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EponymousMrYar
Jan 4, 2015

The enemy of my enemy is my enemy.

The Grimace posted:

Yeah I hope they literally just remove TP from that game, not make abilities MP-based or whatever. TP only really exists to hinder area attacks in the end, and if there's anything we actually need more of in the game, it's more area attacks for group pulls.

I feel like this is a monkey's paw wish. I'd rather have limited amounts of AoE damage than every pull being gated by a door in order to meet the targeted time commitment for the rewards dungeons offer.

Besides, it's not likely they'll go this route because then casters get screwed over by it (their AoE already costing a resource) or everyone not BLM gets screwed over by it (when you have infinite flare's why settle for anything less?)

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Blockhouse
Sep 7, 2014

You Win!
yeah the idea that AoE is just going to be free for melee jobs is nuts

it'll just cost MP too now

Asimo
Sep 23, 2007


Ytlaya posted:

Yeah, I generally prefer almost everything about FFXIV, but if I'm being completely honest I kinda prefer WoW's approach to actual skill use. It feels a lot more...flexible, for lack of a better description. I feel like FFXIV could never really figure out how to incorporate things like crowd control, interrupts, etc into the combat without loving up the balance. I prefer the way FFXIV does actual fight mechanics, though.

My ~ideal MMO~ would probably be something with FFXIV's writing/setting, visual aesthetic, and highly "choreographed" fights (in the sense of having a high focus on positioning that punishes you heavily for not "learning the fight"), but WoW's flexible rotations and large variety of neat quest activities where you can do all sorts of interesting things.
Honestly I personally think most DPS classes are too complex right now even if I know it's an unpopular opinion, yeah. In think WoW's gone slightly too far and the best point would be somewhere in the middle (and I think RDM's the only class that is around that point right now) but if I absolutely had to choose one or the other I'd probably pick WoW's ability design overall. Nothing else from WoW, but still.

Captain Oblivious
Oct 12, 2007

I'm not like other posters
I think most jobs are the right level of complexity for the GCD FF14 has. If every job was as simple as RDM it would be boring. And I say that as someone who loves RDM to pieces. It’s a good job but it shouldn’t be the default.

Poops Mcgoots
Jul 12, 2010

RDM is too simple for me. SAM is probably perfect in my opinion, but I could also see some people saying it's too rote. I wouldn't agree with them, but I also wouldn't bother arguing against it.

Adus
Nov 4, 2009

heck
i've been playing mmos for 20 years now so i prefer simpler these days so i love RDM (i also like the aesthetic). i played BM hunter my last couple years in WoW so RDM is actually a step up in complexity. sadly like all my friends like to main RDM too so i should level other jobs just in case. i'm not super big on tanking or healing though i may try eventually. so i may try SAM next because that aesthetic also appeals to me as a huge loving nerd.

Thumbtacks
Apr 3, 2013
help

Tashilicious
Jul 17, 2016

by Jeffrey of YOSPOS

this is why mods are banned from the game

Tamba
Apr 5, 2010

Control Volume posted:



And yes, Im going to finish this off and level desynth

Just in case you didn't know: You can have 3 crafting specialists, not just one.

Thumbtacks
Apr 3, 2013
is that what the purple is?

kirbysuperstar
Nov 11, 2012

Let the fools who stand before us be destroyed by the power you and I possess.

No one can help you now.

SwissArmyDruid
Feb 14, 2014

by sebmojo

poo poo's hosed. Assuming that's not a driver issue like I had back at the start of Stomrblood, or worse yet, a GPU problem, nuke, pave, start over.

Kashuno
Oct 9, 2012

Where the hell is my SWORD?
Grimey Drawer
Never drawing the Spire again will be the best thing this game has ever done for me

Xalidur
Jun 4, 2012

Old news to most but I ran Orbonne for the first time last night and it was amazing, all the more so since FFT is my favorite FF. I also won a lovely Agrias chest for my Warrior since presumably I was the only tank still rolling Need.

That was probably the highlight of my time back in this game so far. If WoW had content like that you could queue for it would just be a disaster.

Minera
Sep 26, 2007

All your friends and foes,
they thought they knew ya,
but look who's in your heart now.

Xalidur posted:

Old news to most but I ran Orbonne for the first time last night and it was amazing, all the more so since FFT is my favorite FF. I also won a lovely Agrias chest for my Warrior since presumably I was the only tank still rolling Need.

