Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Cardiac
Aug 28, 2012

Conspiratiorist posted:

1. Doing the Flashpoints.
2. Go look for low difficulty planets and take contracts for max rep rewards.

1. Done most.
2. Thanks. I guess it is time for BFGA2 pending next DLC.

Adbot
ADBOT LOVES YOU

sebmojo
Oct 23, 2010


Legit Cyberpunk









The writing is fine, not sure what people don't like about it.

Jabor
Jul 16, 2010

#1 Loser at SpaceChem
The problem is that they're not twelve years old any more, so they don't enjoy pulp sci fi as much as they did when they first read battletech fiction

Cease to Hope
Dec 12, 2011

sebmojo posted:

The writing is fine, not sure what people don't like about it.

everyone talks in the same voice. the story hinges on hiding obvious things from the reader. the story hinges on characters doing ridiculous things in a few cases. the choices feel unnecessary and pad out a story that you fundamentally aren't in charge of anyway. it's a story that happens mostly around you, rather than directly happening to any character you're made to care about. the story is written as though events are urgent, even though they are not at all urgent. many characters do things for no clear reason other than narrative convenience.

no slight to the people who wrote it, but it's filler writing.

Taintrunner
Apr 10, 2017

by Jeffrey of YOSPOS
So I started career mode with Battletech Extended and it gave me an Urbanmech, alongside a Panther and a Locust. So you already know how this story ends.

The first mission has us going up against a Rifleman and multiple lights. The Panther and Locust go down. And then the Urbanmech runs a loving clinic taking down four loving mechs in a row and in its final turn DFAs a fallen locust, destroying its center torso, forcing the Urbie into knockdown, and ending the mission with a victory.



It was literally that meme come to life.

Cease to Hope
Dec 12, 2011
urbanmechs have nothing else going for them, but they are outrageously overgunned.

Taintrunner
Apr 10, 2017

by Jeffrey of YOSPOS
So I think this is either MechEngineer or BT Extended, but how do I actually get all of these components I’m supposed to install on a salvage mech that I need in order to deploy?

Horace Kinch
Aug 15, 2007

Urbies are the best and they deserve your love and affection.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

And Tyler Too! posted:

Urbies are the best and they deserve your love and affection.

Even as a kid I restarted Mechcommander 2 until the salvage gave me some urbies to fill out the ranks.

sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World
Weapon chat: I really feel like people place too much value on damage/ton to the exclusion of everything else. "Inefficient" weapons that do a lot of damage to a single location have value even in the early game, where they can often cripple lighter enemies with a single hit. Later in the game with heavies and assaults hardpoints can be more of a limiting factor than free tonnage.

Skippy McPants posted:

I think Guts 2/Pilot 1 win over Guts 1/Tac 2 since the skill rework. Coolant Vent is a universally good skill, maybe second best after the obvious best Bulwark and it's crazy they put them both in the same tree.

For me Master Tac shines later when it's wall to wall assaults, and being able to disable one of their King Crabs or Atlases before they even get their first move off is a huge advantage.

Stravag
Jun 7, 2009

Ppcs suffer from that a lot. They outclassed ac5s in everyway except for heat but people kept saying the ac5 was more useful. Even tho it took up more weight slots did less damage stab damage had a chance to explode and degraded you own accuracy instead of the enemy's accuracy. And the ppc's heat doesnt matter on a light or medium because uou peobably wont have the other weapon capacity to overheat anyway. When given the choice, ppc 4lyfe

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

sebmojo posted:

The writing is fine, not sure what people don't like about it.
The Bad Guys were evil mustache twirling macguffins that commit warcrimes for no good reason. Kamea is one of the most Mary Sue Mary Sues that I have ever seen. All the urgency stuff that Cease to Hope mentioned. The fact that you are somehow tracked when you are going to that special hidden place that no one knows about. The whole Ostergaard story arc is especially bad. In one mission Kamea has you commit warcrimes by attacking and destroying dropship "because she says so" which is the setup for Ostergaard's son to get killed so Ostergaard, who is of course an Important Military Figure in the Taurian Concordat, goes rogue with his relic mega dropship (because, of course, there are no checks balances with the commander of such an important military piece of hardware) and commit warcrimes of his own for months on end with soldiers who are perfectly happy to go AWOL, take orders from a suicidally stupid commander and commit warcrimes without sanction by their government. Oh and also how there is no action by the Taurian government about a commander of a relic mega dropship going rogue. There are just too many convenient pieces of good luck with the right people being at the right place (the mega virus that is "barely contained" then later weaponized stands out to me here). Kamea's friend going to do his duty and getting captured is also dumb. I could go on but :effort:

