JerryLee posted:OK, it's been several pages since the rest of the thread was talking about Quake 1.5, but I just downloaded it and gave it a spin and Ogres and stuff can aim up and down and lead you better now. Are there any old fps or doom mods that have the "amiga game look"? I don't know if the art style has a name but most amiga/dos platform games somehow managed to all have it even with different artist (everything is rounded and side lit though heavy shading) and I thought that I've never played a fps that had that art style. Flannelette fucked around with this message at 13:27 on Feb 3, 2019 |
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# ? Feb 3, 2019 13:18 |
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# ? Jun 3, 2024 22:57 |
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Flannelette posted:Are there any old fps or doom mods that have the "amiga game look"? I don't know if the art style has a name but most amiga/dos platform games somehow managed to all have it even with different artist (everything is rounded and side lit though heavy shading) and I thought that I've never played a fps that had that art style.
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# ? Feb 3, 2019 14:56 |
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Flannelette posted:Are there any old fps or doom mods that have the "amiga game look"? I don't know if the art style has a name but most amiga/dos platform games somehow managed to all have it even with different artist (everything is rounded and side lit though heavy shading) and I thought that I've never played a fps that had that art style. https://twitter.com/CagesCorner/status/1030884131989794816
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# ? Feb 3, 2019 15:24 |
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Pathos posted:I keep holding off from buying Tarkov because buying from some weird Russian website seems iffy. But it sounds like it’s so intensely my kind of poo poo and I don’t think it’s been announced for Steam... The 25-30 bucks you spend on the basic version is more than worth it for the hours of theiving and body searching you'd do while you prentend to be slavic Solid Snake. Walk in with lovely AK, walk out doped out AR.
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# ? Feb 3, 2019 15:29 |
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Flannelette posted:Ogres and stuff can aim up and down and lead you better now. In considering what you're looking for, Amiga games tended to have the colors performed in a particular way - there was 4096 colors palette to pick from, and the screen would be created from 32 of those colors, and another 32 colors would be made by cutting the brightness of the previous colors in half. There were further techniques that would allow you to have the whole 4096 colors onscreen at once, typically in ways not suited for moving objects but which could pair relatively static and scrolling backgrounds in high color against the low color sprites or whatever. (There also became the option to pull 256 colors of any kind onscreen at once out of a palette of millions, but this was only available in Amigas released starting in 1992 when all Amiga production would halt in 1994, so it didn't have much life). So, typical Amiga art had to be produced from a limited palette onscreen, and part of that limit was that you got heavy shadow colors of each one "for free". Note also that in games using the higher resolution modes of the Amiga, you would be cut to 16 onscreen colors flat out and the tricks available in those modes usually only got you another 16 to play with. DOS VGA games had access to any 256 colors at once out of the 262,144 valid colors. No fancy tricks needed really, so there was much less of the fussing about abusing system limitations to try to improve your art the way Amiga stuff essentially went. Also for perspective, this was the palette for EGA graphics which was 16 colors out of 64 possible colors: And this is the palette used for CGA graphics which was typically 4 out of 16 colors: So anyway, the Amiga sort of style wasn't very popular for modding into Doom stuff, as the key limitations and behaviors of the Amiga graphics system were completely irrelevant to what Doom let you do. As well known, the structure of the Amiga graphics system basically made doing anything LIKE doom close to impossible so there also weren't much in the way of Amiga Doom clones to copy high quality sprites and textures from for a Doom mod. To a limited extent you might find "amiga looking" stuff from any Doom project that wanted to copy the styling of European comic book art at the time, since a lot of Amiga stuff was based on said properties, but I don't think that'll be a surefire way to get the style down.
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# ? Feb 3, 2019 16:39 |
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The Kins posted:Supplice is probably the closest thing, but it's not out yet and probably won't be for a long time yet. What a strange mix of sprites.
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# ? Feb 3, 2019 19:44 |
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I can dig it.
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# ? Feb 3, 2019 19:52 |
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Chinook posted:Golden Souls 2 sure is a lot of fun. I know it's been around for 6 months or so, already, but it is great. I had no idea this was finished. This is good stuff, thanks! Semi-related: I remember Doomsday/jDoom had a slider to adjust the maximum tilt of sprite billboarding. It would be nice to have something like that for this mod because of all the looking down at enemies you do.
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# ? Feb 3, 2019 20:34 |
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Can't you change that with the sprite billboard option in gzdoom display->opengl or does it still bug out with that tweaked
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# ? Feb 3, 2019 20:39 |
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site posted:Can't you change that with the sprite billboard option in gzdoom display->opengl or does it still bug out with that tweaked You can only choose which axis it rotates on and whether they face the camera.
