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the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe

JeremoudCorbynejad posted:

Lol what

That is terrible

It's how it worked in Civ V singleplayer if you weren't in the driver's seat.

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Fur20
Nov 14, 2007

すご▞い!
君は働か░い
フ▙▓ズなんだね!

The Human Crouton posted:

Civilization is a casino game now.

when random gambling chance is applied to video games we call it "gacha"

like japanese mobile games

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.

Straight White Shark posted:

It's how it worked in Civ V singleplayer if you weren't in the driver's seat.

I'm not sure that's true. When the AIs were picking resolutions, they routinely seem to pick things that made sense in their context - like sactioning a Civ they hate or banning a resource they don't have, etc, rather than just something completely random.

Happy to be corrected though, it's been a long time since I played unmodded Civ5.

Fur20
Nov 14, 2007

すご▞い!
君は働か░い
フ▙▓ズなんだね!
The AI choices are weighted to interfere with their opponents, and they'll never propose anything they would vote against (at the time of selection), but like all things in both Civ 5 and Civ 6, it's ultimately entirely arbitrary. AI players have basically an equal chance to select between a ban or embargo, and a World Project

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.
Well if that's the same in the upcoming expansion, then fine. I mean hell, that's the way I'd design it myself!

The Human Crouton's post led me to believe it was literally going to be a completely random pick.

The Human Crouton
Sep 20, 2002

I should point out that they didn't say that the proposals are random, but the evidence seems to point toward random.

I'm assuming it's random because each resolution has no indicator of who is proposing it. There were two icons near two players that the others didn't have, but we can't infer that means they have proposed the resolutions since the resolutions themselves don't say which of the two players(if any) proposed them. It could just mean that those players have diplomatic victory points and nobody else does. I'm sticking to that theory because in the Canada live stream, only one player had this icon, and there were two proposals on the table.

But there's even a weirder problem. When you vote up or down on a resolution, you get to choose a target rather than having the target built into the resolution. So in V you'd get a resolution that says "Should we ban whales?" But in VI you get "What should we ban?" and then you get a dropdown with a list of bannable objects. So each voter can choose a different object to ban, and the proposing player(if there is one) is only proposing that we ban something.

So you're not even all voting on the same thing.

The Human Crouton fucked around with this message at 22:53 on Jan 10, 2019

ate shit on live tv
Feb 15, 2004

by Azathoth

The Human Crouton posted:

But there's even a weirder problem. When you vote up or down on a resolution, you get to choose a target rather than having the target built into the resolution. So in V you'd get a resolution that says "Should we ban whales?" But in VI you get "What should we ban?" and then you get a dropdown with a list of bannable objects. So each voter can choose a different object to ban, and the proposing player(if there is one) is only proposing that we ban something.

So you're not even all voting on the same thing.
This is trash.

Fur20
Nov 14, 2007

すご▞い!
君は働か░い
フ▙▓ズなんだね!
but you see it simulates voting in the UN in real li

KOGAHAZAN!!
Apr 29, 2013

a miserable failure as a person

an incredible success as a magical murder spider

"But I don't want to ban puppies or kittens!"

"We can't just not ban something, George. What sort of meeting do you think this is?"

Poil
Mar 17, 2007

I absolutely hate how the AI spends all its time banning luxuries over and over in Civ5. :argh:

Marmaduke!
May 19, 2009

Why would it do that!?
Question for the warmongers: if an enemy's last city is a civ state that they captured earlier in the game, will you take a big penalty if you capture the city and liberate it?

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー
In Civ5, "not-really". You get no ordinary Warmonger for it (negative, in fact, for the liberation), but there's a special tag for 'killed a dude' that the other AI civs will remember you for. The pro-strat was to leave one normal city behind, resurrect some guy, have that guy love you, declare war on the cripple, then take his last city for you.

No idea how much of this translates into Civ6.

Cuchulain
May 15, 2007

My tiny godly CoX shall burn forever!
Roughly the same, but now more leaders like people who bully city states, and the AI is terrible at taking cities.

Good news, since culture flips are so easy to do, you can instead leave them with one miserable, cramped, spy riddled city in the midst of your empire and let the people's inevitable revolt finish off the leader for you.

Borsche69
May 8, 2014

The Human Crouton
Sep 20, 2002


Stupid Scythians. Burying their dead, and respecting their statesmen. Idiots.

ProfessorCirno
Feb 17, 2011

The strongest! The smartest!
The rightest!
Beyond all arguments regarding the gameplay, Civ 6 is easily the worst written game in the series. Whoever did the Civilopedia and the quotes for discoveries did the most pathetic job they could.

Borsche69
May 8, 2014

The Human Crouton posted:

Stupid Scythians. Burying their dead, and respecting their statesmen. Idiots.

For some reason. Who knows!?

Beamed
Nov 26, 2010

Then you have a responsibility that no man has ever faced. You have your fear which could become reality, and you have Godzilla, which is reality.


Borsche69 posted:

For some reason. Who knows!?

For some reason.

Away all Goats
Jul 5, 2005

Goose's rebellion


lol I don't know why that's so funny. Must be for some reason

MarquiseMindfang
Jan 6, 2013

vriska (vriska)

I have to assume that's intended to be a sarcastic commentary on the wasted utility of leaders ordering massive posthumous monuments to themselves. It just doesn't make sense otherwise.

