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Elector_Nerdlingen
Sep 27, 2004



Yep. SCL was mediocre and buggy and probably shouldn't have resulted in the license pulled result, but rather been remembered as one of those things that could have been neat if they went back and fixed it up.

But. But.

I saw marketing/hype material to the effect of the following:

D&D Diablo, gently caress Yeah!
Spiritual successor to Baldur's Gate series!
Will somehow follow the 5th ed ruleset closely!
No Diablo stuff anywhere near your D&D, ever!
Just like playing D&D with a DM and everything but somehow as a computer game!
Also like Neverwinter Nights because why the gently caress not!

So it was obvious that it was hosed forever because there's no way everyone was going to be happy no matter how good the game was. And in the end it wasn't good. It kinda just half-assed some of that stuff in there and called it a day and I have never heard from a single person that felt the game actually did what they thought it would do when they got it.

If it'd been sold as what it was rather than basically just going "Yeah! Just like that!" whenever someone asked a question, it probably would have ended up as fine, I guess.

kingcom posted:

Dungeons and Dragons Online is still being updated somehow too.

It's a (mostly) competently executed MMO. They seem to never actually die.

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Toshimo
Aug 23, 2012

He's outta line...

But he's right!
So, I mapped out my common Stealthing situations, and it turns out, Skulker is still gonna do a lot of the things I wanted it to do. Blindsight dudes are a problem, but their radii tend to be smaller, I think, so outranging them will help.



kingcom
Jun 23, 2012

Elector_Nerdlingen posted:

It's a (mostly) competently executed MMO. They seem to never actually die.

I unironically love DDO and would absolutely replay that if I could get a group to come play through it again with me. It's genuinely the only game to actually invoke the theme and memory of D&D3.5 correctly with an absolutely insane and barely comprehensible system thats about stacking increasingly broken builds together so you have the monk tank that is immune to dragon attacks for the dragon raid.

MonsterEnvy
Feb 4, 2012

Shocked I tell you

Gamerofthegame posted:

tbh it's frankly stupid that people don't try to do neverwinter nights 1&2 again

drop a tileset in you don't even need to be creative just make all that bank

There are rumors that a Baldur's Gate 3 might be announced soon.

ProfessorCirno
Feb 17, 2011

The strongest! The smartest!
The rightest!

Gamerofthegame posted:

tbh it's frankly stupid that people don't try to do neverwinter nights 1&2 again

drop a tileset in you don't even need to be creative just make all that bank

Again, any company big enough to actually do both this and wrangle with WotC over the IP...is big enough to make their own IP.

Toplowtech
Aug 31, 2004

ProfessorCirno posted:

Again, any company big enough to actually do both this and wrangle with WotC over the IP...is big enough to make their own IP.
Yes, that way you wouldn't be forced to seat with Wizards of the Coast extremely litigious lawyers and having to hear their brand managers nonsensical demands. Just watch how WoC needed to be literally dragged by their feet for players to get simple internet player tools.

Toplowtech fucked around with this message at 05:19 on Apr 16, 2019

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
* Dungeons and Dragons Online is still alive, and is somewhat faithful to the 3.5 ruleset and the general feel of dungeon-crawling

* Neverwinter Online is also still alive, and it correctly captures the feel, if not the exact mechanics, of 4e

* Divinity: Original Sin 2 is the spiritual successor to Neverwinter Nights as far as having a "Game Master Mode" that lets a GM "write" a curated adventure on the fly for other players

Ryuujin
Sep 26, 2007
Dragon God
Supposedly there is a 3.x D&D game, presumably somewhat like Pathfinder Kingmaker, in the works. Not sure if it is officially licensed or if it is going to get into a huge legal battle. I believe Owlcat is Russian and made the Pathfinder Kingmaker CRPG. The group making the D&D CRPG is based in Germany. Realms Beyond. Not sure what character options are actually going to be available, but apparently Monk was a stretch goal that they failed to reach.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

Ryuujin posted:

Supposedly there is a 3.x D&D game, presumably somewhat like Pathfinder Kingmaker, in the works. Not sure if it is officially licensed or if it is going to get into a huge legal battle. I believe Owlcat is Russian and made the Pathfinder Kingmaker CRPG. The group making the D&D CRPG is based in Germany. Realms Beyond. Not sure what character options are actually going to be available, but apparently Monk was a stretch goal that they failed to reach.

