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The Grimace posted:Yeah I hope they literally just remove TP from that game, not make abilities MP-based or whatever. TP only really exists to hinder area attacks in the end, and if there's anything we actually need more of in the game, it's more area attacks for group pulls. I feel like this is a monkey's paw wish. I'd rather have limited amounts of AoE damage than every pull being gated by a door in order to meet the targeted time commitment for the rewards dungeons offer. Besides, it's not likely they'll go this route because then casters get screwed over by it (their AoE already costing a resource) or everyone not BLM gets screwed over by it (when you have infinite flare's why settle for anything less?)
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# ? Mar 18, 2019 06:21 |
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# ? May 26, 2024 11:18 |
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yeah the idea that AoE is just going to be free for melee jobs is nuts it'll just cost MP too now
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# ? Mar 18, 2019 06:27 |
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Ytlaya posted:Yeah, I generally prefer almost everything about FFXIV, but if I'm being completely honest I kinda prefer WoW's approach to actual skill use. It feels a lot more...flexible, for lack of a better description. I feel like FFXIV could never really figure out how to incorporate things like crowd control, interrupts, etc into the combat without loving up the balance. I prefer the way FFXIV does actual fight mechanics, though.
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# ? Mar 18, 2019 06:41 |
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I think most jobs are the right level of complexity for the GCD FF14 has. If every job was as simple as RDM it would be boring. And I say that as someone who loves RDM to pieces. It’s a good job but it shouldn’t be the default.
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# ? Mar 18, 2019 06:45 |
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RDM is too simple for me. SAM is probably perfect in my opinion, but I could also see some people saying it's too rote. I wouldn't agree with them, but I also wouldn't bother arguing against it.
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# ? Mar 18, 2019 07:44 |
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i've been playing mmos for 20 years now so i prefer simpler these days so i love RDM (i also like the aesthetic). i played BM hunter my last couple years in WoW so RDM is actually a step up in complexity. sadly like all my friends like to main RDM too so i should level other jobs just in case. i'm not super big on tanking or healing though i may try eventually. so i may try SAM next because that aesthetic also appeals to me as a huge loving nerd.
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# ? Mar 18, 2019 08:15 |
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help
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# ? Mar 18, 2019 08:51 |
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Thumbtacks posted:help this is why mods are banned from the game
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# ? Mar 18, 2019 09:00 |
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Control Volume posted:
Just in case you didn't know: You can have 3 crafting specialists, not just one.
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# ? Mar 18, 2019 09:12 |
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is that what the purple is?
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# ? Mar 18, 2019 09:39 |
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Thumbtacks posted:help No one can help you now.
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# ? Mar 18, 2019 09:57 |
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Thumbtacks posted:help poo poo's hosed. Assuming that's not a driver issue like I had back at the start of Stomrblood, or worse yet, a GPU problem, nuke, pave, start over.
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# ? Mar 18, 2019 10:38 |
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Never drawing the Spire again will be the best thing this game has ever done for me
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# ? Mar 18, 2019 11:39 |
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Old news to most but I ran Orbonne for the first time last night and it was amazing, all the more so since FFT is my favorite FF. I also won a lovely Agrias chest for my Warrior since presumably I was the only tank still rolling Need. That was probably the highlight of my time back in this game so far. If WoW had content like that you could queue for it would just be a disaster.
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# ? Mar 18, 2019 12:31 |
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Xalidur posted:Old news to most but I ran Orbonne for the first time last night and it was amazing, all the more so since FFT is my favorite FF. I also won a lovely Agrias chest for my Warrior since presumably I was the only tank still rolling Need. Yeah, it's one of the few positive upsides of the game having a forced story/dungeons. You can make non trivial group content and it's OK if you've trained your playerbase to expect such and play around it.
