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Tretch is fun but I’m glad skaven are finally getting another lord that isn’t a meme pick.
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# ? Apr 9, 2019 19:44 |
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# ? Jun 7, 2024 13:06 |
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A Tretch campaign is such a slog, because of his start, and then you start playing as him and it's even worse.
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# ? Apr 9, 2019 20:00 |
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Lord Koth posted:A reminder that Thanquol managed to summon Skarbrand - the most powerful Bloodthirster in existence - accidentally. Using a summoning ritual that really should have been fairly basic and known to him(he was going for a Verminlord). To say he's a giant beacon of destruction (usually of Skaven) is a huge understatement. Well not anymore. Skarbrand still a really powerful Bloodthrister, but after his exile he was weakened and some stronger ones were created to fill in the gap. On Ikit again, he also managed to survive to Age of Sigmar, where he became Rat Iron Man with Diamond Teeth and two Warpfire Claws. (Then stole tons of poo poo from the gods without being caught, figured out how to create Stormcast and gave himself Warp Lighting for blood along with resurrective immortality.) MonsterEnvy fucked around with this message at 20:11 on Apr 9, 2019 |
# ? Apr 9, 2019 20:08 |
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MonsterEnvy posted:Well not anymore. Skarbrand still a really powerful Bloodthrister, but after his exile he was weakened and some stronger ones were created to fill in the gap. lmao AoS smells
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# ? Apr 9, 2019 21:51 |
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ad090 posted:A Tretch campaign is such a slog, because of his start, and then you start playing as him and it's even worse. I’m curious how much the whole under-empire mechanics will help Tretch. Unlike the other LLs, Tretch has basically nowhere to expand. NE is alith anar, usually with a doomstack of shadow warriors; NW he runs right into Malekeith, and Naggarond is basically impossible to take early; SW has some space but Morathi usually comes charging up pretty early, and the big open provinces are obnoxious as hell to defend; and SE is ocean. He seems like the ideal candidate for defending a small core province while slowly expanding underneath all the nearby superpowers.
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# ? Apr 9, 2019 21:56 |
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MonsterEnvy posted:On Ikit again, he also managed to survive to Age of Sigmar, where he became Rat Iron Man with Diamond Teeth and two Warpfire Claws. (Then stole tons of poo poo from the gods without being caught, figured out how to create Stormcast and gave himself Warp Lighting for blood along with resurrective immortality.) Dandywalken posted:lmao AoS smells Yeah seriously, that just sounds like all the worst parts of Warhammer 40k, where you can’t throw a stick without hitting someone with like a machine gun that shoots collapsing black holes or yet another sword that cuts through reality itself or something. When everyone’s a godlike being that bends reality to their will, it’s hard to have any real stakes
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# ? Apr 9, 2019 21:59 |
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Man Kroq Gar is fun, I wish I would have tried him earlier. What is a good army comp to aim for as Lizardmen early in the game? Right now I'm poor and surviving with a whole lot of Shielded Saurus warriors with some Skink Skirmisher backup, and my starting Feral Stegadon and Cold One Riders running around owning everything.
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# ? Apr 9, 2019 22:04 |
Kroq-Gar for me is always start with 19 saurus and substitute in dinosaurs and skinks until you reach the number you enjoy microing.
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# ? Apr 9, 2019 22:28 |
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AAAAA! Real Muenster posted:Man Kroq Gar is fun, I wish I would have tried him earlier. What is a good army comp to aim for as Lizardmen early in the game? Right now I'm poor and surviving with a whole lot of Shielded Saurus warriors with some Skink Skirmisher backup, and my starting Feral Stegadon and Cold One Riders running around owning everything. Yeah for Kroq stick with saurus warriors in the early game, and then start bringing in dinos. Eventually an all dino stack for Kroq is amazing, because of his lord/faction bonuses.
