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Beef Hardcheese posted:I had no idea. Does this extend in general to what you can get in salvage? Like pirates in Davion space will tend to have Davion variants? Or would I have to fight Davion forces? The SHD-2H Shadow Hawk is the base form, the SHD-2D Shadow Hawk with the extra missile hardpoint is the Davion variant, for example, but any nation could field one if they captured it. House Davion is just the only one commonly making (or refitting) their Shadow Hawks to that spec. Since the specs are pretty well-known, anyone with enough time and a proper repair bay could refit a -2H to a -2D without too much trouble. It's a pity more variants aren't in the game, to be honest. More 'Mech variants helps spread out the salvage a little without needing to jack it up the amount needed to build a chassis. Plus, the Steiner-variant BNC-3S Banshee (not in the game, sadly) is exceptionally good. Wrr posted:Since they added the blackmarket as a component of the store instead of a separate thing I end up not being able to access it. PoptartsNinja fucked around with this message at 19:05 on Jan 14, 2019 |
# ? Jan 14, 2019 19:00 |
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# ? Jun 4, 2024 14:20 |
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I've seen a bunch of Cataphracts but also I spend all my time kicking the poo poo out of the Capellans, as you may have inferred. They whined to the MRB and we had a big sit down meeting where I proved that it was all 'just business'.
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# ? Jan 14, 2019 19:24 |
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I finally got a Cyclops Z! I slapped an ac5+++ and 2 LRM15s in it, so it's only slightly weaker than my lovely orion lrm boat. My Banshee is going to rip throats out once again!quote:We may be criminals, but we're Capellan criminals! But at the end of the day, aren't we all just united in our lust for war crimes?
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# ? Jan 14, 2019 19:25 |
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I did the same thing with my cyclops and called it Zod; for all shall kneel before Zod
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# ? Jan 14, 2019 19:59 |
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RBA Starblade posted:I finally got a Cyclops Z! I slapped an ac5+++ and 2 LRM15s in it, so it's only slightly weaker than my lovely orion lrm boat. My Banshee is going to rip throats out once again! What do you think about the ranged build? I'm using an AC/20++ and a pair of +10 damage ML++ on mine, but there are a lot of times where I waste a turn or two getting into position to shoot. It's starting to feel a bit undergunned now that 3/4 of the mechs I run into are assaults, but I don't really know what to swap it with. It was absolutely incredible when it was my only assault though. For awhile I was running the Cyclops-Z and 3 Shadowhawks. Once I got my pilots leveled up to getting the Master Tactician perk, having my Shadowhawks go in phase 5 was hilarious. The poor lights and mediums I was running into had no idea what the hell hit them.
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# ? Jan 14, 2019 20:00 |
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PoptartsNinja posted:Yeah, it's specifically model number differences. The only enemies in the game that use non-standard loadouts are scripted ones, but in game any 'Mech can show up in any force. Possibly excepting the Cataphract, which I've only ever seen the Capellans field? any mech can show up in any force, there are no ties to faction in the mission jsons that pick mechs. Some mechs are rare or common due to their "lance" tags -- ex the Kintaro is an assassin type, so it will only ever show up in missions calling for a medium assassin mech. the Shadowhawk 2H OTOH has assassin, tank, and vanguard so it can show up almost anywhere. Cataphract is a tank type, the most generic / commonly used role in missions. But it only has 1 variant so that also makes it appear more rare, compared to the ones with more variants. quote:It's a pity more variants aren't in the game, to be honest. More 'Mech variants helps spread out the salvage a little without needing to jack it up the amount needed to build a chassis. I would like more variants, but not with the current salvage system. Bumping the number of salvage required is good because it makes capture cheese less of a thing, versus more variants to spread salvage out is just upping the RNG factor. I kinda hope HBS redoes salvage in one of the DLC packs. What the game shipped with was fine for the base game, but pretty limiting going forward. At the very least, crib whichever mod bit in company commander that allows variants to be combined for assembling whole mechs.
