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Barudak
May 7, 2007

Len posted:

DC2 is rough but it feels like a prototype for Mercs. Most zones feature never ending streams of dinosaurs that you gun down for points to buy bigger guns to get more points. It's rough but a fantastic proof of concept and I'm still disappointed that DC3 managed to take that formula, added jetpacks, and was garbage.

Took place on a ship, which is the kiss of death for 90%+ of 3rd person games.

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Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



Len posted:

DC2 is rough but it feels like a prototype for Mercs. Most zones feature never ending streams of dinosaurs that you gun down for points to buy bigger guns to get more points. It's rough but a fantastic proof of concept and I'm still disappointed that DC3 managed to take that formula, added jetpacks, and was garbage.

I should clarify that I'm 100% onboard for more classic Dino Crises, I just had to take a contrarian stance against the initial statement.

An Actual Princess
Dec 23, 2006

RBA Starblade posted:

I don't believe that anyone ever finished a campaign of that

i did; it took several two-hour sessions for me and three friends to finish it

dokapon kingdom is horseshit and i love it

MisterBibs
Jul 17, 2010

dolla dolla
bill y'all
Fun Shoe
This might be a repeat (or at the very least, I've typed it out a few times and closed on it because it's not very fair):

I can't get back into Diablo 3 because the last time I played it, I played Seasonal. I know for a fact that there's a friendly "here's your stuff from last season on your real characters" box waiting for me, and the idea of opening that up and sorting it all out (removing duplicate items, etc) is just wearying to me.

An Actual Princess
Dec 23, 2006

MisterBibs posted:

This might be a repeat (or at the very least, I've typed it out a few times and closed on it because it's not very fair):

I can't get back into Diablo 3 because the last time I played it, I played Seasonal. I know for a fact that there's a friendly "here's your stuff from last season on your real characters" box waiting for me, and the idea of opening that up and sorting it all out (removing duplicate items, etc) is just wearying to me.

i feel the same, and i solved that problem by only ever playing seasons

Maxwell Lord
Dec 12, 2008

I am drowning.
There is no sign of land.
You are coming down with me, hand in unlovable hand.

And I hope you die.

I hope we both die.


:smith:

Grimey Drawer

spit on my clit posted:

my shortest way of describing my problems with the story: you can really feel the rewrites happening once you bring one timeline into the one you're in, and it just gets worse from there until the ending, where everything is clear: you can have crunch time on game development (BAD IDEA), but you can't have crunch time on writing

A lot of this is the way games are developed. Thanks to stuff like XBLA and Steam achievements and PSN trophies, devs now can get pretty good data on how much of a game is being played and they know more than ever that most games aren't finished. So the endings of games get neglected a lot- when push comes to shove, the latter portions of the game can be more readily sacrificed.

And while you'd ideally have the story written out all the way beforehand so it doesn't matter at least in a narrative sense, the way writing and things like level design get bound up in each other makes it difficult; the publisher may suddenly decide that the end levels need to be entirely different, which requires story changes to justify it, etc.

It thankfully doesn't happen all the time but if there's going to be a specific portion of the game that has to be rushed, it's usually gonna be the end.

RyokoTK
Feb 12, 2012

I am cool.

MisterBibs posted:

This might be a repeat (or at the very least, I've typed it out a few times and closed on it because it's not very fair):

I can't get back into Diablo 3 because the last time I played it, I played Seasonal. I know for a fact that there's a friendly "here's your stuff from last season on your real characters" box waiting for me, and the idea of opening that up and sorting it all out (removing duplicate items, etc) is just wearying to me.

Don’t ever play non-seasonal in Diablo 3. Let your old gear rot.

FactsAreUseless
Feb 16, 2011

Diablo 3 is just a game for killing time, it's the same at the end as the beginning so just make a new character.

spit on my clit
Jul 19, 2015

by Cyrano4747
diablo 3 is not a good game for killing time, imo. the best game of that kind I've seen is Enter the Gungeon, and the only problem I have with it right now is that getting to the Advanced Dragun is really annoying, because good luck resisting the urge to buy items until the ray key if you aren't playing as the bullet.

Punished Chuck
Dec 27, 2010

I feel like I’d like Shadow of the Tomb Raider a lot better if Lara would just shut the gently caress up and let me solve puzzles instead of constantly narrating the solutions to herself.

My Lovely Horse
Aug 21, 2010

Chuck Buried Treasure posted:

I feel like I’d like Shadow of the Tomb Raider a lot better if Lara would just shut the gently caress up and let me solve puzzles instead of constantly narrating the solutions to herself.
Every semi-big budget third person action adventure game.txt

BiggerBoat
Sep 26, 2007

Don't you tell me my business again.

Captain Hygiene posted:

I've been playing through RE4 this past week and goddamn I love that game, inventory tetris included. Always just the right amount of space to have what you want or strategically drop a few things to get that extra weapon.
Just from the short RE2 remake demo I know I'm going to be frustrated to no end by its system, when I inevitably break down and buy it before too long.

I loved my little Tetris briefcase in that game

MisterBibs
Jul 17, 2010

dolla dolla
bill y'all
Fun Shoe

Overwatch Porn posted:

i feel the same, and i solved that problem by only ever playing seasons

RyokoTK posted:

Don’t ever play non-seasonal in Diablo 3. Let your old gear rot.

I came around on Seasons as a way to get some sets, but it absolutely lost me on having to start from scratch every time. I mean, I'd rather have the issue I have than the one I don't.

muscles like this!
Jan 17, 2005


Chuck Buried Treasure posted:

I feel like I’d like Shadow of the Tomb Raider a lot better if Lara would just shut the gently caress up and let me solve puzzles instead of constantly narrating the solutions to herself.

It's annoying when you're just checking something on the highlight vision and she keeps repeating herself.

orcane
Jun 13, 2012

Fun Shoe

muscles like this! posted:

It's annoying when you're just checking something on the highlight vision and she keeps repeating herself.

This is my #1 reason to turn puzzle difficulty to hard.

Maybe if modern games didn't make me want to hit Batman vision constantly...

Punished Chuck
Dec 27, 2010

My Lovely Horse posted:

Every semi-big budget third person action adventure game.txt

Yeah it’s a big problem in Western games in general lately where they seem to assume that the player is a drooling moron that needs to be told exactly where to go and what to do at all times, but I don’t remember it ever being this bad before. As if the glowing Batman vision, the white paint on everything you can climb on, and the tutorial prompts that never go away weren’t enough.

orcane posted:

This is my #1 reason to turn puzzle difficulty to hard.

Maybe if modern games didn't make me want to hit Batman vision constantly...

I forgot there was a separate puzzle difficulty, though, I’ll have to crank that up and see if it helps.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


Chuck Buried Treasure posted:

Yeah it’s a big problem in Western games in general lately where they seem to assume that the player is a drooling moron that needs to be told exactly where to go and what to do at all times, but I don’t remember it ever being this bad before. As if the glowing Batman vision, the white paint on everything you can climb on, and the tutorial prompts that never go away weren’t enough.


Have you met gamers? Think about the many posts throughout this threads history where a goon comes in to complain about a game mechanic for not being explained when it's very clearly in the manual or a skippable tutorial.

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



Chuck Buried Treasure posted:

I forgot there was a separate puzzle difficulty, though, I’ll have to crank that up and see if it helps.

A little thing that drags that game up - it's surprisingly nice to have granular difficulty settings for combat/exploration/puzzles, I was surprised it popped up in the second sequel but I hope it becomes a standard for adventure games.

RyokoTK
Feb 12, 2012

I am cool.
Silent Hill had a puzzle difficulty setting a gazillion years ago and it was extremely good.

sebmojo
Oct 23, 2010


Legit Cyberpunk









System shock had like 6 difficulty categories iirc

SiKboy
Oct 28, 2007

Oh no!😱

Len posted:

Have you met gamers? Think about the many posts throughout this threads history where a goon comes in to complain about a game mechanic for not being explained when it's very clearly in the manual or a skippable tutorial.

When was the last time you bought a game that came with an actual manual?

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


Chuck Buried Treasure posted:

Yeah it’s a big problem in Western games in general lately where they seem to assume that the player is a drooling moron that needs to be told exactly where to go and what to do at all times, but I don’t remember it ever being this bad before. As if the glowing Batman vision, the white paint on everything you can climb on, and the tutorial prompts that never go away weren’t enough.


I forgot there was a separate puzzle difficulty, though, I’ll have to crank that up and see if it helps.

:ironicat:

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


SiKboy posted:

When was the last time you bought a game that came with an actual manual?

Sometimes you get people coming in here and playing old games with manuals :colbert:

My point is gamers need the unskippable tutorials because otherwise they'll take to Steam or Reddit or official forums and post about how confusing and trash the game is

My Lovely Horse
Aug 21, 2010

I think we're not so much talking about games explaining how the grappling hook works when you pick it up as about games will happily present you with a puzzle room where you see four statues HMM I THINK THESE STATUES CAN BE MOVED that it seems can be pushed I SHOULD CHECK MY NOTEBOOK and four crests on the wall I BET THIS DRAWING HAS SOMETHING TO DO WITH THESE STATUES that you can find in your noteIT LOOKS LIKE EACH CREST IS CONNECTED TO A STATUEbook WHAT IF I PUSH THE STATUES INTO THE SAME POSITIONS AS THE CRESTS

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


My Lovely Horse posted:

I think we're not so much talking about games explaining how the grappling hook works when you pick it up as about games will happily present you with a puzzle room where you see four statues HMM I THINK THESE STATUES CAN BE MOVED that it seems can be pushed I SHOULD CHECK MY NOTEBOOK and four crests on the wall I BET THIS DRAWING HAS SOMETHING TO DO WITH THESE STATUES that you can find in your noteIT LOOKS LIKE EACH CREST IS CONNECTED TO A STATUEbook WHAT IF I PUSH THE STATUES INTO THE SAME POSITIONS AS THE CRESTS

Which is a problem but still done because of those vocal people who can't use two braincells to solve puzzles.

RareAcumen
Dec 28, 2012




While I understand the complaints about games handholding you all the time, I don't know where I'd be without a minimap and GPS waypoints because I get turned around trying to explore a city at the best of times.

And the same with paint covering ledges you can climb on. If climbing along ledges are a thing and the game doesn't funnel you along one direction then I don't know what to do.

Basically I'm part of the problem.

Tunicate
May 15, 2012

Just stop explaining the crafting system in ten text boxes every time i get a new item plz

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


I put Monster Hunter World in after not playing it for a long rear end time.

When I'd quit I had armor that as least game a fighting chance against high rank monsters and could win through attrition. Turns out Deviljho hits like a goddamned truck.

IShallRiseAgain
Sep 12, 2008

Well ain't that precious?

Games just need to be better about listing the controls somewhere. There should always be somewhere that lists what the controls of a game are. Its often a pain in the rear end to look up controls online.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


IShallRiseAgain posted:

Games just need to be better about listing the controls somewhere. There should always be somewhere that lists what the controls of a game are. Its often a pain in the rear end to look up controls online.

Going back to Monster Hunter it has all the controls listed in the top right of the screen. There was very little fumbling to figure out how to insect glaive things again.

Attestant
Oct 23, 2012

Don't judge me.

Len posted:

I put Monster Hunter World in after not playing it for a long rear end time.

When I'd quit I had armor that as least game a fighting chance against high rank monsters and could win through attrition. Turns out Deviljho hits like a goddamned truck.

Deviljho is kinda weird, since it was added after the launch. Seems like they balanced it to be an endgame enemy for people who were already fighting elder dragons on the reg.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

IShallRiseAgain posted:

Games just need to be better about listing the controls somewhere. There should always be somewhere that lists what the controls of a game are. Its often a pain in the rear end to look up controls online.

Someone in the Games thread posted the steps to doing quickdraw in Red Dead Redemption 2. It read like schizophrenic sorcery and it comes up once in game and never again, and that time you are actively trying to do it with an opponent instead of just practicing, so your attention is split and its easy to miss important information that will never be repeated.

Ugly In The Morning
Jul 1, 2010
Pillbug

marshmallow creep posted:

Someone in the Games thread posted the steps to doing quickdraw in Red Dead Redemption 2. It read like schizophrenic sorcery and it comes up once in game and never again, and that time you are actively trying to do it with an opponent instead of just practicing, so your attention is split and its easy to miss important information that will never be repeated.

The instructions for how to use a scope in that game pop up once in the shop when you buy one, and I totally missed it and didn’t know you could actually aim down it for a while. I thought it just gave bonus accuracy.

God I hated that game.

oldpainless
Oct 30, 2009

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RareAcumen posted:

While I understand the complaints about games handholding you all the time, I don't know where I'd be without a minimap and GPS waypoints because I get turned around trying to explore a city at the best of times.

And the same with paint covering ledges you can climb on. If climbing along ledges are a thing and the game doesn't funnel you along one direction then I don't know what to do.

Basically I'm part of the problem.

RareAcumen
Dec 28, 2012





That would help a little bit but I don't really care for any of the Souls games so that doesn't do much for me.

Lil Swamp Booger Baby
Aug 1, 1981

marshmallow creep posted:

Someone in the Games thread posted the steps to doing quickdraw in Red Dead Redemption 2. It read like schizophrenic sorcery and it comes up once in game and never again, and that time you are actively trying to do it with an opponent instead of just practicing, so your attention is split and its easy to miss important information that will never be repeated.

It's easy as poo poo and I have no idea how people couldn't figure it out.

Strom Cuzewon
Jul 1, 2010


Tbh I never did figure out what the little yellow light next to your bullets meant.

Qwertycoatl
Dec 31, 2008

Strom Cuzewon posted:

Tbh I never did figure out what the little yellow light next to your bullets meant.

It's whether your weapon is extended or not.

Samuringa
Mar 27, 2017

Best advice I was ever given?

"Ticker, you'll be a lot happier once you stop caring about the opinions of a culture that is beneath you."

I learned my worth, learned the places and people that matter.

Opened my eyes.
Bloodsouls games are the worst example for this because they are purposely obscure over how anything works

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Strom Cuzewon
Jul 1, 2010

Qwertycoatl posted:

It's whether your weapon is extended or not.

Oh my god.

Why? I can see if it's extended, cos its longer.

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