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Yikes
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# ? Jan 5, 2019 19:12 |
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# ? Jun 4, 2024 16:36 |
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Ah, the natural marriage of "robot alien invaders" and "vaguely wannabe-woke sweary teenage lolrandom." (But mostly the latter.)
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# ? Jan 5, 2019 19:21 |
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That Old Tree posted:Ah, the natural marriage of "robot alien invaders" and "vaguely wannabe-woke sweary teenage lolrandom." (But mostly the latter.) Given that the wild card shows all the different kinds of robot but is called "LGBTQIA+", I would wager money that the game was originally called "Queer Apocalypse" or some such and the players were competing to turn the most people gay.
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# ? Jan 5, 2019 20:11 |
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Jedit posted:Given that the wild card shows all the different kinds of robot but is called "LGBTQIA+", I would wager money that the game was originally called "Queer Apocalypse" or some such and the players were competing to turn the most people gay. That said "wicked spin move" being a negate and having a middle finger a la "sit and spin" made me laugh.
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# ? Jan 5, 2019 20:27 |
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Lemon-Lime posted:Technoir is genuinely one of the best RPGs ever so it's great that it's back in print. Consider me out of the loop. What's wrong with The Alexandrian?
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# ? Jan 5, 2019 21:37 |
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CitizenKeen posted:Consider me out of the loop. What's wrong with The Alexandrian? The dumbass who came up with the whole Disassociated Mechanics argument against 4e.
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# ? Jan 5, 2019 23:30 |
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Slimnoid posted:The dumbass who came up with the whole Disassociated Mechanics argument against 4e. Hmm. As a fan of the Alexandrian (though maybe without context), I'll have to look into critiques of the argument.
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# ? Jan 5, 2019 23:58 |
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Slimnoid posted:The dumbass who came up with the whole Disassociated Mechanics argument against 4e.
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# ? Jan 6, 2019 00:07 |
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CitizenKeen posted:Hmm. As a fan of the Alexandrian (though maybe without context), I'll have to look into critiques of the argument. The critique of the "argument" is that it's insane garbage invented by a dumbass grognard who doesn't know what he's talking about.
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# ? Jan 6, 2019 00:23 |
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NGDBSS posted:To expand on this, he coined the term solely in order to stoke edition warring. It gets used as a dogwhistle to bash 4E, and unsurprisingly anyone using it earnestly just has to center it around hating that game. Even when I've tried to pin it down to something more general, by apparent coincidence no one can give examples about other games or why it's "wrong" without very clearly focusing on 4E hate. Hmm. I don't really care for any edition of D&D (though I don't actively dislike any edition either), so I wasn't aware of the argument in the context of the edition wars. I understand associative versus dissociative mechanics, though I wouldn't say I care one way or the other regarding my games. I mostly like The Alexandrian because I think his musings on adventure structure and design are rather insightful.
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# ? Jan 6, 2019 00:51 |
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Lemon-Lime posted:The critique of the "argument" is that it's insane garbage invented by a dumbass grognard who doesn't know what he's talking about. I guess I'll have to take your word for it.
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# ? Jan 6, 2019 00:51 |
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Counterpoint: Exalted 2nd ED embraced "associative" mechanics to the maximum, where game terms like "motes" and such were measurable within the setting. This resulted in such hot garbage that even the biggest fans of Exalted 2E thought you should use a different system to play in the setting of Exalted 2E. You have to understand that 4e D&D is the only edition to embrace things like "formal game design" or "good technical writing" over the traditional D&D development process of smashing together house-rules until you get a new edition. The true purpose of associative vs dis-associative rules is to insult people who enjoy playing RAW. 4e D&D is functional RAW, and all the variants of 3e D&D mostly aren't. Is The Final Flicktier kickstarter any good? golden bubble fucked around with this message at 02:59 on Jan 6, 2019 |
# ? Jan 6, 2019 02:51 |
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'Disassociated' mechanics are... kind of all mechanics, or nearly all. It's just abstraction. D&D has traditionally attempted to justify greater abstraction by associating it with magic, which can be made to look like realism. 'Vancian' spellcasting is wildly unlike most fictional magical systems precisely because it's a game mechanic justified into the supposed rules of the universe. Letting both spells and sword techniques be represented by powers with limited uses isn't really any less associated, except according to weirdly specific complaints. e: yeah, Exalted 2e is a good example - I ran that game for years, and the intense 'associative mechanics' of motes and charms as in-universe concepts was something I had to basically try to quash in order to have any real buy-in by players. Joe Slowboat fucked around with this message at 04:19 on Jan 6, 2019 |
# ? Jan 6, 2019 03:00 |
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Jedit posted:Given that the wild card shows all the different kinds of robot but is called "LGBTQIA+", I would wager money that the game was originally called "Queer Apocalypse" or some such and the players were competing to turn the most people gay. None of the action cards shown are robot-related. Someone's got issues
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# ? Jan 6, 2019 03:01 |
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Joe Slowboat posted:'Disassociated' mechanics are... kind of all mechanics, or nearly all. It's just abstraction. D&D has traditionally attempted to justify greater abstraction by associating it with magic, which can be made to look like realism. 'Vancian' spellcasting is wildly unlike most fictional magical systems precisely because it's a game mechanic justified into the supposed rules of the universe. Letting both spells and sword techniques be represented by powers with limited uses isn't really any less associated, except according to weirdly specific complaints. I've been trying to figure out what could possibly be meant by 'diassociated mechanics' - particularly in regards to 4E - ever since I read about it earlier aside from 'I think this term makes me sound smart so I can dunk on the game.'
