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AndyElusive posted:I don't talk to my X-Wing tournament opponents post-game, win, lose or draw. They're a zero and I'm a hero. I don't even acknowledge my opponents during tournaments. I act like I can't tell how their ships are moving, act like I'm playing against a ghost, and always end by saying "See, this is why we murdered you in that dirty Belarus bar, Stanley. You deserved it."
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# ? Jan 30, 2019 00:54 |
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# ? May 26, 2024 05:56 |
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Not ashamed to flip a table in real life if the situation warrants it and the situation always warrants it. Flip casually.
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# ? Jan 30, 2019 01:14 |
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i wear a captains hat to all tournaments to let people know even if they beat me im going to have sex with a supermodel on my yacht at the end of the day
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# ? Jan 30, 2019 01:28 |
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I might bring a couple new people to our game night tonight. Anyone have advice on a good first game? I figured I would use the 2 generic Ties vs 1 generic T-65 from the rulebook but if anyone thinks there are better starting lists I'm all ears. Edit: or if anyone has opinions on actions/no actions or obstacles, no obstacles for a first game fire away. I'm pretty sure I played a regular 100 point build in my first 1.0 game a few years ago so I have no idea what is best for starting out.
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# ? Jan 30, 2019 01:38 |
I do the standard X-Wing and two ties. First game no obstacles, no colored moves. Second game introduces a rock and red/blue moves
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# ? Jan 30, 2019 01:55 |
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First game also has no range modifications on red or green dice. Found out the hard way that bonus red dice make the TIEs much more powerful than the Wang.
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# ? Jan 30, 2019 02:22 |
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Thanks. You guys recommend actions for first game or wait until second?
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# ? Jan 30, 2019 03:23 |
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I would, but keep it simple. Focus, evade and target lock only and then add barrel rolls when you add asteroids.
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# ? Jan 30, 2019 03:36 |
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Honestly, I think you want to keep the actions out on the first game. It makes the TIEs a lot more deadly, deadly enough to unbalance it.
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# ? Jan 30, 2019 03:38 |
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I don't think balance actually matters to be honest. You aren't there to have a fair game, you are there to teach them what the game is about. Getting them to roll dice and then telling them to ignore all the eye results because you'll explain it all later is bad and confusing. People aren't as dumb as you might think and drilling it into them that you always want to have a focus token early is a good thing. I have also taught people by introducing actions on round 3 after they have had 2 turns to get used to setting dials and using the templates to move ships. I also usually introduce red and blue moves at the same time as actions.
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# ? Jan 30, 2019 03:58 |
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https://www.fantasyflightgames.com/en/news/2016/8/17/x-wing-for-beginners/ There's a 1e article and attached demo guide, and I've found using the steps in the demo guide are pretty good for introducing players to the game concepts.
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# ? Jan 30, 2019 06:19 |
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I'm going to disagree with all of these comments that say you should dumb down your first learning game. Ten years ago (or whatever), excited by seeing wave 1 at gencon, i got a core box, and played the recommended no actions / no dice mods / fox only / final destination learning game with a friend. We were both bored to tears, and i put that box away and didn't play again for years because i thought FFG had flubbed it. Leaving out all of the interesting things your ships can do, all the tactics more advanced than firing arcs, and just driving in circles around the board occasionally throwing some dice is a Bad Game that's Not Fun. By all means, use simple ships, use the X-wing and TIE with no upgrade cards, even play with 100-point teams instead of the full 200, but let them use every part of the game that's on the table.
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# ? Jan 30, 2019 17:45 |
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FFG put up an article congratulating the Phoenix System Open winner, and listed the wrong guy. Good work everyone.
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# ? Jan 30, 2019 18:11 |
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KongGeorgeVII posted:I don't think balance actually matters to be honest. You aren't there to have a fair game, you are there to teach them what the game is about. Getting them to roll dice and then telling them to ignore all the eye results because you'll explain it all later is bad and confusing. People aren't as dumb as you might think and drilling it into them that you always want to have a focus token early is a good thing. Yeah and uh, maybe I'd keep actions and red/blue moves out of the game if I were teaching a literal child or sometime utterly new to tabletop games. But playing without those sounds incredibly dull. If that's how people had tried to teach me I'd have never kept playing this game. Let people get in over their heads and learn.
