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OtspIII posted:Heat Signature Heat signature talk: how the heck do I reliably do drifting-through-space-outside-the-ship shenanigans? One of the not-so-randomized bonus levels aka "defector missions" has you using a shotgun to propel yourself through space without your pod and flying in through a window to board a hostile spaceship. After realizing that was possible I always want to try it in normal gameplay but I can't do it anywhere near reliably. Are there any tricks? Alternately, can you use a sidewinder or swapper teleoporter to get onboard a ship from outside?
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# ? Jan 7, 2019 16:44 |
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# ? May 27, 2024 17:17 |
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You can swap and probably also visitor into a ship from the outside, but you have to fling yourself out of the pod first, and trying to propel yourself about space intentionally with a gun seemed like something to leave in that one special defector mission. Heat Signature is by far the best thing I bought in the steam sale.
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# ? Jan 7, 2019 17:58 |
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You can also shoot out windows and fly in that way, If I remember correctly.
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# ? Jan 7, 2019 18:03 |
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There's also a pod upgrade which lets you smash holes in spaceships. It also makes a lot of the really hard assassination missions a non-issue -- just bash holes into the ship until your target gets sucked out.
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# ? Jan 7, 2019 19:00 |
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tildes posted:There's also a pod upgrade which lets you smash holes in spaceships. It also makes a lot of the really hard assassination missions a non-issue -- just bash holes into the ship until your target gets sucked out. For assassination missions you can also just hijack another ship. Make sure it's the same faction as the target ship so they don't shoot you on sight, carefully match velocities and position yourself behind them, then just spam missiles until "mission done" popup appears. Works for every mission difficulty and up to like rank 4 or 5 Glory missions (at which point ships get upgrades to be glitchproof and indestructible) and non-mission ships are almost trivial to take over since they don't spawn tons of upgraded guards. If you're feeling creative you can also ram the target ship.
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# ? Jan 7, 2019 21:01 |
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silentsnack posted:For assassination missions you can also just hijack another ship. Make sure it's the same faction as the target ship so they don't shoot you on sight, carefully match velocities and position yourself behind them, then just spam missiles until "mission done" popup appears. Works for every mission difficulty and up to like rank 4 or 5 Glory missions (at which point ships get upgrades to be glitchproof and indestructible) and non-mission ships are almost trivial to take over since they don't spawn tons of upgraded guards. I once managed a capture mission like that by shearing the ship apart near the target, waiting for them to get sucked into space and then picking them up in my pod before they suffocated. It's a crapshoot unless you're really, really good with the touchy ship controls but that's the beauty of Heat Signature, there's a stupid, inadvisable way to do everything that can still work sometimes.
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# ? Jan 7, 2019 21:06 |
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I really appreciate just how much power is granted to the player in Heat Signature. It would have been so easy to lock things down more and make a more controlled game experience, but that's not what the game is about.
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# ? Jan 7, 2019 21:11 |
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Nearly every mission after I figured out I could do that has ended with me shooting out a window and catching myself and any rescue/capture targets with my pod and flying off into the sunset. The Offworld Angel pod makes it a lot less finicky to do that and I tend to buy one on every character as soon as I get 20 currency.
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# ? Jan 7, 2019 21:22 |
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i'm still mad about the Offworld Angel nerf
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# ? Jan 7, 2019 21:30 |
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Too Shy Guy posted:I once managed a capture mission like that by shearing the ship apart near the target, waiting for them to get sucked into space and then picking them up in my pod before they suffocated. It's a crapshoot unless you're really, really good with the touchy ship controls but that's the beauty of Heat Signature, there's a stupid, inadvisable way to do everything that can still work sometimes. Speaking of odd mechanics, I found a weird interaction (maybe bug/exploit) that lets you use a Swapper to knock someone unconscious without breaking never-harm-anybody conducts. So it's possible to do Pacifist Assassination, as ludicrous as that sounds. edit: upon checking beta patchnotes, it looks like this was declared "bug, not feature" so cheese it while the cheesin's good I guess. silentsnack fucked around with this message at 21:40 on Jan 7, 2019 |
# ? Jan 7, 2019 21:32 |
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silentsnack posted:For assassination missions you can also just hijack another ship. Make sure it's the same faction as the target ship so they don't shoot you on sight, carefully match velocities and position yourself behind them, then just spam missiles until "mission done" popup appears. Wait I had no idea you could shoot missiles from ships! I guess I'm playing more Heat Signature today, that's awesome.