Oh yeah, that was a thing from a while back. The preview makes it seem like it's intended to be very faithful to 3e via the OGL, but yeah the feasibility of the licensing seems a little sketchy.

This did remind me of Low Magic Age, which is an extremely 3e-faithful of D&D that's available right now and is cool and good if you don't mind mostly unstructured combat encounters

https://store.steampowered.com/app/576770/Low_Magic_Age/

doctor 7
Oct 10, 2003

In the grim darkness of the future there is only Oakley.

let's be real the DM mode in DOS2 requires so much out of the DM it's borderline un-used by anyone.

I mean it's easier to just DM an actual game tbh

Reveilled
Apr 19, 2007

Take up your rifles

Gamerofthegame posted:

tbh it's frankly stupid that people don't try to do neverwinter nights 1&2 again

drop a tileset in you don't even need to be creative just make all that bank

Beamdog put out Neverwinter Nights Enhanced Edition last year, but it's a straight modern PC compatibility update more or less, and I discovered that unlike the Baldurs Gate Enhanced Editions, NWN being one of the first forays into 3D RPGs is just too janky to be fun to play in the present day.

Maybe they've improved the controls and such since release but I haven't touched it after just about four hours playing it.

Kaysette
Jan 5, 2009

~*Boston makes me*~
~*feel good*~

:wrongcity:

Reveilled posted:

Beamdog put out Neverwinter Nights Enhanced Edition last year, but it's a straight modern PC compatibility update more or less, and I discovered that unlike the Baldurs Gate Enhanced Editions, NWN being one of the first forays into 3D RPGs is just too janky to be fun to play in the present day.

Maybe they've improved the controls and such since release but I haven't touched it after just about four hours playing it.

Yeah, NWN has not aged well. 2 is a bit better.

vlad3217
Jul 26, 2005

beer and cheese?!

yaaaaaaaaaaaaayyyy!
I'm looking for a shorter something to run (3-4 sessions, maybe fewer) for level 5 characters. I was thinking about The Hidden Shrine of Tamoachan from The Yawning Portal, but I've seen mixed reviews that it can be pretty complicated to actually run.

Anyone have other suggestions on a smaller module I should check out?

Trojan Kaiju
Feb 13, 2012


What's the accepted policy for making homebrews derived from homebrew content? I'm reworking Matt Colville's Warfare system based on feedback from my players and, if it goes over well, I'm considering putting it up for others to use. Will it be okay to charge for that? I would be careful not to be republishing anything directly from the source and include disclaimers saying "hey this only works if you have S&F as a base."

Also probably going to include an optional bit section for utilizing the Warlord homebrew in Warfare.

If this is something considered a dick move I have no problem refraining. I'm mostly interested in helping people improve their experience, but I Would be down to get paid a bit in the process.

JustJeff88
Jan 15, 2008

I AM
CONSISTENTLY
ANNOYING
...
JUST TERRIBLE


THIS BADGE OF SHAME IS WORTH 0.45 DOUBLE DRAGON ADVANCES

:dogout:
of SA-Mart forever
I believe that Daggerdale, an at best profoundly mediocre action-adventure game, was based on 4e, but the resemblance is at best tissue-thin.

Razorwired
Dec 7, 2008

It's about to start!
Game designers "steal" from each other all the time. I think if you made a good faith effort to write your own system after reading another for inspiration that itd be mostly fine. Just be careful about lifting whole passages or things like that.