AAAAA! Real Muenster fucked around with this message at 16:23 on Feb 26, 2019

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Warcrimes for no reason seem to be an integral part of Battletech actually, like every other contract you take is either a warcrime or a crime against humanity.

Pornographic Memory
Dec 17, 2008

RBA Starblade posted:

Warcrimes for no reason seem to be an integral part of Battletech actually, like every other contract you take is either a warcrime or a crime against humanity.

Yeah I mean everybody loved warcrimes so much that they nearly bombed each other back to preindustrial civilization and only stopped because they needed to hold on to a bare minimum of technology and development to travel and carry out more warcrimes.

Conspiratiorist
Nov 12, 2015

17th Separate Kryvyi Rih Tank Brigade named after Konstantin Pestushko
Look to my coming on the first light of the fifth sixth some day

sean10mm posted:

Weapon chat: I really feel like people place too much value on damage/ton to the exclusion of everything else. "Inefficient" weapons that do a lot of damage to a single location have value even in the early game, where they can often cripple lighter enemies with a single hit. Later in the game with heavies and assaults hardpoints can be more of a limiting factor than free tonnage.

AC20s are good. AC5s are okay, but unless you're really clamoring for the extra range LLs are better while serving the same overall battlefield function.

It's AC10 and PPCs that are trash.

And hardpoints are only a truly limiting factor on a couple bad chassis (ie Zeus, Banshee E).

Stravag posted:

Ppcs suffer from that a lot. They outclassed ac5s in everyway except for heat but people kept saying the ac5 was more useful. Even tho it took up more weight slots did less damage stab damage had a chance to explode and degraded you own accuracy instead of the enemy's accuracy. And the ppc's heat doesnt matter on a light or medium because uou peobably wont have the other weapon capacity to overheat anyway. When given the choice, ppc 4lyfe

But it is a lot of heat! It is, in fact, 7 tons of heat.

AC5
45 damage, 10 stability, 9 weight, 8 heat, -1 recoil (PS. recoil goes away with Bulwark)
PPC
50 damage, 20 stability, 7 weight, 35 heat, PPC debuff

Assuming you devote 9 tons to each, that's 5 damage, 10 stability, and the PPC debuff for 21 additional heat over the AC5. On a mixed loadout it's quite simply a terrible trade.

Now, as you almost but not quite correctly pointed out, on a really low tonnage mech you'd be wasting your base heatsink capacity if you mounted an AC5, which I'll grant makes the PPC a much more desirable option if it's a choice between one and the other... but there are only two mechs in the game in which you can fit a PPC but not two Large Lasers instead. And two Large Lasers are better than a PPC.

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

Conspiratiorist posted:

It's AC10 and PPCs that are trash.
lol

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

PPCs are pretty good early game when everyone is bad at hitting to start with and get increasingly shittier as you go. I still bring a couple in my loadouts if I can though.

I never bring AC10s or AC2s.

I R SMART LIKE ROCK
Mar 10, 2003

I just want a hug.

Fun Shoe

Taintrunner posted:

So I think this is either MechEngineer or BT Extended, but how do I actually get all of these components I’m supposed to install on a salvage mech that I need in order to deploy?