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# ? Jan 6, 2019 03:22 |
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Dawgstar posted:I've been trying to figure out what could possibly be meant by 'diassociated mechanics' - particularly in regards to 4E - ever since I read about it earlier aside from 'I think this term makes me sound smart so I can dunk on the game.' As I had someone on RPGnet explain it to me, 4E's powers were dissociated because they gave you an output ("knock this enemy prone") but didn't care about whether that enemy was a human or a slime or a 500-legged mega-ant or a dragon or a beholder or whatever, in other words the mechanic is "dissociated" from the fictional verisimiliwhatsits, and therefore etc. etc.
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# ? Jan 6, 2019 03:54 |
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Yeah the idea is that the players have a different layer of decision-making than the characters would. Like an in-game wizard will cast a spell called "fireball" and knows he loses it for the day, etc. But a 4e fighter presumably doesn't know he used "come and get it" and can't again for five minutes whereas the player does. You might think to yourself, "Holy poo poo what about saving throws, hit points, classes, levels, and so on?" in which case you've forgotten that 4e baaaad. You might also have noticed how games like Fate, DW, etc. gleefully use mechanics like fate points which are much less "associated" in which case - again - you're forgetting they are not D&D and 4e baaaad.
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# ? Jan 6, 2019 04:50 |
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I don't hate the Alexandrian despite the dissociated mechanics crap, but this article will always be the one that most makes me question his bonafides. Just a mess of cherry picking 3e for situations that seem vaguely realistic in support of this point: quote:One of the most impressive things about 3rd Edition is the casual realism of the system. You can plug real world values into it, process them through the system, and get back a result with remarkable fidelity to what would happen in the real world. Rules as physics is a hopeless goal, but it is unfathomably hopeless with 3e.
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# ? Jan 6, 2019 04:52 |
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EverettLO posted:Rules as physics is a hopeless goal, but it is unfathomably hopeless with 3e. lol I forgot about that one.
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# ? Jan 6, 2019 05:07 |
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golden bubble posted:Is The Final Flicktier kickstarter any good? Something something parsec is a measure of distance and not time. I already hate it.
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# ? Jan 6, 2019 07:07 |
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The Alexandrian has some dopey opinions but to my knowledge he isn't a racist or a sex pest which puts him in like, the top half of RPG bloggers.
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# ? Jan 6, 2019 14:35 |
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EverettLO posted:I don't hate the Alexandrian despite the dissociated mechanics crap, but this article will always be the one that most makes me question his bonafides. Remember, all things happen in discrete six second increments and it is impossible to act in smaller units of time.
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# ? Jan 6, 2019 15:32 |
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dwarf74 posted:Yeah the idea is that the players have a different layer of decision-making than the characters would. Like an in-game wizard will cast a spell called "fireball" and knows he loses it for the day, etc. But a 4e fighter presumably doesn't know he used "come and get it" and can't again for five minutes whereas the player does. But the idea that any edition of D&D is particularly less "dissociated" than 4E is goofybananas, and it's a shame that an actually interesting concept in discussing how the design and presentation of game mechanic affects immersion got coined for the sake of being a stick to hit 4E with by partisans whose pet games could equally get hit with the same stick.