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# ? Mar 18, 2019 12:40 |
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Thumbtacks posted:is that what the purple is? Yep
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# ? Mar 18, 2019 12:41 |
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Does specialist give you anything outside a couple extra actions and a %boost on a few things? I only have one as well so I figure I should set the other two
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# ? Mar 18, 2019 13:23 |
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you don't have to use cp tea for 70 durability crafts e: there's also the whistle system where you can infinitely not fail a craft, but i'm not particularly interested in looking up the 52 step macro and have stuck with my 4.2/3* macros and just pop matcha hq Phone fucked around with this message at 13:28 on Mar 18, 2019 |
# ? Mar 18, 2019 13:25 |
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One of those extra actions being +3 IQ stacks with no durability loss, which is fantastic. And you could potentially use Whistle While You Work rotations, which cost scrip to be amazing but drat can you punch way above your gear level with it.
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# ? Mar 18, 2019 13:27 |
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IcePhoenix posted:Does specialist give you anything outside a couple extra actions and a %boost on a few things? Every time they add recipes they mark a bunch of them as specialist-exclusive. The exclusivity only lasts for one patch, though, so everyone can get them eventually. Minrad posted:Yeah, it's one of the few positive upsides of the game having a forced story/dungeons. You can make non trivial group content and it's OK if you've trained your playerbase to expect such and play around it. Forced dungeons doesn't do crap. I've seen some awful people at level 70. The thing FFXIV does differently is that failure is less catastrophic. Infinite combat rezzes, especially healer LB3, let you drag even the worst of teams across finish lines, where in WoW there isn't really much you can do about a DPS with a death wish. Mechanics (in DFable fights anyway) are also usually flexible in that not everyone needs to engage with them. If there's a bunch of people ignoring the Akh Morn you can still usually survive it. On the other hand, fights where absolutely everyone needs to do the mechanic tend to be shitshows. I still have nightmares about pre-nerf Ultros.
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# ? Mar 18, 2019 13:38 |
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https://na.finalfantasyxiv.com/lodestone/topics/detail/344e31f7f438c431e38359c909115901bfe97a59quote:The automatic demolition of estates on the Aether and Primal data centers was suspended in October 2018. However, after careful consideration, we have decided to resume auto-demolition with the release of patch 4.57.
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# ? Mar 18, 2019 13:56 |
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My friend made a watercolor of my character in like 15 minutes this weekend as a surprise for me.
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# ? Mar 18, 2019 14:32 |
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SwissArmyDruid posted:https://na.finalfantasyxiv.com/lodestone/topics/detail/344e31f7f438c431e38359c909115901bfe97a59 No wonder I haven't seen anything up for sale ever (outside like twice), I just assumed I had bad timing.
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# ? Mar 18, 2019 14:54 |
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Ryanbomber posted:Forced dungeons doesn't do crap. I've seen some awful people at level 70. Yeah there's bad players but it's usually on a scale much lower and with far, far less apathy than like, what I saw when LFR first came out in WoW at a time when it still expected players to do mechanics. It feels somewhat rare that I ever see Alliance roulettes wipe, doubly so if it's more than once. Going for 5+ wipe stacks to clear Ghuun in WoW LFR was a common occurence.
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# ? Mar 18, 2019 15:28 |
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Minrad posted:Yeah there's bad players but it's usually on a scale much lower and with far, far less apathy than like, what I saw when LFR first came out in WoW at a time when it still expected players to do mechanics. It feels somewhat rare that I ever see Alliance roulettes wipe, doubly so if it's more than once. Going for 5+ wipe stacks to clear Ghuun in WoW LFR was a common occurence. To be fair, ghuun is also the worst boss in existence.
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# ? Mar 18, 2019 15:34 |
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Minrad posted:Yeah there's bad players but it's usually on a scale much lower and with far, far less apathy than like, what I saw when LFR first came out in WoW at a time when it still expected players to do mechanics. It feels somewhat rare that I ever see Alliance roulettes wipe, doubly so if it's more than once. Going for 5+ wipe stacks to clear Ghuun in WoW LFR was a common occurence. To support your last point, I did a Ridorana last night with some of the worst DPS I've ever seen, a healer RP-ing as a Dragoon, and a tank that....didn't. We still one-shot every boss.