I'm fairly sure that's from MechEngineer. What I remember of roguetech; you're expected to purchase or salvage engine cores to get your mechs into a usable state

Destroying the CT detonates the core so you need to start legging mechs

GoluboiOgon
Aug 19, 2017

by Nyc_Tattoo

AAAAA! Real Muenster posted:

The Bad Guys were evil mustache twirling macguffins that commit warcrimes for no good reason. Kamea is one of the most Mary Sue Mary Sues that I have ever seen. All the urgency stuff that Cease to Hope mentioned. The fact that you are somehow tracked when you are going to that special hidden place that no one knows about. The whole Ostergaard story arc is especially bad. In one mission Kamea has you commit warcrimes by attacking and destroying dropship "because she says so" which is the setup for Ostergaard's son to get killed so Ostergaard, who is of course an Important Military Figure in the Taurian Concordat, goes rogue with his relic mega dropship (because, of course, there are no checks balances with the commander of such an important military piece of hardware) and commit warcrimes of his own for months on end with soldiers who are perfectly happy to go AWOL, take orders from a suicidally stupid commander and commit warcrimes without sanction by their government. Oh and also how there is no action by the Taurian government about a commander of a relic mega dropship going rogue. There are just too many convenient pieces of good luck with the right people being at the right place (the mega virus that is "barely contained" then later weaponized stands out to me here). Kamea's friend going to do his duty and getting captured is also dumb. I could go on but :effort:

i wouldn't call kamea a mary sue, her naivite and pride are serious flaws that end up shaping the story. she acts like she is some sort of knight in shining armor, but her mistakes shape the narrative and almost cost her the war. the whole plot is basically kamea confronting the realities of the inner sphere and losing her idealism.

the sdlf cache mission is a good example of this. kamea is obsessed with recovering lostech in the early part of the campaign. she commits that warcrime not for no reason, but as a trade in order to get the location of the cache. when the cache turns out to be deep in enemy territory, she greatly overextends her forces in a gamble to get sdlf mechs, which doesn't pay off at all. if she had decided to wait on decrypting the cache until peacetime, the taurians would have never intervened, the restoration would have won easily, and perhaps a memory core would have been recovered bringing a technological renaissance to the reach.

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

Conspiratiorist posted:

But it is a lot of heat! It is, in fact, 7 tons of heat.

AC5
45 damage, 10 stability, 9 weight, 8 heat, -1 recoil (PS. recoil goes away with Bulwark)
PPC
50 damage, 20 stability, 7 weight, 35 heat, PPC debuff

Assuming you devote 9 tons to each, that's 5 damage, 10 stability, and the PPC debuff for 21 additional heat over the AC5.

If you devote 9t to each then the PPC wins hands down, because you didn't include any ammo for the AC/5.

Conspiratiorist
Nov 12, 2015

17th Separate Kryvyi Rih Tank Brigade named after Konstantin Pestushko
Look to my coming on the first light of the fifth sixth some day

Jedit posted:

If you devote 9t to each then the PPC wins hands down, because you didn't include any ammo for the AC/5.

I did, in fact. AC5 is 8 tons plus 1 ton (15 shots) for ammo.

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."
Ostergard honestly makes a lot of sense to me. You gotta remember Battletech is more feudal than modern military. Powerful commanders taking their military and going rogue is a thing.

Randallteal
May 7, 2006

The tears of time
It's not a story heavy game, but I liked all the characters on the ship and enjoyed the mecha anime-meets-military sci-fi-ness of the plot. I tried to read some of the more recomended Battletech books and it was nowhere close to as cheesy and stiff as those were (not that it's a competition. I think Harebrained knew people weren't buying this primarily for RPG reasons. The original Kickstarter pitch didn't even include a campaign.)

Cardiac
Aug 28, 2012

Was there a story in the story mode?
I just saw it as a chance to fight mechs in funnier maps and scenarios.

Anyway, having gone through the campaign once and done career mode until assault lance (I am not going to play just to have 4 king crabs), I ended up with some for me fun mechs.

Which were:
Vindicator as a mini awesome with 2 PPCs. Surprisingly useful in early campaign.
Centurion as a mlas/srm brawler.
Shadow Hawks as jumping SRM punch bots.
Jagermech with 2 AC5++ and 4 Mlas as a excellent tool for headshots and coring mechs that didn’t overheat.
Grasshopper with mlas and mgs for jumping around and crit from behind.
Black knight for all the lasers and being able to carve out a cockpit at all ranges.
Orion’s for being good whatever load out one took.
Stalker for all the LRMs.
The bad Banshee for having a ac20 and all slas and being an excellent punchbot.