That was probably the highlight of my time back in this game so far. If WoW had content like that you could queue for it would just be a disaster.

Yeah, it's one of the few positive upsides of the game having a forced story/dungeons. You can make non trivial group content and it's OK if you've trained your playerbase to expect such and play around it.

Telum
Apr 17, 2013

I am protector of the innocent! I am the light in the darkness! I am truth! Ally to good! Nightmare to you!

Thumbtacks posted:

is that what the purple is?

Yep

IcePhoenix
Sep 18, 2005

Take me to your Shida

Does specialist give you anything outside a couple extra actions and a %boost on a few things?

I only have one as well so I figure I should set the other two

Phone
Jul 30, 2005

親子丼をほしい。
you don't have to use cp tea for 70 durability crafts

e: there's also the whistle system where you can infinitely not fail a craft, but i'm not particularly interested in looking up the 52 step macro and have stuck with my 4.2/3* macros and just pop matcha hq

Phone fucked around with this message at 13:28 on Mar 18, 2019

Telum
Apr 17, 2013

I am protector of the innocent! I am the light in the darkness! I am truth! Ally to good! Nightmare to you!

One of those extra actions being +3 IQ stacks with no durability loss, which is fantastic.

And you could potentially use Whistle While You Work rotations, which cost scrip to be amazing but drat can you punch way above your gear level with it.

Ryanbomber
Sep 27, 2004

IcePhoenix posted:

Does specialist give you anything outside a couple extra actions and a %boost on a few things?

I only have one as well so I figure I should set the other two

Every time they add recipes they mark a bunch of them as specialist-exclusive. The exclusivity only lasts for one patch, though, so everyone can get them eventually.

Minrad posted:

Yeah, it's one of the few positive upsides of the game having a forced story/dungeons. You can make non trivial group content and it's OK if you've trained your playerbase to expect such and play around it.

Forced dungeons doesn't do crap. I've seen some awful people at level 70.

The thing FFXIV does differently is that failure is less catastrophic. Infinite combat rezzes, especially healer LB3, let you drag even the worst of teams across finish lines, where in WoW there isn't really much you can do about a DPS with a death wish.

Mechanics (in DFable fights anyway) are also usually flexible in that not everyone needs to engage with them. If there's a bunch of people ignoring the Akh Morn you can still usually survive it. On the other hand, fights where absolutely everyone needs to do the mechanic tend to be shitshows. I still have nightmares about pre-nerf Ultros.

SwissArmyDruid
Feb 14, 2014

by sebmojo
https://na.finalfantasyxiv.com/lodestone/topics/detail/344e31f7f438c431e38359c909115901bfe97a59

quote:

The automatic demolition of estates on the Aether and Primal data centers was suspended in October 2018. However, after careful consideration, we have decided to resume auto-demolition with the release of patch 4.57.

* There is a possibility the timer will be suspended again at a later date should the need arise.

Scheduled Release Date for Patch 4.57
Late April 2019
* The exact date and time of maintenance coinciding with the patch release will be announced at a later time.

Auto-Demolition Counter and Current Home Owners
The counter for auto-demolition may be reset for certain estates depending on the usage of housing during the period when estate demolition was suspended. If an estate hasn’t been built on the plot, the counter may be reset upon entering the estate once it has been built.

For players who have entered their estate at least once during the suspension period:

The auto-demolition timer will be reset for free company houses that have been entered by a leader or member at least once, and private homes that have been entered by the owner at least once.

The count for days of inactivity for the aforementioned estates will begin again with the release of patch 4.57.
For players who have not entered their estate during the suspension period:

The auto-demolition timer will resume from the time that was remaining as of Wednesday, October 24, 2018 at 1:00 a.m. (PDT)

Please be advised that the timer will resume immediately after patch data is made available for download during the scheduled maintenance for patch 4.57. Because of this, there is a possibility the auto-demolition timer may expire for certain estates before maintenance has ended. An e-mail notification will be delivered to the e-mail address registered to the Square Enix accounts of those players whose estates will be prepared for auto-demolition within ten days of the scheduled maintenance. We strongly suggest those players log in and enter their housing before the scheduled maintenance for patch 4.57.

Vargatron
Apr 19, 2008

MRAZZLE DAZZLE


My friend made a watercolor of my character in like 15 minutes this weekend as a surprise for me.