The more realistic thing to be ready for is writing and publishing a whole game module and making like :10bux:

Arivia
Mar 17, 2011

Trojan Kaiju posted:

What's the accepted policy for making homebrews derived from homebrew content? I'm reworking Matt Colville's Warfare system based on feedback from my players and, if it goes over well, I'm considering putting it up for others to use. Will it be okay to charge for that? I would be careful not to be republishing anything directly from the source and include disclaimers saying "hey this only works if you have S&F as a base."

Also probably going to include an optional bit section for utilizing the Warlord homebrew in Warfare.

If this is something considered a dick move I have no problem refraining. I'm mostly interested in helping people improve their experience, but I Would be down to get paid a bit in the process.

I don't know which Matt Coville published under, but 5e has two different licenses - the DM's Guild and the Open Gaming License - that allow you to publish 5e products for money. You cannot crosspollinate them, so you have to follow whichever license Coville used originally (and follow the terms of that license) but publishing your own content for pay following from other products under that license may be allowed.

inthesto
May 12, 2010

Pro is an amazing name!
I just remembered that 3e had D&D Tactics on the PSP.

Fighters had literally zero class skills in that game.

Verisimilidude
Dec 20, 2006

Strike quick and hurry at him,
not caring to hit or miss.
So that you dishonor him before the judges



a player of mine wants to run a chef character that looks and acts like the Swedish chef from Sesame Street

is it ok to murder PCs

edit:

my players: I'd like to make my character on my own

me, reading my player's characters: where did you get all these extra stats, items, proficiencies, spells, and feats from?

Verisimilidude fucked around with this message at 17:22 on Apr 16, 2019

Toshimo
Aug 23, 2012

He's outta line...

But he's right!

Verisimilidude posted:

a player of mine wants to run a chef character that looks and acts like the Swedish chef from Sesame Street

is it ok to murder PCs

edit:

my players: I'd like to make my character on my own

me, reading my player's characters: where did you get all these extra stats, items, proficiencies, spells, and feats from?

Make like a Vorpal Blade and :sever:

Verisimilidude
Dec 20, 2006

Strike quick and hurry at him,
not caring to hit or miss.
So that you dishonor him before the judges



The chef character's background is...something

quote:

Shef came from a long line of chefs. His great great
grandfather, Emeril Batalini, hosted the Grand Ball of Faerun,
where only the highest honor are welcomed. Unfortunately,
Emeril’s son, Gordon Batalini, Shef’s great grandfather,
ruined their name by giving food poisoning to a high ranking
officer. The Batalini name was over, and when Gordon had
Mario, he changed his last name to Mousilini, so that he can
have a fresh start. Mario was taught all of the family’s recipes
and cooking styles, which he passed down to his daughter
Rachael and Shef’s father, Alton in their family owned
restaurant in Faerun called Crappo. Alton left Crappo to open
his own restaurant in a different location, spreading the
Mousilini name.
As a child growing up in the city of Oppara, south of Taldor,
Shef was brought up by his father, Alton Mousilini, who was
an average cook that traveled from city to city, looking to
make a days’ pay. With his mother passing from illness
during Shef’s birth, he managed to get by as a cook for hire,
and through the daily hustle of being a city dweller. Shef,
being the only child, didn’t grow up with friends and luxury as
some of the other kids. He was always by Alton’s side, even
when Alton was at work. Alton found this to be incredibly
challenging considering how much energy Shef had, and the
fact that the boy can’t stay focus for more than a few
seconds. Alton would constantly reprimand him and had to
keep an eye on Shef all the time to make sure he wouldn’t do
anything to jeopardize their situation, which occurred often.
So he would have Shef cook with him to keep him occupied.
Shef’s was incredibly lonely, with him working with his father
all the time and having no friends. Even when he tried to
make friends, boys and girls found Shef’s behavior
bewildering, and would tease him or avoid him. Shef suffered
from depression, and he built up a defense of turning
sadness inside out, which displayed as a super energetic
person who was trying really hard to make a friend. He would
display friendship by trying to cook for people. One time, the
tax collector came to visit Alton for unpaid debts, and after
Shef witnessing his father being roughed up, Shef politely
asked if he could cook the tax collector a meal. Alton was in
awe.
When Shef was of age, Alton explained to him that he must
go and seek opportunities to spread the Mousilini name
through their fine techniques. His father knowingly just trying
to get rid of his son so it would be one less hassle to worry
over. “I’ve taught you everything I know, now go and make
the family proud.” Alton explained. Shef now became a cook
for hire. Traveling around from city to city, picking up
techniques from other chef’s. He never became stable at one
location because his cooking is flawed. Shef’s preparation,
and technique is magnificent, producing some of the most
beautiful presentations that smelled absolutely incredible,
however when it came to taste, it was foul.

