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Negrostrike posted:3D graphics pioneerism from the early to mid-90s just fascinates me. I love those exotic and gimmicky attempts to render 3D as quick as possible for videogames. Is there more weird (for today's standards at least) examples besides Talisman's tile rendering and Sega Saturn's quads? Sure but wed need to get inside John Carmacks mind and Im not sure mankind is ready for whats in there.
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# ? Feb 22, 2019 14:18 |
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# ? May 28, 2024 10:02 |
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Negrostrike posted:3D graphics pioneerism from the early to mid-90s just fascinates me. I love those exotic and gimmicky attempts to render 3D as quick as possible for videogames. Is there more weird (for today's standards at least) examples besides Talisman's tile rendering and Sega Saturn's quads? The sequel tried to pull the same tricks at a higher resolution, but it didn't come out until a year after Quake, so the novelty had kind of worn off by then.
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# ? Feb 22, 2019 14:27 |
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Negrostrike posted:3D graphics pioneerism from the early to mid-90s just fascinates me. I love those exotic and gimmicky attempts to render 3D as quick as possible for videogames. Is there more weird (for today's standards at least) examples besides Talisman's tile rendering and Sega Saturn's quads?
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# ? Feb 22, 2019 14:28 |
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I just picked up Soldier of Fortune II from GOG and... I've never played any of the SoF games before, but I like it. It obviously has its flaws, but I'm kinda getting a kick out of walking around and mutilating people in this game. The gore is so excessive that it puts many modern games to shame. I'm at the train station, and I really hope there aren't any more "stealth" missions, because that sort of thing takes away from what makes this game fun: butchering enemy soldiers!
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# ? Feb 22, 2019 15:13 |
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SteelReserve posted:I just picked up Soldier of Fortune II from GOG and... I've never played any of the SoF games before, but I like it. Bad news, there's at least one more.
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# ? Feb 22, 2019 15:16 |
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david_a posted:There’s PowerVR’s tile rendering cards from back in the day (as seen on the Dreamcast; Sega sure liked the weird ones). PowerVR never really went away, they're more of an IP licensing company now but the underlying technology is used in a lot of embedded/mobile 3D chipsets. There's a good chance your smartphone is running a PowerVR derivative.
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# ? Feb 22, 2019 15:30 |
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haveblue posted:PowerVR never really went away, they're more of an IP licensing company now but the underlying technology is used in a lot of embedded/mobile 3D chipsets. There's a good chance your smartphone is running a PowerVR derivative.
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# ? Feb 22, 2019 15:32 |
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The Kins posted:The 1994 DOS game Ecstatica built everything except the pre-rendered backdrops out of gourad-shaded spheres. I'm going to say this; Ecstatica might be one of the most viscerally ugly games I've ever seen in motion and the fact that it was heralded for its graphics is just a testament to how poo poo 3D was until Quake.
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# ? Feb 22, 2019 15:33 |
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Barudak posted:I'm going to say this; Ecstatica might be one of the most viscerally ugly games I've ever seen in motion and the fact that it was heralded for its graphics is just a testament to how poo poo 3D was until Quake. https://www.youtube.com/watch?v=9SsR5fPjGu4
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# ? Feb 22, 2019 15:41 |
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david_a posted:lol I don’t have the time to watch this now but the werewolf(?) absolutely hammering the protagonist with full wind-up haymakers is hilarious Wait until near the end when the main character rides the nigh-uncontrollable aggressively backfiring broomstick.
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# ? Feb 22, 2019 15:58 |
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david_a posted:lol I don’t have the time to watch this now but the werewolf(?) absolutely hammering the protagonist with full wind-up haymakers is hilarious Yeah that Werewolf really loving hates the player character for some reason. Imagine Nemesis from RE3, except he's showing up without any real rhyme or reason and enjoying using you as an actual punching bag. Barudak posted:Sure but wed need to get inside John Carmacks mind and Im not sure mankind is ready for whats in there. Oh my god it's full of raycasts.
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# ? Feb 22, 2019 15:58 |
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"3D" https://www.youtube.com/watch?v=e4mujEonrOs And somebody was talking about FPS HUDs a while back. Have an identity card. https://www.youtube.com/watch?v=Z2OsH4ZuAlI Mierenneuker fucked around with this message at 16:05 on Feb 22, 2019 |
# ? Feb 22, 2019 16:01 |
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Also I just remembered, the ellipsoid tech they were using for Ecstatica 1 and 2 was also going to be used in a violent as hell action/adventure/shooter called Urban Decay, complete with location-based damage and buckets of elliptical blood splattering all over the place. Unfortunately it never saw the light of day, and all we have as far as I know is Whatever Unseen 64 found
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# ? Feb 22, 2019 16:04 |
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When I'm importing MIDI files into a WAD, they just need to be .mid files, correct?
