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maswastaken
Nov 12, 2011

UnknownMercenary posted:

Considering how their last two PvE games flopped hard enough to sink the company, maybe they should've tried something different instead of directly competing with themselves.
Those games could've been anything and they'd still be insanely unfinished. Payday 2 already existing only compounds it.

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bbcisdabomb
Jan 15, 2008

SHEESH

UnknownMercenary posted:

Considering how their last two PvE games flopped hard enough to sink the company, maybe they should've tried something different instead of directly competing with themselves.

RAID was only published by Starbreeze and was internally seen as a competitor. People also didn't think it was a good game while they were making it. I think it is safe to say there wasn't a whole lot of passion going in to RAID.

OTWD was reportedly made in 18 months after a switch to UE4 and wasn't marketed at all. I had no idea it was even for sale until Steam notified me that they were having a sale on the game. It doesn't just (reportedly, I haven't bought it yet) feel unfinished and unpolished, it IS unfinished and unpolished.

UnknownMercenary
Nov 1, 2011

I LIKE IT
WAY WAY TOO LOUD


bbcisdabomb posted:

RAID was only published by Starbreeze and was internally seen as a competitor. People also didn't think it was a good game while they were making it. I think it is safe to say there wasn't a whole lot of passion going in to RAID.

OTWD was reportedly made in 18 months after a switch to UE4 and wasn't marketed at all. I had no idea it was even for sale until Steam notified me that they were having a sale on the game. It doesn't just (reportedly, I haven't bought it yet) feel unfinished and unpolished, it IS unfinished and unpolished.

Plenty of people who played RAID (especially the open beta they did) saw it as a competitor to Payday 2. The internal comments about how it could've been Payday 2 DLC might as well have been lifted from the Steam forums. While that place is a cesspit, Overkill was still directly marketing the game to these people with the extensive cross promotion event they did.

As someone who played the OTWD beta but had the good sense not to buy it, I can also confirm that it was hella unfinished and it's surprising they had a product to ship at all after such a short amount of time.

Tempest_56
Mar 14, 2009

RAID makes at least a little sense if you look at it with Payday 2's timeline - they were probably expecting to launch it around the same time Payday 2 was winding down as a game. (Let's face it, a 5+ year lifecycle is extremely rare.) The feel I got from it was that it wasn't intended to compete: it was meant to transition Payday players from a game that was being shuttered to a new game with a pretty similar experience. Start the DLC sales cycle over again with a game that was theoretically brand new but provided essentially identical play.

Of course, RAID bombed like hell and most people saw it as a competitor/knockoff rather than a successor. Which is probably why they abruptly announced extending dev support for Payday for another year.

Really no excuse for OTWD aside from desperation and panic.

Basticle
Sep 12, 2011


I'm still psyched for GTFO and as lovely as it must be for them, the fact that Ulf hasnt even spoken with Bo in like 4 years probably is a good sign for the game.

UnknownMercenary
Nov 1, 2011

I LIKE IT
WAY WAY TOO LOUD


Tempest_56 posted:

RAID makes at least a little sense if you look at it with Payday 2's timeline - they were probably expecting to launch it around the same time Payday 2 was winding down as a game. (Let's face it, a 5+ year lifecycle is extremely rare.) The feel I got from it was that it wasn't intended to compete: it was meant to transition Payday players from a game that was being shuttered to a new game with a pretty similar experience. Start the DLC sales cycle over again with a game that was theoretically brand new but provided essentially identical play.

Of course, RAID bombed like hell and most people saw it as a competitor/knockoff rather than a successor. Which is probably why they abruptly announced extending dev support for Payday for another year.

Really no excuse for OTWD aside from desperation and panic.

