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ajkalan
Aug 17, 2011

atomicgeek posted:

Got a hair question. Are there any hair mods that aren't anime/fetish bullshit? I like the kinda rough look of the vanilla hair textures, but I'd just like more variety of hairstyles for my bosmer. Actually, failing that, is there a way to reliably open up human hairstyles for elven characters (my favorite hair is that human lady style with two braid loops at the neckline)? I'm playing on SE and I do plan to try converting Race Plus, but failing that, if anyone has recommendations in the meantime, I'm all ears.

Hallgarth's Additional Hair sounds like what you're looking for, a basic expansion of the vanilla hairstyles: https://www.nexusmods.com/skyrimspecialedition/mods/7992
It doesn't open up human hair to elves, though, to my recollection.

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DuchessOfKvetch
Dec 20, 2018

ajkalan posted:

Hallgarth's Additional Hair sounds like what you're looking for, a basic expansion of the vanilla hairstyles: https://www.nexusmods.com/skyrimspecialedition/mods/7992
It doesn't open up human hair to elves, though, to my recollection.

KS Hairdos https://www.nexusmods.com/skyrimspecialedition/mods/6817 really isn't that bad, but it's a huge set of hair (Adds 646 hairstyles for females, 79 for males - 3 freaking gigs worth)
But to reduce this to something manageable, install this right after it: Immersive KS Hairdos - https://www.nexusmods.com/skyrimspecialedition/mods/12004

I've had decent luck with this and my Dunmer felf, but YMMV. The hair styles available to each race are in RACE records which are frequently overridden by other mods that change the same records that load later. And there are potential mesh issues I believe.

Most people who want more customization and don't want to fiddle too much with separate head parts/hair/race records install an overhaul that affects all npcs and the PC, or use a custom character creator like RaceMenu or ECE. Trouble is, those can be buggy af and seem to work by the grace of god at any given time (ECE in particular is a Japanese tool that was not translated well and lacks documentation to boot... this stuff "works" via tribal knowledge dissemination).

Gobblecoque
Sep 6, 2011

atomicgeek posted:

Edit: Oldgamechat:
Going back and replaying Oblivion last year made me really appreciate it a lot more, actually. Skyrim's obviously a more sophisticated and polished game, not just graphically but mechanically, but I really think Oblivion had a lot of fun writing...in literally everything but its main quest. I feel like more than a decade on, the guild quests especially really hold up well, particularly the Thieves Guild, but the daedric prince stuff is entertaining, too. It's a game with a lot of glaring flaws (some of which can be smoothed out with mods, lol Bethesda), but it's got a lot of charm to it, even if it doesn't manage to be half as weird as Morrowind. I remember being incredibly impressed with how lovely Skyrim looked and disappointed by how flat Skyrim "felt" as far as quests and characters went, but, hell, at the end of the day it's all buggy Bethesda messes, so....six of one, half a dozen of the other, I guess.

Oblivion's Thieves Guild and Dark Brotherhood are pretty fun but Mages and Fighters guilds are awful.

Cat Mattress
Jul 14, 2012

by Cyrano4747
DLC chat: I'm amused when the readme mentions "DLC required" or inversely "DLC not supported" for a Special Edition mod.

Hair chat: Beyond Skyrim: Bruma adds a lot of Oblivion-inspired hairstyles.

Addamere
Jan 3, 2010

by Jeffrey of YOSPOS

Fuzz posted:

... gently caress you assholes for making me want to go and reinstall Morrowind! :argh:

There's a thread for that! https://forums.somethingawful.com/showthread.php?threadid=3430891

Recent advancements include FO4 style autoloot. :)

Midig
Apr 6, 2016

Superior lore friendly hair mod is awesome and before you look at the screenshots and frown at me just know that there is a straight hair version and rough version, the rough version is pretty close to vanilla and looks quite good without feeling too clean like anime hair mods.

atomicgeek
Jul 5, 2007

noony noony noony nooooooo
DuchessOfKvetch & ajkalan & midig and everyone else doing hairchat--thank you so much! I'll check all of those out. It's weird to me how Fallout 4 has tons of mods for cool gear and hair and stuff that fits the aesthetic of the base game, but Skyrim modding's apparently all sexdolls all the time, or at least enough so that it's tricky to dig out the gold from the poo poo. :nexus: I wonder how much is just age of the games vs the audience for each respective IP.