IcePhoenix
Sep 18, 2005

Take me to your Shida


No wonder I haven't seen anything up for sale ever (outside like twice), I just assumed I had bad timing.

Minera
Sep 26, 2007

All your friends and foes,
they thought they knew ya,
but look who's in your heart now.

Ryanbomber posted:

Forced dungeons doesn't do crap. I've seen some awful people at level 70.

Yeah there's bad players but it's usually on a scale much lower and with far, far less apathy than like, what I saw when LFR first came out in WoW at a time when it still expected players to do mechanics. It feels somewhat rare that I ever see Alliance roulettes wipe, doubly so if it's more than once. Going for 5+ wipe stacks to clear Ghuun in WoW LFR was a common occurence.

Adus
Nov 4, 2009

heck

Minrad posted:

Yeah there's bad players but it's usually on a scale much lower and with far, far less apathy than like, what I saw when LFR first came out in WoW at a time when it still expected players to do mechanics. It feels somewhat rare that I ever see Alliance roulettes wipe, doubly so if it's more than once. Going for 5+ wipe stacks to clear Ghuun in WoW LFR was a common occurence.

To be fair, ghuun is also the worst boss in existence.

IcePhoenix
Sep 18, 2005

Take me to your Shida

Minrad posted:

Yeah there's bad players but it's usually on a scale much lower and with far, far less apathy than like, what I saw when LFR first came out in WoW at a time when it still expected players to do mechanics. It feels somewhat rare that I ever see Alliance roulettes wipe, doubly so if it's more than once. Going for 5+ wipe stacks to clear Ghuun in WoW LFR was a common occurence.

To support your last point, I did a Ridorana last night with some of the worst DPS I've ever seen, a healer RP-ing as a Dragoon, and a tank that....didn't.

We still one-shot every boss.

Captain Oblivious
Oct 12, 2007

I'm not like other posters

Ryanbomber posted:

Every time they add recipes they mark a bunch of them as specialist-exclusive. The exclusivity only lasts for one patch, though, so everyone can get them eventually.


Forced dungeons doesn't do crap. I've seen some awful people at level 70.

The thing FFXIV does differently is that failure is less catastrophic. Infinite combat rezzes, especially healer LB3, let you drag even the worst of teams across finish lines, where in WoW there isn't really much you can do about a DPS with a death wish.

Mechanics (in DFable fights anyway) are also usually flexible in that not everyone needs to engage with them. If there's a bunch of people ignoring the Akh Morn you can still usually survive it. On the other hand, fights where absolutely everyone needs to do the mechanic tend to be shitshows. I still have nightmares about pre-nerf Ultros.

Yeah, no, you don't actually understand the mechanics of FF14 as well as you think you do. Combat rezzes are theoretically infinite but practically not due to MP constraints. People taking unnecessary damage can quickly failure cascade the healer into running out of MP due to aoe healing and deaths. Orbonne is a particularly noteworthy example of this because, much like Ozma, one alliance wiping (and all that takes is a tank dying to quickly become a reality) means a total wipe because it's explicitly a fight that requires all three alliances for the majority of the fight.

The players of FF14 are significantly better on average than your run of the mill WoW pubs, or they would not be able to get through this with any degree of consistency. There are gonna be bads who make it to 70, yeah, but the average is much more competent and that's readily apparent if you've sunk any amount of time into WoW.

loving Kil'Jaeden in Legion was Pub Stomper Supreme for no other reason than having a bog standard meteors mechanic that FF14 uses on a regular basis.

Givin
Jan 24, 2008
Givin of the Internet Hates You
I like to imagine a fight like The Royal Menagerie being put into WoW sometimes.

Captain Oblivious
Oct 12, 2007

I'm not like other posters

Givin posted:

I like to imagine a fight like The Royal Menagerie being put into WoW sometimes.

Let alone being mandatory :v:

Asimo
Sep 23, 2007


FFXIV having consistent "language" for enemy attack types, at least since Heavensward, goes a long way too. It's quite possible to go into a fight blind and have a pretty good idea of what's going on around you and how to respond, even if you might not be able to get consistent execution immediately. That does a lot for making complex encounters more accessible.

Countblanc
Apr 20, 2005

Help a hero out!
also very, very few mandatory fights in FFXIV have enrage timers, which goes a long way toward the whole "pull anyone across the finish line" thing

Rosalie_A
Oct 30, 2011

IcePhoenix posted:

Does specialist give you anything outside a couple extra actions and a %boost on a few things?

I only have one as well so I figure I should set the other two

Specialist crafters gives you a small boost to Craftsmanship/Control (+20 each, IIRC) and opens up a few other actions, as well as making Initial Preparations.

The Specialist actions range from alright to amazing. They fall into three different groups:

Group 1: The Whistle team. You are either planning an entire 200 step infinite CP craft around this, or you're not using them at all. I'm including Heart of the Crafter in here, since its synergy with Whistle is basically the only time you'll use it.

Group 2: The Initial Preparations team. These are really great, but require Initial Preparations to use and so if you're like me and can't let go of your Maker's Mark strats for the high end stuff they might not see as much use.

Group 3: Byregot's Miracle. This is incredibly strong and is the strongest argument you can make for being a Specialist. This is a mini Byregot's Blessing doing 100% + 10% per IQ stack touch power, and then the IQ stack is halved. Blessing does 100+20 per stack for 320% touch power, while Miracle does 210% touch power. But...you can do Miracle and then Blessing for 210 %+ 240% = 450% touch power (since the IQ halving rounds up). Doing the full set adds on an extra 85 CP to an already 128 CP maxed Byregot's Blessing finisher but if you've gotten the most amazing string of Tricks of the Trade/Hasty Touch luck this is an amazing way to basically assure 100% HQ. Plus I'm assuming every single buff in there: Ingenuity 2, two Innovations, the works. If you skip one of the Innovations or downgrade the Ingenuity (you probably should) you can save a bit on that. Additionally, with how many steps you'll need for the full string you can fit Comfort Zone in before you start and save another 14 CP.

Razzie award: Innovated Touch. I don't care how CP efficient you are when you work, if I want to gamble a craft on some 70% touches I'd just do Steady Hand buffed Precise Touches.


None of that is applicable if you just read a guide, meld up to a set of stats, chug a bunch of tea, and c/p a macro. It's only if you're trying to punch above your weight in a craft (fewer HQ materials, less powerful gear, too broke to buy food, or will just throw your computer out a window if you have to get one more scrip) or are otherwise absolutely insane like me and enjoy hand crafting stuff that Specialist actions are ever really relevant.

Sarrisan
Oct 9, 2012

Countblanc posted:

also very, very few mandatory fights in FFXIV have enrage timers, which goes a long way toward the whole "pull anyone across the finish line" thing

See the initial version of Steps of Faith when they do give a fight an enrage timer.

That was a fun time.

IcePhoenix
Sep 18, 2005

Take me to your Shida

Trasson posted:

Specialist crafters gives you a small boost to Craftsmanship/Control (+20 each, IIRC) and opens up a few other actions, as well as making Initial Preparations.

The Specialist actions range from alright to amazing. They fall into three different groups:

Group 1: The Whistle team. You are either planning an entire 200 step infinite CP craft around this, or you're not using them at all. I'm including Heart of the Crafter in here, since its synergy with Whistle is basically the only time you'll use it.

Group 2: The Initial Preparations team. These are really great, but require Initial Preparations to use and so if you're like me and can't let go of your Maker's Mark strats for the high end stuff they might not see as much use.

Group 3: Byregot's Miracle. This is incredibly strong and is the strongest argument you can make for being a Specialist. This is a mini Byregot's Blessing doing 100% + 10% per IQ stack touch power, and then the IQ stack is halved. Blessing does 100+20 per stack for 320% touch power, while Miracle does 210% touch power. But...you can do Miracle and then Blessing for 210 %+ 240% = 450% touch power (since the IQ halving rounds up). Doing the full set adds on an extra 85 CP to an already 128 CP maxed Byregot's Blessing finisher but if you've gotten the most amazing string of Tricks of the Trade/Hasty Touch luck this is an amazing way to basically assure 100% HQ. Plus I'm assuming every single buff in there: Ingenuity 2, two Innovations, the works. If you skip one of the Innovations or downgrade the Ingenuity (you probably should) you can save a bit on that. Additionally, with how many steps you'll need for the full string you can fit Comfort Zone in before you start and save another 14 CP.

Razzie award: Innovated Touch. I don't care how CP efficient you are when you work, if I want to gamble a craft on some 70% touches I'd just do Steady Hand buffed Precise Touches.