It really didn't help that RAID had a ton of really misguided fundamental design issues that stopped it from being an enjoyable experience. Combine it with gamebreaking bugs and an experience curve that required you to grind for hundreds of hours with very little content (neither of which got remedied until it was way too late) it's not really surprising the game died after 3 months.

bbcisdabomb
Jan 15, 2008

SHEESH
I don't understand the reasoning from taking Payday 2's swarms of cops, designed to be managed with automatic gunfire or grenade launchers, and sticking them in a setting with mostly bolt-action or semiautomatic weapons.

Shooting Blanks
Jun 6, 2007

Real bullets mess up how cool this thing looks.

-Blade



bbcisdabomb posted:

I don't understand the reasoning from taking Payday 2's swarms of cops, designed to be managed with automatic gunfire or grenade launchers, and sticking them in a setting with mostly bolt-action or semiautomatic weapons.

"It's set in WWII, WWII games always sell well! Look at CoD, Battlefield XYZ, Wolfenstein (etc. etc.)"

chairface
Oct 28, 2007

No matter what you believe, I don't believe in you.

They made the enemies spongier still. With a new character, on overkill, a pump shotgun blast to the face still pretty reliably kills a guy. On Raid just lol if you think Fritz is going down like that; he can take a pump shotgun blast to the face on the lowest difficulty in a game that doesn't have autoshotguns.

UnknownMercenary
Nov 1, 2011

I LIKE IT
WAY WAY TOO LOUD


chairface posted:

They made the enemies spongier still. With a new character, on overkill, a pump shotgun blast to the face still pretty reliably kills a guy. On Raid just lol if you think Fritz is going down like that; he can take a pump shotgun blast to the face on the lowest difficulty in a game that doesn't have autoshotguns.

One of the last updates for Raid finally gave us a Browning Auto 5 and they made it awful to use because it has no ammo.

swims
May 5, 2014

Waiter, this band keeps shooting pearls at me.
Raid looked really bad when the first look demo was players running from one objective to disable a tower to the next objective of... disabling a different tower.

I don't even know if it came out on xbox.

Wasn't it payday style but more narrowly class based like engineer, soldier, etc?

maswastaken
Nov 12, 2011

swims posted:

Wasn't it payday style but more narrowly class based like engineer, soldier, etc?
It was more "Sniper", Grenadier Thief, Sonic and Heavy Weapons Guy but yes.

spit on my clit
Jul 19, 2015

by Cyrano4747
Marioinatophat's video The RAID Experience sums it up well

Basticle
Sep 12, 2011


spit on my clit posted:

Marioinatophat's video The RAID Experience sums it up well

jesus christ


also i completely forgot about John Cleese, what a loving waste

UnknownMercenary
Nov 1, 2011

I LIKE IT
WAY WAY TOO LOUD


Don't forget the follow up video several months later no the game had not improved by then.

John Murdoch
May 19, 2009

I can tune a fish.
On the one hand, most of that first video are problems identical to Payday 2.

On the other hand, most of that first video are problems identical to Payday 2.

maswastaken
Nov 12, 2011

On the third hand, even Payday 2 continues to have those problems.

On the fourth, on top of all of Payday 2's problems, RAID sucked.

FAUXTON
Jun 2, 2005

spero che tu stia bene

are they using the same engine for GTFO or have they finally put that fuckin' thing out to pasture?

maswastaken
Nov 12, 2011

10 Chambers know better than to use Diesel. GTFO's in Unity.

chairface
Oct 28, 2007

No matter what you believe, I don't believe in you.



:smithicide:

Discendo Vox
Mar 21, 2013

This does not make sense when, again, aggregate indicia also indicate improvements. The belief that things are worse is false. It remains false.
Major progress in Crackdown- we identified a means to cleanly adjust the remaining scripted enemies in a pretty effective manner. The next major update will likely handle almost every single enemy in the game!

EorayMel
May 30, 2015

WE GET IT. YOU LOVE GUN JESUS. Toujours des fusils Bullpup Français.

Discendo Vox posted:

Major progress in Crackdown- we identified a means to cleanly adjust the remaining scripted enemies in a pretty effective manner. The next major update will likely handle almost every single enemy in the game!

