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God bless you.
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# ? Mar 11, 2019 12:38 |
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# ? Jun 10, 2024 11:22 |
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So you're saying Grey needs to turn those troops around, then
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# ? Mar 11, 2019 12:44 |
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Nah, I spent months trying to get the AI to attack - it wont even attack the token force I've left there.
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# ? Mar 11, 2019 12:46 |
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How much control did the KMT actually have in the early stages of the war? That is, how much of the defense of each region was from a centralized and coordinated army and how much was up to autonomous local forces?
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# ? Mar 11, 2019 14:04 |
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Nominally, I think they had decent control of most troops (barring the communist forces). In reality, the troops in general had barely any equipment, they weren't paid for months on end and the generals tended to be absent or not that competent, so "KMT" and "army control" are very vague terms throughout the war
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# ? Mar 11, 2019 22:12 |
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You know... I think this game might not have the best ground battle simulator.
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# ? Mar 11, 2019 23:35 |
10 March 1945 Two French avisos, Amiral Charner and Marne, are scuttled in Indochina to avoid capture by Japan.
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# ? Mar 12, 2019 02:42 |
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Saint Celestine posted:You know... I think this game might not have the best ground battle simulator. This makes the Russo-German War Eastern Front total conversion mod all the funnier. gradenko_2000 fucked around with this message at 03:46 on Mar 12, 2019 |
# ? Mar 12, 2019 03:43 |
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Saint Celestine posted:You know... I think this game might not have the best ground battle simulator.
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# ? Mar 12, 2019 04:49 |
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The carriers get a little to far away, and the troopships pay for it. That's some drat fine bombing – thankfully most of my troops are ashore already. Oh look, and escort – not that it helps, but it's and improvement! My precious Franks! Well! That was a poor day! It's even a negative ship sinking day!
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# ? Mar 12, 2019 05:30 |
Can you put up fighter sweeps over the bases your bombers won't stop attacking and try to thin the enemy CAP that way? IIRC from the various AARs on the Matrix forums, escort fighters function mostly as ablative armor rather than a good way to shoot down enemies going for your bombers.
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# ? Mar 12, 2019 05:54 |
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gradenko_2000 posted:This makes the Russo-German War Eastern Front total conversion mod all the funnier. Hello, next Grey LP.
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# ? Mar 12, 2019 12:54 |
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The Sandman posted:Can you put up fighter sweeps over the bases your bombers won't stop attacking and try to thin the enemy CAP that way? IIRC from the various AARs on the Matrix forums, escort fighters function mostly as ablative armor rather than a good way to shoot down enemies going for your bombers. Yup, that's what the "Sweep" mission is for: it orders fighters to fly to/over an enemy base and duke it out with the fighters on CAP duty. Assuming you have time and squadrons to do it, you're supposed to sweep over a base to deplete their CAP, then bomb the base, still with fighter escorts to ward off whatever the sweeps didn't get.
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# ? Mar 12, 2019 13:04 |
Of course, getting the sweepers to go in before rather than after the bombers is apparently a dark art.
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# ? Mar 12, 2019 18:50 |
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What is the difference between telling fighters to sweep an enemy hex and telling fighters to set up LRCAP on an enemy hex? I’ve seen both recommended on the Matrix forums as a way to suppress air defenses.
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# ? Mar 12, 2019 19:17 |
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gradenko_2000 posted:This makes the Russo-German War Eastern Front total conversion mod all the funnier.
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# ? Mar 12, 2019 23:10 |
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frankenfreak posted:Why? I guess it was before WitE came out? But yeah kind of a head scratcher.
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# ? Mar 12, 2019 23:32 |
frankenfreak posted:Why? Because some grogs were so preoccupied with whether they could that they didn't stop to think of whether they should.
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# ? Mar 13, 2019 00:19 |
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They throw away more planes at Guam. There is a dogfight in Burma. You can see Invasion Force! Has reached the open ground and should make better time now. Oh boy, were those some under reported losses!
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# ? Mar 13, 2019 05:05 |
11 March 1945 A US air raid on Kiel sinks three minesweepers: M-266, M-804, and M-805. M-266 had only recently been repaired after having been previously sunk by the RAF.
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# ? Mar 13, 2019 19:07 |
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That's a lot of shooting for a small ship. Defenders definitely get a bonus. What do you mean to many production models? A supply ship is hit a Guam. They pay a high price for it though. Come on, lose more planes!
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# ? Mar 13, 2019 19:10 |
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The USS Wasp was found. https://www.nytimes.com/2019/03/13/magazine/uss-wasp-lost-world-war-ii-aircraft-carrier.html
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# ? Mar 13, 2019 19:23 |
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wedgekree posted:The USS Wasp was found. That's really cool news, though I am curious why they waited two months to put out the release. Skimming the article, they actually found its location in mid-January before going to look for USS Hornet. Obviously they want to conceal its exact location, but that goes for all the found ships and there isn't generally this long of a delay. Not really important, I'm just idly wondering.