Kung Food
Dec 11, 2006

PORN WIZARD
Speaking of GMs Guild, what are the rules for what you can publish? I'm working on an Evernote file for my own use with simple text stat blocks for all monsters, spells, and items along with lists of item prices so I can easily populate stores. I'm sure when I'm done this would be something other DMs would find handy, but would it be considered :files: for providing source book materials? I'm not even out to make a buck I just think if I'm doing all this work might as well let others get some use out of it (Would probably list it as pay what you want).

Mendrian
Jan 6, 2013

Why is the Mousillini thing in there. Honestly biggest red flag in the whole bit, the rest of it is standard "earnest joke character" fare.

Pussy Quipped
Jan 29, 2009

Mendrian posted:

Why is the Mousillini thing in there. Honestly biggest red flag in the whole bit, the rest of it is standard "earnest joke character" fare.

LOL he is so wacky

Kaysette
Jan 5, 2009

~*Boston makes me*~
~*feel good*~

:wrongcity:

Verisimilidude posted:

The chef character's background is...something


Toshimo posted:

Make like a Vorpal Blade and :sever:

PhyrexianLibrarian
Feb 21, 2004

Compleat silence, please

Mendrian posted:

Why is the Mousillini thing in there. Honestly biggest red flag in the whole bit, the rest of it is standard "earnest joke character" fare.

It's a combination of a Ratatouille joke, vaguely-Italian-sounding-names, and a shocking lack of history knowledge.

Also why would the fantasy-Italian chef sound fantasy-Swedish?

You can probably flavor a Bard to be food-based instead of song-based, but considering that backstory they're clearly going for... something.

Verisimilidude
Dec 20, 2006

Strike quick and hurry at him,
not caring to hit or miss.
So that you dishonor him before the judges



PhyrexianLibrarian posted:

It's a combination of a Ratatouille joke, vaguely-Italian-sounding-names, and a shocking lack of history knowledge.

Also why would the fantasy-Italian chef sound fantasy-Swedish?

You can probably flavor a Bard to be food-based instead of song-based, but considering that backstory they're clearly going for... something.

Yeah, it's a compulsion bard that uses cooking to produce its magic.

I appreciate their creativity(??)

MonsterEnvy
Feb 4, 2012

Shocked I tell you

Kung Food posted:

Speaking of GMs Guild, what are the rules for what you can publish? I'm working on an Evernote file for my own use with simple text stat blocks for all monsters, spells, and items along with lists of item prices so I can easily populate stores. I'm sure when I'm done this would be something other DMs would find handy, but would it be considered :files: for providing source book materials? I'm not even out to make a buck I just think if I'm doing all this work might as well let others get some use out of it (Would probably list it as pay what you want).

https://support.dmsguild.com/hc/en-us/categories/202531048-DMs-Guild-General-Information

I think your thing is largely ok as long as the Monsters are not an exact copy.

