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litany of gulps posted:Thank you for the detailed reply! Cardiovorax posted:No problem. Hit me up if you ever start being bothered by it. I've never tried making a mod from scratch, but if I'm going to try, I may as well start with something as comparatively simple as this. Sorry, but I decided to beat you to it! Minor mods in the Forgotten Construction Set are ludicrously easy, even for a loving moron like me. Here's how to mod the 'Homemade' weapon modifiers, step-by-step: 1) Open the Forgotten Construction Set, it's in the main Kenshi folder. It'll open with a separate window showing a few game files, and any non-Steam Workshop mods you have in your mods folder. 2) Hit the Create New Mod button, on the right side of this window. It'll prompt you to name the mod - for our purposes, call it 'Homemade Weapon Stat Boost', and hit Create. It'll appear in the mod list. Make sure the box next to it is ticked, and that you have the mod highlighted (it'll have *ACTIVE* next to it), and press Done. 3) A whole bunch of categories will appear in a new window. There's a lot we can change here, but we only want weapons manufacturers. Expand out the Items category, then expand Weapons, then select Manufacturer. You'll see the list of manufacturers on the right. Double-click Homemade, the stuff player characters make. A new window will open up. 4) We're interested in the 'cut damage mod' and 'blunt damage mod' values. Changing these will modify the damage values of all player-made weapons by a given percent - changing 'cut damage mod' to 1.5, for example, will give all player weapons a 150% damage boost. (For the record, Catun weapons have a 20% (1.2) blunt damage mod boost compared to base damage, and Edgewalker weapons a 10% (1.1) cut damage boost). Change these to whatever you like - any more than 1.1 for both would make them pretty much better than anything (other than the Edgewalker III or Meitou weapons, as you can't manufacture that level). 5) Hit Save and close FCS. Fire up the Kenshi launcher, and under the Mods tab, make sure our new mod is active. Finally, fire up Kenshi. Some mods (especially big ones) will require you to 'Import' your save, effectively resetting the map, but this isn't one of them - all player-made weapons, including ones you've already made, will show that damage boost straight away. All done! That's a lot of words for something that will take literally under a minute. There's plenty else you can do by making mods from scratch - try making new starts by copying and editing one of the basic ones, or adding some blueprints to vendor lists to make them more widely available, or giving a bunch of helmets Acid resistance because, well, they're loving helmets and they should!
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# ? Jan 28, 2019 10:21 |
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# ? Jun 8, 2024 06:48 |
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It's no TES construction set, but yeah, you really gotta give the dev of this game props for the ease of use when it comes to the modding toolset. Seriously usable for an indie effort.
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# ? Jan 28, 2019 10:37 |
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This is a challenging location in terms of what all you have to fight, but good location in that you can wall in iron copper 100% fertility, stone, lots of water, etc. also multiple towns/vendors near by and a minute or two run from Heft and the scraphouse Unless your guys are really strong, you're going to want to hire at least a couple groups of mercenaries to hold you over until you get walls and turrets up., until then, expect to see piles of 30 dead beak things outside your base.
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# ? Jan 28, 2019 11:15 |
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well due to my own stupidity it looks like my scorchlander main character and her rando shek pal are taking an extended hotel stay in the Stack cages while i mine out enough to pay their bounties! all i wanted was to peddle some booze but these holy nation bastards have no sense of fun. if i stay in sneak mode the entire time will it be easy points, and can i unlock my cage over and over without actually leaving it?
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# ? Jan 28, 2019 13:02 |
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Million Ghosts posted:if i stay in sneak mode the entire time will it be easy points, and can i unlock my cage over and over without actually leaving it? I don't know if it works for cages but in Rebirth you can stealth while tied to prisoner pole for crazy amounts of stealth points. You can pick the cage lock, escape and then get right back into the cage. It'll somehow be locked again.
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# ? Jan 28, 2019 13:28 |
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I don't know why I'm so disappointed in the United Cities, but I am: accidentally got caught stealing and next I know half my squad is enslaved. They don't do the decent thing and lock you in a cage, they outright take your stuff and enslave you.
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# ? Jan 28, 2019 13:31 |
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My five robot roamer-trader squad. Well-equipped and well-trained to handle nearly any foe. All equipped with masterwork scout legs. These guys scoot.
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# ? Jan 28, 2019 17:57 |
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Looking at my main base. Los Lobos Aceros are fruitful and productive. We make robot limbs, weapons, armor, grog, and hash for export. Can fully supply a 50 man army, and protected by rapid fire harpoon cannons, the Citadel is nigh impregnable.
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# ? Jan 28, 2019 18:00 |
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Million Ghosts posted:well due to my own stupidity it looks like my scorchlander main character and her rando shek pal are taking an extended hotel stay in the Stack cages while i mine out enough to pay their bounties! all i wanted was to peddle some booze but these holy nation bastards have no sense of fun. if i stay in sneak mode the entire time will it be easy points, and can i unlock my cage over and over without actually leaving it? Sometimes if a soldier is nearby they will run up and relock a cage after you pick it. For fun times in grinding assassination, go ahead and try to knock out a nearby guard and then throw yourself back into the cage when you fail. Alternatively let yourself get beaten for the toughness training E: Slave start really is the "pro strat" of this game. Leal fucked around with this message at 23:26 on Jan 28, 2019 |
# ? Jan 28, 2019 21:15 |
Leal posted:Sometimes if a soldier is nearby they will run up and relock a cage after you pick it. For fun times in grinding assassination, go ahead and try to knock out a nearby guard and then throw yourself back into the cage when you fail. Alternatively let yourself get beaten for the toughness training No kidding! I started a new game because I recruited too many people and my game kept crashing. Did the rebirth start and I am having a blast. Chesra and Deneb are scorchlander and greenlander women respectively. They made a firm friendship in rebirth and set out in an escape attempt. A successful attempt needs preparation. Supplies, disguises and weapons. A lighter Garrison helps too. The guards never bothered keeping firm tabs on the number of slaves. They came in, and left in the incinerators. Ever since the female pair started their work, there were suddenly more dead slaves in their cages. Meanwhile, a stockpile of supplies and equipment began growing behind a rock pile in the hilltops.
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# ? Jan 29, 2019 01:28 |
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"We've somehow been systematically knocked out and all our weapons and armor is missing, what do we do?!" "Keep charging "
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# ? Jan 29, 2019 01:40 |
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Leal posted:Sometimes if a soldier is nearby they will run up and relock a cage after you pick it. For fun times in grinding assassination, go ahead and try to knock out a nearby guard and then throw yourself back into the cage when you fail. Alternatively let yourself get beaten for the toughness training not doing the slave start, just got captured like a moron. i've hit the point where i can break out in 1 try, kung fu a guard, and sneak back before anyone even notices, whistling a jaunty tune and pretending to be a good boy
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# ? Jan 29, 2019 03:26 |
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kung fu master beep
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# ? Jan 29, 2019 04:05 |
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I wanted to do an all human run. Ended up being an "all humans in Okran, farming and beep off adventuring" run. Oh, fun tip. If you give your miners traders backpacks, then spend an hour looking elsewhere in the world while you're adventuring, you'll come back to a bunch of miners with 70 or so bits of ore in their packs.
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# ? Jan 29, 2019 17:49 |
Well my slave duo escaped after 2 weeks in rebirth. They decided that they won't leave anyone behind. Eventually there were 59 dead sentinels to two dead slaves. Part of the success was the 14 armed slaved I had following Deneb. They would get into a fight while Chesra came in and knocked out/slit the throat of the sentinels. Even when we lost the fights Chesra would kill a few while they bandaged the unconscious slaves. In the end we killed everyone but the HQ's guard staff. It just wasn't worth it trying to brute force the guards as well as the nearby tower's complement. After the escape, two slaves permanently join up, Wurm and Parpika. The small team made it's way to the Flotsam safehouse, followed up by joining the Flotsam ninjas themselves.
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# ? Jan 29, 2019 17:51 |
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dogstile posted:
Really? Mine don't use them at all
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# ? Jan 29, 2019 18:09 |
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Protip: If you want to train strength on someone. Load them up with heavy items, give them a corpse to carry, and make them the designated hauler in your base. You'll come back from exploring to people with 50-60+ in strength. Just remember to give them enough inventory space to actually carry the stuff they are supposed to be hauling.