None of that is applicable if you just read a guide, meld up to a set of stats, chug a bunch of tea, and c/p a macro. It's only if you're trying to punch above your weight in a craft (fewer HQ materials, less powerful gear, too broke to buy food, or will just throw your computer out a window if you have to get one more scrip) or are otherwise absolutely insane like me and enjoy hand crafting stuff that Specialist actions are ever really relevant.

I'm not sure how much of this I understood but it was very little lol

I suppose once I start leveling to 80 without beast tribe stuff after the expansion I will dig more into most of it, thanks!

Argas
Jan 13, 2008
SRW Fanatic




Asimo posted:

FFXIV having consistent "language" for enemy attack types, at least since Heavensward, goes a long way too. It's quite possible to go into a fight blind and have a pretty good idea of what's going on around you and how to respond, even if you might not be able to get consistent execution immediately. That does a lot for making complex encounters more accessible.

One of my genuine joys in XIV is figuring out a fight the first time. It excites the smug elitist in me to get mechanics somewhat right when poo poo's new. I've no desire to raid so it's not a thing I can feel that often.

Bleu
Jul 19, 2006

IcePhoenix posted:

I'm not sure how much of this I understood but it was very little lol

I suppose once I start leveling to 80 without beast tribe stuff after the expansion I will dig more into most of it, thanks!

It's cartoonish overkill for even the highest crafts and will be invalidated when Komoto fucks around with crafting again in three months anyway.

Failboattootoot
Feb 6, 2011

Enough of this nonsense. You are an important mayor and this absurd contraption has wasted enough of your time.
I kinda feel like ff14 players are better at doing mechanics while WoW players are generally better at DPS optimization. I definitely remember WoW LFR being a constant shitshow at all times no matter what, whereas I almost never get that feeling in FF14 outside of week 1 and 2 patch raids. And even then I've only had to vote abandon like once in 5 years. By the same token though, all those people who can do mechanics in ff14 are paradoxically super inclined to be doing 2/3rd's the dps they should be doing and that is being generous. Probably some sort of mix of damage parsers not being as readily available and people playing off jobs in the casual stuff that they don't gear out like their main jobs if I had to guess.

14 players are also probably better at mechanics thanks to the better pattern and more consistent Advanced Edition markers.

IcePhoenix
Sep 18, 2005

Take me to your Shida

Failboattootoot posted:

I kinda feel like ff14 players are better at doing mechanics while WoW players are generally better at DPS optimization. I definitely remember WoW LFR being a constant shitshow at all times no matter what, whereas I almost never get that feeling in FF14 outside of week 1 and 2 patch raids. And even then I've only had to vote abandon like once in 5 years. By the same token though, all those people who can do mechanics in ff14 are paradoxically super inclined to be doing 2/3rd's the dps they should be doing and that is being generous. Probably some sort of mix of damage parsers not being as readily available and people playing off jobs in the casual stuff that they don't gear out like their main jobs if I had to guess.

14 players are also probably better at mechanics thanks to the better pattern and more consistent Advanced Edition markers.

I assume the mechanics thing is entirely due to no mod support so xiv players have to actually learn how to do that stuff on the fly regularly.

Telum
Apr 17, 2013

I am protector of the innocent! I am the light in the darkness! I am truth! Ally to good! Nightmare to you!

Trasson posted:

Group 3: Byregot's Miracle. This is incredibly strong and is the strongest argument you can make for being a Specialist. This is a mini Byregot's Blessing doing 100% + 10% per IQ stack touch power, and then the IQ stack is halved. Blessing does 100+20 per stack for 320% touch power, while Miracle does 210% touch power. But...you can do Miracle and then Blessing for 210 %+ 240% = 450% touch power (since the IQ halving rounds up).

Small nitpick, but the first IQ stack doesn't count; you can easily see this because IQ1+Blessing gives the same quality that IQ1+Prudent does. So it's 300%, 200%, and 400%, respectively. Also due to this, Blessing and Brow are equal efficiency after Miracle, and Brow doesn't have to be under Steady Hand since it's 100% success as a specialist, plus it costs less cp.

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Vargatron
Apr 19, 2008

MRAZZLE DAZZLE


WoW DPS is way easier to optimize because, for the most part, rotations are way simpler than FF14 equivalents. Plus, it's easy to swap specs to whatever the FOTM is, while in FF14, you have to level a completely new class if you want to do that.

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