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I'm enjoying LoR more than I have any Etrian game. Despite all the NIS systems it's way more approachable.
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# ? Jan 21, 2019 01:20 |
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# ? May 28, 2024 09:00 |
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Endorph posted:Honestly the ending presupposing you are exactly like Alex makes perfect sense considering stuff like 'what was the name your parents gave you?' Love for a video game to demand my deadname and then telling me I'm a man deep down in my soul. it's hilariously how narrow a band this game was pitched at. And that band was the head writer and only him.
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# ? Jan 21, 2019 01:40 |
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https://www.youtube.com/watch?v=yRn5gjB9HrU here's a song from the game where the singer gets half the lyrics wrong and also mispronounces a character's name, also the song sucks
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# ? Jan 21, 2019 01:43 |
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corn in the bible posted:https://www.youtube.com/watch?v=yRn5gjB9HrU tbh i don't know if i'd actually call this as bad as the boss theme on one hand the boss theme starts pretty listenable, but then it gets really bad, and this song just kind of exists The Colonel fucked around with this message at 01:58 on Jan 21, 2019 |
# ? Jan 21, 2019 01:54 |
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The Colonel posted:tbh i don't know if i'd actually call this as bad as the boss theme it's not awful, but all of the vocal themes seem to have the singers stumble over words like they didn't get to learn them and it's such a weird thing. in this case that's particularly bad because the lyrics relate to the plot and you can't understand them
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# ? Jan 21, 2019 02:05 |
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corn in the bible posted:it's not awful, but all of the vocal themes seem to have the singers stumble over words like they didn't get to learn them and it's such a weird thing. in this case that's particularly bad because the lyrics relate to the plot and you can't understand them i htink they legit just used the first take of every song and every line of voice acting because literally none of it sounds like it was rehearsed beforehand, like they're just doing their first or second reads off of the script or the lyrics and have a really shaky understanding of it at best
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# ? Jan 21, 2019 02:06 |
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In all the still art for this game it looks like the main character's beard is like a loose fake santa beard. Like the dark jawline just makes it look like it's hanging there. Ok, that's my take, goodbye
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# ? Jan 21, 2019 02:10 |
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Out of all the things that have been posted about this game how is this not one of them https://twitter.com/DNAbro/status/1086426951131160576
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# ? Jan 21, 2019 02:28 |
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RazzleDazzleHour posted:Out of all the things that have been posted about this game how is this not one of them because it was one
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# ? Jan 21, 2019 02:33 |
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That's the third time it's been posted.
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# ? Jan 21, 2019 02:47 |
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I never heard of this YIIK game before this thread but Google tells me it's a 'postmodern RPG." I see now what right wing cranks have been warning us about all these years. The plot sounds kinda interesting, I guess. I've seen a lot of fiction with multiple realities and always wondered about how souls work in multiversal realms. So good on this piece of poo poo for sort of addressing that. Shame about everything else. 3 stars on Steam so far.