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# ? Feb 3, 2019 20:41 |
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Bummer, my bad
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# ? Feb 3, 2019 20:43 |
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Also Jesus is it just me or does the GS2 shotgun suck?
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# ? Feb 3, 2019 21:44 |
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Flannelette posted:Ogres and stuff can aim up and down and lead you better now. this dude ripped the textures from 'gloom' but i dunno if anyone's done anything with them. maybe fire up doombuilder and be the change you want to see? :p https://forum.zdoom.org/viewtopic.php?f=37&t=52553 afaik nobody ripped the sprites yet :/ also the assets from the cancelled hellraiser game have a very amigaish look; https://forum.zdoom.org/viewtopic.php?t=49887&p=867494
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# ? Feb 3, 2019 23:34 |
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Jose Mengelez posted:this dude ripped the textures from 'gloom' but i dunno if anyone's done anything with them. maybe fire up doombuilder and be the change you want to see? :p cool boss lol i got somethin' to show ya!
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# ? Feb 4, 2019 01:02 |
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Did the Immortal Redneck dev ever relent on those trash rear end negative scrolls?
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# ? Feb 4, 2019 03:16 |
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Jose Mengelez posted:this dude ripped the textures from 'gloom' but i dunno if anyone's done anything with them. maybe fire up doombuilder and be the change you want to see? :p
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# ? Feb 4, 2019 03:19 |
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victrix posted:Did the Immortal Redneck dev ever relent on those trash rear end negative scrolls? Not really. While they did back off slightly (changing frequency slightly and not making them appear early on), they are still in the game and still have runs unfun.
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# ? Feb 4, 2019 03:34 |
Guess they ran out of money after the environment art? It does look very amiga'ish though. I think this would be an example of peak amiga where almost everything has 2 side lights gradients and a spec highlight https://www.youtube.com/watch?v=v9nD9DQwd80 and other ones like Turrican, 80s European comic style mentioned above is a pretty good description.
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# ? Feb 4, 2019 06:34 |
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avp (2010) + dlc for 6 usd https://www.fanatical.com/en/game/aliens-vs-predator-collection
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# ? Feb 4, 2019 07:29 |
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Has GZDoom builder been succeeded by something else? It seems it hasn't really been worked on in two years.
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# ? Feb 4, 2019 07:30 |
Mak0rz posted:Has GZDoom builder been succeeded by something else? It seems it hasn't really been worked on in two years. "GZdoom builder bugfix" would be the current name.
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# ? Feb 4, 2019 08:05 |
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Flannelette posted:I think this would be an example of peak amiga where almost everything has 2 side lights gradients and a spec highlight I played that on PC as a kid, but I only realized a couple years ago that it is an arrangement of a licensed song. (melody starts at 0:46) https://www.youtube.com/watch?v=bWbJeUEKzc8 ...which in turn samples a theme by John Carpenter. https://www.youtube.com/watch?v=LS7k3G_6IjE Mierenneuker fucked around with this message at 10:52 on Feb 4, 2019 |
# ? Feb 4, 2019 10:44 |
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The United States posted:avp (2010) + dlc for 6 usd I could ignore the weird backstab obsession AvP2010 had, but it still irks me that the Marine could knock aliens back with a rifle butt. The entire point in previous games was that if they got close you were in for a world of hurt so your arsenal was designed for medium/long range crowd control.
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# ? Feb 4, 2019 15:44 |
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All the jank you could ever want are back on sale for uh $4.50 usd https://www.gamersgate.com/DD-XENUS-2-WHITE-GOLD/xenus-2-white-gold https://www.gamersgate.com/DD-PRECURSORS-STEAM/precursors
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# ? Feb 4, 2019 16:43 |
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Flannelette posted:"GZdoom builder bugfix" would be the current name. Super, thanks!
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# ? Feb 4, 2019 16:47 |
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Wild T posted:I could ignore the weird backstab obsession AvP2010 had, but it still irks me that the Marine could knock aliens back with a rifle butt. The entire point in previous games was that if they got close you were in for a world of hurt so your arsenal was designed for medium/long range crowd control. AvP2010 was a slew of bad design choices from the rifle knockback, the conga line of drawn out back stab animations, to the designers having a major hardon for Predators being able to just destroy everything. When people were complaining about the fact Predators just steam rolled everything in multiplayer the devs reponsded that instead of nerfing them to just set the server limit of Predator players to one or two since they felt Predators being that strong gave an “authentic experience” . I also recall the background noise on the multiplayer screen while browsing servers and connecting to games was this monotone high pitched computer tone/CRT screen whine that would causes a headache after like hearing it for three minutes.
