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was the floating supply and demand value for trade goods in EU3, or was it a new addition (later removed) for EU4
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# ? Mar 1, 2019 23:24 |
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# ? May 9, 2024 09:57 |
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That was a thing in one of the later EU3 expansions that was carried over to EU4 iirc. There was some stuff in there that was cool on paper, like countries being at war driving up the price of iron, but it had only a marginal impact on gameplay most of the time and some weird stuff could happen because of it. A rigid trade value system where you always understand the price of a trade good is better.
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# ? Mar 1, 2019 23:26 |
it made more sense when centers of trade were strictly local, it was a way for "market conditions" to create a fluctuation in your trade income once trade became a moving quantity it wasn't needed anymore
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# ? Mar 1, 2019 23:32 |
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I wish that trade good price changes were more random, so sometimes grain might not be garbage at the end of the game or something Also not having the eruption of Bárđarbunga ís weird
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# ? Mar 2, 2019 01:51 |
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Gotta say here in the main thread that I love Man the Guns. Been playing since yesterday and no major bugs encountered, although they maybe made the naval invasion AI too aggressive as everyone seems to be popping off invasions all the time. Germany's a beast now too, it's 1942 and they've taken Moscow and are fighting off Republican Spain without breaking a sweat. The Mexican focus tree is incredible too. For a nation that had almost no role in WW2 they've made it one of the most fun to play. I hope/wish every nation gets the same level of love and care in its focus tree. You can do pretty much anything you dream of in the tree and the Catholic Civil War mechanics make it so you can't just rush Full Trotsky from the get go and a menacing US/UK make it so there's some danger. Hats off to the devs for a great patch/DLC. edit: I'm so happy with it I even left a positive Steam review. axeil fucked around with this message at 02:11 on Mar 2, 2019 |
# ? Mar 2, 2019 02:06 |
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420 Gank Mid posted:"Hey, you."
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# ? Mar 2, 2019 12:09 |
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tom of finland cropped from the belly-button up is cowardice
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# ? Mar 2, 2019 16:10 |
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Speaking of trade in EU4, I wonder how trade I'm also asking because I'm playing a chill game as Greece in Vicky2 right now and man I could use some cash HerraS posted:Europe is the center of the world, full state communism is the best economic system and Stalin was right. These are all historical lessons we can learn from Paradox games. Paradox games are good praxis
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# ? Mar 2, 2019 16:34 |
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nobody actually knows how trade or politics work in vicky 2 and anyone who says they do is an ideologue or fooling themselves this makes it the most realistic socioeconomic simulator ever
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# ? Mar 2, 2019 18:43 |
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Cease to Hope posted:nobody actually knows how trade or politics work in vicky 2 and anyone who says they do is an ideologue or fooling themselves The only way Vicky 3 would have the same magic would be if it was developed in secret and released with like a week's notice after all the design notes were burned. When asked about how the gameplay works the devs all have contradicting statements
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# ? Mar 2, 2019 19:33 |
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cool dance moves posted:Speaking of trade in EU4, I wonder how trade Are you in the UK's sphere? If not, raise tariffs (if you are it won't help because most of your goods will be coming from within the sphere-group and won't qualify for tariffs). Generally you're always gonna have a hard time making cash as a relatively small country like Greece. Feel free to cut your military spending to the bone and disband your navy entirely. The UK is usually happy to ally with you so you should really be relying on them for anything military related.
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# ? Mar 2, 2019 20:11 |
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Cease to Hope posted:nobody actually knows how trade or politics work in vicky 2 and anyone who says they do is an ideologue or fooling themselves My favourite V2 fact is that the trade system was designed by an arch-Thatcherite but LF is still garbage
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# ? Mar 2, 2019 20:12 |
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The Cheshire Cat posted:Are you in the UK's sphere? If not, raise tariffs (if you are it won't help because most of your goods will be coming from within the sphere-group and won't qualify for tariffs). never trust perfidious Albion. They're good at deterring other powers, nothing more.
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# ? Mar 2, 2019 20:27 |
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SlothfulCobra posted:Don't forget CK2 teaching you all about how royalty are scum. Completely accurate, you had them rebelling against their own fathers, brothers, sons and every other possible family member. Just happened to read up on this guy recently: https://en.wikipedia.org/wiki/Louis_the_German
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# ? Mar 2, 2019 21:00 |
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axeil posted:The Mexican focus tree is incredible too. For a nation that had almost no role in WW2 they've made it one of the most fun to play. I hope/wish every nation gets the same level of love and care in its focus tree. You can do pretty much anything you dream of in the tree and the Catholic Civil War mechanics make it so you can't just rush Full Trotsky from the get go and a menacing US/UK make it so there's some danger. the mexico tree is so hilariously powerful, the entirety of south america can turn communist from completing 1 focus
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# ? Mar 2, 2019 21:10 |
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cool dance moves posted:Speaking of trade in EU4, I wonder how trade Actually, speaking of prestige, and the whole ranking system, how about making that less transparent? Like, instead of a prestige/industrial/military score, how about only having industrial/military score - but you also get industrial/military prestige that distorts how other countries perceive you. For example, you might have 627 real military score, but because you have 342 military prestige they see a 969 military score. (Which is also what's used for rankings) It could even be used internally, with jingoist factions pushing for war based on the inflated score, because they've bought into the propaganda. Maybe have espionage be a way to see the real score (or something closer to it at least), which you can then use yourself in diplomacy and internal politics if you're trying to pursue a war against a paper tiger.
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# ? Mar 2, 2019 22:41 |
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My favourite thing about late EU3 was exploiting the Center Of Trade mechanism. I was playing Wallacia, and took a bunch of loans to make my own. It was completely garbage and the value was like under 2. The real magic was every moneyed power rushing in to secure their trade, making my economy explode upwards from the merchant fees.
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# ? Mar 2, 2019 22:55 |
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Phlegmish posted:Completely accurate, you had them rebelling against their own fathers, brothers, sons and every other possible family member. Just happened to read up on this guy recently: I think my favorite dude was Ferdinand I, King of Naples https://en.wikipedia.org/wiki/Ferdinand_I_of_Naples He liked to kill his political opponents, embalm their corpses, then dress them up in the costume they wore during their life and put them on display in his own private "museum of mummies" to show off to his guests. Paradox add that into CK2 please.
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# ? Mar 3, 2019 08:21 |
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You're asking yourself: "Why would some horse/chariot race cause riots that ruin one of the biggest cities on Earth?" Then you look it up, and the casualties number in the tens of thousands?!?
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# ? Mar 3, 2019 08:59 |
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Torrannor posted:You're asking yourself: "Why would some horse/chariot race cause riots that ruin one of the biggest cities on Earth?" Then you look it up, and the casualties number in the tens of thousands?!? Assuming your talking about thessaloniki then most of those deaths came in the reprisal. Also the riots used the races to bring their hatred of the goths. I guess you could also be talking about the nika riots, but the actual races had little to do with the races themselves.
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# ? Mar 3, 2019 13:41 |
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Ivan Shitskin posted:I think my favorite dude was Ferdinand I, King of Naples He's from the EU period, sorry.
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# ? Mar 3, 2019 13:56 |
Jedit posted:He's from the EU period, sorry. National Focus: Political Mummies?
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# ? Mar 3, 2019 15:26 |
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Ivan Shitskin posted:I think my favorite dude was Ferdinand I, King of Naples That already is in CK2.
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# ? Mar 3, 2019 18:26 |
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If anything the games downplay the craziness of reality.
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# ? Mar 3, 2019 19:18 |
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Ivan Shitskin posted:I think my favorite dude was Ferdinand I, King of Naples
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# ? Mar 3, 2019 22:52 |
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glad to see paradox has us all covered. I guess they added that in holy fury? I've been trying to learn eu4 and haven't really tried ck2 since then
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# ? Mar 4, 2019 00:08 |
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A Buttery Pastry posted:The way I see it, the thing missing from Vicky 2 is basically transportation costs/infrastructure. Add bi-directional trade nodes where goods increase in price as they pass through, based on infrastructure level, and you'd create a way more sensible system in an instant. Sure, British pops might have more money to pay for an exotic trade good than the locals, but if transportation costs end up quadrupling the price it might end up out of the price range of most of them - leaving a surplus for the local population. A decade or two later, with new ships and better infrastructure between producer and British consumer, and transportation costs might have plummeted - letting the British public hoover up all the bananas they like. Like, just drop the prestige thing and base it all on purchasing power and infrastructure - prestige should be for dick-waving/diplomacy. Yeah modelling actual trade flow would probably be the way to go, although it seems like that could end up in a complex indecipherable snarl very quickly (even moreso than Vicky's economy already is). I feel like transportation is really the missing ingredient in a lot of logistics simulations in strategy games though, and one of the reasons why naval power is always kind of an afterthought despite it being so important during the time period that's being depicted. The whole reason you wanted a powerful navy was to secure your trade routes, but since goods in Victoria 2 are magically teleported from wherever they're produced to wherever they're needed, boats are really only required if you need to move troops somewhere. 90% of what you'll be using your boats for in Victoria 2 are having cap ships sitting in port at minimum maintenance to boost your military score. If trade actually flowed across the ocean and could be disrupted or blockaded, it would completely transform the way the military game played. Imagine if you could surround the UK with ships and starve them of supplies until their citizens started revolting, effectively winning a war against them without needing a single soldier to even set foot on the British Isles. That scenario is why the British Empire was so focused on naval supremacy in real life
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# ? Mar 4, 2019 03:35 |
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this is very very loosely simulated by the fact that trade flow and control are abstracted into nation rank, and building a large navy contributes to nation rank. plus, you need naval infrastructure to participate in the scramble for africa. it's there as a loose sketch, which is true of a lot of things about vicky 2.
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# ? Mar 4, 2019 03:46 |
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I mean, blockading the UK to 100% war score does do some damage
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# ? Mar 4, 2019 03:52 |
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ThatBasqueGuy posted:I mean, blockading the UK to 100% war score does do some damage yeah, but war is so total in vic2 - and pretty much all the other clausewitz games - that you either go balls to the wall or you don't. if you don't and it ends up mattering, then you end up savescumming or just get pounded so hard back down into the ground that you just restart. there's no reason to even bother going to sea to fight except for whatever token effort you might make to carry out a single invasion or participate in the scramble or whatever unless you're the a UK-grade heavyweight. i'm pretty sure that's not historic? it's not really a period of history i know a lot about but i feel like there should be more reason to have a fleet than that.
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# ? Mar 4, 2019 04:08 |
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The Cheshire Cat posted:Yeah modelling actual trade flow would probably be the way to go, although it seems like that could end up in a complex indecipherable snarl very quickly (even moreso than Vicky's economy already is). I feel like transportation is really the missing ingredient in a lot of logistics simulations in strategy games though, and one of the reasons why naval power is always kind of an afterthought despite it being so important during the time period that's being depicted. The whole reason you wanted a powerful navy was to secure your trade routes, but since goods in Victoria 2 are magically teleported from wherever they're produced to wherever they're needed, boats are really only required if you need to move troops somewhere. 90% of what you'll be using your boats for in Victoria 2 are having cap ships sitting in port at minimum maintenance to boost your military score. Yeah, I totally agree with this. For instance, I seem to recall reading that especially towards the late 18th century, you see a lot of Atlantic-Indian ocean traffic being carried on British ships, even if it was destined for non-British ports. Which was all fine for everybody, until a war broke out and now all of that shipping just avoids continental Europe entirely, or has been drafted to serve the state etc. Shifts like that would trigger massive economic disruption, and it doesn't occur in the game at all. The other pet peeve of mine is never seeing Portugal make a serious push to get into the Indian; by 1444 you already had most of the important players in place, and just 30 years later you have them trading away Iberian interests in exchange for locking Castile out of West African (and eventually Indian ocean) trade. And that never ever happens in the game, and it makes me sad. It's what I'd most like to see from an EU5, along with personal union mechanics, which are just mind bogglingly bad and somehow haven't really been touched since EU4 released.
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# ? Mar 4, 2019 18:25 |
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The Cheshire Cat posted:Yeah modelling actual trade flow would probably be the way to go, although it seems like that could end up in a complex indecipherable snarl very quickly (even moreso than Vicky's economy already is). I feel like transportation is really the missing ingredient in a lot of logistics simulations in strategy games though Adding a far stronger assimilation mechanic that prunes non-core minorities and assimilates them into province core pops according to current proportions in the province could reduce the load considerably, without causing the minority pops to just assimilate away in provinces where they're native. Maybe having all pops be tied to states instead of provinces would help too, with provinces just being designed for warfare, since it'd allow Paradox to really consolidate a lot of pops. (Military-only provinces would have the added bonus of allowing Paradox to make them evenly sized, making the difference between the Western and the Eastern front far more pronounced as no state would have the capability to just dig in in the east.) PittTheElder posted:Yeah, I totally agree with this. For instance, I seem to recall reading that especially towards the late 18th century, you see a lot of Atlantic-Indian ocean traffic being carried on British ships, even if it was destined for non-British ports. Which was all fine for everybody, until a war broke out and now all of that shipping just avoids continental Europe entirely, or has been drafted to serve the state etc. Shifts like that would trigger massive economic disruption, and it doesn't occur in the game at all.
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# ? Mar 4, 2019 22:34 |
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I wanna see how Imperator's trade system works and if that can be applied to VIC3 or EU5
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# ? Mar 4, 2019 23:40 |
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A tad offtopic but not so much: well, since Paradox owns White Wolf and this is usually the general chat for the company games, do we have a goonthread for the ARG that has been rolling around recently about a potential Bloodlines-type game?
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# ? Mar 5, 2019 05:56 |
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dead comedy forums posted:A tad offtopic but not so much: well, since Paradox owns White Wolf and this is usually the general chat for the company games, do we have a goonthread for the ARG that has been rolling around recently about a potential Bloodlines-type game? it's been discussed a little bit in the world of darkness thread over in trad games in between rounds of endless magechat
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# ? Mar 5, 2019 06:23 |
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dead comedy forums posted:A tad offtopic but not so much: well, since Paradox owns White Wolf and this is usually the general chat for the company games, do we have a goonthread for the ARG that has been rolling around recently about a potential Bloodlines-type game? I think the World of Darkness thread in tradgames was discussing it. If they weren't, they'd be the ones to ask this, at least.
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# ? Mar 5, 2019 06:23 |
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I haven't played V2 in ~years~ is there a Best Mod for a better game? Particularly one that would give me a good Civil War as the Union? Or is that too much to ask?
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# ? Mar 7, 2019 22:59 |
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Fintilgin posted:I haven't played V2 in ~years~ is there a Best Mod for a better game? Particularly one that would give me a good Civil War as the Union? Or is that too much to ask? I play the Blood and Iron mod (it's on the moddb page for Heart of Darkness), but I haven't played it for the US yet so i dunno how it treats the Civil War. It fleshes out the history events though, so I'm guessing they put in some work on it. I do know that there is an event chain that ends in the UK declares its own war on the Union following an incident with a Confederate ship. Hell, I've even seen the Confederates pull through a couple times and successfully secede.
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# ? Mar 7, 2019 23:19 |
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I've got a V2 question for yall: The world looks like this and my mission is to get as much of Africa as possible. I've sphered Spain, Portugal, Ottoman Empire and Transvaal and am conquering Sokoto and Egypt. That leaves only these nasty red and blue parts to deal with. My military is now strong enough to take on France I reckon but is there any chance to get something from the UK? The year is 1906, vanilla V2. UK has over 3000 brigades and mine's the second strongest army (out of the great powers) with 220 lmao Edit: just loaded up as UK and they don't have much money. What happens if I bankrupt them, does that help get their provinces somehow? elbkaida fucked around with this message at 10:05 on Mar 8, 2019 |
# ? Mar 8, 2019 09:50 |
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# ? May 9, 2024 09:57 |
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elbkaida posted:I've got a V2 question for yall: The world looks like this and my mission is to get as much of Africa as possible. I've sphered Spain, Portugal, Ottoman Empire and Transvaal and am conquering Sokoto and Egypt. That leaves only these nasty red and blue parts to deal with. My military is now strong enough to take on France I reckon but is there any chance to get something from the UK? The year is 1906, vanilla V2. UK has over 3000 brigades and mine's the second strongest army (out of the great powers) with 220 lmao
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# ? Mar 8, 2019 16:23 |