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# ? Jan 8, 2019 14:43 |
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Hellboy Kickstarter Unboxing: https://youtu.be/cMuErCiJkuc
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# ? Jan 10, 2019 06:02 |
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https://www.kickstarter.com/projects/thomas-biskup/the-adom-ancient-domains-of-mystery-roleplaying-ga Thomas Biskup is running a kickstarter to develop a tabletop RPG adaptation of his roguelike, ADOM. Before you get excited, understand that this game touts itself as being "OSR-compatible": it uses 4d6-drop-lowest and the six classic D&D stats, plus Appearance. Characters start with 1dx HP, the game uses BAB, and all that. What I don't really get is, who was clamoring for this?
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# ? Jan 15, 2019 03:14 |
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gradenko_2000 posted:What I don't really get is, who was clamoring for this? Thomas Biskup.
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# ? Jan 15, 2019 03:23 |
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Hell, I think some people would back on the strength of that art alone. That's gonna be one good looking book.
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# ? Jan 15, 2019 04:17 |
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Yeah I wasn’t clamoring for it, but I sure as poo poo am tempted to back it. e: Er.. wait. The pledge levels don’t cover the printing costs and shipping. Ugh. That’s a spicy meatball. Doctor Zero fucked around with this message at 04:43 on Jan 15, 2019 |
# ? Jan 15, 2019 04:33 |
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I obviously have some thoughts based on the nature of pricing in the TRPG industry. But right now I'm a little hung up on restricting access to the PoD?
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# ? Jan 15, 2019 07:20 |
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It reads to me that they're not restricting PoD. They're restricting print-at-cost access to PoD, and regular PoD will be available after the KS ends.
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# ? Jan 15, 2019 08:27 |
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Ettin posted:Hell, I think some people would back on the strength of that art alone. That's gonna be one good looking book. If you spring at least $50 for the colour version. Below that even the POD you get is black and white.
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# ? Jan 15, 2019 09:14 |
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Biskup got burned Pretty Hard by the logistics and all else with his prior KS for ADOM Resurrection when it comes to the physical side of things especially, so it isn't surprising that he's going the extremely conservative route this time around---especially given the sheer size and art heavy nature of this thing. While being generally OSR compatible, he's also been pretty decent on outlining it the last little while being meant to be "pretty much" worked into the current D&D incarnation as well. https://www.adom-rpg.com/category/general/ Doesn't stop the whole project from being a bit out there, let alone with him intending to do another KS for the new proper ADOM Roguelike right after this come the end of Feb---but the novelty of a Roguelike crossing over to P&P as opposed to the still all too much of a rarity in the form of the other way around is heartwarming.
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# ? Jan 15, 2019 15:42 |
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Jordan Draper is running his latest Kickstarter https://www.kickstarter.com/projects/jordandraper/tokyo-series-tabletop-games Two main attractions this time: the next three Tokyo Series games and three games from Japanese developers that he's rethemed and translated to English. The Tokyo Series games are following the same basic pattern as the first three; one framework of various little plastic bits and a rulebook full of guest designed games, one heavy economic game, and one wacky physical game.
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# ? Jan 15, 2019 19:13 |
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Was Tokyo Metro any good because I might grab that and the fish market one.
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# ? Jan 16, 2019 16:46 |
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Buck Wildman posted:Was Tokyo Metro any good because I might grab that and the fish market one. I really like Tokyo Metro. I've played solo and 2 player so far, would really like to put together a 3 or 4 player game at some point just to see how crazy the trains get with multiple people running lines at once.
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# ? Jan 16, 2019 18:25 |
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One last Orc Stabr thing. I put up the 300~ photos I took of various Really Good Orc Stabr's we made. I hope you all enjoy them. https://imgur.com/a/sim0mh6
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# ? Jan 16, 2019 21:03 |
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Flying Circus Kickstarter Update! With a progress report and previews of four of the playbooks, with art! LatwPIAT fucked around with this message at 11:00 on Jan 18, 2019 |
# ? Jan 18, 2019 07:40 |
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Dangit LatwPIAT I was just on my way here to do the self-promotion thing and actual put some effort into marketing for a change and you snake it from me!
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# ? Jan 18, 2019 07:52 |
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I'll say it again, I appreciate the insights into the ideas behind the playbooks.
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# ? Jan 18, 2019 08:00 |
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# ? Jun 4, 2024 16:36 |
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open_sketchbook posted:Dangit LatwPIAT I was just on my way here to do the self-promotion thing and actual put some effort into marketing for a change and you snake it from me! Owned by your own fans.
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# ? Jan 18, 2019 08:01 |