Does this mean you can create a Crackdown Commissar?

FAUXTON
Jun 2, 2005

spero che tu stia bene

Is there already a captain crackdown?

YET ANOTHER FAG
Mar 6, 2003

by R. Guyovich

All of these are easy.

Malek
Jun 22, 2003

Shut up Girl!
And as always: Kill Hitler.
So... Is Wilko ok?
Or was Overkill not harmed in this mess?

vvvv: Glad to hear it. Genuinely.

Malek fucked around with this message at 14:00 on Feb 17, 2019

Wilko
Dec 3, 2013

:toot:
I left a while ago, so hasn't affected me personally, but lots of ex-coworkers who are unsure of the future

chairface
Oct 28, 2007

No matter what you believe, I don't believe in you.

Only took 1769 hours!

Discendo Vox
Mar 21, 2013

This does not make sense when, again, aggregate indicia also indicate improvements. The belief that things are worse is false. It remains false.
I've got most of the toolset ready, so this evening I'll take some promo pictures for the thread of the new Crackdown enemy groups for the different difficulties.

FAUXTON posted:

Is there already a captain crackdown?

We have designed the Captain Winters variant for Crackdown. He and his team are more explosive and flame-resistant, and instead of doubling enemy health, when in position deployables cannot be used and law enforcers cannot be intimidated. It will take some time to build him out, though.

EorayMel posted:

Does this mean you can create a Crackdown Commissar?

Yes, but as with the Captain, we're still in design phase for the boss enemies. So far the commissar just has a lot of stun resistance and does a bit more damage than other LMG enemies. We're hesitant to make him to powerful because unlike some other bosses, so far testing reveals that players are often already struggling with the standard enemy wave in the mod. Hector, the Biker boss and Sosa are all getting more significant alterations.


edit: screw it, here are my design notes on this pass.

Revised boss designs 2/2019
Commissar:
LMG. Reduce/remove stun, increase health. Examine movespeed, make fairly fast. Effectively a more mobile dozer with more health. Examine explosive resistance.
Experience:
Commissar occurs at the end of an extended, fairly intense sequence of tasks with highly variable surrounding enemies. The commissar is intended to be a significant increase in challenge that can no longer be instakilled on vault opening.

Hector:
Saiga. Reduce/remove stun, increase health. Moderate/slow movespeed. Discuss possibility of giving cloaker behavior, however. High explosive resistance. Examine damage clamp.
Experience:
Players spend the period before the Hector fight camping outside his door, and often fight him with minimal accompanying enemies. As a result, camping and instakilling him is common. While enviornment varies, it massively favors the player. As a result, Hector is ripe for a particularly severe difficulty increase. "Kung Fu Hector" would be ideal, also as a form of advertisement.

Sosa:
Unique AR. Higher damage than heavy ARs, remove stun. Discuss customwork to make sure his armor stays on, like dozers. Slow movespeed. Increase explosive resist.
Experience:
The layout of Sosa's arena is highly amenable to players, since the doorway provides good cover. However, the tasks immediately before fighting Sosa are more intense than most bosses, and Sosa is surrounded by relatively weak enemies, too. Sosa is thus lower threat than most other bosses. Effectively a higher health dozer with a heavy AR.

Biker:
Switch to Mini. Intended effect is much less accurate LMG damage with very, very long autofire period, with low rof to greatly increase targeted player's suppression. Reload speed is similarly huge. Other stats (health, clamp) will vary depending on other possible heist changes.
Experience:
The Biker boss is fought in an extremely closed space that rapidly changes from player-favorable to clusterfuck as police enter, after a harrowing, short level. A reduction in its health may be warranted, as the situation doesn't particularly favor lengthy fight design. The minigun is effectively a meme in this context.