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# ? Mar 18, 2019 15:37 |
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Ryanbomber posted:Every time they add recipes they mark a bunch of them as specialist-exclusive. The exclusivity only lasts for one patch, though, so everyone can get them eventually. Yeah, no, you don't actually understand the mechanics of FF14 as well as you think you do. Combat rezzes are theoretically infinite but practically not due to MP constraints. People taking unnecessary damage can quickly failure cascade the healer into running out of MP due to aoe healing and deaths. Orbonne is a particularly noteworthy example of this because, much like Ozma, one alliance wiping (and all that takes is a tank dying to quickly become a reality) means a total wipe because it's explicitly a fight that requires all three alliances for the majority of the fight. The players of FF14 are significantly better on average than your run of the mill WoW pubs, or they would not be able to get through this with any degree of consistency. There are gonna be bads who make it to 70, yeah, but the average is much more competent and that's readily apparent if you've sunk any amount of time into WoW. loving Kil'Jaeden in Legion was Pub Stomper Supreme for no other reason than having a bog standard meteors mechanic that FF14 uses on a regular basis.
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# ? Mar 18, 2019 16:08 |
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I like to imagine a fight like The Royal Menagerie being put into WoW sometimes.
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# ? Mar 18, 2019 16:15 |
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Givin posted:I like to imagine a fight like The Royal Menagerie being put into WoW sometimes. Let alone being mandatory
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# ? Mar 18, 2019 16:15 |
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FFXIV having consistent "language" for enemy attack types, at least since Heavensward, goes a long way too. It's quite possible to go into a fight blind and have a pretty good idea of what's going on around you and how to respond, even if you might not be able to get consistent execution immediately. That does a lot for making complex encounters more accessible.
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# ? Mar 18, 2019 16:17 |
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also very, very few mandatory fights in FFXIV have enrage timers, which goes a long way toward the whole "pull anyone across the finish line" thing
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# ? Mar 18, 2019 16:24 |
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IcePhoenix posted:Does specialist give you anything outside a couple extra actions and a %boost on a few things? Specialist crafters gives you a small boost to Craftsmanship/Control (+20 each, IIRC) and opens up a few other actions, as well as making Initial Preparations. The Specialist actions range from alright to amazing. They fall into three different groups: Group 1: The Whistle team. You are either planning an entire 200 step infinite CP craft around this, or you're not using them at all. I'm including Heart of the Crafter in here, since its synergy with Whistle is basically the only time you'll use it. Group 2: The Initial Preparations team. These are really great, but require Initial Preparations to use and so if you're like me and can't let go of your Maker's Mark strats for the high end stuff they might not see as much use. Group 3: Byregot's Miracle. This is incredibly strong and is the strongest argument you can make for being a Specialist. This is a mini Byregot's Blessing doing 100% + 10% per IQ stack touch power, and then the IQ stack is halved. Blessing does 100+20 per stack for 320% touch power, while Miracle does 210% touch power. But...you can do Miracle and then Blessing for 210 %+ 240% = 450% touch power (since the IQ halving rounds up). Doing the full set adds on an extra 85 CP to an already 128 CP maxed Byregot's Blessing finisher but if you've gotten the most amazing string of Tricks of the Trade/Hasty Touch luck this is an amazing way to basically assure 100% HQ. Plus I'm assuming every single buff in there: Ingenuity 2, two Innovations, the works. If you skip one of the Innovations or downgrade the Ingenuity (you probably should) you can save a bit on that. Additionally, with how many steps you'll need for the full string you can fit Comfort Zone in before you start and save another 14 CP. Razzie award: Innovated Touch. I don't care how CP efficient you are when you work, if I want to gamble a craft on some 70% touches I'd just do Steady Hand buffed Precise Touches. None of that is applicable if you just read a guide, meld up to a set of stats, chug a bunch of tea, and c/p a macro. It's only if you're trying to punch above your weight in a craft (fewer HQ materials, less powerful gear, too broke to buy food, or will just throw your computer out a window if you have to get one more scrip) or are otherwise absolutely insane like me and enjoy hand crafting stuff that Specialist actions are ever really relevant.