Arthil
Feb 17, 2012

A Beard of Constant Sorrow
As for the Warfare thing for S&F, since those particular rules aren't actually from D&D, you'd go by the S&F book. The Warfare rules however were basically let loose as an SRD of forts, though digging that up on the colville subreddit is a pain in the rear end.

Best case is to tweet at him or MCDM and ask just to make sure it was rescinded or whatever.

Hencoe
Sep 4, 2012

MY LIFE GOAL IS TO STICK A FLESHLIGHT INTO THE END OF A HOWITZER AND FUCK THE SHIT OUT OF IT
So I only recently started doing this and Monday joined into my first non-home brew campaign with Curse of Strahd at level 4, and I think I love this setting. The DM made good intros for me and the other new member and it felt like a proper story entrance. From his description of this town and it’s people (which felt very Hot Fuzz as they are prepping for a festival) to giving me a great setup to join, to making me feel the off atmosphere of that orphanage.

Plus I could not have been more right on how fun a battle master with polearm mastery and sentinel is.

Saxophone
Sep 19, 2006


Alright goons. I'm DMing for the first time since I was 14 and DMd for my grandma (no one wanted to play D&D so my grandma said she would and we did).

My players are all familiarish with D&D but only one of us regularly plays.

I was thinking of having a generic-ish "adventurer's guild" situation where the party members all joined and got put into squads. I figured they'd be assigned a quest and it would lead some things further down. They could stick with the guild and be given unfolding adventures (because contracts are rarely easy or simple) or venture off from there. But it would at least provide a reason why they all met and went on an adventure.

They'll all be starting at level 2.

My thoughts were for their first contract, goblins sacked a Lord's storage area and he wants it back. He sent soldiers, but only one came back and that one is half mad and muttering about explosions. They have to track down the goblin den and bring back a particular valuable, specifically. (A crown or rod, or some heirloom)

As the party continues, ideally they take on the goblin den and find out that not only are the goblins really really extra into explosions, but they're being given extra explosive power from a fire plane being that in turns requires tribute.

I want a hook thereafter though that gets them interested in a greater plot regarding the fire plane that I haven't hashed out yet. Maybe an invasion or resurgence of an old primal god or something.


Any ideas on how to create that hook?

Also, how does that adventure sound for a first adventure? I'll probably need to tailor some damage and monsters to a party of 5 level 2s.

Madmarker
Jan 7, 2007

Saxophone posted:

Alright goons. I'm DMing for the first time since I was 14 and DMd for my grandma (no one wanted to play D&D so my grandma said she would and we did).

My players are all familiarish with D&D but only one of us regularly plays.

I was thinking of having a generic-ish "adventurer's guild" situation where the party members all joined and got put into squads. I figured they'd be assigned a quest and it would lead some things further down. They could stick with the guild and be given unfolding adventures (because contracts are rarely easy or simple) or venture off from there. But it would at least provide a reason why they all met and went on an adventure.

They'll all be starting at level 2.

My thoughts were for their first contract, goblins sacked a Lord's storage area and he wants it back. He sent soldiers, but only one came back and that one is half mad and muttering about explosions. They have to track down the goblin den and bring back a particular valuable, specifically. (A crown or rod, or some heirloom)

As the party continues, ideally they take on the goblin den and find out that not only are the goblins really really extra into explosions, but they're being given extra explosive power from a fire plane being that in turns requires tribute.

I want a hook thereafter though that gets them interested in a greater plot regarding the fire plane that I haven't hashed out yet. Maybe an invasion or resurgence of an old primal god or something.


Any ideas on how to create that hook?

Also, how does that adventure sound for a first adventure? I'll probably need to tailor some damage and monsters to a party of 5 level 2s.