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# ? Jan 14, 2019 20:09 |
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binge crotching posted:What do you think about the ranged build? I'm using an AC/20++ and a pair of +10 damage ML++ on mine, but there are a lot of times where I waste a turn or two getting into position to shoot. It's starting to feel a bit undergunned now that 3/4 of the mechs I run into are assaults, but I don't really know what to swap it with. It's no powerhouse, but with the LRMs it's constantly pounding something. While I usually immediately slap an AC20 on anything that can handle it with how rare and fragile it seems like it'd make the Cyclops I didn't want to try this time. It's also useful for base missions for knocking out turrets. Like you say the battle computer is the star of the show, anything else is just icing; and since it's replacing something with essentially the same (admittedly improvised) loadout anyway, it's a win/win for me. I've got it, a Banshee, a couple Orions, a couple Thunderbolts, both Catapult types, and a Cataphract (really glad I gave this a shot, it carried the lance on its back while everything else was in the shop). I have a few mediums here and there for Flashpoint restrictions but mostly they're eating my budget. I'd say I'm good for 4 skull flashpoints but seriously, waves of demolishers and trebuchets and catapults are just shredding me. Only one death and one mech death though. I saw a target acquisition mission finally, but it was three star and all my lights were stowed so I got to ignore it. Oh well RBA Starblade fucked around with this message at 20:16 on Jan 14, 2019 |
# ? Jan 14, 2019 20:13 |
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Klyith posted:I kinda hope HBS redoes salvage in one of the DLC packs. What the game shipped with was fine for the base game, but pretty limiting going forward. At the very least, crib whichever mod bit in company commander that allows variants to be combined for assembling whole mechs. With the Marauder potentially adding 4 variants by itself, my salvage wish would be de-coupling the salvage from the 'Mech model. So 3 (or however many you bump it up to) Thunderbolt parts and you get to pick which model you build. Either that, or a method to burn a salvage to convert a 'Mech to a different variant.
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# ? Jan 14, 2019 20:42 |
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PoptartsNinja posted:With the Marauder potentially adding 4 variants by itself, my salvage wish would be de-coupling the salvage from the 'Mech model. So 3 (or however many you bump it up to) Thunderbolt parts and you get to pick which model you build. Either that, or a method to burn a salvage to convert a 'Mech to a different variant. Yea, it'd be cool if they'd do something like: 3 parts of the same mech vairant = 1 full mech of that mech variant 5 of any parts of a particular mech = 1 full mech of any of the variants that match at least 1 part 7 of any parts of a particular mech = 1 full mech of any possible variant of that mech in the game
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# ? Jan 14, 2019 20:51 |
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In two missions I just took another nine headshots and had another mech head punched off. I guess this is the game politely telling me to give up on the 4 and 5 skull flashpoints, I will never have mechwarriors to do it.
RBA Starblade fucked around with this message at 21:16 on Jan 14, 2019 |
# ? Jan 14, 2019 21:14 |
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PoptartsNinja posted:Common everywhere but Marik space, where they were virtually Lostech. There's a reason most BattleMechs with a -M Marik variant swap out PPCs for Large Lasers until their alliance with the Draconis Combine in the 3030 let them buy some of the Combine's overstock. Who the gently caress cares?
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# ? Jan 14, 2019 21:43 |
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Conspiratiorist posted:Who the gently caress cares? Lol what the gently caress edgelord. Too much backstory for your serious video game.
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# ? Jan 14, 2019 21:48 |
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Wrr posted:I've seen a bunch of Cataphracts but also I spend all my time kicking the poo poo out of the Capellans, as you may have inferred. Wait factions can complain to the MRB about you? Over what? Thats amazing.
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# ? Jan 14, 2019 21:51 |
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Artificer posted:Wait factions can complain to the MRB about you? Over what? Thats amazing. Over kicking their rear end too much. You then get an event that has a chance to improve or worsen reputation with them.
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# ? Jan 14, 2019 21:55 |
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Conspiratiorist posted:Who the gently caress cares? This seems pointlessly... hostile?
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# ? Jan 14, 2019 21:57 |
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Conspiratiorist posted:Who the gently caress cares? Go away.