Chavez:
unique akimbo pistol with adjusted damage, fire and mode values to lock its shots to multiples of two. New dodge preset with greatly increased use of dodge, especially dive and roll (see veteran, max payne). Remove hurts to prevent problems with animation set. Examine clamp.
Experience:
Surrounded by relatively low threat criminal enemies, Chavez is fought in a controlled setting that mostly advantages players. We can get away with a harder boss in this setting, but since it's early in the heist and has little advance notice, it would not improve the experienced difficulty curve. Chavez is thus more of a sort of "super" version of conventional criminal enemies, intended to hit hard and be interesting (and somewhat dangerous on high difficulties), but not a major roadblock for skilled players.

Headless Dozers:
Need to discuss options with these units. Would like to divert into approved, new asset set and define role per map, but may have serious problems due to instanced spawns.
Ideas:
1. Melee-only vs minigun vs Saiga vs LMG. Minigun not feasible for improper space.
2. Head stump only damage. Remove armor break.
3. Use of back shield?

Discendo Vox fucked around with this message at 23:29 on Feb 18, 2019

HebrewMagic
Jul 19, 2012

Police Assault In Progress
I mixed up Hector and Sosa while reading that and almost lost my mind picturing the end of Scarface but with a backflipping, drop kicking Sosa. That idea is free for the taking, Vox.

Discendo Vox
Mar 21, 2013

This does not make sense when, again, aggregate indicia also indicate improvements. The belief that things are worse is false. It remains false.
I'm just trying to make it so they don't get instantly stunlocked into the dirt. We're still working out if attaching cloaker kick behavior to Hector is even possible. At this point our priority is getting the mainline enemies out the door.

Discendo Vox fucked around with this message at 00:03 on Feb 19, 2019

EorayMel
May 30, 2015

WE GET IT. YOU LOVE GUN JESUS. Toujours des fusils Bullpup Français.

Discendo Vox posted:

I'm just trying to make it so they don't get instantly stunlocked into the dirt. We're still working out if attaching cloaker kick behavior to Hector is even possible. At this point our priority is getting the mainline enemies out the door.

Attach cloaker behavior to dozers

Discendo Vox
Mar 21, 2013

This does not make sense when, again, aggregate indicia also indicate improvements. The belief that things are worse is false. It remains false.

EorayMel posted:

Attach cloaker behavior to dozers

But I'm trying to make it fun to play

chairface
Oct 28, 2007

No matter what you believe, I don't believe in you.

EorayMel posted:

Attach cloaker behavior to dozers

Their punches are already pretty close to a cloaker kick anyway.

Discendo Vox
Mar 21, 2013

This does not make sense when, again, aggregate indicia also indicate improvements. The belief that things are worse is false. It remains false.
Gensec Elites (Mayhem, Deathwish) -
The best security forces that a swollen law enforcement privatization contract can buy, the Gensec Elites are a whole new level of crony capitalist crimestopper. Don't let the embedded advertising and logos fool you- Gensec elites hit harder and work smarter than even the FBI. In particular these corporate goons have thought outside the "embedded special unit" paradigm. Instead, Gensec special units deploy in dedicated teams, with specialized, reactive tactics that attempt to pinch or draw out the payday gang. The exception are the Gensec medics, who will follow and support any Gensec team.


1. dw_group_4_med - 1 heavy shotgunner, 2 light shotgunners (flankers), 1 medic.
Gensec patented Combat Specialists are always happy to bring your defensive needs to the next level with Gensec Reactive Tactical Teams. First, an armored Gensec Heavy Shotgunner will make initial contact and lead enemy fire, while two additional Elite Shotgunners will attempt to flank for maximum damage. We even keep medics on hand (while supplies last) to provide support. No way they can fail.


2. dw_takedowner - taser, taser (follow), and cloaker (pinch)
Sure, you can send in tasers with normal troops, and sure, you can deploy your lightly armored cloaker units on their own. Maybe you'll get lucky. But imagine, and just bear with me now: what if you sent a cloaker in with your taser, and had him attack from a different angle?! Now that's a takedown! For added benefit, we'll even throw in a second Gensec Taser for free (premium defense plan customers only).