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# ? Mar 13, 2019 19:47 |
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I wonder if next they're going to go looking for the Midway carriers. I hope so!
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# ? Mar 14, 2019 01:28 |
13 March 1944 US LBA sinks Japan's escort No. 66 off Amoy.
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# ? Mar 14, 2019 03:00 |
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It's honestly kind of funny that the A6M5d-S variant of the zero is even in the game because I can't find any production statistics for it. According to Wikipedia they were armed with one 20 mm Type 99 that was pointed upward from the cockpit. The variant was intended to operate as night fighter that would intercept B-29s but they don't seem to have been very good at doing that due to lack of radar. If you look closely at the order of planes you can see that the devs remembered to include the gun sticking out of the cockpit.
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# ? Mar 14, 2019 03:40 |
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Accurate gun placement on sprites of obscure aircraft variant? Check. Working ground combat model? Eh. Working enemy AI? Ehhhhh. grognard_games.txt
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# ? Mar 14, 2019 13:48 |
Well, sprites are easy, you just need to double-check against the appropriate book of obscure aircraft to get that right. But a decent ground combat model or functioning AI? That would take playtesting, and who has time for that?
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# ? Mar 14, 2019 13:55 |
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There was somebody doing an AAR for a single player game against the AI on the Matrix forums and the guy who did a lot of the AI scripts came in and basically said "wow I've never been able to see how the scripts work in the endgame before!"
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# ? Mar 14, 2019 20:51 |
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Yeah. I can believe that. Up to mid 42 yep. Past that, they probably thought most players would restart.
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# ? Mar 14, 2019 20:58 |
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Generation Internet posted:There was somebody doing an AAR for a single player game against the AI on the Matrix forums and the guy who did a lot of the AI scripts came in and basically said "wow I've never been able to see how the scripts work in the endgame before!" What!?
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# ? Mar 15, 2019 02:26 |
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I want to watch Google Deepmind play this against itself, Alpha Zero style.
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# ? Mar 15, 2019 05:24 |
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A night raid of Superforts blows up three planes. Stop the suicide runs! Sigh. Hey! This one actually worked! The Allies came out on top for once. Boo! Hiss! Yeah guys, I believe you.
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# ? Mar 15, 2019 05:31 |
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benzine posted:What!? It's not quite outrageous if you consider how long it would take to get to 1945 even if you were playing this game as a full-time job. On one playthrough.
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# ? Mar 15, 2019 08:14 |
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gradenko_2000 posted:It's not quite outrageous if you consider how long it would take to get to 1945 even if you were playing this game as a full-time job. On one playthrough. Why are you getting to 1945 the hard way? Generate some 1944/1945 preset scenarios (historical, US player doing well, Japanese player doing well) and see if the scripts can deal with it.
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# ? Mar 15, 2019 08:22 |
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Omobono posted:Why are you getting to 1945 the hard way? Generate some 1944/1945 preset scenarios (historical, US player doing well, Japanese player doing well) and see if the scripts can deal with it. The non-Admiral's Edition WITP actually does have 1942/1943/1944 and even 1945 scenarios, but nobody ever bothered for AE, probably because nobody plays them.
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# ? Mar 15, 2019 09:03 |
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Yeah, people tend to go for the earliest start available - Paradox have said that the number of people playing anything other than the default start dates on their games is very small, bar CKII.
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# ? Mar 15, 2019 09:18 |
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I probably was unclear. I meant, as a dev/playtester; the "you" was a generic you.
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# ? Mar 15, 2019 09:27 |
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Omobono posted:I probably was unclear. I meant, as a dev/playtester; the "you" was a generic you. That will just make sure the script works in those scenarios. Remember that the scripts have to take into consideration everything else that has happened. Taking a base in 1942 might stop the AI from doing something in 1945, like in the current Grey game. Except taking a base means taking a lot. Making AI is hard, making AI for a game with this depth must be nearly impossible. Here is a interesting video on how the Age of Empires 2 AI thinks: https://www.youtube.com/watch?v=-S1CkfzEHSU Much simpler game, yet still a lot to think about. I might also just be talking out of my rear end, if anyone want to correct me, please do.
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# ? Mar 15, 2019 11:28 |
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# ? Jun 10, 2024 11:22 |
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Dunno-Lars posted:That will just make sure the script works in those scenarios. Making a wargame AI is easy, making a wargame AI that doesn't end up trying to seize control of the nation's nuclear arsenal so it can win the game permanently is hard.
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# ? Mar 15, 2019 15:18 |