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Liquid Communism posted:Yeah, they brought in new leadership who solved that and got them on an even keel again. They have experience in this crap sandwich now. This provides more detail, but the gist of it is - Charlie Krank mismanaged the company, Greg Stafford and Sandy Petersen took control away from him, then they gave control over to a group of much more experienced businessmen who have since managed the company infinitely better.
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# ? Apr 16, 2019 17:39 |
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# ? Jun 5, 2024 05:16 |
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Kaza42 posted:This looks exactly my jam, and I have backed it. Thanks for bringing this to my attention! They fact that they haven't completely exploded their scope with stretch goals, and have basically said "We're not adding anything else", gives me a lot of faith.
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# ? Apr 16, 2019 18:01 |
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I was pretty tempted to drop $100 on the Vampire legacy game despite the high price tag and 'yeah I guess I should play Gloomhaven more instead' issue, but honestly the gameplay video by Rahdo didn't look super engaging to me.
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# ? Apr 16, 2019 21:01 |
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CottonWolf posted:They fact that they haven't completely exploded their scope with stretch goals, and have basically said "We're not adding anything else", gives me a lot of faith. This impressed me too. They have a two week run kickstarter with only a few quality-of-life stretch goals and aren't adding in new expansions or game modes despite pestering. It's giving me confidence this could actually meet its release date. Sinteres posted:I was pretty tempted to drop $100 on the Vampire legacy game despite the high price tag and 'yeah I guess I should play Gloomhaven more instead' issue, but honestly the gameplay video by Rahdo didn't look super engaging to me. I'm getting burned out on Gloomhaven, so was just thinking it'd be nice to find something new so it came along at the perfect time for me. The Rahdo video looked okay, but I really want to see what the legacy mechanics do long term. If they can get the game to change organically over time I'll be happy.
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# ? Apr 16, 2019 21:07 |
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Kaza42 posted:I'm getting burned out on Gloomhaven, so was just thinking it'd be nice to find something new so it came along at the perfect time for me. The Rahdo video looked okay, but I really want to see what the legacy mechanics do long term. If they can get the game to change organically over time I'll be happy. There's a fair chance my negative reaction was just based on having unrealistic expectations (based on the IP being from a story-heavy RPG) for how much storytelling they can shove into a board game, but to the extent that there is a story there, it's going to be mostly in the legacy stuff, so I'd be interested in learning more about that too.
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# ? Apr 17, 2019 01:53 |
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so, the Stug didn't fund. Roughly 10k short of the goal. drat. Shortly before the end of the kickstarter, Mark posted a request to backers. I thought it might be interesting to hear from folks in this thread about it:quote:THIS IS A BACKER ONLY UPDATE Personally, I think going straight for a single vehicle-based kickstarter wasn't a good idea, and that he should probably start with either the stug AND some sort of infantry to back(which would also raise the base cost of the kickstarter unfortunately due to mold costs), or just start back into the KS game after such a long hiatus with the Shadokesh that he has posted teasers for for so long, which are sort of necron-eldar-tyranid/xenomorph aliens and they look extremely cool. Multipose infantry have a much bigger draw than singular vehicles, imo. I know it says backer only update, but the KS is over and this subforum is one of the best I've ever visited for detailed, thoughtful traditional games talk, so I figured it'd be worth picking some brains here about it too.
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# ? Apr 17, 2019 11:44 |
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A single vehicle's useless except as a conversion piece without a line to support it. I like his sculpts, but don't really have a use case for them.
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# ? Apr 17, 2019 11:57 |
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Does anyone have anything that helps explain Lancer for a group that has only previously used DnD 5e and Heroquest? I love the setting, the idea and the whole set up but I also know my players will bounce off of it really hard unless I can explain it in a way they are used to, can anyone provide advice? Thanks!
