfury gives Thrall a movement speed boost and makes his next three basic attacks come out without any of the usual attack lag, and also causes them to trigger Frostwolf Resilience. The obvious use is to root someone, run up and then smack them, but the speed boost means it's a good escape tool as well and you should never feel bad about firing it up and backing off instead of yolo'ing into the enemy team.

Earthquake is a large AoE that does three pulses of minimal damage plus a large slow. The damage isn't that much (though it does trigger lots of stacks of Frostwolf Resilience and interrupts channels) but the slow means if you can catch people out of position you can land some easy skill shots to pick up some kills. It's also useful for either covering your team's retreat or cutting off the enemy team's retreat, and the slow also is good for anyone else who has a talent that triggers off of slows. Sundering is a fat line of burst damage that also stuns and displaces, though it has a slight casting delay. Note that the push is to the sides of the attack, so getting a good angle on a fight is very important. You can use it to split formations, interrupt channeled heroics, boot people off of things like points or out of Alexstrasa's healing circle, or just dump enough damage on someone to finish them. You can also wind up pushing someone to freedom if you aim it incorrectly, so watch out.

Level 1:
-Echo of the Elements gives you a quest that stacks up every time something dies within 1.5 seconds of you hitting it with chain lightning. At 10 stacks it reduces the cost of chain lightning and at 20 it gives you two charges. It's a great default pick since it's fairly easy to complete and gives a noticeable power spike, plus it plays well with almost any other talent build you'd consider going and can do something useful on just about any map.

-Rolling Thunder gives chain lightning an extra bounce and makes it so anything you zap with chain lightning will give you HP and mana back on your next melee hit against it, which adds up and keeps you self-sufficient. It's not terrible, but it does require you to get into melee and Echo of the Elements can do similar things for your health and mana thanks to reducing the cost of lightning and giving you two charges to trigger Resilience more often. It does allow you to take one of the other talents at level 4 and not worry about your mana as much though.

-Crash Lightning gives you a quest that charges up your lightning's damage every time it damages two enemy heroes in one cast. At 30 stacks not only does it do more damage on a bounce than it does to the initial target, it also will seek out enemy heroes as best as it can. This leads to some hilarious kills where the lightning bounces from a tower to a minion to a fort to some poor soul hearthing behind it. Stacking this up in any reasonable time frame requires you to hang out where the enemy team hangs out, so don't take this if you're going to solo lane. It's good on maps where the team hangs around some isolated area for an extended period of time (like Volskya) but it's not great in games where there's a lot of chaff lying around that can prevent you from hitting (Infernal Shrines, games where you have enemy heroes with a lot of summons). Also good vs heroes like Samuro and Rexxar.

Level 4:

-Mana Tide is a good default pick, giving you cooldown reduction and mana every time you trigger resilience. Use your abilities, trigger resilience, get mana and cooldowns to use more abilities to trigger resilience. It's never a bad pick unless you went Rolling Thunder at 1 because then they're pretty redundant. Works well with any of his quests, since more mana and cooldowns means he's able to spam more often and stack up faster.

-Frostwolf Pack is a feast-or-famine quest which requires you to root 6 heroes with Feral Spirit without missing or dying. Do so and both the cooldown and mana cost are halved, which means you can throw this ability out twice as often. It's superb... if you can complete it reliably. If you can't it's a dead talent.

-Feral Resilience gives you extra stacks of resilience and block whenever you root people. If you're good at landing roots you can probably complete Frostwolf Pack instead but this does let you be pretty tanky against melee auto-attacking teams. You'd probably want Rolling Thunder to go with it though. Kind of the most niche talent here in my opinion.

Level 7:
-Ancestral Wrath makes it so every time you trigger Resilience you get a stack of Ancestral Wrath, and at 8 stacks you can trigger it to take 15% of a hero's health and heal yourself for 1.5x that amount. A surprisingly good pick in many situations, since it's both extra damage that's great vs. tanks and a good way to keep yourself in a fight (again, great vs. tanks). Gets even better at 13. My default these days.

-Follow-Through is pretty simple- whenever you use any ability, your next auto-attack does 40% more damage. Thrall has big and meaty auto-attacks, so 40% more is going to make them hurt. Not a bad pick if you can reliably get into melee and weave your abilities and autos. Works better the more abilities you have, like taking Echo of the Elements for two charges of lightning. Won't do as much vs blinds or block stacks.

-Maelstrom Weapon gives you +1 to your melee damage every time you hit a hero with Windfury active. It stacks indefinitely, but at 20 stacks it increases windfury's movement speed bonus and at 40+ stacks it gives you a permanent move speed boost. There's obviously the basic three stacks from the three instant attacks that the ability gives, but you can also pick up one or two more stacks while the move speed bonus is active, especially if you fire it up point blank. It takes a long time to pay off and requires you to be in melee with enemy heroes constantly while spamming an ability that's on a somewhat longer cooldown. Funny if you can pull it off in a long game, but most of the time you're probably better off with the value of the other two talents in this tier. Blinds and attack slows will completely ruin your day though. And if you're taking this quest you need to be able to make good calls about using your Windfury to run away rather than thinking "oh, I'll save it for the stacks".

Level 13:
-Frostwolf's Grace is a great default pick. You can now activate Resilience manually just by hitting D every 15 seconds to heal for 1.5x the normal amount. It's free healing on a regular cooldown, and it also triggers Mana Tide and either Ancestral Wrath or Follow-Through if you have one of them. Spam it whenever you feel like you need it, and if you have Ancestral and Mana Tide you can consider spamming it when you're at full health and just want to build your stacks or mana.

-Spirit Shield is pretty simple- 50 spell armor on a 45 second cooldown that is cools down 10 seconds every time you trigger resilience. Are you against a bursty mage team? Consider it. Works well if you have abilities that trigger resilience faster like Echo of the Elements or earthquake.

-Grace of Air gives you twice as many stacks of resilience from windfury which makes you tankier in a brawl since you can probably trigger it once or twice per cast. You'll probably want Mana Tide to take advantage of the cooldown reductions and keep firing off windfuries, because otherwise it's going to be 12 seconds between uses.

Level 16:
-Tempest Fury makes the final hit of Windfury do three autoattacks at 75% damage, for a total of 225% damage (plus the two other auto attacks), giving you extra burst in a short time. A good default pick, and pretty much mandatory if you took the windfury quest at 7 since you're now getting 5+ stacks per cast. Not so great if the enemy team has lots of blinds.

-Thunderstorm makes chain lightning now slow heroes on a hit and gives you a quest that increases the slow each time you cast it on a different hero other than the one you previously cast it on. At 5 stacks chain lightning also does 25% more damage, but you lose all stacks if you die or repeat a cast on the same hero. It does give you an icon on the hero you last cast lightning on so you can keep track, and it doesn't matter if you alternate between just two heroes so long as you don't hit the same hero twice in a row. Good for either of his quests at level 1, since completed Echo lets you stack this one faster and gives you two charges of the slowing ability, while completing both Crash and this quest gives you a ridiculous ability that just scythes through the enemy team. If you completed Crash and don't want to lose your slow stacks by targeting a hero you've just hit feel free to target a minion or building or summon and watch the lightning seek out the enemy team and do the work for you.

-Alpha Wolf increases the duration of your root by 50% and makes it so whenever you root a hero you do 3% of their health in damage every time you hit them with an auto-attack within the next 3 seconds. This plays well with your default ability combo of root, windfury, melee and makes Thrall a decent tankbuster if you completed his Frostwolf Pack at 4 and have Ancestral Wrath at 7 since you can take a over third of the tank's health with just one rotation of abilities. Good vs. beefy teams, bad vs. blinds and auto-attack slows.

Level 20:
-Windrush is a great default pick, since it gives you a short range teleport that also grants windfury. Engage with it, retreat with it, juke with it, burst with it, stack windfury with it, the possibilities are many.

-Earthen Shields makes it so earthquake's pulses now grant a 15% HP shield to each of your allies in the zone whenever it pulses. Since it pulses three times that's a good amount of extra health per hero and pushes the fight in your favor even more. As long as you're not dropping it in the wrong spot you'll probably tip the fight whenever you use your ult.

-Nexus Blades makes it so your auto-attacks now do more damage and slow. It's not terrible since you can be pretty sticky and smack people pretty hard, especially if you're doing the windfury quest, but it's not the immediate playmaker that the previous two talents can be.

-Worldbreaker lowers the cooldown on sundering by 20 seconds, which is good, and makes it so it creates impassable terrain for three seconds, which is dicey. Used correctly and you can isolate a pick or block off an objective for the enemy or set up a wall for Diablo or Auriel to combo into, but used incorrectly and you can do the opposite, saving an enemy, isolating your teammate and throwing the game in a single move. Note that like all other wall abilities you can hit the button again to drop it early. There's a brief delay before you can do so in order to prevent you from self canceling if you were mashing the button so watch where you're throwing it.

As to what build to go for, here are my personal suggestions

Default:
1- Echo of the Elements
4- Mana Tide, maybe Frostwolf Pack if you're good enough with it.
7- Ancestral Wrath if the team has some beef, Follow-Through if it's only squishies and you don't have a problem with melee
10- Earthquake by default, Sundering if you want to be able to stun or push things or do more damage
13- Frostwolf's Grace by default (especially if you have Ancestral Wrath and Mana Tide, or Follow-Through), Spirit Shield if there are a bunch of mages
16- Tempest Fury for more melee damage or Thunderstorm for ranged damage and slow
20- Windrush or Earthen Shields if you went Earthquake and want to teamfight better

Default does pretty much anything, you've got good poke with echo, good sustain with mana tide, and can eat tanks or squishies as needed and can survive fairly well against whatever they throw at you, especially past 13.

Crash Lightning:
1- Crash Lightning
4- Mana Tide
7- Ancestral Wrath
10- Earthquake
13- Frostwolf's Grace
16- Thunderstorm
20- Windrush or Earthen Shields if you want better teamfights

Find a map that has heroes hanging out away from the base like Volskya, then throw ranged death at anything that clumps up. Use your root and windfury to keep your distance from anyone trying to put a stop to your reign of terror. Snipe fleeing squishies from the other side of their walls.

Tank-busting:
1- Echo of the Elements, maybe Rolling Thunder if you need more mana
4- Frostwolf Pack
7- Ancestral Wrath
10- Earthquake
13- Frostwolf's Grace
16- Alpha Wolf
20- Windrush or Earthen Shields

Complete Frostwolf Pack as soon as possible, trigger Resilience as often as you can by poking with your Q and using your trait at 13, build up stacks of Ancestral and once you hit 16 just start rooting, hammering and slurping away.

Windfury?:
1- Echo of the Elements
4- Mana Tide
7- Maelstrom Weapon
10- Earthquake
13- Grace of Air or Frostwolf's Grace
16- Tempest Fury
20- Windrush or Nexus Blades

I don't usually take this unless I'm just screwing around, since you need to be in melee a lot and need an enemy team that won't give you too much trouble (or a strong support/tank combo). Avoid vs. people like Johanna, Arthas, Lili and Cassia. Use windfury whenever you can, and use the rest of your abilities to trigger resilience to reduce cooldowns through Mana Tide and thus trigger windfury more often. Maybe it'll do something?

Relin
Oct 6, 2002

You have been a most worthy adversary, but in every game, there are winners and there are losers. And as you know, in this game, losers get robotizicized!
i think part of what killed the game was the talent system from the get-go. i can queue for qm right now, which has mmr, and people will still be picking bad/wrong talents. you'd argue that my mmr is low, but i could do the same in league of legends and people would still be buying the right item builds for their hero at least. it's hard to gently caress up an ad carry's item path. so the community sharing builds never really materialized (partly due to lower popularity since the game came out so late to the genre) which in turn could not bring in a larger player base.

Ritznit
Dec 19, 2012

I'm crackers for cheese.

Ultra Carp
I'll deffo have to play a few more times at least to one-trick Vikings and just get that out of my system before the game peters out too hard. I really like playing these silly dumbos and there's really nothing quite like them elsewhere. You could easily say that's for the better, and you might even be right about that, but I can't help it, I like what I like.

BRJurgis
Aug 15, 2007

Well I hear the thunder roll, I feel the cold winds blowing...
But you won't find me there, 'cause I won't go back again...
While you're on smoky roads, I'll be out in the sun...
Where the trees still grow, where they count by one...

Relin posted:

i think part of what killed the game was the talent system from the get-go. i can queue for qm right now, which has mmr, and people will still be picking bad/wrong talents. you'd argue that my mmr is low, but i could do the same in league of legends and people would still be buying the right item builds for their hero at least. it's hard to gently caress up an ad carry's item path. so the community sharing builds never really materialized (partly due to lower popularity since the game came out so late to the genre) which in turn could not bring in a larger player base.


I think on the best heroes there are multitudes of viable talent combinations based on what you are facing, which I like. That is more fulfilling and engaging when you are building your character to counter the actual enemy team you're facing, though it makes it more difficult to have a grocery list of picks that don't need to be weighed.

There are definitely a lot of heroes I always pick the same talents on though.

Ditto on the "how can people be this bad" too.

moush
Aug 19, 2009

Rage Your Dream

Relin posted:

i can queue for qm right now, which has mmr, and people will still be picking bad/wrong talents. you'd argue that my mmr is low, but i could do the same in league of legends and people would still be buying the right item builds for their hero at least.

This is not true, and even if it was, spending $2k on the wrong item is way worse than picking the wrong talent (except for a select few).

ChickenHeart
Nov 28, 2007

Take me at your own risk.

Kiss From a Hog
So what does this announcement mean for simpletons like me who just want to see a Blackthorne/Rock and Roll Racing character show up at some point?

Kai Tave
Jul 2, 2012
Fallen Rib

ChickenHeart posted:

So what does this announcement mean for simpletons like me who just want to see a Blackthorne/Rock and Roll Racing character show up at some point?

You have the same odds of seeing them added to the game as you did before the announcement, namely zero.

ChickenHeart
Nov 28, 2007

Take me at your own risk.

Kiss From a Hog

Kai Tave posted:

You have the same odds of seeing them added to the game as you did before the announcement, namely zero.

Dang


At least I have the massive Vikings overhaul event the Vikings rework patch a Vikings announcer pack a single new Vikings skin that's just a reclolor to look forward to

kaesarsosei
Nov 7, 2012

Relin posted:

i think part of what killed the game was the talent system from the get-go. i can queue for qm right now, which has mmr, and people will still be picking bad/wrong talents. you'd argue that my mmr is low, but i could do the same in league of legends and people would still be buying the right item builds for their hero at least. it's hard to gently caress up an ad carry's item path. so the community sharing builds never really materialized (partly due to lower popularity since the game came out so late to the genre) which in turn could not bring in a larger player base.

I wouldn't have played more than a a day or two of this game if the heroes had no talents.

Eraflure
Oct 12, 2012


Relin posted:

i think part of what killed the game was the talent system from the get-go. i can queue for qm right now, which has mmr, and people will still be picking bad/wrong talents. you'd argue that my mmr is low, but i could do the same in league of legends and people would still be buying the right item builds for their hero at least. it's hard to gently caress up an ad carry's item path.

I assure you low MMR league/dota players can and will gently caress up item builds, no matter their role.

ninjewtsu
Oct 9, 2012

the basic fundamentals of HOTS are dramatically more fun for me than any other MOBA. no last hitting, no items, shared team exp, more than one map, not having to unlock basic abilities, map objectives that force teamfights, games that usually end around the 20 minute mark, all of that created a moba that i was actually interested in playing, and i'm definitely not moving over to DOTA or LoL when this game is dead and buried

this weird hard on the devs have for heroes who are "weak to CC" and dumb/wonky balance in general has pretty steadily eroded away my enjoyment of the game though

Zwiebel
Feb 19, 2011

Hi!
I really can't agree with "It's hard to ruin a carries items".
Because people do it.

All the time.

I don't know about league, but a lot of games of DOTA are lost by people not being able to utilize or create temporary advantages and getting a power boost from buying items in the correct order at the right time and having enough money to do so at the right time plays a huge role in that. And that is ruinous and effectively means they did screw up the item build.
Lower MMR teams snatch defeat from the jaws of victory because they allow enemy teams to farm up, which is how you arrive at the point where people didn't "technically" ruin their item build, since all the carries are now farmed to heck and have actually bought the right items.

Which they don't always do either.


Like, they did that entire talent gating garbage where they restricted new players builds to what was basically a guide, but it was trash and it just made new players weaker.
HOTS has plenty of faults, it's monetization being probably one of the more glaring, but I don't think "allow people to choose talents" was a significant part of its struggles. It's a part that loses some customers, I suppose, but if a minor choice was an obstacle to peoples enjoyment, this entire genre wouldn't exist.