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# ? Jan 14, 2019 21:57 |
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Conspiratiorist posted:Over kicking their rear end too much. You then get an event that has a chance to improve or worsen reputation with them. "i was one of the opfor in periphry. mmy callsign was "Loser Fuckface Nerd " and my catchphrase was "i cant fight them! theyre too strong""
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# ? Jan 14, 2019 22:00 |
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Conspiratiorist posted:Who the gently caress cares? um
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# ? Jan 14, 2019 22:15 |
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285 posts in this thread doesn't mean he cares about any of this nerd poo poo
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# ? Jan 14, 2019 22:24 |
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I don't care about the games 80s idiot lore, no. It's like whatever. (USER WAS PUT ON PROBATION FOR THIS POST)
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# ? Jan 14, 2019 22:27 |
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Conspiratiorist posted:I don't care about the games 80s idiot lore, no. It's like whatever. ok dude, but some people don't care about optimal weapon calculations or the correct way to fit a SRM centurion. they've never told you to shut up.
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# ? Jan 14, 2019 22:34 |
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sean10mm posted:This seems pointlessly... hostile? A perfectly normal reaction to lore. Back in my wow days I used to react the exact same way when someone went "actually... the night elves are hermaphrodites because something something deathwing curse"
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# ? Jan 14, 2019 22:41 |
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Conspiratiorist posted:Who the gently caress cares? Me. I care. Shut the gently caress up and go back to posting tryhard nerd math that doesn't practically matter.
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# ? Jan 14, 2019 22:42 |
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Speaking of optimal weaponry I just headshot a King Crab and now it has two gauss rifles and 25 lrms. How much more ideal can I make the crabbo
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# ? Jan 14, 2019 22:42 |
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RBA Starblade posted:Speaking of optimal weaponry I just headshot a King Crab and now it has two gauss rifles and 25 lrms. How much more ideal can I make the crabbo download all of Xarbala's mods and make it a Clanbuster KGC which will more or less demolish everything nah in seriousness a dual gauss KC is super great. i would throw in some jump jets because I like moving more than one inch per turn but that's up to you
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# ? Jan 14, 2019 22:44 |
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Artificer posted:All my compositions seen to fall into 2 categories: lrm boats with a gauss rifle possibly, srm wielding brawlers. And thats it. A page back but this is what killed the game for me, the lack of variation :\
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# ? Jan 14, 2019 22:54 |
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Noir89 posted:A page back but this is what killed the game for me, the lack of variation :\ Ya'll reallllly need to play roguetech. Really no trouble, you just run the all-in-one installer: https://www.nexusmods.com/battletech/mods/79?tab=files You can switch back to vanilla at whim by just renaming the Mods folder so it doesn't get picked up.
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# ? Jan 14, 2019 23:11 |
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Side benefit/drawback of roguetech: you can cram a fuckload more guns on your mechs Vanilla game: "man, this gauss highlander is dope as poo poo" Roguetech: "I've put 3 gauss rifles on my annihilator, but I'm still worried it's not enough alpha for a 100 ton mech"
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# ? Jan 14, 2019 23:45 |
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Yeah I'm nearing the end of my vanilla campaign and I've kind of hit a point where I feel like I've already "won". In the sense that I can complete most missions without taking structure damage and only the Alliance FP's have really done a number on me I'll probably switch over to trying RogueTech or CCC again for variety of mechs & gear. There's only so many Thunderbolts / Victors I can kill before it gets boring
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# ? Jan 14, 2019 23:53 |
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Unormal posted:Ya'll reallllly need to play roguetech. I wish there was an all-in-one installer for Roguetech without the aggravating stuff. I want cool new poo poo to play around with, not turn it into Mech Manager 2018.
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# ? Jan 14, 2019 23:53 |
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You can get plenty of variation without rougetech. Just stop using the same weapon loadouts every time / using only the 'best' pilot builds / only fielding the optimal mechs. Likewise, even all the extra stuff in rougetech won't help if you continue doing the same thing every time. Personally, I never use more than one of the same mech at once. I get one Orion in the hangar, all future Orions are stored or sold. I regularly rebuild loadouts, often based around doing something different. I made a quad AC2 jager because I had 4 ++ AC2s, and it wasn't completely terrible! (Called shot master helps.) Currently I'm on a PPC kick. I find the quickest way to make this type of game boring for myself is the rut of doing the most optimal strats just because they're optimal.