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# ? Feb 22, 2019 16:13 |
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Mierenneuker posted:And somebody was talking about FPS HUDs a while back. Have an identity card. Zero Tolerance is so much better than anyone would expect out of an FPS on the Genesis. Even has stuff like dynamic blood splatters on walls if you kill an enemy close enough to one.
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# ? Feb 22, 2019 16:14 |
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Vargatron posted:When I'm importing MIDI files into a WAD, they just need to be .mid files, correct?
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# ? Feb 22, 2019 16:45 |
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Angry_Ed posted:Zero Tolerance is so much better than anyone would expect out of an FPS on the Genesis. Even has stuff like dynamic blood splatters on walls if you kill an enemy close enough to one. I did play the poo poo out of Zero Tolerance back in the day, and wished that my friend and I had both owned the game, and had that cable, so we could play together. This was before I had Doom and/or Duke. ZT is a perfect example of a game that was really great back in the day, all things considered, and now is extremely rough to play through. I've wondering about what a remake would be like, but at the same time, that would be pointless, because it's main claim to fame was 'Look! A full FPS on the Genesis/MD! You thought we couldn't do it!'
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# ? Feb 22, 2019 17:11 |
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Rupert Buttermilk posted:I did play the poo poo out of Zero Tolerance back in the day, and wished that my friend and I had both owned the game, and had that cable, so we could play together. This was before I had Doom and/or Duke. ZT is a perfect example of a game that was really great back in the day, all things considered, and now is extremely rough to play through. What's kind of awesome about ZT is the developer actually has the schematic for that cable on his site: http://www.technopop.net It's a pretty basic wiring job too, so there's no time like the present!
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# ? Feb 22, 2019 17:22 |
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Dewgy posted:What's kind of awesome about ZT is the developer actually has the schematic for that cable on his site: http://www.technopop.net I have to be honest; I will never bother to do this.
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# ? Feb 22, 2019 17:47 |
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Vargatron posted:When I'm importing MIDI files into a WAD, they just need to be .mid files, correct? Be warned that if you're trying for vanilla compatiblity, you may have issues. Doom version 1.5 and older may only have MUS files - these are MIDI files restricted to 8 instruments plus 1 drums channel and 64 kilobytes of space used. Editors seeking to save to this will chop off instruments and chop off the end of larger files to fit these restrictions. Later vanilla Doom versions support all MIDIs with full instrument channels, but still enforce a 64 kilobyte file size, they'll stop reading the MIDI once it's at the 64 KB mark. BOOM and later wad formats can use any midi files of any filesize without restriction.
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# ? Feb 22, 2019 23:04 |
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fishmech posted:Be warned that if you're trying for vanilla compatiblity, you may have issues. Thanks for this clarification. I should be well within those channel and instrument limits. I normally make tracks with like 5 instruments at most which don't last longer than about 2 minutes before they loop.
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# ? Feb 23, 2019 03:37 |
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Rupert Buttermilk posted:I have to be honest; I will never bother to do this. I did, it's pretty cool. Interestingly it worked even with each console running at a different refresh rate (i only had a working genesis and mega drive). Bloodshot/Battle Frenzy is my favourite Genesis fps though, has a neat atmosphere and the screen size and split screen multiplayer is really impressive.
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# ? Feb 23, 2019 08:54 |
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ICARUSLIV3S made a new video about a fantasy TC doom mod, it looks pretty fine. It's called Abysm: Dawn Of Innocence, anyone have played it? https://www.youtube.com/watch?v=qZuqhLU3XY0
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# ? Feb 23, 2019 09:14 |
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Turin Turambar posted:ICARUSLIV3S made a new video about a fantasy TC doom mod, it looks pretty fine. It's called Abysm: Dawn Of Innocence, anyone have played it? This looks cool, I'm going to check it out later this weekend.