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# ? Apr 9, 2019 22:32 |
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AAAAA! Real Muenster posted:Man Kroq Gar is fun, I wish I would have tried him earlier. What is a good army comp to aim for as Lizardmen early in the game? Right now I'm poor and surviving with a whole lot of Shielded Saurus warriors with some Skink Skirmisher backup, and my starting Feral Stegadon and Cold One Riders running around owning everything. Kroq’s ideal early game army comp is however many large dinos you can feasibly field with your income, then the rest of the slots filled with saurus. This is also his ideal mid game and late game army composition
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# ? Apr 9, 2019 22:39 |
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I highly recommend bringing skinks or terradons to chase off skirmishes and routers. Saurus can’t poo poo and you don’t wanna be wasting dinos chasing poo poo like gutter runners
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# ? Apr 9, 2019 22:42 |
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Randarkman posted:I'd say there is. Except it's mostly to the north instead of the east. Kislev is also not just Russian and Polish, it's also got a pretty strong Turkic/Tatar thing to it, with the horse archers and such. In the fluff, Kislev is kind of split ethnically between the Gospodar majority culture (who are slavs) and the Ungol nomads (who are the Turk/Tatar analogue) who predominate in the north and east. Then beyond Kislev to the north and east over the mountains you basically have endless chaos-worshipping steppe nomads, Kurgans (who in terms of name and general "role" is based on Turkic/Scythian peoples, but appearance mostly based on the villains from the Road Warrior really), who are the people who would make up the majority of Chaos invasions in the Old World, alongside the Norscans. This all falls under the Mother Russia stereotype, right? Cossacks, Tatars, Siberians, etc etc. Whether the Tsar or the USSR, you're dealing with multiple races and peoples dominated by Russian culture. I'm saying that Kislev just also gets to pick and choose from Eastern Europe as well. ad090 posted:A Tretch campaign is such a slog, because of his start, and then you start playing as him and it's even worse. Tretch is in the best position to do an exile campaign into Brettonia which is actually the best place to stage a Skaven campaign from.
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# ? Apr 10, 2019 02:30 |
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Zore posted:
Hey now Grimgor is cool. He does need some tweaks because really, he should be one of, if not the number one melee lords in the game. As it is he's a really good foot commander who can wreck infantry blobs but his particular unit bonuses are for very high end units which means he's not as good as a regular warboss or Azhag when it comes to leading mid tier armies.
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# ? Apr 10, 2019 02:54 |
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ad090 posted:FLC Lizardmen LL getting revealed on tomorrow's stream confirmed, 10am est.
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# ? Apr 10, 2019 02:55 |
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# ? Apr 10, 2019 03:49 |
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Acute Grill posted:This all falls under the Mother Russia stereotype, right? Cossacks, Tatars, Siberians, etc etc. Whether the Tsar or the USSR, you're dealing with multiple races and peoples dominated by Russian culture. I'm saying that Kislev just also gets to pick and choose from Eastern Europe as well. Yeah, that's a good point. If anyone's interested in Kislev lore and speculation on what CA might include for them based on published material alone (so no fan codex) I did an effortpost on that in this thread a while ago, which I've linked before (but it was a lot of work to put together, so I feel no shame in linking it again). Again worth noting that I based this one solely on past published material that I had access to and could track down, CA might very well go about making up new stuff for Kislev as they did for the Vampire Coast, but in all likelihood they'd start by looking at these same sources when doing Kislev before introducing their own stuff (and there's much more stuff written down for Kislev than for some other minor factions that might make it in). Randarkman fucked around with this message at 05:08 on Apr 10, 2019 |
# ? Apr 10, 2019 04:28 |
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Any mod recommendations for making diplomacy more robust? While the name of the game is Total War, I'd love to be able to interact with my neighbors beyond "hey do you want some iron/let's beat up this other guy/join me or die." I don't necessarily need a mod that turns it into a game of Civ 4*, but being able to restore lost factions, create alliances/vassals that count towards objectives, and the ability to ask the ai "hey dont walk all over my border/move that army away/dont capture this city" would be fantastic. *If there exists a mod that somehow adds fantasy World's Fairs and
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# ? Apr 10, 2019 04:33 |
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ChickenHeart posted:Any mod recommendations for making diplomacy more robust? While the name of the game is Total War, I'd love to be able to interact with my neighbors beyond "hey do you want some iron/let's beat up this other guy/join me or die." I'm not sure if most of these are even possible in the game, though I believe there is a region trading mod, and I think there's a mod for the Empire at least that introduces some scripted mechanics to make relations to the Elector Counts more important without outright annexing them. They seem to be introducing a whole host of new diplomacy options in the upcoming three kingdoms game though. If that turns out well, I hope, but kind of doubt, that at least some of them will find their way into Warhammer 3.
