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Those look a lot better than the filters that come with zdoom, so I approve.
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# ? Dec 19, 2018 07:53 |
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# ? Jun 8, 2024 07:58 |
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Yeah I'm not sure why gzdoom defaults to having trilinear filtering on cuz that does not look good with sprites at all
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# ? Dec 19, 2018 07:58 |
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It has more fine details, but still hurts my eyes in the same way the Scale2X/Hq2x/whatever blur filters do. Also yeah GZDoom should default to nearest neighbor upscaling and trilinear downscaling because the default settings probably turn off a lot of people from even considering using it.
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# ? Dec 19, 2018 08:26 |
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It's been discussed, and for various reasons the GZDoom devs aren't interested in changing the default texture filter settings. That being said, a complete re-do of the options menu has been mooted for a while, and some kind of first-run preset-selector may end up being a part of that.
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# ? Dec 19, 2018 08:35 |
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The wider attention to the neural upscaling mod began after I asked hidfan to neural upscale the Cacowards to (I think) great effect. I agree that it looks slightly weird in actual usage but I also think people tend to underestimate how much detail it adds. When I play with it on I think "this looks about twice as detailed as the originals and it seems pretty good but not perfect" and I don't even think about the objective fact that it's actually FOUR times as much detail. Even if something seems a little "off" there is still a lot of hallucinated detail in the upscales that I just accept as normal and not even new at all.
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# ? Dec 19, 2018 15:05 |
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it's super cool. other games are getting into it as well, there's now a morrowind texture pack that uses similar neural upscaling to........interesting effect.
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# ? Dec 19, 2018 15:16 |
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ETPC posted:it's super cool. other games are getting into it as well, there's now a morrowind texture pack that uses similar neural upscaling to........interesting effect. Outlander
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# ? Dec 19, 2018 15:18 |
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I tried the upscales and they're impressive and surprisingly hard to notice unless you do side-by-side comparisons. It's hard to call it more detailed though because the neural networking isn't actually constructing new details. As a starting point for an artist, though, the potential is huge. The Cacoward image looks great. These 2x images could also look good if combined with material maps (someone started doing it for the original assets although in a very flat-looking way: https://www.doomworld.com/forum/topic/100298-pbr-for-original-doom-textures/). I think the biggest potential to improve how Doom looks is in the lighting.
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# ? Dec 19, 2018 16:00 |
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EVIL Gibson posted:This is now all over the place from nothing but all the articles written about it game out a couple of hours ago. https://twitter.com/doom_txt/status/1075174324682674177?s=09
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# ? Dec 19, 2018 16:04 |
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brutal doom already using downsized real life corpse pics so i guess most of the work is done i guess??
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# ? Dec 19, 2018 16:27 |
The future is now, old man! Linguica posted:The wider attention to the neural upscaling mod began after I asked hidfan to neural upscale the Cacowards to (I think) great effect. I'll give it credit the way it makes the points of the spikes and teeth pointier and rounds the blobs here (I won't be happy till I see what it does with the cyber-demon and caco butt) looks really nice, is the process available on github like the one the morrowind one? Be cool if they could make a neural net that takes the drawn shadowing of a sprite and rigs a normal map for it without the need for a 3d model the same way you can make a normal map from a photo of something lit in a particular way.
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# ? Dec 19, 2018 16:28 |
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ETPC posted:it's super cool. other games are getting into it as well, there's now a morrowind texture pack that uses similar neural upscaling to........interesting effect. UwU
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# ? Dec 19, 2018 16:31 |
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glad it's getting the attention it deserves because it's great imo but i cant lie i laughed when i opened the doomworld thread yesterday and there was a banner at the top explicitly for reddit people so they dont poo poo up the thread asking how to use it
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# ? Dec 19, 2018 16:55 |
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Okay I finally bought Dusk. Excited because I haven't played any of these old school revival shooters.
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# ? Dec 19, 2018 19:15 |
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Jim Silly-Balls posted:Roomscale doom classic just got released, for fellow VR-Havers Pretty neat, if nothing else because of the revisit of well-known places from a new perspective, but that movement speed is not conducive with a happy stomach
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# ? Dec 19, 2018 23:26 |
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i finished dusk and the only bummer is there's no more of it to play.
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# ? Dec 20, 2018 00:05 |
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That thread reminded me, is there a zdoom like thing for the original Dark Forces yet?
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# ? Dec 20, 2018 00:12 |
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FuzzySlippers posted:That thread reminded me, is there a zdoom like thing for the original Dark Forces yet? XL engine was getting there but the guy got distracted by something else. Last I recall he'd released some code so maybe someone else will finish it, though I wouldn't hold your breath
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# ? Dec 20, 2018 00:32 |
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I'm still mad about the XL Engine. What a loving waste of time and energy for everybody involved. The old alpha is still out there, and I hope you can still find the unofficial fixes for that, but that wasn't 100%.
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# ? Dec 20, 2018 00:41 |
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catlord posted:I'm still mad about the XL Engine. What a loving waste of time and energy for everybody involved. The old alpha is still out there, and I hope you can still find the unofficial fixes for that, but that wasn't 100%.
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# ? Dec 20, 2018 04:09 |
david_a posted:The dude behind that reminded me of the DirectQ (Quake on Direct3D) author. Both guys were doing really promising work then they completely vanished due to unspecified personal reasons. That's life, you can't really be mad at them they're doing it in their spare time and probably burned out.