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# ? Jan 30, 2019 18:32 |
Ceebees posted:I'm going to disagree with all of these comments that say you should dumb down your first learning game. Ten years ago (or whatever), excited by seeing wave 1 at gencon, i got a core box, and played the recommended no actions / no dice mods / fox only / final destination learning game with a friend. I've taught probably three dozen new people how to play Xwing, and let me tell you: doing the full actions + obstacles + stress combo in the first game does NOT work consistently. The new players get overwhelmed and frustrated more often than not. It's better to take a 15 minute intro game (and there's no reason to play more than about 15 minutes, even if ships aren't destroyed) that is all about turn order, basic actions, and movement first. Then add the special stuff for the second one. All together this shouldn't take more than about 30 minutes for both games. When I do it this way, they almost always ask to play a third game with more ships. When I don't, I get a "that was fun" and then they disengage to do something else.
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# ? Jan 30, 2019 18:43 |
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If they have any experience at all with tactical miniatures games, I just start in on a T-65/2xTie/ln game with all the normal rules, then play a full game with lists that don't require a lot of mental gymnastics. If they've never played a tactical mini game, I do a few rounds of just maneuvering, so they get used to the idea of the dials and having to visualize their movements, then do the above. That said, the most trouble I've had is when teaching people who have picked up a copy, read the book, and played with friends/kids. They usually have incredibly incorrect ideas about basic game mechanics.
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# ? Jan 30, 2019 18:45 |
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Yeah, consider the first "game" where you gradually introduce actions, stress, and whatever as more like 4 or 5 sample turns
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# ? Jan 30, 2019 18:47 |
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New Squadron (68) IG-88A (1) IG-2000 (0) Jamming Beam Points 69 (65) IG-88B (1) IG-2000 (0) Jamming Beam Points 66 (49) 4-LOM (4) IG-88D (2) Mist Hunter (0) Jamming Beam (10) Advanced Sensors Points 65 Total points: 200 This squad looks like a real pain but I wonder if you would be better off dropping advanced sensors for 3 tractor beams and still having 4 points left over for trickshots or FCS on the IGs.
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# ? Jan 31, 2019 04:53 |
hoiyes posted:New Squadron I kinda wonder if Zuckuss wouldn't be better than 4-LOM in this squad. And he's cheaper than 4-LOM so you can get some of that other stuff too.
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# ? Jan 31, 2019 04:58 |
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Ceebees posted:I'm going to disagree with all of these comments that say you should dumb down your first learning game. Ten years ago (or whatever), excited by seeing wave 1 at gencon, i got a core box, and played the recommended no actions / no dice mods / fox only / final destination learning game with a friend. Start with no actions, etc, but move on from it as soon as they get the hang of it, even if that's round 2. hoiyes posted:New Squadron Tried it. Advanced Sensors is, as ever, absolutely essential to running a good 4LOM. Don't get rid of it. And if you have 4 points, Predators are the way togo. You will very rarely be in a position to do actions other than Calculate, so you want what little action-free mods you can find. But the jamming beam gunner effect is incredibly low return, and there aren't any cannon/crew ships that you can get better cannons with, except just mayb cheaper G1As, which can't make anywhere near as good use as 4LOM of the G1A's utterly garbage dial. I've tried it with a YV as well, which gives you enough points to throw Predator on the Bros, which is worthwhile, but overall I suspect the A/C/something build will be better, but I've not built it out properly yet.
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# ? Jan 31, 2019 10:33 |
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thinking about trying out the new Falcon with a hyperspace list like this: Modified YT-1300 Light Freighter - •Chewbacca - 77 •Chewbacca - The Mighty (73) •Leia Organa (2) •Lando Calrissian (2) BTL-A4 Y-wing - Gray Squadron Bomber - 41 Gray Squadron Bomber - (31) Ion Cannon Turret (4) Veteran Turret Gunner (6) BTL-A4 Y-wing - Gray Squadron Bomber - 41 Gray Squadron Bomber - (31) Ion Cannon Turret (4) Veteran Turret Gunner (6) BTL-A4 Y-wing - Gray Squadron Bomber - 41 Gray Squadron Bomber - (31) Ion Cannon Turret (4) Veteran Turret Gunner (6) Total: 200/200 View in the X-Wing Squad Builder Leia seems like a steal at 2 points now. Lando is there for funsies/maybe to add a little tanking to Chewie. I haven't flown warthog Y-Wings yet. Anyone flown a 2.01 Falcon yet?