Gobblecoque posted:

Oblivion's Thieves Guild and Dark Brotherhood are pretty fun but Mages and Fighters guilds are awful.

You're right about Fighters, and in all fairness I never did that line because I loathe loving escort quests. I liked the Mages Guild though! I think it was the individual guild houses having (to me) fun little stories. Like, the rear end in a top hat house leader who killed an apprentice with a ring because wizards don't know right or wrong, or the entire guild house punking their clueless incompetent leader. The overall story, ehhhh, bad wizards doing bad stuff, sure, I guess.

ONE FINAL EDIT! either Hallgarth's or SC Hairstyles did add human hairstyles to elves, just, stretched out to weirdo elf/alien skull proportions. I found the hairdo I was looking for right away! Thanks again!

atomicgeek fucked around with this message at 04:37 on Jan 10, 2019

Fuzz
Jun 2, 2003

Avatar brought to you by the TG Sanity fund
Oblivion Thieves Guild was a better quest than the main plot.

ProfessorCirno
Feb 17, 2011

The strongest! The smartest!
The rightest!
Oblivion Mage's Guild took Mannimarco and made him an extremely bad and pathetic joke, so it's clearly the worst :colbert:. The Thieves' Guild quest was good enough for it to be surprising that it was made for Oblivion and not like, a better game. I could tell you literally nothing about the Oblivion Fighter's Guild.

All three guilds in Skyrim are utterly terrible, though Thieves' is probably the most odious.

atomicgeek
Jul 5, 2007

noony noony noony nooooooo

Fuzz posted:

Oblivion Thieves Guild was a better quest than the main plot.

Oblivion had a lot of just raw good stuff going for it. However, it was buried underneath what was for a lot of people a boring setting* and what's, still, frankly, a terrible leveling mechanic, and also, a terrible fight system that anybody in their right mind would bypass with either stealth archering or just straight up wizard nonsense or modding or just entirely denying the game in whatever way possible. But I'll still fire that fucker up (heavily modded ofc), because although it was a disappointing game, I don't think it was quite a bad game. Damning by faint praise maybe? I liked it a lot and I have yet to exactly put my finger on why, but I did, and I do.

Also I think there's still a lot of fun to get out of Oblivion in a way that's still kind of intuitive and......easier....compared to Morrowind, which is still an amazing and good game, but has its generation of UI and controls working actively against it. Like, I regularly will roll up a Morrowind character and try to go and....there's just more friction against playing it in 2019 versus an even slightly more modern sandbox game, because it's just that old and the controls are weird and the UI is difficult etc. It doesn't make the game bad, far from it, but it means you have to make an active effort to play it now...while Oblivion still kind of squeaks in under the modern game framework in that its controls are more like something you'd play with a controller or keyboard now versus something you played 20 years ago.

I still think Elder Scrolls is Elder Scrolls and Bethsoft puts out really buggy, nonsensical games with the notion that their fans are really just playing for a fun sandbox and a game they can mod pretty extensively, and up to now, if that's the case, they're pretty much right. :shrug:







*honestly, I started ES with Oblivion, not Morrowind, and had no idea the Imperial Province was "supposed" to be jungles and ziggurats...after a lot of generic-rear end RPGs i really liked it for being a sandbox full of, what I saw as, unique and interesting environments--fine, whatever, I mean my baseline was Neverwinter at that point and Oblivion had the distinction of presenting a 3d sandbox that at least was fun to crawl around in, and every county looked and felt different. I don't think Oblivion is as boring as it's made out to be. A lot of it IS jungle and bog, in the south (no ziggurats unfortunately?). I also liked the western bits that are obviously part of the empire but also a completely different zone culturally and geologically, Skingrad and Anvil.

atomicgeek
Jul 5, 2007

noony noony noony nooooooo
So in conclusion if you thought Oblivion was a terrible poo poo-rear end game you were right, also if you thought it was a fun RPG you were also right.