3. dw_SkullPaladin - Shield, Skulldozer, Medic
Look, man, big armored guys are great and all, and sending them in with shields? That's a fine idea. Just excellent. But I know we can do better. Why not give that armored guy a light machine gun and a big, attention-drawing paint job, and- get this- a medic as backup. Just imagine the look on the clown's faces when they all rush to shoot the dozer, and the medic just...heals him! That frustration? That anger? That's the Gensec Difference.

The tools for posing enemies are agonizingly limited- getting the rather poorly composed shots for these three groups took me the better part of an hour to make.

spit on my clit
Jul 19, 2015

by Cyrano4747

Discendo Vox posted:

Gensec Elites (Mayhem, Deathwish) -
The best security forces that a swollen law enforcement privatization contract can buy, the Gensec Elites are a whole new level of crony capitalist crimestopper. Don't let the embedded advertising and logos fool you- Gensec elites hit harder and work smarter than even the FBI. In particular these corporate goons have thought outside the "embedded special unit" paradigm. Instead, Gensec special units deploy in dedicated teams, with specialized, reactive tactics that attempt to pinch or draw out the payday gang. The exception are the Gensec medics, who will follow and support any Gensec team.

Looks great - I've never used Crackdown, so has the whole "medics keeping other medics alive" issue been fixed?

Discendo Vox
Mar 21, 2013

This does not make sense when, again, aggregate indicia also indicate improvements. The belief that things are worse is false. It remains false.

spit on my clit posted:

Looks great - I've never used Crackdown, so has the whole "medics keeping other medics alive" issue been fixed?

It's still present, but it's now accounted for in the spawngroup design and distributions. The big thing to bear in mind is that enemy HP and total numbers in the mod are very low compared to the base game. Let me get some stats together.

Medic limits:
Normal: 0
Hard: 2
Very Hard: 2
Overkill: 3
Mayhem: 3
Death Wish: 4
Crackdown: 4

Total enemy cap:
Normal: 20
Hard: 25
Very Hard: 30
Overkill: 35
Mayhem: 40
Death Wish: 45
Crackdown: 50

Medic health:
Hard: 180
Very Hard: 240
Overkill: 240
Mayhem: 320
Death Wish: 320
Crackdown: 480

For comparison, in the base game a medic on Death Sentence has 1800 health and a hard cap of 3 simultaneous medics on all difficulties. Differences in spawngroup functions mean those 3 medics will be omnipresent.

Discendo Vox fucked around with this message at 05:33 on Feb 19, 2019

FAUXTON
Jun 2, 2005

spero che tu stia bene

Can the modding replace the cook out voice lines for meth ingredients?

Can you make an escape level that has you cook stolen bags of coke into crack using water and baking soda as the additional ingredients?

Says here baking soda to get the temperature up...sounds odd, what can you get?

gently caress me, we needed those cooks. I'm going with... Cocaine.

Coke... is that the soda? Can't be a solid... It says add it, you guys got a bottle?

OK, so add baking... No, wait, add water, distilled water.

This site says something else... Cocaine-soda-hydro mix. I don't know, go for it. ... ...Something.


Obviously on occasion the intrepid troubadours gently caress up a batch of crack so grievously that it suddenly explodes and burns the house down.

HebrewMagic
Jul 19, 2012

Police Assault In Progress
Hire me on as the crack cook

Discendo Vox
Mar 21, 2013

This does not make sense when, again, aggregate indicia also indicate improvements. The belief that things are worse is false. It remains false.
FAUXTON I want to consult with you sometime about making a white collar crime heist.

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widespread
Aug 5, 2013

I believe I am now no longer in the presence of nice people.


More like a white nose crime heist :v:

Though now I'm reminded of Office Space's heist.

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