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I've been playing this since Tuesday. I'm still not great with the motion control stuff, and I'm still getting used to dodging. I just spent the last three hours getting extremely lost after finishing Vah Ruta, and wound up getting caught in a thunderstorm and losing my metal equipment before I finally found the Ridgeland Tower and somehow managed to activate it. It's fun, but the wide-openess is sort of hard to get used to (I've never really played open-world games before).
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# ? Mar 3, 2019 01:23 |
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# ? Jun 5, 2024 05:39 |
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On my first playthrough, Ridgeland Tower was the last was the last one I wound up activating. Of the three types of elemental enemies in the game, Lightning Enemies are the worst.jisforjosh posted:First 2 bows do 4 damage a shot, double damage for the face hit so that's 23 a cycle, still ~87 times. It doesn't matter where you are in the game, you can fail to resource properly and wind up fighting a Lynel without enough weapons to do direct damage before you run out. Even if you did (and it would probably be very difficult because of how they jump), you might be able to eke out a slaying (or glitch the Lynel to someplace where it won't fight back) with bombs. That said, the fan-created "Great Plateau Challenge" involves killing every creature on the Great Plateau in Master Mode before getting the Paraglider, including the White-Maned Lynel. Admittedly, in standard mode there isn't a Knight's Claymore on the Plateau.
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# ? Mar 3, 2019 02:02 |
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I totally killed that lynel before i left the plateau. That might have been the most fun i had on master mode. As soon as i found the knight's claymore i knew what i wanted to do with it. Then it's just a matter of scrounging up some attack up ingredients, which is possible in the plateau, and being very very good at not getting hit.
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# ? Mar 3, 2019 02:11 |
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I really hope the next zelda is open world like this one. I regret how I played this game, switching to master mode half way through, and jetting around the map just fulfilling objectives, half of which I had already done. And now towards the end I'm realizing that master mode takes more away from the game than it adds, as far as I'm concerned. I'm 30 hours in and I've traversed most of everything, while my girlfriend is at hour 100, two divine beasts down, and is just enjoying the act of patiently taking everything in. I think other open world games have conditioned me to be too focused on tangible, mechanical rewards and objectives, because most of them don't reward exploration or following your random impulses like botw. Definitely don't regret turning off the HUD early on, though.
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# ? Mar 3, 2019 05:41 |
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Five. More. Shrines. Jesus
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# ? Mar 3, 2019 06:57 |
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The final 5 shrines are where the game is its hardest. You swear you've covered so much ground and seen so much poo poo yet somehow 5 of those loving things still evaded you? The Hebra region is especially dickish for how it hides shrines.
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# ? Mar 3, 2019 09:46 |
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I'm doing a second playthrough after about a year and I'm turning off the HUD and the beepy sensor-thing. Gonna see how far I can make it with 'environmental clues' and 'following directions' and other such nonsense. (Last time I just beelined to every objective, climbing directly over obstacles, walls, monuments, etc)
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# ? Mar 3, 2019 13:29 |
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ProjektorBoy posted:The final 5 shrines are where the game is its hardest. I’m considering getting the number of shrines there are by region and seeing where I need to focus. Seems like a less spoilery compromise.
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# ? Mar 3, 2019 14:48 |
BearDrivingTruck posted:I've been playing this since Tuesday. I'm still not great with the motion control stuff, and I'm still getting used to dodging. I just spent the last three hours getting extremely lost after finishing Vah Ruta, and wound up getting caught in a thunderstorm and losing my metal equipment before I finally found the Ridgeland Tower and somehow managed to activate it. You can turn off the motion controls for bow aiming if E: proofreading. Triskelli fucked around with this message at 16:52 on Mar 3, 2019 |
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# ? Mar 3, 2019 15:11 |
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he own options
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# ? Mar 3, 2019 15:20 |
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Played this again during the weekend, unaware that today is actually the 2nd anniversary of the game. Huh. I sure hope they bring linearity back, since walking the Zora trail was one of my best experiences in the game. Also less rock climbing.
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# ? Mar 3, 2019 23:10 |
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Bring back the Hookshot
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# ? Mar 3, 2019 23:40 |
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TheKingofSprings posted:Bring back the Hookshot
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# ? Mar 3, 2019 23:46 |
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Bring back even less linearity. The less carried over from the old games, the better
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# ? Mar 4, 2019 00:57 |
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Jim Silly-Balls posted:Bring back even less linearity. The less carried over from the old games, the better This is dumb. BotW carried over a ton of stuff from the older games, specifically like half of Skyward Sword's stuff, and was better for it. Its a clear iteration on Skyward Sword and you can trace its lineage back through all the other Zelda games. Don't throw the baby out with the bathwater.
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# ? Mar 4, 2019 01:46 |
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Happy 2nd birthday to Breath of The Wild https://twitter.com/Royal_SMO/status/1102087123438452736
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# ? Mar 4, 2019 05:53 |
Just beat the final boss. Was the intended strategy for the last quarter of the first part seriously just “hope you have your shield power up!”, or was there some other way to break his invulnerability?
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# ? Mar 4, 2019 09:09 |
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Regalingualius posted:Just beat the final boss. There are many ways to break the invulnerability. He's briefly vulnerable immediately after every attack, so doing a parry or a flurry rush can get you in there. When he's doing the laser attack, parrying the laser will be timed perfectly to hit him. If you can go into bullet time, you may be able to shoot a weak spot during the moment when his shield goes down. I think that even just detonating a bomb at the right instant will do. I'm pretty sure Urbosa's Fury bypasses the invulnerability altogether.
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# ? Mar 4, 2019 09:45 |
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mirror mode MiRoR MODE MIRROR MODE!!!? nintendo...when??? just flip it horizontal and temporarily fool my brain into getting a nother zillion hours outta this very good video game
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# ? Mar 4, 2019 14:03 |
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Flip the vertical
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# ? Mar 4, 2019 15:56 |
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The Bloop posted:Flip the vertical not yet!!
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# ? Mar 4, 2019 15:57 |
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Flip is 90 degrees and make it so you have the scale the entire map
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# ? Mar 4, 2019 16:02 |
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Happy Noodle Boy posted:Flip is 90 degrees and make it so you have the scale the entire map I'm Zora Suiting up the entire length of the river
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# ? Mar 4, 2019 16:04 |
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Invert the z axis you cowards.
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# ? Mar 4, 2019 16:07 |
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Happy Noodle Boy posted:Flip is 90 degrees and make it so you have the scale the entire map now this I'm into
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# ? Mar 4, 2019 16:11 |
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Happy Noodle Boy posted:Flip is 90 degrees and make it so you have the scale the entire map plot twist you only get one circle of stamina
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# ? Mar 4, 2019 16:24 |
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Jim Silly-Balls posted:plot twist you only get one circle of stamina set a fast travel point at the top of the map and use free-fall to get around
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# ? Mar 4, 2019 16:32 |
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Actual loving dungeons
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# ? Mar 4, 2019 17:58 |
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Darknuts and Iron Knuckles
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# ? Mar 4, 2019 18:14 |
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Where's my recorder tornado?
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# ? Mar 4, 2019 18:20 |
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Dictator. posted:set a fast travel point at the top of the map and use free-fall to get around 45 degrees and shield surf alllll the way down.
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# ? Mar 4, 2019 19:39 |
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This is literally my favorite game of all time. It is what I imagined in my head as I played the original Legend of Zelda and what I pretended it was when myself and the neighbor kids would "play" Zelda outside together. I genuinely hope the next Zelda is just this game again, made bigger, more items, additional means of travel and traversal (hookshot would be fun), more enemies, etc. Maybe more quests. Additionally more Tarry towns! Let me rebuild all the towns. 4 more dungeons, 40 less shrines. Or just condense the 120 into 60 and offer twice the puzzles in each shrine. For a world as massive and lively as it feels, dungeons feel incredibly lonely and desolate, rather than the hive of baddies they used to. I doubt any of that will be the case for a sequal, but if I were spouting my personal wish list, that'd be it.
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# ? Mar 4, 2019 19:41 |
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Saxophone posted:This is literally my favorite game of all time. It is what I imagined in my head as I played the original Legend of Zelda and what I pretended it was when myself and the neighbor kids would "play" Zelda outside together. This, but give Link a farming patch and a cat friend as well
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# ? Mar 4, 2019 19:53 |
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Fffffishiiiiiing gently caress
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# ? Mar 4, 2019 19:54 |
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Mameluke posted:This, but give Link a farming patch and a cat friend as well Breath of the Stardew Valley.
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# ? Mar 4, 2019 19:55 |
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Mameluke posted:This, but give Link a farming patch and a dog friend as well I demand greater integration of dog treasure
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# ? Mar 4, 2019 19:55 |
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Just make the next game one massive dungeon, Grimrock style.
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# ? Mar 4, 2019 19:59 |
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No. 1 Apartheid Fan posted:I demand greater integration of dog treasure Por que no los dos, I'd like to see a DOG catch fish and bugs for Link
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# ? Mar 4, 2019 20:10 |
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Steve2911 posted:Just make the next game one massive dungeon, Grimrock style. They kinda messed with that idea with Phantom Hourglass.
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# ? Mar 4, 2019 20:17 |
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# ? Jun 5, 2024 05:39 |
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I beat Vah Medoh. I had to burn through my supply of elemental arrows during the boss fight because I wasted all my normal ones trying to hit the corruption eyeball near the gondola only to discover that I wasn’t hitting it because I was using a dinky Bokoblin bow.
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# ? Mar 4, 2019 20:38 |