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# ? Feb 4, 2019 16:53 |
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New Civvie on Heretic II: https://youtu.be/b3SEBXifL7E
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# ? Feb 4, 2019 17:04 |
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Arivia posted:New Civvie on Heretic II: https://youtu.be/b3SEBXifL7E "Yeah gently caress you Hitler your not my dad!"
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# ? Feb 4, 2019 17:18 |
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https://www.fanatical.com/en/bundle/ancestor-bundle $2 for System Shock 1-2 and Strife: VE, also includes I Have No Mouth And I Must Scream, Shadow Man and some other games I've never heard of.
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# ? Feb 4, 2019 17:24 |
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FuzzySlippers posted:I know it's all verisimilitude but I can't do Division/whatever where you have a shooter set in a real-world-ish setting and do loot heavy rpg weapons and bullet sponge enemies. It just feels wonky to need to upgrade to a +3 smg or I might as well not bother shooting at some dude with a +5 plaid shirt. Bullet sponge enemies are lovely, lazy design and unfun to fight in ANY context, not just realistic environments. Destiny was super anime space magic but shooting Valus Ta'aurec for literally 35 minutes was still dogshit gameplay. Fps bosses take work to script, either go big or go home. (Go home in this case is JUST DO NOT DO BOSSES IF YOU DON'T HAVE TIME!) Show of hands, who here likes fighting the spider mastermind or cyberdemon more than fighting imps and barons and zombies in doom?
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# ? Feb 4, 2019 18:21 |
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I didn't hate the bosses in Project Warlock. They weren't exceptionally good or anything, but they were different enough from the normal enemies that they were compelling enough. Except I used the bfg type gun to kill the last boss it crashed my game so I didn't get to see an ending or anything if there was one. The Egypt boss also took a handful of lives until I decided to go full Rambo and ignore the spawning enemies.
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# ? Feb 4, 2019 18:37 |
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Not a FPS game but it's more Civvie with Heretic II! https://www.youtube.com/watch?v=b3SEBXifL7E
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# ? Feb 4, 2019 18:54 |
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From a couple pages ago, but I'd unironically love a port of Bulletstorm. I don't care about any of the story (lol) or the dialogue, but the whole arcade-ishness of it all was great, and I miss trying to get the highest score while being as inventively brutal as possible EDIT: I don't have DOOM 2016, and I know that the arcade mode is kind of like that, but I enjoyed that Bulletstorm was just... all that, all the time. Also, it was extremely vibrant and colourful, which I appreciate.
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# ? Feb 4, 2019 19:12 |
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A port to what? It was remastered and released on PS4, One, and PC (again) haveblue fucked around with this message at 21:14 on Feb 4, 2019 |
# ? Feb 4, 2019 19:52 |
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haveblue posted:A port to what? It was remastered and released on PS4, One, and PC (again) a year or so ago. Welp, nevermind, I was completely unaware of this. Hey, it'd be neat on the Switch, though!
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# ? Feb 4, 2019 19:57 |
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Mister No posted:I didn't hate the bosses in Project Warlock. They weren't exceptionally good or anything, but they were different enough from the normal enemies that they were compelling enough. I died 7 times in my PW playthrough Twice to falling in lava due to the superspeed run perk Five times to the first boss (partly due to learning the hard way about an autorun bug) I thought the bosses were absolute jank and could have been hugely improved by making them sort of bullet hell encounters with lots of slow moving projectiles to dodge while hammering away at the boss and other enemies Pretty fun game though
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# ? Feb 4, 2019 20:15 |
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victrix posted:I thought the bosses were absolute jank and could have been hugely improved by making them sort of bullet hell encounters with lots of slow moving projectiles to dodge while hammering away at the boss and other enemies you might like those coop invasion wads on zandronum (if you don't already play them on the reg).
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# ? Feb 4, 2019 20:39 |
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Jose Mengelez posted:you might like those coop invasion wads on zandronum (if you don't already play them on the reg). Speaking of, did Shotgun Frenzy ever get more maps than its original release? Or, better yet, a sequel? I haven't found anything better for huge horde-style gameplay.
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# ? Feb 4, 2019 21:08 |
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THE HEALTH CRATE ZAMBIE A RAT!
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# ? Feb 4, 2019 22:35 |
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# ? Jun 3, 2024 22:57 |
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The United States posted:avp (2010) + dlc for 6 usd Is this game at all decent? I remember people hating on it pretty hard when it dropped.
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# ? Feb 4, 2019 22:55 |