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# ? Apr 17, 2019 12:14 |
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"Lancer is a d20 mech adventure game that has a slight spin on Advantage/Disadvantage and it's pretty easy to build a "magic user" who can hold their own in a brawl or a fighter with access to magic. You get to build your own mechs that look like whatever you want, here are some sample pictures, and you don't have to worry about tracking XP. Plus nobody has to worry about money and you get early access to rocket pods and shotguns."? Like you gotta show them the art, definitely.
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# ? Apr 17, 2019 12:53 |
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Dungeons & Dragons cat adventures by the guys who also made the dogs! https://www.kickstarter.com/projects/russrmc/animal-adventures-tales-of-cats-and-catacombs
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# ? Apr 17, 2019 13:13 |
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Josef bugman posted:Does anyone have anything that helps explain Lancer for a group that has only previously used DnD 5e and Heroquest? I mean, it's fundamentally a sales pitch. Start with a good compact elevator pitch (something along the lines of what Hostile V said) and then expand on those points. In particular, be sure that you show off the great art and mech writeups, since that does most of the selling for the setting. Beyond that, you'll want to keep your pitch focused mostly on what the game experience will do for them that other game experiences wont. For instance, you'll want to highlight ways that D&D 5 combat is boring and the ways Lancer's combat is better. Oh, and make sure that you wrap things up with a concrete plan that you can get them to agree to. Eg, "After we finish up game X, I want to run a Lancer one-shot with pregen characters." If they put you off, be sure to follow up at the next polite opportunity.
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# ? Apr 17, 2019 13:14 |
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Josef bugman posted:Does anyone have anything that helps explain Lancer for a group that has only previously used DnD 5e and Heroquest? D&D but with cool robots. If that isn't enough, and you think your players will bounce off Hard then it just might not be in the cards for this play group.
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# ? Apr 17, 2019 13:34 |
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Captain Invictus posted:so, the Stug didn't fund. Roughly 10k short of the goal. drat. Shortly before the end of the kickstarter, Mark posted a request to backers. I thought it might be interesting to hear from folks in this thread about it: The StuG was cool, but limited in its usefulness. Keeping with his SciFi 3rd Reich theme, retro-future armed civilians would work for both resistance fighters and VS volunteers. More importantly, they would be useful for stuff like Shadowrun, Fallout, or even Star Wars. It's a vacancy at the moment, since nobody's producing them in 32mm. And if they have trenchcoats you'll probably get the Firefly people money. The STL buildings were also fantastic and universal, but one of the packages was just described as "accessories" and was sort of a mystery what your $20 would produce. I'd emphasize those more and at least get some concept art out there. He mentioned mailboxes, signs, and lampposts, which are things any miniatures gamer with a 3d printer would want. Launching the alien race shouldn't be an afterthought, and I think he wanted to act swiftly to keep momentum.
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# ? Apr 17, 2019 13:56 |
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Re: Stug Vehicle I wondered why there weren't any other weapon options? Designing weapons isnt terribly hard and opens up your market greatly. Also, what game systems could you use it with?
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# ? Apr 17, 2019 13:58 |
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https://www.kickstarter.com/projects/372651021/kingdom-rush-rift-in-time/posts/2481601 Some poo poo going down about the kingdom rush rift in time kickstarter Backers are frustrated that the creators are continuing to inflate the price of going all-in on what looks like a relatively lightweight co-op game. They're inflating the price by adding more characters and gameplay as individual add-ons and whether you think that's a dumb thing to get frustrated about or not, there was this one comment from the creators that I got a big laugh out of.
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# ? Apr 17, 2019 15:37 |
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FirstAidKite posted:https://www.kickstarter.com/projects/372651021/kingdom-rush-rift-in-time/posts/2481601
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# ? Apr 17, 2019 16:00 |
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How is Maximum Apocalypse? I've been kind of interested in it for a while.
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# ? Apr 17, 2019 16:27 |
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Of minor interest, the next Savage Rifts KS went live a while ago and was funded in seven minutes. I'm a little leery of one of the books as it focuses on the CS, but it's not clear if it's 'bold defenders of humanity despite the genocidal racism' or 'here are more targets.'
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# ? Apr 17, 2019 17:48 |
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Dawgstar posted:was funded in seven minutes. The ask was for less than for the Fellowship kickstarter.
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# ? Apr 17, 2019 17:55 |
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JazzFlight posted:I'm probably going to drop out as well. Just this week there were other KS campaigns for expansions to game I own like Terraforming Mars, Maximum Apocalypse, and Anachrony, so I'm going to be stretched thin. I was hoping Kingdom Rush would max out at around $100, but it's ballooning up too much. They should have just launched the basic amount of content (with appropriate stretch goals) and then a year from now had a separate campaign for expansions and reprint. I think it's pretty reasonable to back out of campaigns where it feels like the creators are getting greedy trying to capitalize on people's FOMO before they even get to try the base game. I don't make it to the table as often as most posters, but personally I've never really regretted passing on a game for very long, but have regretted backing something I went in on because of FOMO, so erring on the side of 'gently caress this escalating money sink' seems like a good thing.
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# ? Apr 17, 2019 18:21 |
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Thanks everyone! Main problem is more that we, as a group, aren't particularly good at doing the whole Min/Max, working out systems, stuff that you kind of need in games like Lancer. We are much better out in character stuff and running new ideas past each other.
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# ? Apr 17, 2019 20:23 |
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Captain Invictus posted:so, the Stug didn't fund. Roughly 10k short of the goal. drat. Shortly before the end of the kickstarter, Mark posted a request to backers. I thought it might be interesting to hear from folks in this thread about it: It wasn't a kit I was interested in regardless of how nice it was. I don't need a random tank of that design.
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# ? Apr 18, 2019 01:08 |
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Odyssey of the Dragonlords: 5th Edition Adventure Bookquote:An epic adventure book for 5E. Blends classic fantasy with Greek mythology. From the lead designer of Baldur's Gate I & II and KOTOR. quote:If you've been following this project already, then you know that we've released the Player's Guide to Odyssey of the Dragonlords for FREE on DriveThruRPG.com. This 32-page booklet provides players with a starting point for their journey into the lands of Thylea. It contains all the information you need to create your character. https://www.drivethrurpg.com/product/267073/Odyssey-of-the-Dragonlords-Players-Guide
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# ? Apr 18, 2019 02:24 |
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Evil Mastermind posted:How is Maximum Apocalypse? I've been kind of interested in it for a while. It's really good, and the "ultimate collection" just dropped with minis and all the (current) expansions. Definitely a good co-op to have.
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# ? Apr 18, 2019 02:58 |
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Josef bugman posted:Thanks everyone! For what it's worth I think Lancer is currently at a point where Min/Maxing is a thing you can do but not a thing you need to do, if that makes any sense. It's a bit like 4E D&D in that you can just say "I want to be this class because it looks cool" and even if the party ranger is reading Charop guides in their spare time you aren't going to fall into the "why am I even playing this game?" dilemma (unless you play a Binder, don't play a Binder).
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# ? Apr 18, 2019 03:00 |
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Yeah, there are some things you can do that do a lot more damage or whatever, but generally picking talents that work with the sorts of things you want your mech to do is enough to be just fine.
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# ? Apr 18, 2019 03:43 |
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Kai Tave posted:For what it's worth I think Lancer is currently at a point where Min/Maxing is a thing you can do but not a thing you need to do, if that makes any sense. It's a bit like 4E D&D in that you can just say "I want to be this class because it looks cool" and even if the party ranger is reading Charop guides in their spare time you aren't going to fall into the "why am I even playing this game?" dilemma (unless you play a Binder, don't play a Binder). I more mean we are in the situation where, when trying to fight an Ulithirid our rogue continually tried to launch attack on our own barbarian (who was Mind Controlled) by throwing items at them instead of trying to beat the hell out of the big squid faced gently caress. We don't do well in combat is my point.
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# ? Apr 18, 2019 07:58 |
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Evil Mastermind posted:How is Maximum Apocalypse? I've been kind of interested in it for a while. I like the game, but will not back this Kickstarter The miniatures look awful, they just don't do it for me. The last expansion already came with a box that fits the base game and all previous expansions. About the game itself; it is a bit too unwieldy and long to be a filler game, but one scenario is too light to take up your whole evening. If you have a shorter gamenight, want to play multiple scenarios or don't mind longer filler games I can recommend it. You get tense situations of a team holding out, helping each other and rushing for the goal and every class feels unique. It includes multiple apocalypses and they all feel different too, which keeps it fresh. I don't recommend combining them, since it takes away their unique points.
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# ? Apr 18, 2019 08:37 |
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Kai Tave posted:For what it's worth I think Lancer is currently at a point where Min/Maxing is a thing you can do but not a thing you need to do, if that makes any sense. It's a bit like 4E D&D in that you can just say "I want to be this class because it looks cool" and even if the party ranger is reading Charop guides in their spare time you aren't going to fall into the "why am I even playing this game?" dilemma (unless you play a Binder, don't play a Binder). I'm glad it's trending that way. I liked in 4E if I paid bare minimum to what stuff powers keyed off of (say, 'I am a TacLord and this power uses INT') then I was fine.
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# ? Apr 18, 2019 12:34 |
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It's definitely a lot more complicated to build a character for than 4E, though, since it's far from just being "pick subclass, allocate corresponding stats."
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# ? Apr 18, 2019 13:26 |
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Adding other Vital games to the On Mars KS costs almost double their KS prices. Escape plan KSed for $79, as an add on to OM it’s $140
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# ? Apr 18, 2019 15:13 |
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ketchup vs catsup posted:Adding other Vital games to the On Mars KS costs almost double their KS prices. Eagle Gryphon are a weird company.
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# ? Apr 18, 2019 16:55 |
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It makes a little bit of sense for Escape Plan, since it's ludicrously expensive on the secondary market, but even games like The Gallerist have a twenty dollar markup from the Amazon price, shipping not included.
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# ? Apr 18, 2019 17:19 |
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Maquis is a fun (but hard) single-player worker placement game that's been pretty successful as a print-and-play. I like that all the stretch goals on this are just for improving the game components, and that they're not doing expansions or anything. Just $24 for the game and that's it.
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# ? Apr 18, 2019 17:50 |
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pospysyl posted:It makes a little bit of sense for Escape Plan, since it's ludicrously expensive on the secondary market, but even games like The Gallerist have a twenty dollar markup from the Amazon price, shipping not included. Are the copies on Amazon the Kickstarter editions?
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# ? Apr 18, 2019 19:45 |
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I backed the Vampire board game. Oddly what pushed me over the top was the cards coming pre-sleeved. Also it's very impressive they are firmly sticking to their stretch goals and not adding a bunch of crap on top of it.
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# ? Apr 20, 2019 23:00 |
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I was interested in the Vampire game too, but what turned me off was how little explanation there is for the legacy aspects. On a BBG thread, the designer of the game was incredulous that people were complaining seeing as, "I've explained quite many times how the Legacy aspect of the game works on various different platforms and social media." If I have to go on websites other than your KS page to understand your game, I don't want any part of it.
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# ? Apr 20, 2019 23:44 |
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I actually backed it, but there's not much benefit to the Kickstarter over buying it at retail for this one regardless unless you really want the better deal on the addons.
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# ? Apr 23, 2019 19:30 |
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CMON's Bloodborne: The Board Game is live. $90 for first day Early Bird, $100 otherwise. Of course, you know it's going to balloon up with add-ons, so prepare (for your wallet) to die. This should be a lot better than the Dark Souls Board Game, since it has Eric Lang behind it and they've had years to learn from that game's mistakes.
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# ? Apr 23, 2019 20:15 |
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# ? Jun 5, 2024 05:16 |
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Blood on the Clocktower is in its final 30-ish hours.
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# ? Apr 23, 2019 20:22 |