Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー
Got it fixed, thankfully. The new April Fools mode is actually... really drat fun, it's totally different and very positive-reinforcement. I'm intentionally running the alert level up high so I can use launchers on everything for more moola and part replacements. It's like bizzaro-Cogmind, it's great.

Adbot
ADBOT LOVES YOU

TOOT BOOT
May 25, 2010

Don't forget Cogmind has a Patreon if anyone wants to kick in a dollar or two. He's basically said that Cogmind income is starting to decline and at some point he'll have to move on.

https://www.patreon.com/Kyzrati

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー
To be fair, Cogmind is totally fully complete and he's being weird about it not being 1.0 on steam. Some people are rightly very hesitant to buy Early Access material - I'm sure the official release will bring a burst of income. I whouldn't patreon him, since I payed 30 bucks for the game and can't really feel guilted into feeling that I owe more.

andrew smash
Jun 26, 2006

smooth soul
Risk of rain 2 loving owns. Best coop game I've played in quite a while.

Vertigon
May 22, 2016

Subtlety is overrated.
I'm a bit of a lurker here and I haven't posted in a while... to drop this right in the middle of April Fool's is pretty lovely timing (and maybe everyone's playing RoR2), but so be it.

Auto Fire has a new build out there... If you're not familiar with it (likely), it's a car combat roguelike RPG... turn-based tactics but with the trappings of a real-time game. It's still free since I'm eager to get feedback from folks on feel, controls, etc. (plus there are a bunch of features that aren't yet in). I am pretty aware I'm toying with some fiddly mechanics and I'm still working on getting it right. At least you can shoot some cars in the... face.

Check it out on Itch

Turin Turambar
Jun 5, 2011



TooMuchAbstraction posted:

Risk of Rain never clicked for me. The combat was horrendously sloggy, there's a huge number of items that mostly don't seem that useful, and I found the global time limit to be stressful. All of the positive reviews I've read basically say "it gets good once you get some unlocks and the ability to choose the items you get" but I never got that far.

It's a shame; the game looks cool as hell and I really like a lot of action roguelites. Just...not this one. :negative:

IronicDongz posted:

I think this one feels a lot better than the first because your movement is better and you don't get locked in place with your special abilities. I disliked the first one because it had the timer to incentivize going quickly but then you felt so fuckin slow. especially with the tiny player sprite on the huge screen

this one you feel pretty mobile, sprinting and using movement abilities more freely and you don't get stuck whenever you do things like eg: commando's multishot.


I will copy and paste what I wrote in the RoR2 thread:

quote:

I will go against the grain saying that I thought RoR1 was a very mediocre game... but I will save face saying RoR2 is a much, much better game. The 3Dness makes all the difference, and not because 3d graphicxxx but the gameplay changes.

Having a 3d world with 3d movement, both for the player and the enemies makes the game much more engaging and interesting, having free aiming to fire makes it much more fun, fighting in a normal 3d terrain is also better than the limiting 2d platforms, and together the standard WASD + mouse controls is totally an improvement. The movement and the action flows better, with less moments where you controls are locked, improvements like auto-coin collection and the sprint button, and I think there are a few less bullet spongey enemies so the combat feels less more immediate.

A giant leap forward, imo.

In other words, I agree with IronicDongz, and just because someone disliked the first he shouldn't forget this game. Both are action roguelites, and super similar on paper, but the fact one was a clunky 2d action platform and the other a smooth 3d shooter, it's almost different genres.

StrixNebulosa
Feb 14, 2012

You cheated not only the game, but yourself.
But most of all, you cheated BABA

Serephina posted:

To be fair, Cogmind is totally fully complete and he's being weird about it not being 1.0 on steam. Some people are rightly very hesitant to buy Early Access material - I'm sure the official release will bring a burst of income. I whouldn't patreon him, since I payed 30 bucks for the game and can't really feel guilted into feeling that I owe more.