Ash1138
Sep 29, 2001

Get up, chief. We're just gettin' started.

Taintrunner posted:

So I started career mode with Battletech Extended and it gave me an Urbanmech, alongside a Panther and a Locust. So you already know how this story ends.

The first mission has us going up against a Rifleman and multiple lights. The Panther and Locust go down. And then the Urbanmech runs a loving clinic taking down four loving mechs in a row and in its final turn DFAs a fallen locust, destroying its center torso, forcing the Urbie into knockdown, and ending the mission with a victory.



It was literally that meme come to life.
I also started a BE3025 campaign with and Urbie and it was also an all-star (once it actually got into the fight). Light mechs have so little armor and structure that 60 damage applied anywhere is probably going to blast that part and the one next to it to smithereens.

sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World

Cardiac posted:

Was there a story in the story mode?
I just saw it as a chance to fight mechs in funnier maps and scenarios.

Anyway, having gone through the campaign once and done career mode until assault lance (I am not going to play just to have 4 king crabs), I ended up with some for me fun mechs.

Which were:
Vindicator as a mini awesome with 2 PPCs. Surprisingly useful in early campaign.
Centurion as a mlas/srm brawler.
Shadow Hawks as jumping SRM punch bots.
Jagermech with 2 AC5++ and 4 Mlas as a excellent tool for headshots and coring mechs that didn’t overheat.
Grasshopper with mlas and mgs for jumping around and crit from behind.
Black knight for all the lasers and being able to carve out a cockpit at all ranges.
Orion’s for being good whatever load out one took.
Stalker for all the LRMs.
The bad Banshee for having a ac20 and all slas and being an excellent punchbot.

The Orion is just so goddamn great. Even when I can field 4 assaults I usually use 3 and an Orion instead. Between the K and the V version you can spec out just about anything you can think up within reason. And it has the same or better free tonnage than the Victor, Zeus, Battlemaster, Cyclops and Banshee assault mechs.

I kind of like the Battlemaster better than the Banshee for a punchbot. The Banshee has higher max armor and a bit higher melee/DFA damage, but the Battlemaster has more free tonnage, and on top of that takes 1T jump jets instead of 2T jump jets for the Banshee, so you can take more weapons/punch mods/DFA mods/whatever.

I R SMART LIKE ROCK
Mar 10, 2003

I just want a hug.

Fun Shoe

Ash1138 posted:

I also started a BE3025 campaign with and Urbie and it was also an all-star (once it actually got into the fight). Light mechs have so little armor and structure that 60 damage applied anywhere is probably going to blast that part and the one next to it to smithereens.

Wait does that mean all 3 of us started with Urbies? That's quite the coincidence

Runa
Feb 13, 2011

DatonKallandor posted:

Ostergard honestly makes a lot of sense to me. You gotta remember Battletech is more feudal than modern military. Powerful commanders taking their military and going rogue is a thing.

Merc supplements even suggest this as a possible origin story for your merc company.

Warbadger
Jun 17, 2006

DatonKallandor posted:

Ostergard honestly makes a lot of sense to me. You gotta remember Battletech is more feudal than modern military. Powerful commanders taking their military and going rogue is a thing.

Many of his troops probably didn't even know they'd gone rogue, hence the attempted mutiny just before the end.

Ash1138
Sep 29, 2001

Get up, chief. We're just gettin' started.

I R SMART LIKE ROCK posted:

Wait does that mean all 3 of us started with Urbies? That's quite the coincidence
Looks like. I had an Urbie, a Panther, a Firestarter, and a Vulcan I think for the medium mech.

Amechwarrior
Jan 29, 2007

https://forum.paradoxplaza.com/forum/index.php?threads/dev-diary-10-spinning-plates.1155666/

New Dev Diary, 1.5 in mid march and it's all about bug fixes (hooray for me!) with 1.6 being paired with Urban Warfare. This kind of puts a pattern of 2 incremental big updates between DLC, so maybe forecast 3rd pack for 1.9.

If they manage to clear every fix in cFixes in one patch, I'll be glad to shut down that mod until more are found.

I R SMART LIKE ROCK
Mar 10, 2003

I just want a hug.

Fun Shoe

Ash1138 posted:

Looks like. I had an Urbie, a Panther, a Firestarter, and a Vulcan I think for the medium mech.

The Firestarter is such a good starting mech that it makes up for pretty much anything. I love random mech start warts and all



What other lightweight mods are people running?

Stravag
Jun 7, 2009

Amechwarrior posted:

https://forum.paradoxplaza.com/forum/index.php?threads/dev-diary-10-spinning-plates.1155666/

New Dev Diary, 1.5 in mid march and it's all about bug fixes (hooray for me!) with 1.6 being paired with Urban Warfare. This kind of puts a pattern of 2 incremental big updates between DLC, so maybe forecast 3rd pack for 1.9.

If they manage to clear every fix in cFixes in one patch, I'll be glad to shut down that mod until more are found.

Yesssss

Sky Shadowing
Feb 13, 2012

At least we're not the Thalmor (yet)
Paradox's financial security being put to good work!

Taerkar
Dec 7, 2002

kind of into it, really

I R SMART LIKE ROCK posted:

The Firestarter is such a good starting mech that it makes up for pretty much anything. I love random mech start warts and all



What other lightweight mods are people running?

Amechwarrior's AI tweaks along with my tweaks.

Mostly changes to weapons and gameplay, namely the use of the medium range brackets, an accuracy nerf in multiple regards (base, indirect, and missile), and some tweaks to weapons. Specifically the lostech stuff is comparable to/slightly different than the +++ gear. ER lasers get a range boost (630, 360, and 180 for L/M/S).

Also a visual range increase as well as making legging apply a 40% stability malus.

Even with 10 gunnery most shots are ~70% at best. I'm probably going to get an evasion mod as well.

Taerkar fucked around with this message at 06:14 on Feb 27, 2019

I R SMART LIKE ROCK
Mar 10, 2003

I just want a hug.

Fun Shoe
That honestly sounds rad, I think in hbs battletech your pilots become too accurate by late end game. This snowballs into DR being a highly sought after ability since if you can't dodge then tanking is the next best thing

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."

Taerkar posted:

Amechwarrior's AI tweaks along with my tweaks.

Mostly changes to weapons and gameplay, namely the use of the medium range brackets, an accuracy nerf in multiple regards (base, indirect, and missile), and some tweaks to weapons. Specifically the lostech stuff is comparable to/slightly different than the +++ gear. ER lasers get a range boost (630, 360, and 180 for L/M/S).

Also a visual range increase as well as making legging apply a 40% stability malus.

Even with 10 gunnery most shots are ~70% at best. I'm probably going to get an evasion mod as well.

I'm running something similar, with Amechs AI, Sandwich Anarchists gameplay tweaks and my own weapon changes (longer lasting and stackable PPC debuff, Medium Lasers dropped to 20 damage, AC2 bumped to 30 damage + 1 ton of free ammo, etc.)

Conspiratiorist
Nov 12, 2015

17th Separate Kryvyi Rih Tank Brigade named after Konstantin Pestushko
Look to my coming on the first light of the fifth sixth some day

I R SMART LIKE ROCK posted:

What other lightweight mods are people running?

cFixes
RealHitChance (displays to-hit chances adjusted for the curve the game uses)
NavigationComputer (lets you plot routes in the star map)
QuickCam (the sound time delay json tweaks in modtek format)
SkipIntro (skips the intro cinematics)

sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World
Just tried quick cam for the first time, so far it seems to work great.

Skip Travel Cutscenes is also a must have.

Now that I think about it, I played an entire career mode with Flashpoint and got every new mech except the Urbie. :mad:

Adbot
ADBOT LOVES YOU

Taintrunner
Apr 10, 2017

by Jeffrey of YOSPOS
Why can’t I hit anything in roguetech wtf

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply