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AnEdgelord
Dec 12, 2016
I havent played since apocalypse and after trying to play a new game I realized I have no idea what the gently caress is going on in the game with this new system.

Is there a brief overview somewhere that can explain thing?

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Entorwellian
Jun 30, 2006

Northern Flicker
Anna's Hummingbird

Sorry, but the people have spoken.



You will probably want to wait a few more days when 2.2.6 comes out, because things are going to be different again!

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸
Specifically it's out thursday

Potato Salad
Oct 23, 2014

nobody cares


Splicer posted:

Specifically it's out thursday

Exactly the answer I came in here to seek :thanks:

ZypherIM
Nov 8, 2010

"I want to see what she's in love with."

AnEdgelord posted:

I havent played since apocalypse and after trying to play a new game I realized I have no idea what the gently caress is going on in the game with this new system.

Is there a brief overview somewhere that can explain thing?

2.2.6 is on the beta branch soon, 2.2.5 out to main when that happens. That said, there aren't sweeping changes in that, more just balancing and bug squashing. That said, here is a brief run-down on new system.

Your population is no longer capped by planet size directly, but will continue to grow. You'll need to provide housing (city districts being the main source). You'll want to keep amenities above 0, as you take a significant hit when you lack them. Pops work jobs created by districts, buildings, and some special events.

Jobs have 3 strata: ruler, specialist, worker. The higher up the job, the more expensive it is to support the pops, but they'll usually be happier. As you'd expect, people would rather work a higher tier job and those will go first. If the job goes away for whatever reason, they'll wait around being unemployed before demoting to a worse tier job. As such, if you build a bunch of specialist jobs and all your workers promote up you can gently caress your economy pretty hard and also not be able to recover easily from it.

Building districts is the main way to generate jobs that produce basic resources, and are all worker jobs. Energy, mineral, food all come from their respective districts (which also provide enough housing for those jobs), while city districts provide excess housing and a clerk job (which provides a small amount of amenities and trade).

Building slots open every 5 pops you have on a planet. These tend to create specialist jobs, and turn basic resources into intermediate resources or final outputs. For example, to fuel your research labs you need consumer goods, which are produced by another building which uses up minerals to create consumer goods.

The last thing to majorly note is that most space stuff uses alloys, which are basically just refined minerals. Planet based construction will use raw minerals, but you'll need to dedicate workers to turning minerals into alloys in order to build starbases, colonies, and fleets (mining/research stations are the pretty much sole exception).

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸
No, 2.2.6 is going straight to live, with 2.2.5 rolled up into it. There'll be a nice new planet interface.

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer
And as nice as that is, for me it means restarting yet again. Ugh.

Vengarr
Jun 17, 2010

Smashed before noon

Libluini posted:

And as nice as that is, for me it means restarting yet again. Ugh.

You can roll back to whatever version you're currently playing if you want to finish your game.

ZypherIM
Nov 8, 2010

"I want to see what she's in love with."

I'm pretty sure he means that the improvements are enough that he doesn't want to play without them, and so will be starting a new game.

(I haven't played since they announced 2.2.6 myself, I desire updates!)

Eiba
Jul 26, 2007


Vengarr posted:

You can roll back to whatever version you're currently playing if you want to finish your game.
They've said you can keep playing your old saves. Probably. Maybe with some weird behavior.

It sounds like a lot of interface and balance stuff that won't fundamentally change the game. I'm in the middle of a playthrough that won't be done by then that I'll probably try to keep going.

Or are there any big changes I'm not aware of that would actually make it unfun to play if they were awkwardly converted?

THE FUCKING MOON
Jan 19, 2008
Ugh well at least i played this new game long enough to get a grasp of how things work. Im surprised at how early I was able to start building a matter decompressor. Its only like 20 years into the late game

Martout
Aug 8, 2007

None so deprived

ZypherIM posted:

I'm pretty sure he means that the improvements are enough that he doesn't want to play without them, and so will be starting a new game.

(I haven't played since they announced 2.2.6 myself, I desire updates!)

yeah this is me, also when they make significant changes and I've been playing an at the time admittedly extremely OP empire (assimilators in 2.2.5 beta) it feels like cheating to keep going with that save

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

Eiba posted:

They've said you can keep playing your old saves. Probably. Maybe with some weird behavior.

It sounds like a lot of interface and balance stuff that won't fundamentally change the game. I'm in the middle of a playthrough that won't be done by then that I'll probably try to keep going.

Or are there any big changes I'm not aware of that would actually make it unfun to play if they were awkwardly converted?

They haven't mentioned anything, just the standard Save Safety Not Guaranteed disclaimer. I certainly intend to try and play my old save.

standard.deviant
May 17, 2012

Globally Indigent
Fun bug (2.2.5): during a war in heaven, one of the fallen empires had a fleet that became immune to damage. It would engage other fleets in combat and do damage, but never took damage in return. It would sometimes retreat when heavily outnumbered (27k vs at one point about 300k fleet power), but never took damage.

Xerxes17
Feb 17, 2011

I've never gotten a war in heaven lategame :(

standard.deviant
May 17, 2012

Globally Indigent

Xerxes17 posted:

I've never gotten a war in heaven lategame :(
It’s a first for me too. Luckily I got the achievement even after the Contingency spawned and almost ate one of the FEs before I could get there and bubble their last world to scoop the win.

HiKaizer
Feb 2, 2012

Yes!
I finally understand everything there is to know about axes!
Will 2.2.4 saves not be compatible with 2.2.6? Or do people just not want to start new games knowing that there's an improvement coming shortly?

Korgan
Feb 14, 2012


standard.deviant posted:

Fun bug (2.2.5): during a war in heaven, one of the fallen empires had a fleet that became immune to damage. It would engage other fleets in combat and do damage, but never took damage in return. It would sometimes retreat when heavily outnumbered (27k vs at one point about 300k fleet power), but never took damage.

This happened to me last night as well.

Nuclearmonkee
Jun 10, 2009


HiKaizer posted:

Will 2.2.4 saves not be compatible with 2.2.6? Or do people just not want to start new games knowing that there's an improvement coming shortly?

The latter

AutismVaccine
Feb 26, 2017


SPECIAL NEEDS
SQUAD

Saros posted:

Tried out the Star Trek mod for a few hours and it's interesting. First thing is the level of effort obviously involved is something else, there are even mirror universe version of the maps which automatically convert your empire to their mirror universe counterpart (e.g. Federation = Space Fash). The other is that the AI doesn't handle it well at all, especially ship design. Speaking of ship design there are some uh, questionable, components out there and ships balloon to being very expensive very quickly. Some components that you cant avoid having installed increase the cost of your ship in alloys by 20+% in exchange for stuff like 5-10% more hull points. It's a bit ridiculous and a huge trap if you just let your components default to the most up to date.

The game feels a lot slower and with more focus on each ship being a powerful unit in its own right but this could just be early game. Also the Klingon's are my friends - somehow. I didn't even try very hard to befriend them but as soon as I properly boosted StarFleet in strength to go punch the Romulans in the nose all my neighbors started brown nosing hard.

STNH is pretty good

Loel
Jun 4, 2012

"For the Emperor."

There was a terrible noise.
There was a terrible silence.



Okay, wow :D Just had my first mid-game crisis.

Things were going pretty well according to plan. I would attack a neighbor with claims, get their good systems, get a truce, go to the next neighbor, in a big circle, and when I got back to the first neighbor, I was strong enough to demand vassilization. They would say no, I would invade, and conquer all their worlds. I ended up not building a deathball, I had 2-4 fleets of increasing size. One would target enemy fleets and hard targets, another would scoop empty systems, and the other would hit any enemy breakthroughs.

I eventually ended up flipping my script cuz I was 3/8 of the map - I would demand vassilzation, conquer all systems, and that status quo peace. Id get 80% of their systems, and the few remaining were isolated pockets I could load up with claims later. I ended up being so successful that I was making claims on every system of three empires at once. I started chomping my way through the first, began integrating my weakest vassal, the north was building a Federation between my next targets ...

KHAN ATTACKS.

Due to a trick of the hyperspace lanes, Khan couldn't attack Federation without hitting me first, right down the middle. There was a pivot system that was on that avenue, and it split into my newly integrated holdings, and the last of my empty space expansion. Neither were heavily fortified for that reason. I took a look at the enemy force, 80k or so in a big death ball. My entire army was 60k, so I would have to be careful and break them off peacemeal.

And then, rebellion. At the pivot system.

I rushed my fleets next to it - they wouldn't let me pass. I figure, fine, let them die, Ill fight the Khan at the system, their sacrifice will be remembered. They lose their border, I rush in, kill a 15k block, figure Ive got tech advantage. Fantastic. THE BORDER REACTIVATES AND MY ENTIRE ARMADA IS THROWN THROUGH TIME AND SPACE. :psyduck:

So, I redo my entire economy, cut everything down for war, ignore slave riots and criminal piracy, I build two new fleets near the front, Im losing 20-30 systems. Theyve broken through the pivot system, are peeling me like an onion. I need to hold long enough to get the fleets back up. I have no money, income is -100, Im selling all my minerals and consumer goods every month just to keep the ships supported.

And my xeno vassals, the ones Ive enslaved and conquered, move thousands of ships to the front line :aaaaa: Their tech is weak, but there's armadas of them, and they force the Khan to spend months on each system, and Im throwing ten ship blocks to reinforce them with Plasma III weapons, and my main armada finally comes back. Xeno fleet holds the line in the annexed territories, and my elite armada travels up through the old space, to the pivot system, and garrottes the Khan from behind :black101:

The territories are a goddamn mess, now. I need to finish annexing my East flank, and I need to rebuild my constructor fleets and grab all the open space. And then there is the Federation, far to the north, that Ive made 30+ claims on. My economy is still horrible, and Ill need to keep pawning consumer goods to keep the machine going.The war against the Khan had millions of xeno slaves selling consumer goods to the Federation, so millions of xeno vassals could fight on the front line while my main fleet was lost in time.

My Emperor is going to think long and hard about that one. Might embrace a new faction, trade out Xenophobe for Egalitarian. Might be time to end slavery in this little regime, too.

ZypherIM
Nov 8, 2010

"I want to see what she's in love with."

Stellaris does a good job with the ol' "quantity is a quality all its own".

One trick you can do in desperate defensive wars is to go into your war policy (from supremacy) and set it to.. gently caress I don't remember the fancy name. There is an option that gives a bunch of fire rate while in friendly territory.

I should figure out a build that can run no retreat without cratering itself. Probably has to be some sort of devouring swarm for the hull regen.

prefect
Sep 11, 2001

No one, Woodhouse.
No one.




Dead Man’s Band

ZypherIM posted:

Stellaris does a good job with the ol' "quantity is a quality all its own".

One trick you can do in desperate defensive wars is to go into your war policy (from supremacy) and set it to.. gently caress I don't remember the fancy name. There is an option that gives a bunch of fire rate while in friendly territory.

I should figure out a build that can run no retreat without cratering itself. Probably has to be some sort of devouring swarm for the hull regen.

"Defense in Depth", I think.

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

Defense in depth is only like 10% fire rate though while No Retreat is 30%. Imo No Retreat is far better even with the disengage malus.

By the way Mapgoons has an ongoing Stellaris MP mega-game here. There's always a need for a sub or two if people are ever interested or even want to just follow the progress of it.

prefect
Sep 11, 2001

No one, Woodhouse.
No one.




Dead Man’s Band

Saros posted:

Defense in depth is only like 10% fire rate though while No Retreat is 30%. Imo No Retreat is far better even with the disengage malus.

By the way Mapgoons has an ongoing Stellaris MP mega-game here. There's always a need for a sub or two if people are ever interested or even want to just follow the progress of it.

If it's as much fun as the SMAC thread in YOSPOS, I'm in. :D

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

prefect posted:

If it's as much fun as the SMAC thread in YOSPOS, I'm in. :D

It's much more murdery.



Two player deaths in the first session!



Three in the second!



Eleven player deaths in the third. Two federations utterly destroyed, including one which involved six people flying their fleets across the galaxy for three years to surprise blitz the tech leader.

Saros fucked around with this message at 14:27 on Mar 6, 2019

Jabor
Jul 16, 2010

#1 Loser at SpaceChem
Ah, are the eu4 diplo veterans getting up to their old tricks?

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

More like EU4 veterans getting dunked on by newcomers because of the more fluid nature of Stellaris diplomacy.

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

prefect posted:

If it's as much fun as the SMAC thread in YOSPOS, I'm in. :D

Link?

prefect
Sep 11, 2001

No one, Woodhouse.
No one.




Dead Man’s Band

Be nice to them. :ohdear:

https://forums.somethingawful.com/showthread.php?threadid=3837337

hobbesmaster
Jan 28, 2008


They're attempting to finish the game by the time the UNS Unity launches in real life, not sure if they'll make it though.

Sloober
Apr 1, 2011
is there a mod that stops spawning your precursor system in someone elses territory? my last game it spawned on discovery 4 system jumps outside my territory in somebody elses

standard.deviant
May 17, 2012

Globally Indigent

Sloober posted:

is there a mod that stops spawning your precursor system in someone elses territory? my last game it spawned on discovery 4 system jumps outside my territory in somebody elses
Time for a war, then.

Sloober
Apr 1, 2011

standard.deviant posted:

Time for a war, then.

hard when you are a pacifist ethos

its generally pretty reliable about where it pops in close to your home system but sometimes it's just... way out there. it's like that xvan labs anomaly used to be

Bold Robot
Jan 6, 2009

Be brave.



Sloober posted:

is there a mod that stops spawning your precursor system in someone elses territory? my last game it spawned on discovery 4 system jumps outside my territory in somebody elses

Just savescum until it pops up somewhere convenient. You can load a save from immediately prior to when it spawns and it will pick a new location.

Kestral
Nov 24, 2000

Forum Veteran
Are there any viable "Tall" strategies / civic-ethic combos going around at the moment? I haven't played since Apocalypse, and I'd like to ease into the new mechanics without having to also manage a gigantic empire. I was always the "Science Nexus rush" kind of player, but I'll take a look at anything that keeps empire size down.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸
Gaia world start feudal empire. Or a megacorp.

ZypherIM
Nov 8, 2010

"I want to see what she's in love with."

Kestral posted:

Are there any viable "Tall" strategies / civic-ethic combos going around at the moment? I haven't played since Apocalypse, and I'd like to ease into the new mechanics without having to also manage a gigantic empire. I was always the "Science Nexus rush" kind of player, but I'll take a look at anything that keeps empire size down.

If you have megacorp, doing a megacorp setup where you aim to snag around 6 jumps from your homeworld (the max collection range of 6 trade hubs) followed by diplomacy and federations and habs to scale your power later works against the AI. Not sure how great it'd be in MP, sort of depends on if you can avoid people realizing what you're up to long enough. You'll have 2 guaranteed worlds (or however many you set), and a decent chance at more at base planetary settings.

Make sure to take thrifty (trade increases are rare) and f.xenophile (half cost diplo + opening diplo tree = no cost diplo, plus trade bonus). Expansion tree not exactly needed with this setup, supremacy still really good on higher difficulties. Leverage gifts and/or garunteeing independence to butter up empires until you can unleash commerce/research treaties, and with those you can build enough trust to get NAP/defensive pact pretty easily. Branch office on planets with 25+ pops, consider the naval cap building for slot 1 and the +25% branch office value for slot 2.

edit:

Splicer posted:

Gaia world start feudal empire. Or a megacorp.

Aren't feudals still bugged? And did they ever fix vassals not getting difficulty bonus? I haven't been tracking them closely, but there were a couple fairly crippling issues for them on higher difficulties in the past.

Conspiratiorist
Nov 12, 2015

17th Separate Kryvyi Rih Tank Brigade named after Konstantin Pestushko
Look to my coming on the first light of the fifth sixth some day

Kestral posted:

Are there any viable "Tall" strategies / civic-ethic combos going around at the moment? I haven't played since Apocalypse, and I'd like to ease into the new mechanics without having to also manage a gigantic empire. I was always the "Science Nexus rush" kind of player, but I'll take a look at anything that keeps empire size down.

Tall tech rush is strong. There are several ways to do it, and megacorps are good at it, but if you want to minimize dealing with various mechanics:

Devouring Swarm, Divided Attention
Sedentary, Communal, Rapid Breeders

Expand into the guaranteed matching habitability planet quickly, then look into locking down your constellation with good chokepoints and rushing into star fortresses to secure them. No need for a fleet or trade or diplomacy, starbases can handle enemy fleets, so just tech rush until like 2300 and then emerge from your space to dominate the game.

Expansion Tradition + Devouring Swarm means your outposts will be dirt cheap on influence. Supremacy after to buff up the starbases. No need to actually build defense platforms until you actually get into a war, but just from their high fleet power the AI will be strongly discouraged to mess with you. Adaptability is a good third Tradition for the additional building slot on planets.

Focus on pop growth since they're the basis of the economy in 2.2, research labs + mining districts to sustain them, sell poo poo you don't need on the market for the resources you need. Specialize worlds as you colonize more within your space.

Ascencion Perks: Technological Ascendancy into Engineered Evolution, followed by Hive Worlds. Evolutionary Mastery when available.

Once you get Genetic Tailoring you can modify your pops on your main research worlds into Intelligent + Engineering (get rid of sedentary), and on the rest of your worlds into Agrarian + Nomadic. Turn on Migration Control so they don't intermingle.

And with Genetic Resequencing you can go ahead and modify both pop types into a single Fertile+Communal+Nomadic+Erudite race (guaranteeing all leaders get Erudite).

By around 2300 you should be running into the repeating Admin Cap tech, and be technologically superior to all other empires, so you can begin retooling your economy towards alloy production and fleet building. War is a simple affair: steamroll, capture planets, then relocate all their pops into a single specialized world for consumption while your own pops settle whatever seems most valuable.

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Farmer Crack-Ass
Jan 2, 2001

this is me posting irl

Entorwellian posted:

You will probably want to wait a few more days when 2.2.6 comes out, because things are going to be different again!

Oh good, maybe that'll be a good time to finally jump back into this game. It's been like a year so I'll probably just have to completely relearn it anyway. I feel like this thread has been making the game sound more and more unapproachable and complex as time goes on and if I don't get back in soon I'll never feel comfortable trying to get back in.

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