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# ? Feb 23, 2019 11:07 |
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Turin Turambar posted:ICARUSLIV3S made a new video about a fantasy TC doom mod, it looks pretty fine. It's called Abysm: Dawn Of Innocence, anyone have played it? I downloaded it last night and it's pretty drat fun so far. The world design is very enjoyable, there is plenty to explore and the quests help push you in the right direction. It definitely gives me the "souls" vibe in that I sprint past all of the overworld enemies since they drain more resources then what they replenish. I've got to agree with Icarus on my one major complaint: there is an odd lack of music in some areas and it really stands out.
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# ? Feb 23, 2019 18:25 |
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Barudak posted:I'm going to say this; Ecstatica might be one of the most viscerally ugly games I've ever seen in motion and the fact that it was heralded for its graphics is just a testament to how poo poo 3D was until Quake. In motion Ecstatica has very good animation because it understood the actual fundamentals of animation e.g. squash and stretch and so on. All the little ways your character gets tortured are animated with the same care a 2D cinematic game like Prince of Persia and it would take years for 3D games to apply the same sensibilities.
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# ? Feb 23, 2019 21:40 |
Mierenneuker posted:
Ohh the enemies were people!? Can't really see it in this video but playing on that tiny view port and then mushing it through a little crt tv made almost everything impossible to identify, I thought they were aliens.
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# ? Feb 24, 2019 03:15 |
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i've been getting into amid evil and this is really hitting a lot of the similar notes to me that dusk did in terms of being a competently-executed, retro-style fps. it starts to pick up once you get more than a couple weapons in your arsenal, such as the electric trident you focus on enemies until they explode into arcs of lightning.
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# ? Feb 24, 2019 04:56 |
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I think literally the only thing in Amid Evil I HAVEN'T liked was the boss at the end of the latest episode. I think that thing sucked. Other than that, great!
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# ? Feb 24, 2019 05:30 |
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SCheeseman posted:I did, it's pretty cool. Interestingly it worked even with each console running at a different refresh rate (i only had a working genesis and mega drive). Just found this video, seems kind of neat. https://www.youtube.com/watch?v=NqQY1BfyEAA EDIT: Oh, wow.... So for anyone who wants to play a better version of this game, welp.... there's a Doom Mod. Because of course there is! https://www.youtube.com/watch?v=yczoevB8HNc
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# ? Feb 24, 2019 05:40 |
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Glagha posted:I think literally the only thing in Amid Evil I HAVEN'T liked was the boss at the end of the latest episode. I think that thing sucked. Other than that, great! i just got the star of torment and i think i'm in love also i think i'm kind of bad at finding secrets/messages in this game. i'm assuming there's no 'use' function so most of what i need to do is either hit weird geometry or find secret nooks.
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# ? Feb 24, 2019 05:45 |
My only wish is that all of Amid Evil's weapons felt as good to use as the Star of Torment. Which is probably an impossible task.
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# ? Feb 24, 2019 05:55 |
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There's a beta ROM for a Zero Tolerance sequel out there somewhere. The best Megadrive FPS is undoubtedly the homebrew Wolfenstein port but of the games that were genuinely released back in the day, the one first-person level in Toy Story is really impressive: https://www.youtube.com/watch?v=IhMMK3QLxSM
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# ? Feb 24, 2019 05:56 |
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a thing that i always enjoy in a game is when every weapon has a use and so far everything i've come across in amid evil fits the bill. nothing completely overwrites something else and there's situations i would want to use something over another thing. same as in dusk, which is part of why i enjoyed that so much.
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# ? Feb 24, 2019 06:04 |
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PaletteSwappedNinja posted:There's a beta ROM for a Zero Tolerance sequel out there somewhere.
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# ? Feb 24, 2019 06:04 |
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I never understood how or why they made the sequel uglier, but goddamn, did they ever Unless it was THAT unfinished?
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# ? Feb 24, 2019 06:53 |
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Rupert Buttermilk posted:Unless it was THAT unfinished?
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# ? Feb 24, 2019 07:35 |
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Rupert Buttermilk posted:
How the gently caress am I supposed to know which charecter I'm playing as?
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# ? Feb 24, 2019 08:31 |
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In System Shock: Enhanced Edition, what the the Popup Cursor option do? The default controls seem fine to me but I won't be able to sleep until I figure this out!
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# ? Feb 24, 2019 09:06 |
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# ? May 28, 2024 10:02 |
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A FUCKIN CANARY!! posted:In System Shock: Enhanced Edition, what the the Popup Cursor option do? The default controls seem fine to me but I won't be able to sleep until I figure this out! Are you talking about pressing E to disable mouse-look?
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# ? Feb 24, 2019 09:35 |