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# ? Dec 20, 2018 06:18 |
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noctis v is coming out any day now
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# ? Dec 20, 2018 06:32 |
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Flannelette posted:That's life, you can't really be mad at them they're doing it in their spare time and probably burned out.
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# ? Dec 20, 2018 06:37 |
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i love the doom_txt twitter.
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# ? Dec 20, 2018 06:40 |
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Fallom posted:noctis v is coming out any day now
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# ? Dec 20, 2018 06:44 |
david_a posted:I feel like you could at least spend 2 minutes to leave a parting message. The kind of person who attempts such a project probably has social anxiety so the thought of having to come out and say "I can't do it anymore sorry to let everyone down" would probably make ghost it and never look back very appealing.
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# ? Dec 20, 2018 06:56 |
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david_a posted:Quake on Direct3D why, though?
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# ? Dec 20, 2018 06:58 |
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BattleMaster posted:why, though?
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# ? Dec 20, 2018 07:12 |
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Fallom posted:noctis v is coming out any day now Still waiting after 17 years. Must be close!
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# ? Dec 20, 2018 13:36 |
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More like Noctis XVII.
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# ? Dec 20, 2018 13:46 |
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Flannelette posted:The kind of person who attempts such a project probably has social anxiety so the thought of having to come out and say "I can't do it anymore sorry to let everyone down" would probably make ghost it and never look back very appealing. The Early FPS Megathread - The kind of person who attempts such a project probably has social anxiety
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# ? Dec 20, 2018 13:55 |
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Flannelette posted:The kind of person who attempts such a project probably has social anxiety so the thought of having to come out and say "I can't do it anymore sorry to let everyone down" would probably make ghost it and never look back very appealing. I haven't even had the chance to start making maps yet and I already know how it ends now.
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# ? Dec 20, 2018 14:03 |
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Flannelette posted:That's life, you can't really be mad at them they're doing it in their spare time and probably burned out. I can't get mad at someone for dropping a project on the floor or even for not formally announcing that the project is dead, I've done that plenty. I absolutely can get mad at someone for refusing to let anyone else help on the project or see the source code even once it becomes clear it's too big for one person to finish, repeatedly posting "there's an update coming real soon (ps I'm not going to release the source code because I'm still working on it)" for years with no update materializing, and then finally releasing the source after five years of inactivity and everyone else has moved on. I mean, better late than never, but for gently caress's sake.
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# ? Dec 20, 2018 14:22 |
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Like They Hunger Lost Souls. A one sentence blog post saying the game is cancelled woulda been cooler than just.....whatever the hell those devs did. I heard the director got super sick or something but who knows.
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# ? Dec 20, 2018 15:14 |
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Since it was on sale, I bought the Shadow Warrior Classic Redux on GOG for $2.49 last night. Aside from the first two levels of Duke3d, which are pretty good, I haven't played a build engine game before. How does this game hold up? is it balls hard compared to today's shooter and should I play on baby mode? For reference I beat Episode IV in Ultimate Doom on Hurt Me Plenty with relative ease.
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# ? Dec 20, 2018 16:41 |
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chaosapiant posted:Since it was on sale, I bought the Shadow Warrior Classic Redux on GOG for $2.49 last night. Aside from the first two levels of Duke3d, which are pretty good, I haven't played a build engine game before. How does this game hold up? is it balls hard compared to today's shooter and should I play on baby mode? For reference I beat Episode IV in Ultimate Doom on Hurt Me Plenty with relative ease. Its okay. You may want to turn off the voice lines. Smoke bombs make you invisible and double fist damage. Use the grenade launcher most of the time.
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# ? Dec 20, 2018 16:44 |
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All Build engine games feature hitscan enemies aplenty. Shadow Warrior is somewhere in the middle of Duke's sensible difficulty and Blood's spiking lunacy. You do get some supremely powerful guns to counteract this, but you better learn to never stop moving in unexplored areas. So it's hard, but I find it fair when it comes to weapons and health pickups.
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# ? Dec 20, 2018 16:46 |
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Cool, sounds good. Why would I want to turn off the voices? Is it one of those things were it came out in the 90s and now it's basically outdated racist/misogynist humor? If so, I'm cool with that, the 90s were my jam. Or is it because it's just terrible and grating?
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# ? Dec 20, 2018 16:48 |
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chaosapiant posted:Cool, sounds good. Why would I want to turn off the voices? Is it one of those things were it came out in the 90s and now it's basically outdated racist/misogynist humor? If so, I'm cool with that, the 90s were my jam. Or is it because it's just terrible and grating? Its considered racist, but I still laugh at "man who stands on toilet high on pot". The voice actor is John William Galt who also did voice acting for Dues Ex (Manderlery, Jock, and Tracer Tong). Also sometimes when you shoot nukes he says "just like Nagasaki." SPACE HOMOS fucked around with this message at 16:56 on Dec 20, 2018 |
# ? Dec 20, 2018 16:54 |
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# ? Jun 8, 2024 07:58 |
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SPACE HOMOS posted:Its considered racist, but I still laugh at "man who stands on toilet high on pot". The voice actor is John William Galt who also did voice acting for Dues Ex (Manderlery, Jock, and Tracer Tong). That's good cheesy action poo poo and I have no problem with it. I also never realized that the guy who did Tracer also did Manderly and Jock. That's fascinating.
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# ? Dec 20, 2018 16:58 |