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# ? Jan 31, 2019 20:42 |
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Any thoughts on the following Rebel list post point change:quote:Luke Skywalker (62) We are doing a team league this season with one faction per team so I'm spit-balling some rebel ideas as I'm the only one who has really played Rebels in 2.0 during my limited experience with them. Any thoughts appreciated. Edit: quote:Wedge Antilles (52) That is the other one I'm debating with the reduced turret and Y-wing cost Voodoofly fucked around with this message at 02:55 on Feb 1, 2019 |
# ? Feb 1, 2019 02:33 |
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hoiyes posted:gently caress aces, check this poo poo out: I ran this tonight because it seemed fun. It is. First game was against a Poe, L'ulo L'ampar, Bomber list. I shredded the bomber in the joust and just had to cleanup the other two. Second game was against a First order TIE aces sort of list (3 ships). He didn't fly the best, and I flew in formation. Pretty much vaporized a TIE every time I got my sights on it. In other news. What's the policy on using Rebel Y-wing dials in a scum list? I just used Rebel dials tonight because it was crazy casual, but I'm not sure if it matters in a tourney situation.
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# ? Feb 1, 2019 05:42 |
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Floppychop posted:I ran this tonight because it seemed fun. It is. A: I am avoiding extended like the plague until the next points update. B: I have never seen anyone complain, but I think you are supposed to use the faction dials. If you are worried buy dial covers and no one would ever know.
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# ? Feb 1, 2019 07:45 |
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Raged posted:A: I am avoiding extended like the plague until the next points update. You can still cram 4x Gray Squadron bombers with Ion Turret and Veteran Turret Gunner in under 200 pts. You even have 36 pts to spare to dump on another with just an Ion Turret or on ordnance/upgrades.
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# ? Feb 1, 2019 07:59 |
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Raged posted:A: I am avoiding extended like the plague until the next points update. Also, related, help us by spying on what the NSW gatecrashers are gonna bring to South Australia.
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# ? Feb 1, 2019 08:00 |
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hoiyes posted:HAVE YOU HEARD THE GOOD WORD OF FATHER STRIDAN AND BROTHER TAVSON. Hahahaha I have no clue what the new meta is going to be. I live 3 hours from Sydney. The first good indicator will be the trials warm up in Penrith in March 2nd. Two weeks later is the first hyperspace trial in Bathurst. Going to be nice not having to travel for a big event for once.
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# ? Feb 1, 2019 12:03 |
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I'm still very much figuring out this game and i was thinking next time i'd try out my shiny new scum falcon, what do y'all think of this: Han Solo (Scum) (54) Trick Shot (2) Qi’ra (2) L3-37 (4) BT-1 (2) Lando’s Millennium Falcon (6) Lando Calrissian (Scum) (Escape Craft) (29) 4-LOM (49) Elusive (3) Advanced Sensors (10) 0-0-0 (5) Laetin A’shera (33) Hardpoint: Cannon (0) Jamming Beam (0) Total: 199 View in Yet Another Squad Builder 2.0 The M3-A is kind of a filler but i can't think of anything better that fits within the point budget. I'm very much open to suggestions though. My fancy tokens also arrived, they're very nice and crisp with bright colours:
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# ? Feb 1, 2019 15:26 |
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Dunk Elusive for Mist Hunter. The latter is WAY more important to good 4LOMming than the former. And you'd do way better with N'Dru for the same points. a Scyk with a jamming beam is just... wut
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# ? Feb 1, 2019 15:31 |
Floppychop posted:In other news. What's the policy on using Rebel Y-wing dials in a scum list? I just used Rebel dials tonight because it was crazy casual, but I'm not sure if it matters in a tourney situation. Models (and dials) can be used cross-faction if they're for the exact same ship (the full name of the ship must be identical). Y-Wings and HWKs are the same ship in Scum and Rebel. TIE Fighters exist in Imperial and Rebels. They're interchangeable. This is different from, say, a T-70 X-Wing and a T-65 X-Wing, which are different ships. Or even the three Falcons: they have different dials and different names (Customized YT-1300 vs Modified YT-1300). You can't mix models and dials, even if the ships are very similar. I personally think it's dumb as gently caress for the models side of it, especially for the Falcons, but that's the rule.
