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basic hitler posted:Mass effect andromeda may be fine now but they shipped a hilariously broken game and it's EA and I decided to stop buying EA games after i got burned on sim city 2013, and I've never looked back. I might be sad if i liked sports games but i think those are poo poo mostly so im insanely free to ficking hate EA I got burned twice by simcity because I got a refund but it's still there in my origin account
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# ? Feb 20, 2019 20:27 |
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# ? Jun 5, 2024 04:11 |
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Zzulu posted:Inquisition was pretty decent? It was the most time wasting single player video game I've ever played.
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# ? Feb 20, 2019 20:27 |
poverty goat posted:I got burned twice by simcity because I got a refund but it's still there in my origin account Maxis: hey yeah let's revisit a beloved franchise and maybe modernize the ol' formula EA: wow nice. Hey you should shove a completely pointless and mandatory always online element and strip out all the simulation stuff, our moron customers dont know how to play it
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# ? Feb 20, 2019 20:40 |
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basic hitler posted:EA: wow nice. Hey you should shove a completely pointless and mandatory always online element and strip out all the simulation stuff, our moron customers dont know how to play it let's be fair now. they added layers of simulation! for example, electricical transmission is simulated by carrying the electricity in trucks, subject to traffic, to every building
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# ? Feb 20, 2019 21:10 |
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The White Dragon posted:let's be fair now. they added layers of simulation! for example, electricical transmission is simulated by carrying the electricity in trucks, subject to traffic, to every building iirc basically everything was beholden to this. If one city was having financial problems (somehow, considering the game was basically auto-success) and you wanted to send it money from another, it literally deployed cash laden trucks to make the transfer. If the cash trucks got stuck in grid-lock then the other city just had to watch helplessly as services were cut, waiting the money-mobiles to clear rush hour.
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# ? Feb 20, 2019 21:15 |
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Weren't the trucks also unable to make left turns
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# ? Feb 20, 2019 21:19 |
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Quote-Unquote posted:hmm no Some days I really have to stop and question why I still read these forums
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# ? Feb 20, 2019 21:21 |
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The White Dragon posted:let's be fair now. they added layers of simulation! for example, electricical transmission is simulated by carrying the electricity in trucks, subject to traffic, to every building this is amazing
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# ? Feb 20, 2019 21:30 |
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The White Dragon posted:let's be fair now. they added layers of simulation! for example, electricical transmission is simulated by carrying the electricity in trucks, subject to traffic, to every building the dude who made the roads got done with his code first, and the people in the scrum meeting were like "hey, you know, the power simulation is taking a long time, why don't we get the guy who wrote the roads to help?" then the guy who wrote the roads was like "I know - what if the roads... conducted the electricity?"
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# ? Feb 20, 2019 21:45 |
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Pretty sure the water and sewage was all the same way too. Poor Simolean's toilets were backing up because the underground poop truck couldn't turn left.
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# ? Feb 20, 2019 21:49 |
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Also at least at launch they had no way to tie specific Simoleans to specific places of work. Workers literally just drove out their house to the closest place needing any worker on a day by day basis. This lead to things like the nuclear plant melting down because nobody who showed up that day had a college degree (they were probably at the lumber yard). You could write pages and pages about the ridiculous poo poo in that game lol.
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# ? Feb 20, 2019 21:51 |
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EA really gave Cities Skylines, a game that also has huge problems but they're not that huge, quite an opening.
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# ? Feb 20, 2019 22:04 |
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Lambert posted:It was terrible, uninspired and filled with boring tedium. Full of generic side-quests that hop around the galaxy to maximize time spent in loading screens and uninteresting characters. All built on top of a stupid story about space-imperialists bringing civilization to the savages of another galaxy. That's basically all bioware rpgs though. KOTOR is wildly overrated.
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# ? Feb 20, 2019 22:06 |
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Bruegels Fuckbooks posted:the dude who made the roads got done with his code first, and the people in the scrum meeting were like "hey, you know, the power simulation is taking a long time, why don't we get the guy who wrote the roads to help?" then the guy who wrote the roads was like "I know - what if the roads... conducted the electricity?" I mean it's not a terrible concept that roads implicitly include utilities networks, it's the "agent" implementation that sucks.
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# ? Feb 20, 2019 22:08 |
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KOTOR was so loving boring.
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# ? Feb 20, 2019 22:08 |
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Chomp8645 posted:Also at least at launch they had no way to tie specific Simoleans to specific places of work. Workers literally just drove out their house to the closest place needing any worker on a day by day basis. This lead to things like the nuclear plant melting down because nobody who showed up that day had a college degree (they were probably at the lumber yard). I've loved 100% of the write-ups of stupid poo poo in that game. I'd love to see some more of this. This might have been a fever dream but I remember reading something about how a crime, if left unattended by cops, would keep on escalating so if the cops got stuck in traffic by the time they got there they'd just kill the criminal. Or something.
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# ? Feb 20, 2019 22:09 |
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TheScott2K posted:EA really gave Cities Skylines, a game that also has huge problems but they're not that huge, quite an opening. What are the huge problems? I really like it, but I don't put the thought into it that it deserves (optimizing industrial traffic, that sort of thing) so I've never noticed any glaring flaws (except making symmetrical highway offramps was a PITA IIRC) and I'm legit curious what the major criticisms are.
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# ? Feb 20, 2019 22:12 |
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jokes posted:This might have been a fever dream but I remember reading something about how a crime, if left unattended by cops, would keep on escalating so if the cops got stuck in traffic by the time they got there they'd just kill the criminal. Or something.
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# ? Feb 20, 2019 22:39 |
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KOTOR is awesome if you're the type of gamer who demands that RPGs be 100+ hours That said HK-47 was a cool character I like robots with utter disdain for human life
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# ? Feb 20, 2019 22:50 |
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QuarkJets posted:KOTOR is awesome if you're the type of gamer who demands that RPGs be 100+ hours I love that they released an Android version, I can play it on my android TV box. still haven't ported kotor 2 though
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# ? Feb 20, 2019 22:53 |
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jokes posted:I've loved 100% of the write-ups of stupid poo poo in that game. I'd love to see some more of this. If you don't know, the SimCity 2013 online gimmick was mandatory, and I don't think they had private regions at first. One of the online gimmicks was that, if you had bus depots, your citizens could travel to other player's cities for work... or to look for work. Someone quickly figured out a pretty good grief. Make a new city in a region, and build nothing but residential. Because the game was bad, even a city with just residential buildings (no commercial, no industry, no UTILITIES) would still populate over time. Additionally, a citizen's decision to permanently leave town was based on nice things/services/jobs versus taxes. Because this is SimCity 2013, you can guess at the sophistication of that algorithm. Short version: if you set taxes to zero nobody would ever leave, because their desire to stay could not be less than zero, while taxes were zero. Basically you just used your starting funds to make a giant row of tenement blocks in the wilderness with no services, which left you with plenty of people, but no jobs and lots of crime. Without police stations, the crime wouldn't go down. Without taxes, people wouldn't leave. And without jobs and services, they wanted to look elsewhere. That's where the bus depots come in. If you used the last of your starting funds to add a bunch of bus depots to Remote Slum City then your citizens would take the bus to other people's towns to look for jobs. For reasons unknown, the criminals would do the same. Maybe they just wanted a change scenery. In this way you could flood other player's cities with your vast hordes of unemployed and criminal citizens arriving daily by bus. This would overwhelm most other player's police services, while also significantly lowering average happiness in the city on account of all the unemployed and the general Judge Dredd atmosphere on the streets. When night fell your unemployed and criminal hordes would re-board the buses and return to sleep in their wilderness tenements without power or sewage, before getting up the next day to do it all over again. Meme Poker Party fucked around with this message at 23:01 on Feb 20, 2019 |
# ? Feb 20, 2019 22:58 |
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SimCity 2013 was a dumpster fire that brightened everyone's life around it. Spectacular.
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# ? Feb 20, 2019 23:03 |
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At least it had an amazing soundtrack, so the game did serve its purpose in my book.
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# ? Feb 20, 2019 23:05 |
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Snow Cone Capone posted:What are the huge problems? I really like it, but I don't put the thought into it that it deserves (optimizing industrial traffic, that sort of thing) so I've never noticed any glaring flaws (except making symmetrical highway offramps was a PITA IIRC) and I'm legit curious what the major criticisms are. A lot of the issues that people complain about are with the abstracting. The minute you take more than a shallow look into any single mechanic, it becomes obvious how fake it all is. The population meters are fake too. Put up 4 houses with 16 people in them, and yet I have more than 100 citizens. I guess people live at the factories they work? I don't know. I think that it's dumb to look too deeply into the game though and appreciate the zen garden of building cool cities.
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# ? Feb 20, 2019 23:13 |
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jokes posted:A lot of the issues that people complain about are with the abstracting. The minute you take more than a shallow look into any single mechanic, it becomes obvious how fake it all is. The population meters are fake too. Put up 4 houses with 16 people in them, and yet I have more than 100 citizens. I guess people live at the factories they work? I don't know. You should check out Pocket City for Android, its like $3 and it's about the closest thing to high-res SC2000 you can get
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# ? Feb 20, 2019 23:37 |
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UT players smell like spoiled cheese and also look like spoiled cheese
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# ? Feb 20, 2019 23:48 |
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Snow Cone Capone posted:What are the huge problems? I really like it, but I don't put the thought into it that it deserves (optimizing industrial traffic, that sort of thing) so I've never noticed any glaring flaws (except making symmetrical highway offramps was a PITA IIRC) and I'm legit curious what the major criticisms are. It's okay as a game but it feels like a step down from Simcity 4's region system and more detailed control over the appearance of everything. I also don't feel like its traffic model is particularly realistic, it's extremely detailed in that it simulates every agent in the city, but the way the agents move about does not feel exactly like a real city since real traffic has more random motion and more variation that just can't be simulated well on the agent level. It's fine but I think a good abstraction is perfectly fine as well and can be done with far fewer resources.
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# ? Feb 20, 2019 23:53 |
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jokes posted:A lot of the issues that people complain about are with the abstracting. The minute you take more than a shallow look into any single mechanic, it becomes obvious how fake it all is. The population meters are fake too. Put up 4 houses with 16 people in them, and yet I have more than 100 citizens. I guess people live at the factories they work? I don't know. there are a lot of dumb quirks with mass transit that are not intuitive and will cripple your city if you don't build them just so as decreed in the wiki, and the traffic is only slightly better than simcity.
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# ? Feb 21, 2019 00:27 |
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Shibawanko posted:KOTOR was so loving boring. Every Bioware game ever is boring
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# ? Feb 21, 2019 00:39 |
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poverty goat posted:there are a lot of dumb quirks with mass transit that are not intuitive and will cripple your city if you don't build them just so as decreed in the wiki, and the traffic is only slightly better than simcity. I do remember you having to arrange commercial/industrial and their roads in an annoyingly specific way, otherwise endless gridlock. At the time I chalked it up more to my being bad at the game than the game being badly designed.
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# ? Feb 21, 2019 01:26 |
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Chomp8645 posted:If you don't know, the SimCity 2013 online gimmick was mandatory, and I don't think they had private regions at first. One of the online gimmicks was that, if you had bus depots, your citizens could travel to other player's cities for work... or to look for work. thread delivers again and again
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# ? Feb 21, 2019 01:35 |
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Chomp8645 posted:If you don't know, the SimCity 2013 online gimmick was mandatory, and I don't think they had private regions at first. One of the online gimmicks was that, if you had bus depots, your citizens could travel to other player's cities for work... or to look for work. Up until this point, I was reading along with interest but not fully seeing the grief. Then the bolded part comes, and I had to stop for a minute or two since I was laughing so hard.
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# ? Feb 21, 2019 02:20 |
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We need more broken simcity stories
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# ? Feb 21, 2019 09:18 |
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I heard in TG that the designer of Cyberpunk 2020 (the ttrpg) used the original SimCity to design a super inefficient crime filled city map.
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# ? Feb 21, 2019 09:58 |
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toggle crouch > hold to crouch
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# ? Feb 21, 2019 15:49 |
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poverty goat posted:toggle crouch > hold to crouch who doesn't agree with this
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# ? Feb 21, 2019 16:40 |
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Lambert posted:At least it had an amazing soundtrack, so the game did serve its purpose in my book. Can't deny this. I regularly listen to the SimCity soundtrack while playing Cities: Skylines. It was one of the few things of SimCity that was actually good, also in how things like smoke puffs would come from chimney's in the beat of the music that was playing. Small little details in an otherwise terrible cluster gently caress of a game. Still, if Cities: Skylines 2 is ever a thing I hope they add optional multiplayer in some capacity. Building a region together was actually sort of fun. poverty goat posted:toggle crouch > hold to crouch Eh, depends on the game. Hold to crouch was my go to method until I started playing Rainbow Six Siege. Wouldn't want to hold crouch in that game, no sir.
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# ? Feb 21, 2019 16:40 |
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SimCity 2013's soundtrack was indeed loving fantastic. SC2013 was probably the last game I ever got truly hyped for. It had been so long, it looked so good.
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# ? Feb 21, 2019 17:23 |
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City games need mixed use zoning or like form-based zoning.
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# ? Feb 21, 2019 19:27 |
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# ? Jun 5, 2024 04:11 |
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Simcity 2013 was the death of beloved developer Maxis, and it gave us at least a solid 2 years of constant comedy, because of the stupid things that kept coming up(it actually DIDNT need online always! Etc), and the idiots defending the game because it kinda worked, if you squinted Interviews with developers squirming and trying to explain how it actually worked, maybe, right before the game came out Round tables of journalists invited to play and everyone reporting uhhhh, it doesn’t work that well... And yes the soundtrack was loving fantastic and I still listen to it Ahhh, Simcity was great, got a lot of entertainment out of it, even if I didn’t buy it
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# ? Feb 21, 2019 19:45 |