ProfessorCirno
Feb 17, 2011

The strongest! The smartest!
The rightest!
For me, Skyrim is the one I most enjoy playing as a thing to mechanically gently caress around with, Morrowind is the one I most enjoy going through and actually play through the stories, and Oblivion...has basically only been installed on my machines twice. I wasn't young enough for it to make an impact, it's writing is almost uniformly awful, and it's not mechanically enjoyable enough to gently caress around in. Morrowind, I can still play through the actual quests and like it, Skyrim I can go wild with mods and make ridiculous characters. Oblivion's got a few good things going for it (modded the gently caress out ayelid temples could be fun, the Thieves' Guild questline is great, and it's got some quest and new place mods I remember being really impressed with), but it just doesn't call to me.

DuchessOfKvetch
Dec 20, 2018

atomicgeek posted:

DuchessOfKvetch & ajkalan & midig and everyone else doing hairchat--thank you so much! I'll check all of those out. It's weird to me how Fallout 4 has tons of mods for cool gear and hair and stuff that fits the aesthetic of the base game, but Skyrim modding's apparently all sexdolls all the time, or at least enough so that it's tricky to dig out the gold from the poo poo. :nexus: I wonder how much is just age of the games vs the audience for each respective IP.

Fallout doesn't have sex mods? My friend, you have not looked around enough.

Actually the hair mods packages are rather old, and are based on original 3d artistry done starting with Oblivion I believe (Apachii and KS have been around at least that long). Over time, people just kept adding more hair by using meshes from other games (for example, I know at least one kit has a lot of Sims 3 or 4 hair). It got out of control because of the multiplicity of sources, I think, and no one was editing them because people use these games to create really pretty setpieces almost more than they play the game.

Looks like some of them are still around for FO4 too: https://www.nexusmods.com/fallout4/mods/11402

Nowadays you've also got a lot more choices as far as 3d modeling and posing and whatnot, if that's your jam (your needs might be as an artist, fan fic illustrator, Youtube mod blogger, amateur animated porn purveyor...)

Whorelord
May 1, 2013

Jump into the well...

atomicgeek posted:

Also I think there's still a lot of fun to get out of Oblivion in a way that's still kind of intuitive and......easier....compared to Morrowind, which is still an amazing and good game, but has its generation of UI and controls working actively against it. Like, I regularly will roll up a Morrowind character and try to go and....there's just more friction against playing it in 2019 versus an even slightly more modern sandbox game, because it's just that old and the controls are weird and the UI is difficult etc. It doesn't make the game bad, far from it, but it means you have to make an active effort to play it now...while Oblivion still kind of squeaks in under the modern game framework in that its controls are more like something you'd play with a controller or keyboard now versus something you played 20 years ago.


What? The controls for Morrowind are pretty much exactly the same as the later games and the UI is probably the easiest to use in the entire series.

Eric the Mauve
May 8, 2012

Making you happy for a buck since 199X
I tried to play Skyrim with the vanilla UI (that is, without SkyUI) once.

Once.

Addamere
Jan 3, 2010

by Jeffrey of YOSPOS
is skyui updated for sse?

Orcs and Ostriches
Aug 26, 2010


The Great Twist
It has been for years.

EPIC fat guy vids
Feb 3, 2011

squeak... squeak... SQUEAK!
Lipstick Apathy
The issue was some features were broken/buggy prior to a full SKSE64 release but ever since the first stable release, it worked perfectly.