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# ? Feb 1, 2019 15:51 |
Bistromatic posted:I'm still very much figuring out this game and i was thinking next time i'd try out my shiny new scum falcon, what do y'all think of this: If you want Hyperspace-legal, try this https://raithos.github.io/?f=Scum%2...20Squadron&obs= It really reduces the enemy's ability to modify dice. The Fangs and TIE should stick together and fight in the rocks, if possible, while Han circles the fight. It's one of the few lists at league night I've had consistent trouble against. Originally this was Han and 3 of the PS1 fangs, but the change to Trick Shot put it at 201 points, sadly.
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# ? Feb 1, 2019 16:00 |
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Heyo, it's been a couple of months but I'm still playing. I'm running a similar list to above but with an escape craft and some higher init pilots: https://raithos.github.io/?f=Scum%2...20Squadron&obs= I'm not 100% sold on rigged cargo chute tbqh. It does discourage chasing the falcon but when I'm just circling I'm not really getting much use out of it. Tactical Officer gives me some utility but I could see more pew pew being better too Oh and Seevor is just rad
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# ? Feb 1, 2019 16:57 |
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thespaceinvader posted:Start with no actions, etc, but move on from it as soon as they get the hang of it, even if that's round 2. A/C with Pred, Collision Detector, and Unkar with AB, PA, D crew seems very solid for me. Bit heavy on the dice variance though.
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# ? Feb 1, 2019 16:59 |
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Forgive me x-wing thread, amazon gift card balance means I will have Upsilon shuttles two and three on Sunday.
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# ? Feb 2, 2019 04:07 |
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It's OK, it'll be completely solved by the time hyperspace trials rolls around. Scum and Imperial have strong lists in their own right that dumpster it. Rebels and Resistance have it a bit harder and who knows what the new factions can do.
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# ? Feb 2, 2019 04:43 |
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Devlan Mud posted:Forgive me x-wing thread, amazon gift card balance means I will have Upsilon shuttles two and three on Sunday. A friend of mine was in town today for an Armada regional. Went down to see him play and he picked up the last 2 upsilons.....Whores and their trinkets. If it turns out a lot of Sydney players are using that list I am probably switching to Elo, Nein, Lulo & Talli. Currently having a brain fart. Does crack shot work on resistance A-Wings?
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# ? Feb 2, 2019 04:57 |
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Yeah the only stipulation is primary weapon and bullseye arc. Han, Poe and Lulo isn't really worried about trip upsilons. Resistance Han can deploy to create a safe pocket in the corner of the board for a single ship (Lulo) and also block Dormitz's 3-forward. Poe deploys in the other corner and they can't catch him with Black One. The only problem is that Han is overcosted and kinda garbage. hoiyes fucked around with this message at 05:06 on Feb 2, 2019 |
# ? Feb 2, 2019 05:00 |
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hoiyes posted:Yeah the only stipulation is primary weapon and bullseye arc. Yeah, that's why I am thinking about 4 ships instead. Han may be good against Ups, but he is going to be hurting against a lot of other lists. My brain tells me to run a swarm, but I think I would rather eat glass than ever run 6+ ships for 6+ games This is also garbage but is cheaper and does the same thing as resistance Han. Han Solo (Scum) — Customized YT-1300 Light Freighter 54 Trick Shot 2 Boba Fett 4 Tobias Beckett 2 Lando’s Millennium Falcon 6 Ship Total: 68
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# ? Feb 2, 2019 07:55 |
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Is the solution to Trip Ups Jamming Beam/Hotshot gunner?
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# ? Feb 2, 2019 15:36 |
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# ? May 26, 2024 05:56 |
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bunnyofdoom posted:Is the solution to Trip Ups Jamming Beam/Hotshot gunner? triple YVs yeah. Blind them with ships that can't be killed by 2 4 die shots. Though, in all seriousness, I'd rate the A/B/4LOM or A/B/YV build pretty highly, they have the HP to not die, the mods to choose a good ship to take the fire, 4LOM to troll with stress, and all pack jamming beams to kill the opposing mods. Can't say I've tried it though, and I think A/C/Quad is actualy better.
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# ? Feb 2, 2019 17:30 |