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# ? Jan 15, 2019 00:11 |
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Cease to Hope posted:"such and such weapon is lostech" was a fig leaf from decades ago that didn't stand up to any sort of scrutiny at the time, either. it's just a thin justification for retconning a bunch of new weapons into Battletech. Plus the general monkey business ComStar did behind the scenes to kneecap the houses and keep them at heel helped, I think. Something's effective and potentially throwing the balance of power off? Declare it "Lostech" and say no, it can never be found again, honest! Superstition and inherent respect for seemingly neutral authority is usually enough. it worked for the Imperium of Man in Warhammer 40K.
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# ? Jan 15, 2019 04:14 |
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Well in a few ways Battletech is post-apocalyptic. Remember ComStar controlled all communication infrastructure so discoveries couldn't spread and when somebody tried to spread then Holy Shroud would fall upon them. Even so most of the stuff we consider LosTech was jealousy guarded by the Hegemony and only given to the Royal SLDF divisions (meaning those pulled from the Hegemony), and only sent off to the others once the Hegemony had something better. I mean yeah realistically it's pretty impossible in an age of thousands of redundancies for stuff to be lost like it was in BattleTech but it holds up to a basic level of scrutiny, and that's all it needs to do.
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# ? Jan 15, 2019 04:29 |
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I'm hoping we get an expansion set after the discovery of the Helm Memory Core. I like when Comstar gets knocked down a peg, which unfortunately doesn't happen too often.
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# ? Jan 15, 2019 05:26 |
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Conspiratiorist posted:Who the gently caress cares? smdh when you can't even nerd out about battletech in the battletech thread
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# ? Jan 15, 2019 06:10 |
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Klyith posted:That should work. My bet is that it didn't show up because you haven't actually generated a new shop inventory. I traveled to a system 19 days away that I had never visited before, and I'm still not getting it. None of the mods I'm loading are editing that file. I even tried replacing the default shopdef_Ammo_all.json with a copy that had the GR ammo in it and it didn't work. I can only assume that there's something wrong with the syntax of the file. Here's the whole thing. Do you, or anyone else, see anything wrong with it? This is really driving me nuts. quote:{ EDIT: Could this be a line return character type issue? I've been editing these things in word pad, but it occured to me that all my other .json edits were just changing numeric values instead of adding new lines. If so, what format should I be saving in (linux?) and can anyone recommend a good, free, editor that saves to that format. I use textwrangler at work, but I have a windows box at home. Organ Fiend fucked around with this message at 06:23 on Jan 15, 2019 |
# ? Jan 15, 2019 06:19 |
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Is there a known issue with the AI regularly just completely bugging out and skipping its turn / bracing when it makes no sense to do so? Like, the entire lance. Often. I thought I had run into it once or twice as a fluke but now it's like every freaking mission. Really ruining the fun of my career iron man game.
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# ? Jan 15, 2019 07:00 |
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A whole lance? No, never had the happen. You running any mods?
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# ? Jan 15, 2019 07:06 |
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Nope, no mods. Never even tried any. The only "special" things I can think of are: I have the BSC, but it happens even when it's not on the field. Using ultra wide screen. Using the "quick moves" setting, or whatever its called that speeds up movement. It seems like they do get stuck, they eventually get unstuck when I get close enough or I get in melee range. Maybe I'm just too much of a badass?
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# ? Jan 15, 2019 07:13 |
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# ? Jun 4, 2024 14:20 |
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PoptartsNinja posted:Common everywhere but Marik space, where they were virtually Lostech. There's a reason most BattleMechs with a -M Marik variant swap out PPCs for Large Lasers until their alliance with the Draconis Combine in the 3030 let them buy some of the Combine's overstock. Ohhh is that what the model numbers mean? So a Jenner D is a Davion variant?
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# ? Jan 15, 2019 07:20 |