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# ? Jan 7, 2019 21:44 |
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tildes posted:Wait I had no idea you could shoot missiles from ships! I guess I'm playing more Heat Signature today, that's awesome. Yup right-click fires missile because ships don't have the 'match velocity with target' feature that player pods do. Also they have much lower acceleration so it takes some practice to get (and stay) close enough to make the shots hit. The piloting feels like the difference between a motorcycle/bicycle vs a loaded moving van.
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# ? Jan 7, 2019 21:47 |
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You can commandeer ships for reasons OTHER than selling to a chop shop?
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# ? Jan 7, 2019 21:53 |
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Ship-to-ship combat is hands-down my favorite way to initiate a mission, or recover from one that's going to poo poo. I had a mission to steal something from one giant ship with no time limit and botched it bad, which called in hordes of armored security and hunters. So I left that ship, grabbed another one, blew the first ship completely apart and then warped my way onto the fragment that had the item I needed.
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# ? Jan 7, 2019 21:57 |
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Tomenet is an amazing actual MMO take on roguelike gameplay. Realtime with tick based turns, auto-retaliate this is extremely neat. Been playing since I discovered it this morning.
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# ? Jan 7, 2019 22:52 |
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Einwand posted:You can swap and probably also visitor into a ship from the outside, but you have to fling yourself out of the pod first, and trying to propel yourself about space intentionally with a gun seemed like something to leave in that one special defector mission. Heat Signature is by far the best thing I bought in the steam sale. Outside of that mission the only time I ever actually used gun propulsion was when my pod was so hosed up that I had no hope of ever getting it back to a station and my only hope was to hijack the ship. I had to do it like 3 times to get back on after getting airlocked. I don't recommend it.
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# ? Jan 8, 2019 02:02 |
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silentsnack posted:For assassination missions you can also just hijack another ship. You can do this in any mission other than hijack actually, although assassination is definitely the easiest. It's great for missions with timelimits and timed alarm responses because once you take out the engines the timers all get disabled(since the ship can't go anywhere, obviously). Taking out the engines is usually really easy, too, since they tend to be on the back. For Capture and Rescue it's actually not that hard, the little arrow points to the specific ship section they're in and all you have to do is hit an adjacent section and they'll get sucked out into space, where you can recover them. For steal you have to actually cut the section that the object is in off of the main ship by destroying all of its connections to it, at which point you just dock your pod onto it as it flies away and grab it from the chest.
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# ? Jan 8, 2019 02:08 |
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cock hero flux posted:You can do this in any mission other than hijack actually, although assassination is definitely the easiest. It's great for missions with timelimits and timed alarm responses because once you take out the engines the timers all get disabled(since the ship can't go anywhere, obviously). Taking out the engines is usually really easy, too, since they tend to be on the back. Yeah. Except for the "target flees" alarm response. Then you jump out of your pod and subvert the teleporter so the target flees into space.
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# ? Jan 8, 2019 02:20 |
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Pladdicus posted:Tomenet is an amazing actual MMO take on roguelike gameplay. Realtime with tick based turns, auto-retaliate this is extremely neat. Been playing since I discovered it this morning. it's cool except for when i die to something i never, ever, ever would have fought if i had been able to farlook at like in any other band. why are dark young of shub-niggurath the same letter and color as great unclean ones in this variant gah
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# ? Jan 8, 2019 04:05 |
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PWMangband and MAngband are also livening up, again, still, alongside Tomenet of late---so if the latter is resonating a bit, do dabble around with the former pair as each has their own eccentricities while generally trying to find as good of common ground on fundamentals as they can wrangle collectively.
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# ? Jan 8, 2019 15:26 |
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Ok people. Recommend a roguelike/roguelite game. Some points: -I liked games like Dungeons of Dredmor or Dead Cells. I have pending to try TOME one of these days. I think my next roguelite will be Slay the Spire, I hear good things. -Have graphics. It doesn't have to be super pretty, but no ascii games. -Have great variety in each run. So as you know, one of the key aspects of roguelikes is that usually have small 'graphics budget', but thanks to that, they have more depth in systems and/or content. I was searching something like that, that have great variety in classes for examples, I love games where playing another class is suddenly like playing another game, with different tactical considerations, different toolset, or even different resources. For example, I'm also a sucker of strategy games where each faction is asymmetric and plays totally different (different resources, style, victory conditions) -It isn't super hardcore. It is a pity, but most games of this genre are 'my way or the highway' school of design. High default difficulty, and even worse, no difficulty options. One of the things I liked from DoD was the better accesibility (easy/normal mode, but also you could choose to save between floors, or even if you wanted a normal or a long run).