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# ? Jan 21, 2019 02:57 |
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Red Red Blue posted:"what was the name your parents gave you" is such a weird way to ask for somebody's name even if you don't think about the idea that some people might not want to be reminded of that Yeah I thought this was a weird one, but after reading about the ending I think I have an explanation that makes sense. It asks you for your name for the same reason that Doki Doki Literature club reads your computer's user name to try and figure out your "real" name, so that it can eventually talk to you, the player. The reason they ask for the name your parents gave you is to make the distinction that the game is asking for you not to name a character, but for YOUR name. He probably though the emotional impact of the big twist of the game would be amplified if the game could address the player by name, so he wanted you to give the answer that wasn't "assblaster69." I'll also concede that the way the question is asked doesn't really clue you into as to what they'll use it for, as straight-up breaking the wall and asking "hey, you, person behind the screen, what's your name?" would probably spoil that element of the reveal in the ending. That being said, I can also imagine he wrote the question down and said "hey perfect" and didn't even consider that deadnames are even a thing because if the people he surrounds himself with allowed him to make that game in its entirety they probably didn't know/care about the implications of asking that question that way. His social circle is likely very very narrow in terms of diverse viewpoints
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# ? Jan 21, 2019 03:07 |
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RazzleDazzleHour posted:He probably though the emotional impact of the big twist of the game would be amplified if the game could address the player by name, so he wanted you to give the answer that wasn't "assblaster69." assblaster69 is my real name
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# ? Jan 21, 2019 03:11 |
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Really Pants posted:assblaster69 is my real name Congratudolences
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# ? Jan 21, 2019 03:15 |
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RazzleDazzleHour posted:Yeah I thought this was a weird one, but after reading about the ending I think I have an explanation that makes sense. It asks you for your name for the same reason that Doki Doki Literature club reads your computer's user name to try and figure out your "real" name, so that it can eventually talk to you, the player. The reason they ask for the name your parents gave you is to make the distinction that the game is asking for you not to name a character, but for YOUR name. He probably though the emotional impact of the big twist of the game would be amplified if the game could address the player by name, so he wanted you to give the answer that wasn't "assblaster69." I'll also concede that the way the question is asked doesn't really clue you into as to what they'll use it for, as straight-up breaking the wall and asking "hey, you, person behind the screen, what's your name?" would probably spoil that element of the reveal in the ending. I can understand where the developer is coming from, but here's the thing: If you're emotionally invested enough it doesn't matter if you put "bonglover420" or your real name. The connection to the game is still there. You don't have to force people to enjoy a game the way you think is best. You need to trust your audience to do what feels right for them.
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# ? Jan 21, 2019 03:16 |
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It's literally a thing Earthbound does, but they phrase it better. It happens while you're playing and one of the characters says something like "Hey, you, the one playing the game, what's your real name?" Then doesn't bring it up again until many hours later, hopefully after you forgot you ever gave it out, so they can drop it during one of the last sequences in the game.
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# ? Jan 21, 2019 03:16 |
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nine-gear crow posted:Congratudolences it's my heritage
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# ? Jan 21, 2019 03:17 |
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Skwirl posted:It's literally a thing Earthbound does, but they phrase it better. It happens while you're playing and one of the characters says something like "Hey, you, the one playing the game, what's your real name?" Then doesn't bring it up again until many hours later, hopefully after you forgot you ever gave it out, so they can drop it during one of the last sequences in the game. We didn’t deserve earthbound
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# ? Jan 21, 2019 03:20 |
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man I should play Earthbound one of these days
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# ? Jan 21, 2019 03:25 |
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Space Cadet Omoly posted:I can understand where the developer is coming from, but here's the thing: If you're emotionally invested enough it doesn't matter if you put "bonglover420" or your real name. The connection to the game is still there. You don't have to force people to enjoy a game the way you think is best. You need to trust your audience to do what feels right for them. Oh yeah I'm not saying it was a good idea, I'm just saying here's why I think he did it, where the alternative is that he did it on purpose to be hateful. Trying to think about why devs/authors/artists do certain things is honestly fun for me to think about, and I feel like it makes me better at my own art stuff that I do.
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# ? Jan 21, 2019 03:26 |
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People need to stop ripping off earthbound
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# ? Jan 21, 2019 03:26 |
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Fawf posted:BRING IT IN, GUYS!!! God that makes me so sad every time I think about it.
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# ? Jan 21, 2019 03:31 |
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Skwirl posted:It's literally a thing Earthbound does, but they phrase it better. It happens while you're playing and one of the characters says something like "Hey, you, the one playing the game, what's your real name?" Then doesn't bring it up again until many hours later, hopefully after you forgot you ever gave it out, so they can drop it during one of the last sequences in the game. Undertale doesn't explicitly do this either but Toby Fox encourages you to name the Fallen Child after yourself so that at the end of the both sides of its storyline either the main antagonist gets over his unhealthy attachment to ostensibly you, the player focuses on building a relationship with the actual protagonist for the first time, or you're confronted with the physical manifestation of your culpability for murdering everyone in the game in cold blood and its crowned with your name as the kicker.