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# ? Jan 29, 2019 19:10 |
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zedprime posted:PC party runs across one beak thing. This isn't too bad, their attack speed isn't impressive and you can kind of micromanage the AOE. Not believing the hype. The build for hunting beak things is drifter's boots, polearm, clothpants, turtleneck, merc leather and a metal helmet. You need three of these guys to hunt beak things or defend your base from them. Add a medic with a light crossbow if you're worried about all 3 being wiped, this way you can bait the animals off of your teammates if things go south. For luxury items, add wakazashis and medium thief backpacks to all of your hunters. Your hunters will soon become the strongest party members. You might want to switch them to another duty and give their hunting gear to 3 recruits after a certain point.
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# ? Jan 29, 2019 19:50 |
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Broken Cog posted:Protip: If you want to train strength on someone. Load them up with heavy items, give them a corpse to carry, and make them the designated hauler in your base. You'll come back from exploring to people with 50-60+ in strength. I did something similar to this, except I had them all set to follow the primary hauler in the base and I'd do 3-4 at a time, carrying a pack animal around. While my ninja squad was out looting ancient labs and ruins, my samurai squad was following Doctor Chung around until they all got up to 70 strength. Does anyone know if industrial lifter arms can bring you over 100 strength? I've got an edge 3 fragment axe that weighs 54kg, so even my strongest people can't swing it effectively.
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# ? Jan 29, 2019 20:29 |
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My 90-ish strength dudes w/ double masterwork lifter arms have like 160 effective strength. They're martial artists too
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# ? Jan 29, 2019 20:42 |
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Speaking of stats, do they have any effect after 99? I assume the cap in leveling is 99. And if I were to wear something that puts my stats at or above 99, would that effectively lock my training in that stat? I'm at like 93 stealth but wearing some gear that sets me to around 102, haven't really budged on the xp bar despite constantly stealthing around raids to steal all their gear.
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# ? Jan 29, 2019 21:40 |
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High strength martial arts is hilarious. My scorchlander routinely punches people's legs off, and they go sailing majestically into the distance.
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# ? Jan 29, 2019 21:43 |
Leal posted:Speaking of stats, do they have any effect after 99? I assume the cap in leveling is 99. And if I were to wear something that puts my stats at or above 99, would that effectively lock my training in that stat? I'm at like 93 stealth but wearing some gear that sets me to around 102, haven't really budged on the xp bar despite constantly stealthing around raids to steal all their gear. For the first part, clothing bonuses won't push you past cap, but bionics will. For the second part, it's just taking a lot of xp. The enemies may be too low of a level to give you effective xp. I hit cap with clothing around 70 or so, but I continued to level up until 92 or so. If you're hitting cap with stealth clothing, it may be time to consider swapping them out for better armored/other bonuses in clothing, since you're not making use of the bonuses.
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# ? Jan 30, 2019 04:31 |
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This game has turned me into a monster. I wanted to get a few guys with robotic limbs. Since I don't have a peeler,* I decided to take some prisoners who I would "work" on and then recruit with the Recruit Prisoners mod. I beat them senseless but only healed head, chest and stomach wounds and let their limb wounds fester. Eventually the wounds bottomed out at -300 but no matter what I did I couldn't get their limbs to fall off (hilariously the black dragon ninja kept talking trash despite being unable to do anything but crawl.) I did this for in game weeks. Then I had the bright idea to change the option for dismemberment to frequent. And that, uh, worked. Upon loading their limbs instantly fell off (more like ejected.) I had to reload to have medics at the ready to staunch the bleeding. Saved two out of the three (before I tried this, the one that died said "I'm ... free?" after I let him off the prisoner pole for his torture session. Yeah buddy you poor bastard, you're free now.) But I did recruit the two limbless guys as crew members but they couldn't do anything but crawl and haul themselves into bed - can't train, can't even use sitting furniture (but they can use stairs), they just lie there face down (kind of morbidly funny that the guys I have on rescue duty scoop them up and put them into beds. On the bright side, their toughness (and dodge for some reason) is really high from being erm tortured for so long.) I did find a few specialists and masterwork limbs in the skeleton city, but it seems like a crap shoot on what you can get. Probably going to take a while to get them outfitted all with masterwork limbs. I've started robotics crafting but that looks like it's going to be a long process, and so far I've not had much like finding AI cores for research (only three so far that I bought from the skelly city.) Anyone know of a good place to get them? *I know I can use shift F12 to place a peeler but I'm refraining from doing that. TL, DR: I tortured prisoners until their limbs fell off, then recruited them to my squad. I feel like a monster now. Blackluck fucked around with this message at 11:06 on Jan 30, 2019 |
# ? Jan 30, 2019 10:33 |
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I went looking for places that looked like something other than the usual awful desert to build my first settlement, finally. I wound up setting down in Gut. I... don't recommend it. No one in my squad is very good at combat, so I brought about 4 groups of mercenaries with me, figuring that should hold the beak things at bay long enough to get some walls up. It did, but the only surviving merc was one I managed to pick up on my run back to town for more supplies (and another 4 groups of mercs.) On the plus side, I will never hurt for food or leather. Once I get another final supply run back here, I should be absolutely golden though. Very fertile, tons of iron, copper, and stone all in a very compact space. Think I'm gonna get a production line set up for polearms and some decent armor, and begin training my fighters on any lone beak things that wander by. Assuming that ever happens, the level of beak thing infestation here in *insane.* They are everywhere, and SO dense.
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# ? Jan 30, 2019 11:31 |
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Blackluck posted:
Sounds like my playthrough. I found quite a few AI cores in the various ruins north (I think) of the fog islands. There are also economy mods which make them more common to purchase or make larger robot spiders drop them. Finally, the Ashlands has some NPCs which drop them as well.
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# ? Jan 30, 2019 13:35 |
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There's a shitload of ruins on the south western coast of the map, if you're looking for AI Cores and various other doodads. Edit: Also, going for the labs in Obedience -> Floodlands -> Iron trail is a good expedition. Broken Cog fucked around with this message at 13:43 on Jan 30, 2019 |
# ? Jan 30, 2019 13:39 |
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Peachy Poo posted:I went looking for places that looked like something other than the usual awful desert to build my first settlement, finally. I wound up setting down in Gut. I routinely end up with 50+ dead beak things outside of my gate. On the plus side, mercenaries are cheap because they only last for a day or two and a few dead beak things will cover a new group. Also you might want to build a tower (or at minimum a storm house) and put a bunch of turrets on top of it to deal with any beak things that get inside when you open the gate. Herstory Begins Now fucked around with this message at 13:51 on Jan 30, 2019 |
# ? Jan 30, 2019 13:47 |
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Donkringel posted:For the first part, clothing bonuses won't push you past cap, but bionics will. Well then, time to pass down these ninja rags! ... If I didn't do a restart. Something I learned this go around with the slave start: Apparently the guards will empty out containers. I had a bunch of grog and food saved up in a chest and now its empty
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# ? Jan 30, 2019 16:10 |
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Herstory Begins Now posted:I routinely end up with 50+ dead beak things outside of my gate. On the plus side, mercenaries are cheap because they only last for a day or two and a few dead beak things will cover a new group. Also you might want to build a tower (or at minimum a storm house) and put a bunch of turrets on top of it to deal with any beak things that get inside when you open the gate. Probably a good idea, thanks. So far I've just been sneaking in and out at night, but I'm gonna get unlucky with that some day.
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# ? Jan 30, 2019 18:08 |
Leal posted:Well then, time to pass down these ninja rags! ... Really! They emptied it out? I didn't have that happen at all. How long were you in rebirth? I busted out after about 14 days, but I stuck everything into containers and nothing disappeared. As an aside, you only need two pieces of food for your squad. If you look at your map up close you'll see where you will want to go when you escape.
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# ? Jan 30, 2019 22:43 |
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Containers that aren't yours (not sure more specifically but especially those owned by towns, someone deep into the editor can probably explain better) will respawn contents. Usually used for rotating stock at stores and giving you a reason to burgle faction buildings, but will also eat anything of yours you put into it when it rerolls into something else or nothing.
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# ? Jan 30, 2019 22:56 |
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In my new run I'm setting up in Mongrel, taking runs to Holy territory to steal food and materials. I got caught at the gates however and this one loving paladin would not gently caress off and followed me into the foglands. Managed to ko him. All you had to loving do was turn around man THAT WAS ALL YOU HAD TO DO
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# ? Jan 30, 2019 22:59 |
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where's a good spot to plonk down a base relatively early game? my heart is set on somewhere swamp adjacent but as someone else said people their kick the poo poo out of each other full time so between that and blood spiders it's a pretty rough go. someone earlier in the thread mentioned the Shem/Swamp border as being really nice, is there anything there that will eat my roving band of losers?
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# ? Jan 30, 2019 23:20 |
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Million Ghosts posted:where's a good spot to plonk down a base relatively early game? my heart is set on somewhere swamp adjacent but as someone else said people their kick the poo poo out of each other full time so between that and blood spiders it's a pretty rough go. someone earlier in the thread mentioned the Shem/Swamp border as being really nice, is there anything there that will eat my roving band of losers? Okran's Pride is like, the best base. Just bring a Greenlander Male who keeps a copy of the Holy Flame in his inventory and there will be no attacks outside of random river raptors coming to eat crops. Easy, friendly land, even if you need to carefully navigate the conversations weekly - pray properly, and brandish your copy of the holy Flame at the dude who wants to conscript your non-male greenlanders. "They're serving Okran by serving me!" Someday I'm going to be strong enough to burn it all down, then move to Venge. e: Comedy option, start in Venge StrixNebulosa fucked around with this message at 23:36 on Jan 30, 2019 |
# ? Jan 30, 2019 23:28 |
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StrixNebulosa posted:Okran's Pride is like, the best base. Just bring a Greenlander Male who keeps a copy of the Holy Flame in his inventory and there will be no attacks outside of random river raptors coming to eat crops. Easy, friendly land, even if you need to carefully navigate the conversations weekly - pray properly, and brandish your copy of the holy Flame at the dude who wants to conscript your non-male greenlanders. "They're serving Okran by serving me!" as much as i'd enjoy duping those assholes who've enslaved my main twice now (though the 2nd time we just sorta stopped in front of Rebirth and i ran off with 0 consequence) my party doesn't include a single Greenlander man somehow. tracking one down will probably be easier than fighting a horde of spiders/bandits/who the gently caress knows to make a shack though.
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# ? Jan 30, 2019 23:37 |
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Million Ghosts posted:where's a good spot to plonk down a base relatively early game? my heart is set on somewhere swamp adjacent but as someone else said people their kick the poo poo out of each other full time so between that and blood spiders it's a pretty rough go. someone earlier in the thread mentioned the Shem/Swamp border as being really nice, is there anything there that will eat my roving band of losers? I've set up this base in the very southern Border Zone, just a short walk from the swamp. The worst I've had to deal with so far is Dust Bandits
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# ? Jan 31, 2019 00:03 |
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you can settle the river valley right where the borderlands meets the swamp or where it borders shem. both are a steady hike for trading, but relatively chill areas and generate wind power as well as being able to farm riceweed. shem comes with the additional bonus of actually being able to see poo poo in the distance, but there are occassional beak-things and it's a straight bitch to build pretty walls cuz of the dunes. both are decent for mining but completely lacking in 'green' for veggie farming. the dust bandits never come in big enough groups to actually worry about. if you've got about ten or twelve dudes with decent combat stats, somewhere in the mid-twenties, nothern coast is also great. there's a spot on the beach half-way between the hive and fishing villages that's great too. can either build on the ridge to protect the mines or down on the beach to protect the farms. good wind power, okayish minerals and awesome farming. there are a large number of cannibals, but usually scrawny and not much trouble once you get things going, plus the cannibal hunters actually drop decent loot.
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# ? Jan 31, 2019 00:03 |
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Million Ghosts posted:as much as i'd enjoy duping those assholes who've enslaved my main twice now (though the 2nd time we just sorta stopped in front of Rebirth and i ran off with 0 consequence) my party doesn't include a single Greenlander man somehow. tracking one down will probably be easier than fighting a horde of spiders/bandits/who the gently caress knows to make a shack though. You should be able to find one in any holy nation bar
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# ? Jan 31, 2019 00:06 |
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# ? Jun 8, 2024 06:48 |
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Herstory Begins Now posted:You should be able to find one in any holy nation bar Did I say problem? I mean opportunity.
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# ? Jan 31, 2019 00:53 |