Easiest thing I can think of would be that the "tribute" would be burned alive in some suitably fancy brazier or orb of fire or something. Make the object obviously valuable (ruby's and stuff, maybe some magic words in Ignan engraved on it) so the PCs will definitely cart it off with them in hopes of selling it or finding out about it. When they get back to the Lord's manor for payment have some NPC (like a shopkeep they try and sell it to or a court mage) recognize the object as being some artifact connected to an ancient temple dedicated to the Efreeti or to Kossuth. The temple was supposedly located in a in the mountains not two weeks journey from here. Legends say the temple housed all sorts of treasures, it would be a perilous expedition in such a temple, but when has that stopped skilled adventurers?

From there in the temple they can find murals depicting a prophecy of the resurgence of some evil fire entity or predicting tears opening between the prime material and the plain of fire (as well as various fire themed enemies throughout the temple). And wouldn't you know, there is an ancient calendar as part of the mural (you could do get like an image of a cool mayan calendar looking thing) with sufficient history/arcana checks they can deduce that the event was predicted to occur on the summer solstice of the coming year.

Madmarker fucked around with this message at 02:57 on Apr 18, 2019

Azza Bamboo
Apr 7, 2018


THUNDERDOME LOSER 2021
My table operates a round robin where we all take it in turns to GM. I'm getting stuff together for my turn and made this.



The background is that everyone's a knight who was trained from the age of 7. They were all trained in different places by different knights until finally being knighted by count North and brought together to work for him. The first quest is to assist Baron Lenford with a problem he's having in the forest East of his castle.

Because everyone's background is the same I'm replacing the backgrounds with place of origin as a way to give each character a tie to somewhere in the story.

The county's in a standoff with orcs in the North. Some of the nobles think we should make the final push and take the rest of the land for ourselves. Others have worked to try and broker a peace. North himself has taken the nebulous stance of "I will defend my county". This is the general theme I'm looking to establish: every lord and their own knights has their own slant on any given issue and it's up to the party to choose wisely who they piss off and who they ally to when completing count North's quests.

That of itself might be enough to round off a campaign, but if I enjoy it and the players enjoy it and it looks like the players want to carry on I have an idea for a future hook: If the party are still happy to be completing quests for the nobility, and that's a big if, the queen of all Augerland could eventually demand that lord North give her these knights that have been doing all these amazing things and that'd open the story up to another map.

E: replaced the image above adding more detail to the key. Original image below for reference.

https://i.imgur.com/hNyJFG3.png

Azza Bamboo fucked around with this message at 16:38 on Apr 18, 2019

Dameius
Apr 3, 2006
Your key is missing what the purple dashed line is. From context I'm assuming political boundary.

Kaysette
Jan 5, 2009

~*Boston makes me*~
~*feel good*~

:wrongcity:

Dameius posted:

Your key is missing what the purple dashed line is. From context I'm assuming political boundary.

That’s the route of the biannual purple worm migration.

Zandar
Aug 22, 2008
It says right in the legend, they're trails navigable by horse.

Even the underwater parts.

Omnicrom
Aug 3, 2007
Snorlax Afficionado


Zandar posted:

It says right in the legend, they're trails navigable by horse.

Even the underwater parts.

Never heard of a seahorse? :colbert:

Azza Bamboo
Apr 7, 2018


THUNDERDOME LOSER 2021
Thanks for the feedback. I've updated the image above.

Kaysette posted:

That’s the route of the biannual purple worm migration.

That could be pretty badass.

Dameius
Apr 3, 2006
If I were a player on that, my first question would be, what's up with the island on the top left? What would I know about that place? Let's go there. Is that by design or just a blindspot in your filling in details?

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Azza Bamboo
Apr 7, 2018


THUNDERDOME LOSER 2021
I put an island there because I thought it'd be cool to have an island and left it as a blank exactly what is there so I could fill it with whatever's appropriate for the character level at the time it becomes relevant.

Whatever the threat is on the island, it's the only thing keeping the orcs off it. Lord Pikesdale knows this and encourages it.

Azza Bamboo fucked around with this message at 17:59 on Apr 18, 2019

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