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Zoig posted:Yeah, its more like, you have (45 + 40 + 37 + 30)/4 as your average power level. Removing the Item gives you (45 + 40 + 37)/3 which increases the average by a significant amount. Wouldn't it be easier to just always be dividing by the maximum number of pieces of gear?
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# ? Mar 27, 2019 18:27 |
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# ? May 14, 2024 10:09 |
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SpacePig posted:Wouldn't it be easier to just always be dividing by the maximum number of pieces of gear?
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# ? Mar 27, 2019 18:31 |
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Do all those parts just make damage numbers bigger, or do they also do something cool?
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# ? Mar 27, 2019 18:35 |
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Cardiovorax posted:I haven't played Anthem and by God I don't plan to, but I'm guessing they decided on this on the basis that you might not start out with a full set of gear and they didn't want you to have your base weapon's stats divided by 8 or whatever until you can find enough loot to fill up the empties. I haven't played either making us a bunch of weirdos talking about balancing hearsay but if that description is accurate it's super weird. Varying the denominator makes it a weird polynomial which is the root cause of edge cases where you get naked and better. It's a loot game, you should never be encouraged to go naked.
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# ? Mar 27, 2019 19:54 |
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zedprime posted:But it's linear at least, that seems more sane to balance from the outside.
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# ? Mar 27, 2019 20:03 |
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zedprime posted:t's a loot game, you should never be encouraged to go naked. https://www.polygon.com/2019/3/25/18281047/world-of-warcraft-hide-slots-transmog-character-customization
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# ? Mar 27, 2019 20:08 |
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Cardiovorax posted:It doesn't, really. If you had to treat it as a conventional function, then yes, it would be needlessly complex, but in programming, you have the option to use "self-correcting" math of a sorts. Imagine it as (A0 + A1 + ... + A8) / NumberOfFilledSlots, if NumberOfFilledSlots >= 1. It's trivial to program that kind of thing, so for practical purposes, it's really equally easy to do. Loot games love inventing weird polynomials. The genre is basically trying to invent fun math stuff for the designer. But at the end of the day it should make an interesting game, not one where the maximized choice is nakedness.
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# ? Mar 27, 2019 21:55 |
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Ah, alright. With the way you were talking about polynomials and denominators, it sounded like you were wondering how this makes sense mathematically, not from a design perspective. But yeah, it's dumb.
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# ? Mar 27, 2019 22:02 |
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zedprime posted:I'm not talking about a computer understanding the function, I'm talking about a designer understanding it to make informed decisions on loot stats, loot drops, etc. No one set out to make it that way. They just built that system and balanced the game to be okay given playing by the rules, and never responded to the test team's "but what if they gently caress with it" reports because they would require a fundamental overhaul at that point.
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# ? Mar 27, 2019 23:04 |
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Somfin posted:never responded to the test team's "but what if they gently caress with it" reports So you're saying they're a company that writes software.
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# ? Mar 28, 2019 05:52 |
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"Look, probably nobody's going to find it in the first couple of weeks after launch. We have waaaaaay more important things to fix first." This is what fixed launch dates do to you. Well, that and dysfunctional company cultures / development processes.
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# ? Mar 28, 2019 15:11 |
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https://www.youtube.com/watch?v=3ReCog-F9Ro This channel has a lot of funny stuff from Oblivion, though not all are bugs.
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# ? Mar 29, 2019 20:17 |
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Zoig posted:Yeah, its more like, you have (45 + 40 + 37 + 30)/4 as your average power level. Removing the Item gives you (45 + 40 + 37)/3 which increases the average by a significant amount. WOW kind of had the same issue last year with their latest expansion. Basically they made a system where mob levels scale with your character's item level, so that nothing is too hard or too easy. The problem is that rings only provide some minor stats, so taking them off would significantly lower mob levels while having only a minor impact on your own power. It made it so that wearing rings was an effective dps loss.
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# ? Mar 29, 2019 21:28 |
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Captain Monkey posted:So you're saying they're a company that writes software. As opposed to a company that makes games, yes.
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# ? Mar 29, 2019 21:36 |
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Games are software
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# ? Mar 29, 2019 21:59 |
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Last Chance posted:Games are software hosed up if true
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# ? Mar 30, 2019 04:41 |
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Zanzibar Ham posted:Do all those parts just make damage numbers bigger, or do they also do something cool? "Cool" is a bit strong, but they can all make numbers bigger for both attack and defence as well as how much stuff you might find, how long you can fly for, how close to stuff you need to be before you auto-grab it and so on. I haven't found any items that do anything outlandishly fun like "cause enemies to turn into homing exploding turnips on death".
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# ? Mar 31, 2019 00:10 |
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Cardiovorax posted:I haven't played Anthem and by God I don't plan to, but I'm guessing they decided on this on the basis that you might not start out with a full set of gear and they didn't want you to have your base weapon's stats divided by 8 or whatever until you can find enough loot to fill up the empties. whether you start out with a full set of gear or not is also their decision to make
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# ? Mar 31, 2019 00:35 |
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Like I meant just changing up the weapon's effects beyond basic 'more damage faster firing' etc, which sounds like it doesn't.
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# ? Mar 31, 2019 00:45 |
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Dabir posted:whether you start out with a full set of gear or not is also their decision to make Yeah, this is why most of these games now you start with every stat-calculating slot filled at the start of the game with nigh-on useless junk and the game won't allow you to remove stuff unless you have a replacement for it.
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# ? Mar 31, 2019 04:25 |
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Dabir posted:whether you start out with a full set of gear or not is also their decision to make
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# ? Mar 31, 2019 10:10 |
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https://twitter.com/NollaGames/status/1112439544169881605
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# ? Apr 2, 2019 13:27 |
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# ? Apr 2, 2019 13:42 |
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I would play a game where you can randomly turn into a supernova.
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# ? Apr 2, 2019 13:52 |
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I'd like to introduce you to Plain Sight then
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# ? Apr 2, 2019 14:00 |
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Seems like a feature, not a bug.
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# ? Apr 2, 2019 14:40 |
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Why does the wizard fly by pooping
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# ? Apr 2, 2019 15:16 |
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haveblue posted:Why does the wizard fly by pooping reality can often be disappointing
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# ? Apr 2, 2019 15:59 |
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https://secure.runescape.com/m=news/deadman-spring-finals---in-retrospect-?oldschool=1 Runescape permadeath tournament goes horribly wrong: quote:Once a player is teleported to the 1v1 Arena, the rest of the world is filled with dangerous fog for that player. This is to ensure they are instantly killed if they are somewhere they should not be. To enable this, the 1v1 arenas are uniquely marked so that the game knows where fog should be. However, of the 128 arenas that players were teleported into, the majority were not uniquely marked as they should have been. Because of this, the game assumed that the players in those arenas were somewhere they shouldn't be and instantly killed them.
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# ? Apr 2, 2019 16:34 |
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love to have a car with 15x as much power as a dash 9 locomotive https://www.youtube.com/watch?v=2csywV-odvQ&t=72s
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# ? Apr 2, 2019 22:47 |
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Last Chance posted:Games are software Software companies can usually ignore "what if the user deliberately fucks with it" reports because users loving with it and breaking things are only hurting themselves, and almost no users will deliberately hit outlandish edge cases just to see what happens Games companies do not have that luxury
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# ? Apr 2, 2019 23:22 |
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Somfin posted:Software companies can usually ignore "what if the user deliberately fucks with it" reports because users loving with it and breaking things are only hurting themselves, and almost no users will deliberately hit outlandish edge cases just to see what happens Rofl. You definitely don't know poo poo about users.
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# ? Apr 2, 2019 23:27 |
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In all fairness, for gamers, this is basically a competitive hobby.
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# ? Apr 2, 2019 23:29 |
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Captain Monkey posted:Rofl. You definitely don't know poo poo about users. The company I work for makes B2B software so you might be right
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# ? Apr 2, 2019 23:34 |
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Somfin posted:The company I work for makes B2B software so you might be right Speaking from experience, if you try to make your software idiot-proof, the world will build a better idiot.
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# ? Apr 2, 2019 23:59 |
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Segmentation Fox posted:Speaking from experience, if you try to make your software idiot-proof, the world will build a better idiot. A better, richer idiot who makes your sales team break out the champagne, then immediately uses minor parts of your system to a far greater capacity than they were ever meant to accommodate and demands that they be made to work perfectly to the exclusion of all other development work
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# ? Apr 3, 2019 00:17 |
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haveblue posted:Why does the wizard fly by pooping ask JK Rowling
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# ? Apr 3, 2019 00:19 |
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Farecoal posted:love to have a car with 15x as much power as a dash 9 locomotive sure looks more fun than doing 10 laps around a featureless circle track at a snail's pace
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# ? Apr 3, 2019 00:54 |
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Zoig posted:Yeah, its more like, you have (45 + 40 + 37 + 30)/4 as your average power level. Removing the Item gives you (45 + 40 + 37)/3 which increases the average by a significant amount. A null check isn't hard. Count the number of item slots and use that as the divider. If there is no item add zero. Or have a placeholder item that represents "no item equipped" that always returns zero when you're adding up an average power level. That sort of thing is actually stupidly easy.
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# ? Apr 3, 2019 00:56 |
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# ? May 14, 2024 10:09 |
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Farecoal posted:love to have a car with 15x as much power as a dash 9 locomotive Fkin at the replay of the car standing upright belching sparks at 2500mph
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# ? Apr 3, 2019 01:05 |