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# ? Jan 8, 2019 22:27 |
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Have you played Dungeonmans? It's hella fun, nice graphics, lots of different skills that you can mix and match. It has tactical considerations with lots of abilities that move you around the battlefield (and some enemies can move you too).
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# ? Jan 8, 2019 22:33 |
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ToME or Dungeonmans should do nicely.
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# ? Jan 8, 2019 22:36 |
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I don't know Dungeonmans, thanks! How is Tangledeep?
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# ? Jan 8, 2019 22:42 |
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Is cogmind $20 good? being a mech with customizable parts sounds extremely like my kind of poo poo.
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# ? Jan 8, 2019 22:59 |
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I'll always recommend EtG
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# ? Jan 8, 2019 23:11 |
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Tangledeep is the Chronogg game of the day. You should check it out.
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# ? Jan 9, 2019 00:01 |
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desktop dungeons is a roguelike/puzzle sorta hybridy game and it has real neat art and also is straining at the seams w content probably super cheap these days too
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# ? Jan 9, 2019 02:44 |
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DrManiac posted:Is cogmind $20 good? being a mech with customizable parts sounds extremely like my kind of poo poo. It's a very complete game, but it couldn't hold my attention since it's so drat hard, even with keeping alarm level at 0 the combat/part loss spirals are brutal. It's a great game, just be aware that going into it to be all Mechwarrior is going to end in tears, it's not that type of game despite seeming so.
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# ? Jan 9, 2019 03:11 |
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Caves of qud, it has graphics, diversity of runs, mutants play differently than true men, espers different then chimeras, and is awesome in general.
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# ? Jan 9, 2019 03:45 |
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only the foolish or bored play chimeras
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# ? Jan 9, 2019 03:51 |
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To be fair if you mean "Chimera" in the sense of "I took all or mostly physical mutations at character creation" then there are plenty of good chimera builds, some of them almost even competitive with Espers. The actual Chimera trait is a drawback that costs points instead of giving them, though.
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# ? Jan 9, 2019 03:53 |
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taking the chimera trait is definitely 100% a negative at this point given how the split between physical and mental mutations work. physical mutations aren't bad, it's just that the way players have to handle physical ones versus mental is so different that the thing the chimera trait does is functionally worthless. more or less it's just that something doesn't work in a way it really should given how other things around it are handled and players are better off ignoring that one specific little thing while functionally just doing what it would guarantee anyways.
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# ? Jan 9, 2019 03:57 |
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i started a discord server for RL dailies chatter
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# ? Jan 9, 2019 04:07 |
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Turin Turambar posted:Ok people. Recommend a roguelike/roguelite game. Some points: Golden Krone Hotel for a rad little roguelike with a ton of flavor. It's like a miniature goth Dungeon Crawl Stone Soup. Otherwise, Dungeonmans for traditional but extremely accessible.
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# ? Jan 9, 2019 06:21 |
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Tuxedo Catfish posted:To be fair if you mean "Chimera" in the sense of "I took all or mostly physical mutations at character creation" then there are plenty of good chimera builds, some of them almost even competitive with Espers. Yeah, it was more consice. I usually like a 4 armed mutant with 2 heads, mental mirror, and whatever else or dominate/beguile if I want to play the recruiting the best ring tail baboon game.
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# ? Jan 9, 2019 07:37 |
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Dungeonmans definitely wins on the "isn't super hardcore" point and "still is a real roguelike" point. Slay the Spire is the best card roguelite out there and you won't regret it at all I would say.
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# ? Jan 9, 2019 16:13 |
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I still say doomrl is the best "intro to roguelikes" game as it's pretty easy to pickup and play.
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# ? Jan 9, 2019 17:26 |
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NetHack has been beaten in 7 minutes 15 seconds realtime, albeit with a lot of help from computers. This is not the tool-assisted speedrun, which, last I heard, was bogged down trying to figure out how to ascend in only 2 turns after completing the quest instead of 3. It's still ridiculously insanely fast though, and is interesting in other ways because they don't have complete control over the game state and have the realtime completion constraint.
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# ? Jan 9, 2019 17:29 |
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# ? May 27, 2024 17:17 |
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I haven't played Nethack in at least 10 years, but this thread mentioned earlier that it's still actively being developed. Looking at the 3.6.1 release notes, it seems to be mostly fixes and maintenance. Has there been anything game-changing added to Nethack in the last decade?
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# ? Jan 9, 2019 17:59 |