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The fundamental design of Sekiro (and other souls games) is built around the super tightly designed and balanced difficulty, and there’s no real way to add assist modes without compromising the core vision of the developers I’d argue that the only reason this is blowing up to be such a thing is because of all the other major releases having some sort of “story mode” where the gameplay becomes completely trivial and you basically just walk your way through the plot. I’d also argue that those games are basically admitting that the gameplay isn’t really an essential part of the experience, which is bad design 101
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# ? Apr 4, 2019 18:58 |
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# ? May 13, 2024 05:18 |
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Teamed up with Vice to write an article on how this piece of poo poo doesn’t release his Games megathread posts in 10 major languages and simplified English for gamers who can’t figure out how to read God’s own language or use google translate.elf help book posted:look at that final line "The goal posts are always being moved in favor of the gatekeepers." Lmfao. That’s the reason I hate him because he talks like that too except with a bunch of dramatic pausing and fumbling. gently caress you Klepek.
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# ? Apr 4, 2019 18:58 |
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elf help book posted:im often impressed by just how bad of a writer pat is same. in a way he is the great uniter Wormskull posted:It’s not the same because in one instance your telling people they have an obligation to compromise their craftwork. Stupid clown. You can’t program toxic gatekeeping into the game dude. Some people just can’t handle it. Whatevs. The idea that any kind of vague, still-unspecified change to a game in the name of accessibility would "compromise their craftwork" is wrong imo and makes the whole conversation unnecessarily confrontational.
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# ? Apr 4, 2019 18:59 |
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ive been saying for a long time how hosed up it is that The goal posts are always being moved in favor of the gatekeepers
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# ? Apr 4, 2019 19:01 |
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the goalkeepers keep blocking my shots to beat uncharted 3 and gamefaqs says nothing about it
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# ? Apr 4, 2019 19:02 |
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elf help book posted:ive been saying for a long time how hosed up it is that The goal posts are always being moved in favor of the gatekeepers i read it on kotaku that the goalposts are always being moved in favor of the gatekeepers.
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# ? Apr 4, 2019 19:02 |
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I'm a gatekeeper, twisted gatekeeper.
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# ? Apr 4, 2019 19:03 |
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elf help book posted:look at that final line "The goal posts are always being moved in favor of the gatekeepers." lmao
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# ? Apr 4, 2019 19:03 |
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Tender Bender posted:The idea that any kind of vague, still-unspecified change to a game in the name of accessibility would "compromise their craftwork" is wrong imo and makes the whole conversation unnecessarily confrontational. If you had infinite resurrections (one of the suggestions the Celeste dev had for the game) it would fundamentally detract from the core experience of learning boss patterns and experimenting with different techniques and items; meanwhile it would also undermine the plot points about the effects of dragonrot as the consequence of your failures and the overall theme of eternal life being a curse worse than death
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# ? Apr 4, 2019 19:04 |
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elf help book posted:the goalkeepers keep blocking my shots to beat uncharted 3 and gamefaqs says nothing about it Pablo Nergigante posted:I'm a gatekeeper, twisted gatekeeper.
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# ? Apr 4, 2019 19:05 |
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Tender Bender posted:same. in a way he is the great uniter Journalists want to play a game that lets them see all the content because progression rather than mastery is what makes hem feel good. It doesn’t need to be specific to fly in the face of the whole point of a Souls style game’s design. gently caress off you hand wringing little poo poo. *brandishes roller coaster shotgun*
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# ? Apr 4, 2019 19:05 |
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the phrase nintendo hard is a very ironic one that gamers tend to use, laughing at casual fans like me struggling with how games used to be very easy, until they had to gatekeep the goal posts
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# ? Apr 4, 2019 19:06 |
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If a game requires any sort of dedication to learning the ropes through trial & error and lots of dying, it's docked 2 Points. Subtract an additional Point if it's Japanese and popular for uh, reasons. Unless of course it's a 2d indie charmer made by a guy who regularly retweets me, then it's a masterpiece.
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# ? Apr 4, 2019 19:07 |
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Scrub-Niggurath posted:The fundamental design of Sekiro (and other souls games) is built around the super tightly designed and balanced difficulty, and there’s no real way to add assist modes without compromising the core vision of the developers I see what you're saying but I don't know if that holds true. People come to games for different reasons. You can button mash through bayonetta 2 on very easy and go through the whole thing, or you can try harder to get trophies or play on other difficulties. I don't think that's a game where I'd say the devs admitted the gameplay isn't an essential part of the experience, or that it hurts the game for people who want the challenge. That's not to say that games with easy or story modes can't suck anyway. Just that those modes don't on their own hurt the intended game experience.
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# ? Apr 4, 2019 19:09 |
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i would drop a full sized Destiny Iron Gjallarhorn Replica on someones head if they told me they beat celeste using the "accessibility" options
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# ? Apr 4, 2019 19:09 |
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Journalists don't like hard games bc they have to play everything that releases to have an opinion, so if they can't see the whole thing in under 3 days it's barely playable garbage, unless it's a loot shooter in which case they'll play it forever and also say other games are too long,
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# ? Apr 4, 2019 19:10 |
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Scrub-Niggurath posted:If you had infinite resurrections (one of the suggestions the Celeste dev had for the game) it would fundamentally detract from the core experience of learning boss patterns and experimenting with different techniques and items; meanwhile it would also undermine the plot points about the effects of dragonrot as the consequence of your failures and the overall theme of eternal life being a curse worse than death That's fair, I wouldn't recommend that change then!
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# ? Apr 4, 2019 19:10 |
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Tender Bender posted:That's fair, I wouldn't recommend that change then! Phew, thank goodness you're in charge of everything.
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# ? Apr 4, 2019 19:12 |
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circling klepek’s apartment blaring 2 Chainz’s Watch Out Little Bitch
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# ? Apr 4, 2019 19:16 |
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Or going back to Celeste, a game I really like and where I think persistence through failure is at the core of its themes: it didn't bother me that accessibility options were there and if someone used them to get through maybe they didn't have the same experience as me but that's ok. I feel like that game is pretty popular here and I'm curious if any of you feel it was cheapened by the easy mode stuff. Or if you or anyone you know felt patronized by it. I feel like this idea gets pushed back on as a social justice crusade bogeyman but when it's actually implemented it doesn't have these terrible effects. That's just my experience though.
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# ? Apr 4, 2019 19:17 |
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Remember when Ben fell and busted his teeth Lmao
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# ? Apr 4, 2019 19:21 |
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Professor Latency posted:Remember when Ben fell and busted his teeth Lmao Lmfao
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# ? Apr 4, 2019 19:22 |
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Professor Latency posted:Remember when Ben fell and busted his teeth Lmao its funny he wrote that tweet and then had to say "cant argue going to the dentist" and no one could call him a bitch for it
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# ? Apr 4, 2019 19:23 |
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In retrospect that was a SJW hitsquad that curbstomped him in retaliation for tweeting "if you beat super Mario Bros 3 with a warp whistle your[sic] blocked".
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# ? Apr 4, 2019 19:23 |
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Professor Latency posted:Remember when Ben fell and busted his teeth Lmao lmfao
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# ? Apr 4, 2019 19:23 |
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In Training posted:In retrospect that was a SJW hitsquad that curbstomped him in retaliation for tweeting "if you beat super Mario Bros 3 with a warp whistle your[sic] blocked". pat took a drat axe to his knees and the redwood came down
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# ? Apr 4, 2019 19:24 |
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the stuff in celeste is fuckin goofy, like you can turn off dying from falling into pits but it takes often longer and is more annoying to get back than just starting a room over anyway
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# ? Apr 4, 2019 19:29 |
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Tender Bender posted:That's fair, I wouldn't recommend that change then! I picked that option because it seemed like the most accessible option possible (although I’m sure some people still wouldn’t be able to finish it). Because if that goes too far then you need to start making the decision about where the accessibility cutoff is and just how many people you will exclude from your game. Accessibility options are good for gaming as a whole but not every game needs to be equally accessible. Vegans have every right to (and should!) push for more vegan options in their community and to raise awareness of vegan dining options, but at the same time a vegan will never be able to experience an omakase sushi restaurant, ever, because the experience is a very specific and deliberate one that cannot accommodate them. And that’s fine
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# ? Apr 4, 2019 19:30 |
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...And Why That's OK.
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# ? Apr 4, 2019 19:32 |
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Professor Latency posted:Remember when Ben fell and busted his teeth Lmao lol
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# ? Apr 4, 2019 19:33 |
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In Training posted:...And Why That's OK.
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# ? Apr 4, 2019 19:35 |
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People continuously conflate ease of play with accessibility in this dumb loving argument thanks in large part to patrick arguing like 3 different points at once all the while goalposting the gate in the argument.
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# ? Apr 4, 2019 19:35 |
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The idea of gatekeeping a single player offline game is the funniest poo poo in the world to me
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# ? Apr 4, 2019 19:36 |
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In Training posted:The idea of gatekeeping a single player offline game is the funniest poo poo in the world to me https://twitter.com/patrickklepek/status/1113552250276913152
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# ? Apr 4, 2019 19:37 |
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Lastly, listen dude. No one in this forum is afraid of the SJW menace. Your preaching to the choir. The problem is that the journalists finally found a game made since 2010 that doesn’t bend over for their scrub asses, and they need to be talked poo poo about in a dead forum.
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# ? Apr 4, 2019 19:38 |
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Lol
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# ? Apr 4, 2019 19:38 |
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In Training posted:The idea of gatekeeping a single player offline game is the funniest poo poo in the world to me
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# ? Apr 4, 2019 19:38 |
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Wandering over to a mirror and recoiling in horror when I see a GIT GUD ballcap in a Top Gun logo treatment: I'm...toxic???
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# ? Apr 4, 2019 19:40 |
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One of the big issues with the Easy Mode Discourse is that it's basically arguing that a video game is something that just happens to you instead of you interacting with the systems and like growing your skills and getting better. Like obviously not everybody has the same level of skill but that has little bearing on the game itself tbh
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# ? Apr 4, 2019 19:40 |
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# ? May 13, 2024 05:18 |
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In Training posted:Wandering over to a mirror and recoiling in horror when I see a GIT GUD ballcap in a Top Gun logo treatment: I'm...toxic??? lol
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# ? Apr 4, 2019 19:40 |