Clark Nova
Jul 18, 2004

It gets asked a lot so the OP should probably be updated to reflect that Skyrim SE is cool and good and doesn't crash* and it is the version you should use




*much

Rainuwastaken
Oct 30, 2012

Another blue ribbon for Hecarim.
Anybody have a good time running a two-handed build with Ordinator and its family of mods? I keep hearing that they're kinda eh, but I've never used two handers before and part of me thinks a vampire playthrough where I smack everybody with The Biggest Stick sounds neat. I picked up Heavy Armory too because glaives and quarterstaves look pretty cool.

docbeard
Jul 19, 2011

Rainuwastaken posted:

Anybody have a good time running a two-handed build with Ordinator and its family of mods? I keep hearing that they're kinda eh, but I've never used two handers before and part of me thinks a vampire playthrough where I smack everybody with The Biggest Stick sounds neat. I picked up Heavy Armory too because glaives and quarterstaves look pretty cool.

For extra comedy, play as an Orc using Imperious.

Orcs and Ostriches
Aug 26, 2010


The Great Twist

Rainuwastaken posted:

Anybody have a good time running a two-handed build with Ordinator and its family of mods? I keep hearing that they're kinda eh, but I've never used two handers before and part of me thinks a vampire playthrough where I smack everybody with The Biggest Stick sounds neat. I picked up Heavy Armory too because glaives and quarterstaves look pretty cool.

One of the builds I like is Heavy Armor, 2 handed axe, and necromancy conjuration. Smithing, Enchanting, and Alchemy to taste. The necromancy is because I kept smacking my living allies while flailing around with my axe, so I went with more disposable allies. Vampire could fit right in aesthetically. It's by no means optimal, but it's fun. Looks cool with the Ancient Nord Armour set, as well as Ebony or Dragon Bone, but you need smithing for most of that.

I've got most of the Enai Siaion mods going with it.

Immersive Weapons has a couple Scythe weapons for maximum EDGE as well, but I usually stick with a big ol' axe.

Otherwise I've tried a light-armour, 2-handed sword build with lightning/wind (from elemental destruction magic) destruction spells for ranged support. Fun but nothing revolutionary.

Funky Valentine
Feb 26, 2014

Dojyaa~an

After the fifth time getting one-shotted by Movarth, a part of me wants to install the Morrowloot patch that tones down the enemies.

Another part of me calls that part of me a filthy coward and demands that I cleanse it with Dawnbringer.

FutonForensic
Nov 11, 2012

More Oblivion. I thought there was a screenshot thread, but I think it got archived.



Commander Keene
Dec 21, 2016

Faster than the others



I installed Mod Organizer, and neither the portable version nor the the Windows installer will connect to the Nexus to download mods. It just keeps giving me the error "host nmmm.nexusmods.com not found."

FutonForensic
Nov 11, 2012

Commander Keene posted:

I installed Mod Organizer, and neither the portable version nor the the Windows installer will connect to the Nexus to download mods. It just keeps giving me the error "host nmmm.nexusmods.com not found."

That's been broken for a while afaik.

Commander Keene
Dec 21, 2016

Faster than the others



OK, so I just have to install everything manually? I'm fine with that, I just wanted to make sure I wasn't doing something wrong.

KakerMix
Apr 8, 2004

8.2 M.P.G.
:byetankie:
My install of MO2 downloads mods just fine, or rather while I'm on Nexus and click 'download mod' it loads in MO2. This is with New Vegas but all that stuff should work the same I'd think.

Soylent Pudding
Jun 22, 2007

We've got people!


KakerMix posted:

My install of MO2 downloads mods just fine, or rather while I'm on Nexus and click 'download mod' it loads in MO2. This is with New Vegas but all that stuff should work the same I'd think.

That's how it worked for me when I set up SSE mods a week or two ago.

Pylons
Mar 16, 2009

ProfessorCirno posted:

Oblivion Mage's Guild took Mannimarco and made him an extremely bad and pathetic joke, so it's clearly the worst :colbert:. The Thieves' Guild quest was good enough for it to be surprising that it was made for Oblivion and not like, a better game. I could tell you literally nothing about the Oblivion Fighter's Guild.