It matters a lot more how people play as well as their base mechanics than what talents they choose. No amount of talents stops someone from walking into a 1v3. And that's what loses low MMR games.

I don't think it's much more complicated than the market being oversaturated and highly competitive, Blizzards product being unappealing and super grindy for new players and the genre in general being obtuse to the amount of creating depth, but HOTS not bothering to scratch that particular broke brained itch that keeps people playing DOTA and all of its misbegotten ilk.


How do they do items in League? It's interesting to hear that people don't screw it up. Do people just lock into a strict guide or something?

RoadCrewWorker
Nov 19, 2007

camels aren't so great

ninjewtsu posted:

the basic fundamentals of HOTS are dramatically more fun for me than any other MOBA. no last hitting, no items, shared team exp, more than one map, not having to unlock basic abilities, map objectives that force teamfights, games that usually end around the 20 minute mark, all of that created a moba that i was actually interested in playing, and i'm definitely not moving over to DOTA or LoL when this game is dead and buried
Same, except i kinda moved away from the genre in general since all my least favorite parts of HotS were a hundred times worse in the "alternatives".

Then again i wasn't whaling or aspiring to be extremely competitive, and you probably need a way different audience than me to keep a f2p esports scene going.

RoadCrewWorker fucked around with this message at 12:24 on Dec 16, 2018

Sexpansion
Mar 22, 2003

DELETED

Eraflure posted:

I assure you low MMR league/dota players can and will gently caress up item builds, no matter their role.

yeah this is true, Google salty teemo for proof

doverhog
May 31, 2013

Defender of democracy and human rights 🇺🇦
Just played a QM as tank and the queue was ~10 seconds. Does EU have more players or something, or did they improve the system somehow? IIRC lots of people were complaining of long wait times.

Star
Jul 15, 2005

Guerilla war struggle is a new entertainment.
Fallen Rib
The queue times are mostly long if you play assassin or specialist. Or HL.

Groovelord Neato
Dec 6, 2014


someone really needs to ripoff tides of blood. it was better than dota as a general game (the heroes weren't).

njsykora
Jan 23, 2012

Robots confuse squirrels.


Zwiebel posted:

How do they do items in League? It's interesting to hear that people don't screw it up. Do people just lock into a strict guide or something?

League has generally improved its recommended items tab over time to match what the most common builds are, so most champs have a 'standard' build reflected in the recommended tab. So if you don't know items its hard to mess up just following the recommended items, and if you do you're probably looking up builds somewhere like OP.GG or have enough experience to know generally what items you want in what order. Where I see people running dumb item builds in League it's usually just people copying dumb gimmick builds some Youtube douchebag said was OMG SO OP because they were using it to kerb stomp people far below their skill levels on a smurf account. Or its someone who runs the same build in every matchup and doesn't change it to fit the lane they've got, like if you're playing a tank there's no reason to rush an armor item if you're laning against a mage where magic resist will make your life a lot easier.

njsykora fucked around with this message at 22:07 on Dec 16, 2018

doverhog
May 31, 2013

Defender of democracy and human rights 🇺🇦
So is there any reason to have items instead of talents? Because I tried playing lol, might've been dota, and it was just unnecessarily confusing.

SSJ_naruto_2003
Oct 12, 2012



doverhog posted:

So is there any reason to have items instead of talents? Because I tried playing lol, might've been dota, and it was just unnecessarily confusing.

So is there any reason to have talents instead of items? Because I tried playing hots, might have been battle rite, and it was just unnecessarily confusing.

Groovelord Neato
Dec 6, 2014


doverhog posted:

So is there any reason to have items instead of talents? Because I tried playing lol, might've been dota, and it was just unnecessarily confusing.

dota was a map for warcraft 3 and in that game you could pick up or purchase items for your heroes.

dota added talents a while back.

Groovelord Neato fucked around with this message at 22:49 on Dec 16, 2018

Moola
Aug 16, 2006

Groovelord Neato posted:

dota was a map for warcraft 3 and in that game you could pick up or purchase items for your heroes.

dota added talents a while back.

I kind of hate any moba that strictly adheres to the original wc3 dota like it's some holy sacred text

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McTimmy
Feb 29, 2008
The last match of DOTA I played my teammates yelled at me for getting a kill.

There, that's my DOTA story.

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