Captain Oblivious
Oct 12, 2007

I'm not like other posters

They're trying really hard to be funny by virtue of being flippant.

It's not particularly clever though so it isn't funny.

The Human Crouton
Sep 20, 2002

Imagine talking to the person who wrote that.

turboraton
Aug 28, 2011
Feels like reading this thread

toasterwarrior
Nov 11, 2011

turboraton posted:

Feels like reading this thread

:drat:

Ragnar34
Oct 10, 2007

Lipstick Apathy
That's because I'm the one who wrote Civilization 6. Listen, I was originally planning to write well, instead of badly, but I changed my mind and then made Sean Bean read a bunch of stupid poo poo out loud. It made sense at the time.

Borsche69
May 8, 2014

MarquiseMindfang posted:

I have to assume that's intended to be a sarcastic commentary on the wasted utility of leaders ordering massive posthumous monuments to themselves. It just doesn't make sense otherwise.

I mean I think it's more likely it was some dumbass underpaid internet tasked with filling out all the civilopedia entries and put minimal effort into any ofthis as a result and ended up just rewording wikipedia entries at best and filled in gaps with trite nothings at worst.

SaviourX
Sep 30, 2003

The only true Catwoman is Julie Newmar, Lee Meriwether, or Eartha Kitt.

^^^^
e: Mostly this.

I don't dip into the Civopedia in 6, but from the two games I played recently, the quotes for techs/civics/wonders were all uniformly good-to-fine from people across time. Very few of them play off the ironic hipster variety, and usually when they do, it's a Steven Wright quote or something. There are egregious things like that Scythian one or the Great Zimbabwe, but criticizing the writing in a 4x game as having an overarching throughline when the designers likely do that poo poo last is pretty :drum:-like.

Theotus
Nov 8, 2014

So being relatively new to the Civ games, I am torn between putting my time into five or six. Hell even four seems really cool too. I'd like to eventually get good at them, so picking one to learn first seems like the best idea.

We still making GBS threads on six right now, or have people come around on it?

Fur20
Nov 14, 2007

すご▞い!
君は働か░い
フ▙▓ズなんだね!
civ 6 cannot be come around to because the developers don't give a gently caress.

play civ 4.

Captain Oblivious
Oct 12, 2007

I'm not like other posters
The only reason to want to play Civ 4 is to play FFH2

Fuligin
Oct 27, 2010

wait what the fuck??

Captain Oblivious posted:

The only reason to want to play Civ 4 is to play FFH2

:wrong:

Hogama
Sep 3, 2011
Clearly the only reason to want to play Civ IV is actually for C2C.

Falcorum
Oct 21, 2010
I somehow played C2C up to the space era once. It probably took me like 30h to get to that stage and then I found out half the stuff you can get doesn't really work in non-custom maps because there's no space terrain in them. :xcom: (replace XCOM with C2C)

Super Jay Mann
Nov 6, 2008

I've been mulling over doing an LP for C2C because I hate myself but the lack of interaction with AIs in the Space Age even with a proper map is kind of a bummer.

It would be utter insanity though, trust me on that.

skeleton warrior
Nov 12, 2016


Meridian posted:

So being relatively new to the Civ games, I am torn between putting my time into five or six. Hell even four seems really cool too. I'd like to eventually get good at them, so picking one to learn first seems like the best idea.

We still making GBS threads on six right now, or have people come around on it?

People are still making GBS threads on six, but they’re also going to poo poo on seven, eight, and nine because this forum is filled with miserable assholes who like to complain

Six is the easiest to get in to in terms of having things well explained and clear, and having an AI that is easy to ignore unless you really gently caress up, and has the most variety between civs and approaches.

Four is probably the best overall system and mechanics, but it’s not as obvious and takes time to get good at. There also isn’t nearly as much variety between civs and the game is mostly the same approach each time.

Five is all of the “not quite as deep” of 6 with all of the “play the same way each time” of 4.

Gyshall
Feb 24, 2009

Had a couple of drinks.
Saw a couple of things.
Civ players: this version of civ sucks! The old one was better!

Also civ players: have 1200 hours on record of each civ game

Cuchulain
May 15, 2007

My tiny godly CoX shall burn forever!
They're all good. V is done so if you want a more polished experience, wait a few months or pick that up. I have thousands of hours in V, but I have a hard time going back to it after adjusting to 6.

Gort
Aug 18, 2003

Good day what ho cup of tea
Six will be forgotten once it stops being the newest one in the series

Torrannor
Apr 27, 2013

---FAGNER---
TEAM-MATE

Captain Oblivious posted:

The only reason to want to play Civ 4 is to play FFH2

No, I genuinely think Civ 4 is the best Civ game. But Fall From Heaven 2 is also the best Civ mod by far.

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Fur20
Nov 14, 2007

すご▞い!
君は働か░い
フ▙▓ズなんだね!

Gort posted:

Six will be forgotten once it stops being the newest one in the series

Civ 1 has the distinction of being the very first one, even if the design is archaic now. Civ 2, plenty people still swear by it, and Alpha Centauri by extension. Civ 4 is regarded as a classic and a gold standard. Civ 5 is divisive but it's still a great game that had a lot of love and effort put into it.

Civ 6 is going to end up like 3. It's honestly pretty bad, but standing against the test of time it will simply be unremarkable.

It's kind of sad because it could be good, if the developers gave half a poo poo about it.

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