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# ? Jan 21, 2019 03:31 |
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RazzleDazzleHour posted:Yeah I thought this was a weird one, but after reading about the ending I think I have an explanation that makes sense. It asks you for your name for the same reason that Doki Doki Literature club reads your computer's user name to try and figure out your "real" name, so that it can eventually talk to you, the player. The reason they ask for the name your parents gave you is to make the distinction that the game is asking for you not to name a character, but for YOUR name. He probably though the emotional impact of the big twist of the game would be amplified if the game could address the player by name, so he wanted you to give the answer that wasn't "assblaster69." I'll also concede that the way the question is asked doesn't really clue you into as to what they'll use it for, as straight-up breaking the wall and asking "hey, you, person behind the screen, what's your name?" would probably spoil that element of the reveal in the ending. Yeah hey mother 3, a game the developer name drops in interviews when talking about this game, did exactly that and it didn't ruin the really huge emotional catharsis that the game is using it to set up. The secondary issue there is that you cannot ruin the big spoiler/reveal for the end of YIIK because the game makes alex a lovely person the entire time. Someone so lovely that Alexess across the multiverse are the final and true villains of the whole plot, destroying realities over and over because.....well everyone was very rude to them. and then the game reveals that you dear player in fact are also an Alex. You playing right now, you're one part of the worst being in all of multidimensional existence. No part of asking "Hey you playing, what's your name?" in a non-stupid manner could 'ruin' the emotional part of that twist.
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# ? Jan 21, 2019 03:31 |
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mother 3 does also sort of try to make sure the player doesn't enter a joke name but the way mother 3 does it is by just, presenting a second prompt a bit further in when the player should theoretically be more invested in the story, which while kind of awkward in its own way, is a lot more honest and doesn't hit the bump that, uh, doing that, does anyway the twist of yiik itself only works, if you're a straight white sociopathic hipster dude, which is pretty ironic coming from developers who said there aren't enough jrpgs with female leads
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# ? Jan 21, 2019 03:33 |
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Where are all the indie games of wildly varying quality based on Live A Live?
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# ? Jan 21, 2019 03:33 |
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Octopath much better after about 10 hours now that secondary jobs are rolling out and plots are just generally more interesting than the starting stages (except for the dancer, who actually got a somewhat pretty impressively dark intro). I think in hindsight I'd recommend to all friends to just start as the scholar or go recruit him asap and equip the encounter lowering passive as soon as possible to make the encounter rate sane. And then go grab the apothecary guy cause Inquire is a cool skill and much more fun to use than the RNG equivalent that Cyrus has.
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# ? Jan 21, 2019 03:33 |
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Rascyc posted:Octopath much better after about 10 hours now that secondary jobs are rolling out and plots are just generally more interesting than the starting stages (except for the dancer, who actually got a somewhat pretty impressively dark intro). I think in hindsight I'd recommend to all friends to just start as the scholar or go recruit him asap and equip the encounter lowering passive as soon as possible to make the encounter rate sane. And then go grab the apothecary guy cause Inquire is a cool skill and much more fun to use than the RNG equivalent that Cyrus has. The apothecary has the single best combat skill in the game, so yeah you will want him.
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# ? Jan 21, 2019 03:36 |
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No, wait, guys, it gets better! There's another ending! The second ending reveals the "true" Alex, which is literally just the Developer himself who fuses all the Alex's into himself and leaves into the true universe, he then writes up a whole speech ripping off Wallace's statements about Postmodernism dying out to become New Sincerity, basically telling you the whole game's about REJECTING postmodernism, and you escape into the soul space in an elevator with Sammy before reality can be destroyed rather than chasing after the android. Helpfully, Alex tells you that you're not Alex because he's Alex.