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# ? Mar 18, 2019 16:30 |
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Countblanc posted:also very, very few mandatory fights in FFXIV have enrage timers, which goes a long way toward the whole "pull anyone across the finish line" thing See the initial version of Steps of Faith when they do give a fight an enrage timer. That was a fun time.
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# ? Mar 18, 2019 16:34 |
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Trasson posted:Specialist crafters gives you a small boost to Craftsmanship/Control (+20 each, IIRC) and opens up a few other actions, as well as making Initial Preparations. I'm not sure how much of this I understood but it was very little lol I suppose once I start leveling to 80 without beast tribe stuff after the expansion I will dig more into most of it, thanks!
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# ? Mar 18, 2019 16:40 |
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Asimo posted:FFXIV having consistent "language" for enemy attack types, at least since Heavensward, goes a long way too. It's quite possible to go into a fight blind and have a pretty good idea of what's going on around you and how to respond, even if you might not be able to get consistent execution immediately. That does a lot for making complex encounters more accessible. One of my genuine joys in XIV is figuring out a fight the first time. It excites the smug elitist in me to get mechanics somewhat right when poo poo's new. I've no desire to raid so it's not a thing I can feel that often.
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# ? Mar 18, 2019 16:47 |
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IcePhoenix posted:I'm not sure how much of this I understood but it was very little lol It's cartoonish overkill for even the highest crafts and will be invalidated when Komoto fucks around with crafting again in three months anyway.
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# ? Mar 18, 2019 17:28 |
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I kinda feel like ff14 players are better at doing mechanics while WoW players are generally better at DPS optimization. I definitely remember WoW LFR being a constant shitshow at all times no matter what, whereas I almost never get that feeling in FF14 outside of week 1 and 2 patch raids. And even then I've only had to vote abandon like once in 5 years. By the same token though, all those people who can do mechanics in ff14 are paradoxically super inclined to be doing 2/3rd's the dps they should be doing and that is being generous. Probably some sort of mix of damage parsers not being as readily available and people playing off jobs in the casual stuff that they don't gear out like their main jobs if I had to guess. 14 players are also probably better at mechanics thanks to the better pattern and more consistent Advanced Edition markers.
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# ? Mar 18, 2019 17:43 |
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Failboattootoot posted:I kinda feel like ff14 players are better at doing mechanics while WoW players are generally better at DPS optimization. I definitely remember WoW LFR being a constant shitshow at all times no matter what, whereas I almost never get that feeling in FF14 outside of week 1 and 2 patch raids. And even then I've only had to vote abandon like once in 5 years. By the same token though, all those people who can do mechanics in ff14 are paradoxically super inclined to be doing 2/3rd's the dps they should be doing and that is being generous. Probably some sort of mix of damage parsers not being as readily available and people playing off jobs in the casual stuff that they don't gear out like their main jobs if I had to guess. I assume the mechanics thing is entirely due to no mod support so xiv players have to actually learn how to do that stuff on the fly regularly.
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# ? Mar 18, 2019 17:50 |
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Trasson posted:Group 3: Byregot's Miracle. This is incredibly strong and is the strongest argument you can make for being a Specialist. This is a mini Byregot's Blessing doing 100% + 10% per IQ stack touch power, and then the IQ stack is halved. Blessing does 100+20 per stack for 320% touch power, while Miracle does 210% touch power. But...you can do Miracle and then Blessing for 210 %+ 240% = 450% touch power (since the IQ halving rounds up). Small nitpick, but the first IQ stack doesn't count; you can easily see this because IQ1+Blessing gives the same quality that IQ1+Prudent does. So it's 300%, 200%, and 400%, respectively. Also due to this, Blessing and Brow are equal efficiency after Miracle, and Brow doesn't have to be under Steady Hand since it's 100% success as a specialist, plus it costs less cp.
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# ? Mar 18, 2019 17:59 |
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# ? May 26, 2024 11:18 |
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WoW DPS is way easier to optimize because, for the most part, rotations are way simpler than FF14 equivalents. Plus, it's easy to swap specs to whatever the FOTM is, while in FF14, you have to level a completely new class if you want to do that.
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# ? Mar 18, 2019 17:59 |