All three guilds in Skyrim are utterly terrible, though Thieves' is probably the most odious.

Not to get into lore talk, but I've always been fond of the theory that Mannimarco in Oblivion is just some dipshit pretending to be him.

Randaconda
Jul 3, 2014

by Jeffrey of YOSPOS

Commander Keene posted:

I installed Mod Organizer, and neither the portable version nor the the Windows installer will connect to the Nexus to download mods. It just keeps giving me the error "host nmmm.nexusmods.com not found."

Go to the Mod Organizer 2 page, and download the version of Mod Organizer there. It's the fixed version.

PaybackJack
May 21, 2003

You'll hit your head and say: 'Boy, how stupid could I have been. A moron could've figured this out. I must be a real dimwit. A pathetic nimnal. A wretched idiotic excuse for a human being for not having figured these simple puzzles out in the first place...As usual, you've been a real pantload!
Any opinions on the solitude arena?

Lunchmeat Larry
Nov 3, 2012

Pylons posted:

Not to get into lore talk, but I've always been fond of the theory that Mannimarco in Oblivion is just some dipshit pretending to be him.

He sort of became a god at the end of Daggerfall so it's not unreasonable. Who loving knows though. I don't think the writers did

Commander Keene
Dec 21, 2016

Faster than the others



Randaconda posted:

Go to the Mod Organizer 2 page, and download the version of Mod Organizer there. It's the fixed version.
Yeah, when people mentioned it I looked it up and it seems to be working fine so far. It seems the OP is a bit out of date, because I don't think it mentioned MO2.

FutonForensic
Nov 11, 2012

Lunchmeat Larry posted:

He sort of became a god at the end of Daggerfall so it's not unreasonable. Who loving knows though. I don't think the writers did

The writers played fast & loose with the lore. The writer for Oblivion's Dark Brotherhood asked Todd, "Yo, I don't know poo poo about the DB, can we retcon whatever so I can do this cool thing with the Night Mother?" and Todd said "lol ok," which has resulted in pages of nerds debating whether the Night Mother is REALLY Mephala

Philippe
Aug 9, 2013

(she/her)
Todd Howard you've done it before

CascadeBeta
Feb 14, 2009

by Cyrano4747
Is there a good "Shield on Back" mod for SSE? I remember finding one for LE back in the day but haven't found anything comparable for SSE. There was one I tried but it didn't seem to work.

Orcs and Ostriches
Aug 26, 2010


The Great Twist
https://www.nexusmods.com/skyrimspecialedition/mods/3182

I think this is the one I use, with some compatibility patches for stuff like immersive armours from here https://www.nexusmods.com/skyrimspecialedition/mods/14505.

It doesn't work perfect but it usually does the job. The worst I get happen is sometimes the model gets stuck on my back if I switch directly from a ranged weapon to my hotkeyed main hand weapon. The shield is still functional, but it doesn't look like it's there. I have to reequip it from the favourites menu when that happens. If I put away my bow, then equip my weapon it works fine.

Dalris Othaine
Oct 14, 2013

I think, therefore I am inevitable.

Lunchmeat Larry posted:

He sort of became a god at the end of Daggerfall so it's not unreasonable. Who loving knows though. I don't think the writers did

I'm still a little salty that Awake fell apart, that looked like it could have been fun :(

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LLSix
Jan 20, 2010

The real power behind countless overlords

Thinking of doing sperg/Ordinator for Skyrim VR. Is Sperg still good/stable?

I enjoyed SPERG a lot the last time I played, but it was last updated in 2013 and its links to Skyrim -Community- Uncapper in the description are all broken which is a little worrying (Uncapper still on Nexus here: https://www.nexusmods.com/skyrim/mods/1175?tab=description) Never tried SPERG + Ordinator

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