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# ? Jan 21, 2019 03:37 |
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Hogama posted:No, wait, guys, it gets better! There's another ending! oh my gently caress
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# ? Jan 21, 2019 03:39 |
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ZenMasterBullshit posted:The secondary issue there is that you cannot ruin the big spoiler/reveal for the end of YIIK because the game makes alex a lovely person the entire time. ??????????? Do you think the dev thought the ending was lovely when he was writing it, programming it, or releasing the game to the public to be consumed in exchange for money? I'm saying HE didn't want to spoil the surprise of his own game. You can't just say "yeah but the ending wasn't good so that's irrelevant" if you're trying to look at the choices from his perspective because then it's...not from his perspective anymore Did you even read the post?
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# ? Jan 21, 2019 03:39 |
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Rascyc posted:Octopath much better after about 10 hours now that secondary jobs are rolling out and plots are just generally more interesting than the starting stages (except for the dancer, who actually got a somewhat pretty impressively dark intro). I think in hindsight I'd recommend to all friends to just start as the scholar or go recruit him asap and equip the encounter lowering passive as soon as possible to make the encounter rate sane. And then go grab the apothecary guy cause Inquire is a cool skill and much more fun to use than the RNG equivalent that Cyrus has. You really don't want to lower the encounter rate, because later bosses hit like trucks and you want to level as much as possible.
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# ? Jan 21, 2019 03:40 |
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If that second ending is real I mother loving called it
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# ? Jan 21, 2019 03:42 |
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i think i'm done. thinking about yiik. forever
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# ? Jan 21, 2019 03:43 |
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Neddy Seagoon posted:You really don't want to lower the encounter rate, because later bosses hit like trucks and you want to level as much as possible. Ehh, hard disagree on this one. It's a much more effective use of time to skip all low-level low-reward encounters only to later on, once you get a full team, go do the toughest battles you can for exponentially higher rewards. This is pretty much how all JRPGs work, it's the same strategy you want to use in the Persona games where you just rush to to the floor before the boss and then grind encounters, where your time-to-exp ratio and also your MP/HP-to-exp ratio is the highest.
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# ? Jan 21, 2019 03:45 |
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The Colonel posted:i think i'm done. thinking about yiik. forever I feel like I need to purge any memory of it from my system
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# ? Jan 21, 2019 03:50 |
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I knew way too much effort was put into explicitly non post modern attitudes and writing.
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# ? Jan 21, 2019 03:52 |
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RazzleDazzleHour posted:??????????? No but I think the author knew that the fact that the player knows they're playing a video game wouldn't spoil the endingat all or what they were going for with the stuff up front and Like I said he literaelly name dropped mother 3 which did the exact same poo poo. Even in the writer's viewpoint the weird wording is entirely unnecessary to teh pay off they were attempting to achieve because it has almost nothign to do with the plot. Hell they could have just said "You the player," and not called you by name and it achieve the exact same thing.
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# ? Jan 21, 2019 03:53 |
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The Colonel posted:mother 3 does also sort of try to make sure the player doesn't enter a joke name but the way mother 3 does it is by just, presenting a second prompt a bit further in when the player should theoretically be more invested in the story, which while kind of awkward in its own way, is a lot more honest and doesn't hit the bump that, uh, doing that, does Ostensibly you’ll be playing Mother 3 off of playing Earthbound so you know when the game asks for you the player’s name it means fucken business and when it comes up it’ll hit you like a goosebumpy pile of bricks
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# ? Jan 21, 2019 03:53 |
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# ? May 28, 2024 09:00 |
Can someone remind me how Mother 3 uses the player's name (in spoiler tags, obviously). I remember it in Earthbound, but don't remember it in M3. Guess I should replay M3.
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# ? Jan 21, 2019 04:01 |