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# ? Apr 10, 2019 04:38 |
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https://steamcommunity.com/sharedfiles/filedetails/?id=1155808469 This is pretty great if you want to create vassals and buffer regions.
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# ? Apr 10, 2019 05:06 |
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Some more thoughts on Kislev and assuming they get to be a full DLC faction for game 3 with 4 legendary lords with different starting positions here's a couple of additions to my speculations in the effortpost about possible legendary lords, their specializations and start positions 1) Tzarina Katarin in the city of Kislev, race leader, caster lord with Lore of Ice, campaign abilities focused on absolutist reform and army professionalization granting increased veterancy and reduced upkeep costs for "professional soldier" unit types (Kossars, Streltsy and Gryphon Legion), also possibly increased rank for Ice Witch and Chekist hero recruits (she's the head of the Ice Witches and a ruthless autocrat who employs secret police to secure her power and eliminate opposition). 2) Tzar Boris Ursus, fat fight man with glorious moustache who rides a bear. Actually dead, but who gives a poo poo? As he died fighting invading Kurgans and that led to Katarin becoming Tzarina (she's his daughter) it'd make sense to give him a start position outside of Kislev to justify including him, which would also give some variety to the faction rather than all LLs starting in Kislev istelf, he could lead a "Kislevite Expedition" faction somewhere out in the Chaos Wastes or Eastern Steppes. Mostly he'd just be a melee powerhouse, campaign bonuses would include buffs to priests of Ursun heroes and all bear units (I left out bear cavalry from my list, because I like bears more as heroic mounts than mounts for a regular miliary unit, but CA likely will include a bear cavalry unit), and possibly public order boosts due to him having been very popular and beloved by the Kislevites. (The first two are basically shoe-ins being the only special characters Kislev has had, the two below are much more pure speculation, but seem like reasonable guestimates for what CA might choose to do, to me at least). 3) Ungol LL (possibly the only-mentioned Nyvena from the WFRP supplement, though if they go with him or make up their own, it'd largely be up to CA to fill in nearly all the details anyway) starting in the north, possibly the city of Praag (the Ungol capital, which makes it more like IRL Kazan really than Prague), type of lord would be pretty much entirely up to CA, but a ranged or hybrid lord seems the most fitting for a nomadic people. Comes with boosts to Ungol units, and possibly increased morale or attack against Chaos factions as campaign bonus as well as removing Chaos corruption (that is "increasing Untainted" as its known). 4) Gunpowder-crazed Boyar (as he/she is referred to in the WFRP suppelement) in Erengrad, who established the Streltsy handgunners in imitation of Empire handgunners, with added Kislevite flair. Could be a ranged LL, armed with a crazy rear end rifle or something like that, with buffs and auras that boost ranged damage and reload speed kind of like the Vampire Coast's gunnery wights. Campaign bonuses could be boosted trade income and relations with Empire provinces factions, Erengrad is basically St. Petersburg and has substantial cultural influence (as well as a large expat community) from the Empire, could perhaps also benefit from having access to a couple of Empire artillery units, similarly to how Arkhan the Black has access to Vampire Counts units. Again like the Ungol LL mentioned above, it'd be almost entirely up to CA to make up the details for this one, but this one, a gunpowder focused LL with a start position in the most Empire-facing city of Kislev seems like a shoe-in to me, and would make for a fun variation with a somewhat different playstyle compared to how Kislev would normally be a heavily cavalry-focused army. Randarkman fucked around with this message at 05:11 on Apr 10, 2019 |
# ? Apr 10, 2019 05:09 |
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Q: if we get playable/more lords Kislev, will all the lords' voice lines still be 80% "Kislev."?
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# ? Apr 10, 2019 06:03 |
"I hate snow."
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# ? Apr 10, 2019 06:46 |
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Kislev should just do the Tilean thing and say things about their god, Sigmar, and refer to their faction as the Empire.
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# ? Apr 10, 2019 06:55 |
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Scrub-Niggurath posted:Yeah seriously, that just sounds like all the worst parts of Warhammer 40k, where you can’t throw a stick without hitting someone with like a machine gun that shoots collapsing black holes or yet another sword that cuts through reality itself or something. When everyone’s a godlike being that bends reality to their will, it’s hard to have any real stakes He lost to a buff guy in slugging match. (Whose only power was being about as strong as two dudes.) And then was temporarily killed by a large bird. He was not god like or capable of bending reality. Hell his master plan was largely just trick the good guys into thinking things were a bigger deal then they were. (By sending clan rats to die, like a true skaven general.) MonsterEnvy fucked around with this message at 07:27 on Apr 10, 2019 |
# ? Apr 10, 2019 07:25 |
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RBA-Wintrow posted:"I hate snow." "I LOVE Snow!"
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# ? Apr 10, 2019 12:05 |
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Cheka is Soviet, later Tzars had Ochrana, and Ivan the Terrible had Oprichnina. I hope they don’t go in that direction, and martial heroes are “Elder Boyars” or something. Otherwise you can be sure some enterprising Wehraboo mods Witch Hunter into Einsatzgruppenfuhrer.
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# ? Apr 10, 2019 12:37 |
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alex314 posted:Cheka is Soviet, later Tzars had Ochrana, and Ivan the Terrible had Oprichnina. I hope they don’t go in that direction, and martial heroes are “Elder Boyars” or something. Otherwise you can be sure some enterprising Wehraboo mods Witch Hunter into Einsatzgruppenfuhrer. Who gives a gently caress what they do?
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# ? Apr 10, 2019 12:46 |
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I just wanna see Winged Hussars arrive to smash Archaon and his goons. Maybe led by a dude riding a bear and sporting a fantastic mustache. War wagons, ice witches and Mongol horse archers are just icing on the cake.
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# ? Apr 10, 2019 14:27 |
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Lol it’s Tic Tac To
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# ? Apr 10, 2019 15:05 |
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Wow so we were all wrong. Except for Azran ad090 fucked around with this message at 15:21 on Apr 10, 2019 |
# ? Apr 10, 2019 15:10 |
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And his bonuses are all for Terradons and campaign movement. Starting location is also nowhere near Brettonia lol.
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# ? Apr 10, 2019 15:11 |
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Well his unique rite, that of resetting all Lord and Hero movement points, sounds insane.
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# ? Apr 10, 2019 15:14 |
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Waiting to see where he starts in ME. Don't care much for his start in Vortex (in not-africa, close to Krogar and Queek.)
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# ? Apr 10, 2019 15:14 |
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Perhaps they're saving Nakai for a Lizardmen start in WH3, somewhere on those islands south of the Darklands.
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# ? Apr 10, 2019 15:14 |
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ummmm
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# ? Apr 10, 2019 15:16 |
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Need to see how good his buffs to flyers are. At a certain point for me at least I phase flyers out and usually got for temple guard/dinos for most stacks.
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# ? Apr 10, 2019 15:16 |
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Also Skink buildings go up to 4 to grab Salamanders.
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# ? Apr 10, 2019 15:17 |
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ad090 posted:
Speak for yourself.
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# ? Apr 10, 2019 15:19 |
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CA's getting pretty decent at seeding false leads, hah. EDIT: lol, reddit's losing their poo poo. TBH, I like the idea of a flying Lord in the DLC of the gun rats and the guerilla lizards, because it makes the Vietnam jokes even stronger toasterwarrior fucked around with this message at 15:25 on Apr 10, 2019 |
# ? Apr 10, 2019 15:22 |
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# ? Jun 7, 2024 13:06 |
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The only iffy thing is he's a flc lord, but the major units he buffs are a dlc-only unit.
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# ? Apr 10, 2019 15:25 |