Patreons aren't about guilt so much as "do you want to further support this person y/n" and it's entirely up to you.

That said you are correct about Cogmind being a complete game, it is bonkers how much stuff he's still adding to it.

RyokoTK
Feb 12, 2012

I am cool.
I also thought the first Risk of Rain was not particularly good, but will agree that ROR2 is fantastic fun.

BexGu
Jan 9, 2004

This fucking day....
I kind of feel back for other Action Rogue-lites in beta now (like Black Future '88) since Risk of Rain 2 is gonna hold peoples attentions for a long, long time.

PostNouveau
Sep 3, 2011

VY till I die
Grimey Drawer

OutOfPrint posted:

For the literally no one in this thread who doesn't already have it, Immortal Redneck is in the latest Fanatical bundle in the $4.99 price tier: Alliance Bundle

I got this a few days ago. I've played a lot and been enjoying it.

I don't see what the big deal is with the scrolls; so far they've only forced me into different playstyles, which is interesting at least. But I haven't played enough to get to the point where I don't unlock a bunch of poo poo when I die. Every death I have enough gold to buy a bunch of upgrades. I could see how later on in the game, getting a run nerfed by a scroll would suck.

The real Achilles' Heel for me would be the lack of room variety. I'm only in the first pyramid, but there seems to only be like 25 or so rooms.

Also are there tells for secrets and poo poo? I've found one chest by climbing into the rafters of one room once, but I don't know if those secrets always spawn with that particular room or it's just random that a room might get a secret spawned into it. If it's the latter, gently caress that, the levels are too big and take too long to also spend a bunch of time digging around for secrets.

Harry Potter on Ice
Nov 4, 2006


IF IM NOT BITCHING ABOUT HOW SHITTY MY LIFE IS, REPORT ME FOR MY ACCOUNT HAS BEEN HIJACKED

RyokoTK posted:

I also thought the first Risk of Rain was not particularly good, but will agree that ROR2 is fantastic fun.

Same and I hope I dont burn out on the game before the final build like I did with dead cells

Turin Turambar
Jun 5, 2011



Harry Potter on Ice posted:

Same and I hope I dont burn out on the game before the final build like I did with dead cells

With the last two updates, now there are new areas, new boss fights, new weapons and new enemies. And better balance and better difficulty progression.
/trying to tempt you

Harry Potter on Ice
Nov 4, 2006


IF IM NOT BITCHING ABOUT HOW SHITTY MY LIFE IS, REPORT ME FOR MY ACCOUNT HAS BEEN HIJACKED

Turin Turambar posted:

With the last two updates, now there are new areas, new boss fights, new weapons and new enemies. And better balance and better difficulty progression.
/trying to tempt you

Oh I'm sure I'll get back into it soon enough, the game was amazing even early on. Man I loved that intro music to runs after wiping

DACK FAYDEN
Feb 25, 2013

Bear Witness

PostNouveau posted:

Also are there tells for secrets and poo poo? I've found one chest by climbing into the rafters of one room once, but I don't know if those secrets always spawn with that particular room or it's just random that a room might get a secret spawned into it. If it's the latter, gently caress that, the levels are too big and take too long to also spend a bunch of time digging around for secrets.
As far as I can tell, some rooms always have secrets.

Johnny Joestar
Oct 21, 2010

Don't shoot him?

...
...



PostNouveau posted:

I got this a few days ago. I've played a lot and been enjoying it.

I don't see what the big deal is with the scrolls; so far they've only forced me into different playstyles, which is interesting at least. But I haven't played enough to get to the point where I don't unlock a bunch of poo poo when I die. Every death I have enough gold to buy a bunch of upgrades. I could see how later on in the game, getting a run nerfed by a scroll would suck.

if someone can enlighten me on the different playstyle the 'turns every bit of text into hieroglyphics' scroll enables then i'd be all ears

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
the person who doesnt read any text, id assume

LazyMaybe
Aug 18, 2013

oouagh
strictly speaking being limited to one weapon is a different playstyle

it is also, however, a playstyle that is not only more boring but also has a lot less depth

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
sometimes, playstyles are bad

parthenocarpy
Dec 18, 2003

Hell Yeh

https://twitter.com/NollaGames/status/1112439544169881605

OutOfPrint
Apr 9, 2009

Fun Shoe
I hope they keep that in as a super move or one off spell.

LeninVS
Nov 8, 2011

I just picked up this tangledeep game. Wow. This is neat.
Anyone have any tips?

I made it to floor 15 on my first run as the swordmaster. Focused on like a tanky parry thing.
I banked about 9k money and 100 casino tokens and a couple of okay accessories

But I died when I wasn't expecting; to a wierd robot thing that shot me with a laser.

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS

into the flames into the fire with no regard for a thing

StrixNebulosa
Feb 14, 2012

You cheated not only the game, but yourself.
But most of all, you cheated BABA

quote:

Release: March 28
Developer: Rising Sun Interactive
Price: $9.99 | £7.19 | AU$14.50

Slave RPG is an ASCII-styled RPG about surviving in the wake of a devastating financial crisis. The goal of the game is to escape debt and free yourself from an aggressive militia, which will involve working and eventually even employing other people. Or, you could "find fame and fortune fighting in the district arena". There are six different races and eight classes, and the difficulty options can be tweaked quite extensively. It's a fascinating concept, so long as you've got no aversion to ASCII (though this is modern ASCII, in the vein of Brut@l).

https://store.steampowered.com/app/1021370/Slave_RPG/

ogresque
Mar 27, 2019

by VideoGames
that is one hell of an avatar

StrixNebulosa
Feb 14, 2012

You cheated not only the game, but yourself.
But most of all, you cheated BABA

ogresque posted:

that is one hell of an avatar

It sure is. Someday I will give Lowtax Spine Money and get a new avatar. Today I spent money on this:

Tangledeep's Expansion Pack dropped today!

zirconmusic
Nov 17, 2014

Unstoppable Trash Panda

StrixNebulosa posted:

It sure is. Someday I will give Lowtax Spine Money and get a new avatar. Today I spent money on this:

Tangledeep's Expansion Pack dropped today!

Thanks for sharing :D

I'm very excited for this expansion, and very nervous to see how well it goes! It took nearly a full year of work (a lot more than anticipated) and ended up with way more content than originally planned. Besides enhancing the core game in a variety of different ways with more content (higher level cap, 13th job, new monsters, new areas etc) I think the titular new story mode and the "Wanderer's Journeys" features should appeal to people who are particularly interested in more old-fashioned roguelike style gameplay. Here's what I mean...

In Shara's Story, there is no town and no meta progression. You ascend the same dungeon as in the main game, with most side areas intact, but with remixed boss encounters. Because there is no town, there are no pets, trees, bank, Dreamcaster, etc. It's just you against the dungeon. Shara also doesn't switch jobs, learn abilities with JP, or gain XP levels. You instead spend JP to level up your core stats, which will slowly raise your Health and level.

To learn abilities, you have two options: rest at campfires (which you do anyway), which gives you a selection of a couple skills to pick from at random. These come from Shara's special ability pool and are exclusive to her. You can also open Pandora's Boxes, which make all monsters slightly harder, but give you a choice of one of three possible abilities from ANY other job in the game.

In a nutshell, Shara's gameplay is an inherently shorter adventure, but it's more challenging, and there's more variety involved because you never know exactly what skills you'll have access to!

Wanderer's Journeys are pretty much ripped from Shiren the Wanderer's "Bonus Dungeons" wholesale, but hopefully in the most loving possible way. Basically, each dungeon is more like a "scenario" with a fixed number of floors, a general pool of monster types, and (possibly) special rules like: monsters don't drop items and you have to buy them instead, OR you're getting chased by the final boss right from the start, OR you don't gain JP but get a ton of consumables instead, etc.

Unlike Item Dreams, in a Journey you typically start from level 1 without your items/skills (with a couple exceptions), but after the Journey you get all your old stuff back. You'll be able to keep a few things from the dungeon but not too much. The main reward is the possibility of finding Relics which are 100% randomly-generated legendary relics that can be any type with virtually any affix or effect on them. Crazy stuff!

The other thing with these dungeons is that all the monsters are randomly-generated specifically for that dungeon. Not just placement but the whole monster. They can get a mix of powers and traits from any existing monsters, elemental archetypes, different sprites, and so on. Thus, you won't be fighting the same early-game monsters every time, and you can't rely on memorizing monster powers/weaknesses from a previous run. You have to adapt and think on your feet!

Social Animal
Nov 1, 2005

Ganty posted:

It's worth a bash yes, especially if you're feeling like a bit of relaxing nostalgia. Just sit down with a nice cold drink and see if you can finish it in one go. One thing to be wary of is that rings in that game can be worn for one effect, but a lot of them are meant to be thrown at enemies. I think that's communicated in the manual but it caught me out a bit.

So I gave it a shot and my god those wizard men that stun are irritating as hell. The game was interesting but I can't come back after giving it a go. I got low enough where I had floating robot sentries out and about.

I played Tangledeep for a few hours but I couldn't really get into it. I don't know the exact reason why, I think it was the skill system and the dungeon layouts. I was never a big skills guy which is probably why I didn't play Dredmor much. The art and music were really cool though. I'll keep an eye on the DLC it really does sound like it was geared to players like me.

Also for anyone bored there is a sale right now for Voyage to Farland. An older mobile roguelike based on Shiren. The music and art is really off and weird to the point it's unsettling but the gameplay is pretty neat for 95 cents.

RPATDO_LAMD
Mar 22, 2013

🐘🪠🍆

Not a roguelike but there are some gimmick builds in Path of Exile that do exactly this.

StrixNebulosa
Feb 14, 2012

You cheated not only the game, but yourself.
But most of all, you cheated BABA

Social Animal posted:

I played Tangledeep for a few hours but I couldn't really get into it. I don't know the exact reason why, I think it was the skill system and the dungeon layouts. I was never a big skills guy which is probably why I didn't play Dredmor much. The art and music were really cool though. I'll keep an eye on the DLC it really does sound like it was geared to players like me.

Also for anyone bored there is a sale right now for Voyage to Farland. An older mobile roguelike based on Shiren. The music and art is really off and weird to the point it's unsettling but the gameplay is pretty neat for 95 cents.

Tangledeep (base game) does feel more RPG-y which I enjoy, and I can get why you wouldn't be as into it. Hopefully you like the expansion!

Also thanks, I'd never heard of Farland and yeah I can throw a buck down on that. I've never played Shiren, so I'm not used to the style.

Somfin
Oct 25, 2010

In my🦚 experience🛠️ the big things🌑 don't teach you anything🤷‍♀️.

Nap Ghost

BexGu posted:

I kind of feel back for other Action Rogue-lites in beta now (like Black Future '88) since Risk of Rain 2 is gonna hold peoples attentions for a long, long time.

Weird thing about game audiences, the audiences for small indie games and action roguelites both buy tons of varied games so they might actually get a bump out of Steam's algorithm suddenly thinking those games are selling well

E: By comparison, WOW's audience just plays WOW, Call of Duty's audience plays Call of Duty and will ( / used to) fairly reliably buy the next one but won't play anything else, and a lot of even really big free-to-play MOBA games struggle with massive player base churn, something games-as-product stuff like small indie games don't need to think about

Somfin fucked around with this message at 13:23 on Apr 5, 2019

255
Apr 23, 2002
I will not be pushed, filed, stamped, indexed, briefed, debriefed or numbered. Wait...
Final update for Enter The Gungeon dropped this morning & it looks pretty robust. If anyone bounced off it previously (and didn't come back already) I'd suggest taking another look!

poemdexter
Feb 18, 2005

Hooray Indie Games!

College Slice

255 posted:

Final update for Enter The Gungeon dropped this morning & it looks pretty robust. If anyone bounced off it previously (and didn't come back already) I'd suggest taking another look!

I 100% the original and both updates. I absolutely cannot wait to get home and play this last update for one of my favorite games of all time.

RPATDO_LAMD
Mar 22, 2013

🐘🪠🍆
EtG always feels too slow and unsatisfying to me with how long it takes to kill regular enemies by plinking away at them (at least until late in the game when you have way more guns than you need).
I would totally play it if it had an option to increase the pace like like Risk of Rain's artifact of glass (a pre-game run-modifying option that makes the player do 5x damage but have 10% hp).
Not that I would get very far without getting owned.

DrManiac
Feb 29, 2012

RPATDO_LAMD posted:

EtG always feels too slow and unsatisfying to me with how long it takes to kill regular enemies by plinking away at them (at least until late in the game when you have way more guns than you need).
I would totally play it if it had an option to increase the pace like like Risk of Rain's artifact of glass (a pre-game run-modifying option that makes the player do 5x damage but have 10% hp).
Not that I would get very far without getting owned.

I’m pretty sure the last update added a turbo mode that sped the gameplay up.

Fantastic Foreskin
Jan 6, 2013

A golden helix streaked skyward from the Helvault. A thunderous explosion shattered the silver monolith and Avacyn emerged, free from her prison at last.

DrManiac posted:

I’m pretty sure the last update added a turbo mode that sped the gameplay up.

I bought Gungeon after watching an LP and forgetting that I watched the whole thing at 2X speed. It was pretty disappointing. This sounds like exactly what it'll take to get me into the game.

metasynthetic
Dec 2, 2005

in one moment, Earth

in the next, Heaven

Megamarm
Cogmind question: once the drone from the supersonic drone bay dies, is it gone for good? No way to rebuild / replace it? Mine died on the first floor after I got it and it seems kinda crappy if so.

Happylisk
May 19, 2004

Leisure Suit Barry '08

metasynthetic posted:

Cogmind question: once the drone from the supersonic drone bay dies, is it gone for good? No way to rebuild / replace it? Mine died on the first floor after I got it and it seems kinda crappy if so.

A dead drone is a dead drone. If a drone returns to a drone bay it heals (I'm not sure if this restores lost parts), but there's no way to rebuild a dead one. This makes the super sonic drone kind of subpar. I guess you could save it for the Access level and try to map a big chunk of it, but the drone has a habit of aggroing half the level and I don't know if you want to do that on -1. In general, not a great exiles prototype pick - I prefer the firepult, the AWS guns, the longsword, or the field lobotomy kit. Latent energy streamer is fun but the downsides are significant.

In Kyzrati's patreon he's letting patrons design a part, and one of the proposals is a drone manufacturing utility. I'm a big fan of that idea.

totalnewbie
Nov 13, 2005

I was born and raised in China, lived in Japan, and now hold a US passport.

I am wrong in every way, all the damn time.

Ask me about my tattoos.
Is there a schmup rogue like? What might be the closest?

Armor-Piercing
Sep 22, 2009

Nightly dance
of bleeding swords


totalnewbie posted:

Is there a schmup rogue like? What might be the closest?
Starward Rogue maybe? You can even play it SUPERHOT style if you specifically want something close to turn-based.

Adbot
ADBOT LOVES YOU

BexGu
Jan 9, 2004

This fucking day....

totalnewbie posted:

Is there a schmup rogue like? What might be the closest?

There is! Steredenn

Its pretty good and worth your time.

Starr Mazer DSP also looks pretty fun but its has either been abonded or in development hell cause of the whole Alex Mauer issue.

BexGu fucked around with this message at 22:37 on Apr 5, 2019

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply