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IcePhoenix
Sep 18, 2005

Take me to your Shida

UP AND ADAM posted:

You can do offline mode in Uplay.

I'm playing through steam, is there no way to do it in game? Or do I need to do offline mode in steam too?

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President Ark
May 16, 2010

:iiam:

IcePhoenix posted:

I'm playing through steam, is there no way to do it in game? Or do I need to do offline mode in steam too?

it's still launching uplay to launch the game so check for the uplay install on your computer and change it there

HORMELCHILI
Jan 13, 2010


Something is definitely messed up with the netcode in this game my internet constantly disconnects and reconnects while playing. I saw the game was making an exception for itself in my routers port forwarding

HORMELCHILI
Jan 13, 2010


Only bug/issue ive had though

skeleton warrior
Nov 12, 2016


Mayveena posted:

These are the production chains is that what you want?. You'll have to math it out to figure out how many people a fishery feeds though, as the game is traditionally not approached that way. You normally want to know what your peeps want.

Sorry can't help you with electricity, was just getting started before the plague or its equivalent wiped out most of my city.

Okay, something's wrong because I ran my economy by those numbers and I wasn't producing nearly enough to keep up. But those seem to be the numbers in the calculator as well, so maybe I'm not counting my population right? I'm mousing over the numbers on the top of the screen and looking at "labor pool" - is that not the right place to grab population?

Cripes, this is frustrating.

IcePhoenix
Sep 18, 2005

Take me to your Shida

President Ark posted:

it's still launching uplay to launch the game so check for the uplay install on your computer and change it there

This helped some, thank you.

I managed to get myself stable and in doing so suddenly had built up over 200k in bankroll before even unlocking the new world part of the story. Whoops.

Started my expedition but stopped there for the night.

A part of me is a bit tempted to start over because my island is so terribly laid out and it pains me with how inefficient so much of it is.

Darkhold
Feb 19, 2011

No Heart❤️
No Soul👻
No Service🙅
Well my campaign is broken. I got to the escort quest in the new world and instead of going to my port they hosed off to the south west corner of the map. They're now parked there.

Some googling and other people are having this issue too. I really hope it's patched in the first patch. I don't want to restart this deep in the campaign.

Also it took me ages to see the beer = profit part of the game. I went from 2k in debt and selling made goods like crazy to 2k in profit by making beer. I also bought up shares for another 5k in profit. I don't even have anything to spend it on and now have 1.3 million in the bank on hard difficulty. I know others have said it but it really bares repeating to people just looking at the thread. Buy shares and check the needs bars to see what says +x in gold.

Pierson
Oct 31, 2004



College Slice
I've only ever really played 2070 and 2205 (although I didn't really get into 2205 as hard for some reason). I assume 1800 is basically all that good trade route/managing production lines/cities stuff but in the industrial age?

I really liked the world government stuff in 2070 that gave you little upgrades based on what the playerbase voted on, and the little missions and storylines you could do in it for extra resources and flavour and stuff, is all that stuff still in?

axelord
Dec 28, 2012

College Slice
Man pirates were really annoying me. I might be missing something but I couldn't get escorts to travel with trade ships to and from each region. Kept on losing ships and the micro management was driving me nuts.

I ended up stringing ships out along the route the trade ships were taking and that was working. Eventually I just blockaded the Pirate island. It was surprisingly effective. The Pirate ships seem to avoid your warships so they are just forever going around in a circle in their little island. The only problem is my ships would get crazy aggressive sometimes and go right into the defenses.

Well up until I got Battle Cruisers and took out the Pirates. Do they come back or are they gone forever?

haldolium
Oct 22, 2016



They do come back, but you get a chance to take out the pirate ship that wants to resettle. It's fairly easy to destroy it beforehand.

Zadda
Jan 27, 2007


Young Urchin
Patch notes for a planned patch on the 25th

quote:

[Patch 01] Patch Notes - April 25th 2019
Hello Annoholics,

next week on April 25 we will deploy a Patch which will address the following:

ANNO 1800 – Patchnotes (Patch 01, coming 25.04.2019)
Fixed several crashes.
Fixed several Multiplayer Desyncs.
Fixed an issue for the Steam version, that made the games FPS drop significantly.
Fixed a rare issue, getting no further quests, after loading a savegame that has been created while a Newspaper was displayed.


Added some balancing fixes:

Diplomacy: Lowered the cooldown of “Flattering” and “Gifting” from 60 mins to 30 mins.
Diplomacy: Negotiations in the late game now cost ~70% less.
Visitors: Visitors are now more generous (Visitor income increased by 50%).

Thom12255
Feb 23, 2013
WHERE THE FUCK IS MY MONEY
Someone made a graph showing the consumption rate's per pop, it's fairly insane.

https://i.redd.it/daul1ji004t21.jpg

vandalism
Aug 4, 2003
Glad they are fixing the steam version even though they are done with steam.

Mazz
Dec 12, 2012

Orion, this is Sperglord Actual.
Come on home.
I hope they take a look at items from the vendors. Some of the pricing seems off (several of the guys are not worth the 25/50k they cost, let alone some of the 300k) along with some items like old world seeds being way too rare; not just the high quality items either, I haven’t yet seen old world seed that wasn’t from a quest.

Also I’ll have a follow up post on my perfectionist take today. Short answer is with the commuter port in T4 you can’t really avoid some micro communities but you can streamline it a lot to where it’s pretty neat. It’s grown on me a lot, especially the intricies of workforce balancing. It’s a fun little challenge.

Mazz fucked around with this message at 14:07 on Apr 19, 2019

Thom12255
Feb 23, 2013
WHERE THE FUCK IS MY MONEY
I don't think you need to think that much about streamlining your island pops/attractiveness until T4 anyway, you aren't going to be able to get the really high expedition rewards until then as well. It also aptly shows that Industrialisation brought big changes to how society worked.

SubNat
Nov 27, 2008

Yeah, as someone mentioned back in the open beta, the fact that everything uses credits massively inflates their cost. (Instead of licenses.)

I feel like we're missing a mechanic to make some of the items ourselves, like in 2070.
(It's been a while since I played base 2070 over 2170, the large mod/modpack. But couldn't you custom-order a lot of specific parts from the labs directly?
'Hey, make me one of those Ship speed +20% modules, please.'
'Right away, boss!' *lab explodes 5 seconds later.*)
Like an engineering college that can develop various mechanical marvels in exchange for lots of resources.

Though I still haven't gotten to the exhibitions or investors yet, so who knows.

explosivo
May 23, 2004

Fueled by Satan

Is there any way to reduce the amount of pirates roaming around? My trade routes keep getting plundered and I feel like the number of pirates really ramps up to the point where it's hard to protect all of my ships.

Mazz
Dec 12, 2012

Orion, this is Sperglord Actual.
Come on home.

Thom12255 posted:

I don't think you need to think that much about streamlining your island pops/attractiveness until T4 anyway, you aren't going to be able to get the really high expedition rewards until then as well. It also aptly shows that Industrialisation brought big changes to how society worked.

Yep, the game does get some of the “1800s” stuff down surprisingly well as mentioned before it the thread. It’s pretty impressivd to see play out.

My goal this game was to see if I could offload all my pollution stuff (which is surprisingly limited to just the pig goods and steel through artisans), off to seperate little production islands, in a more 1404 hub and spoke style. The worker requirement makes this pretty different to approach but I found it kind of fun to optimize once I got the hang of it. I was able to offload all my pigs, hops and heavy industry to 2 of the real small nearby islands with equally small but super efficient workforces (trade unions are incredible). My main island has a pop around 7500 and no pollution sources of any kind. I’ll post some screenshots of it when home for anyone curious how it mapped out. I always go for a balance of efficiency/neatness like this in these games so it’s really fun to see it work out.

Work is going to drag hard today, too excited to sperg about anno.

Mazz fucked around with this message at 14:35 on Apr 19, 2019

haldolium
Oct 22, 2016



explosivo posted:

Is there any way to reduce the amount of pirates roaming around? My trade routes keep getting plundered and I feel like the number of pirates really ramps up to the point where it's hard to protect all of my ships.

Kill their base, it's not too hard. Otherwise create patrols with your larger ships to cut off the pirates entering your trade routes.

explosivo
May 23, 2004

Fueled by Satan

haldolium posted:

Kill their base, it's not too hard.

Ah, this is what I was looking for. I guess I hadn't found their base yet and wasn't sure if they even had a base. Thank you!

haldolium
Oct 22, 2016



explosivo posted:

Ah, this is what I was looking for. I guess I hadn't found their base yet and wasn't sure if they even had a base. Thank you!

They're marked with a skull on the terrible minimap.

explosivo
May 23, 2004

Fueled by Satan

haldolium posted:

They're marked with a skull on the terrible minimap.

Awesome, I appreciate it. Also yes the minimap truly is awful. I have a rival colored pink and on the minimap her units are more or less indistinguishable from the red color of the pirates.

FractalSandwich
Apr 25, 2010
How does the Flagship work if you choose to start the game without it? Do you never get one at all?

Mazz
Dec 12, 2012

Orion, this is Sperglord Actual.
Come on home.
It’s really astonishing how much the entire UI seems like a step back from the previous games

haldolium
Oct 22, 2016



Yeah I chose "teal" or whatever and now I have to squint for a minute to see if its me, AI 1 (green) or AI 2 (cyan).

The UI is sadly a lot worse as it has been in 1404 and even 1701, but they kept bullshit like their quarter rotated map for some reason. Workaround is to use the traderoute map instead.

skeleton warrior
Nov 12, 2016


Usually the pirates are in a corner, so parking a fleet between them and your shipping route often helps. You just have to be careful that your ships don’t chase pirates back into their bases’ kill zone.

Edit: yellow and white units are the same on the minimap, which is why I now play as purple

SubNat
Nov 27, 2008

skeleton warrior posted:

Usually the pirates are in a corner, so parking a fleet between them and your shipping route often helps. You just have to be careful that your ships don’t chase pirates back into their bases’ kill zone.

Edit: yellow and white units are the same on the minimap, which is why I now play as purple

Depends on the map type, actually.
With the default archipelago (which I assume is going to be the most common one anyhow.) they tend to be in one of the corners, aye.

During the open beta I did a quick runthrough of the different maps with a revealed map to see how they were:


If you play with Atoll, Corners, or Snowflake, you'll get the pirates smack dab in the middle of the map instead, where they'll be of equal nuisance to every player, instead of mostly the one they spawn next to.

Mayveena
Dec 27, 2006

People keep vandalizing my ID photo; I've lodged a complaint with HR

Mazz posted:

It’s really astonishing how much the entire UI seems like a step back from the previous games

The game feels rushed. I can kind of understand that because development must have taken forever.

Zedd
Jul 6, 2009

I mean, who would have noticed another madman around here?



SubNat posted:

Yeah, as someone mentioned back in the open beta, the fact that everything uses credits massively inflates their cost. (Instead of licenses.)

I feel like we're missing a mechanic to make some of the items ourselves, like in 2070.
(It's been a while since I played base 2070 over 2170, the large mod/modpack. But couldn't you custom-order a lot of specific parts from the labs directly?
'Hey, make me one of those Ship speed +20% modules, please.'
'Right away, boss!' *lab explodes 5 seconds later.*)
Like an engineering college that can develop various mechanical marvels in exchange for lots of resources.

Though I still haven't gotten to the exhibitions or investors yet, so who knows.
Most if not all of the "make everything you want" research options in 2070 came with the expansion so we'll have to wait and see.

Mayveena
Dec 27, 2006

People keep vandalizing my ID photo; I've lodged a complaint with HR
Here is the other type of production chain someone requested earlier.

https://www.reddit.com/r/anno/comments/bexr5h/how_many_supplies_are_needed_per_1_production/

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
So Uplay advertised this at me:

https://www.youtube.com/watch?v=yl3lNirnYH4

The first three DLCs are:

- New European Session with a continental map type. Plus deep sea diving adventure
-Botanical gardens
-Arctic session with all new building and production chains


The addition of the continental map type suggests they're probably going to ad an Africa or Australia session in season 2.

Mazz
Dec 12, 2012

Orion, this is Sperglord Actual.
Come on home.
The world map has the Arctic in the northwest and also a Desert looking one southeast already. They could def just remake the Orient/Venice part of 1404 that and get away with it; I’d buy it in a heartbeat. Australia would be interesting too but I don’t know the trade history of that area to really comment. EDIT: Well shipping undesirables to it could be pretty awesome

Mazz fucked around with this message at 17:23 on Apr 19, 2019

Thom12255
Feb 23, 2013
WHERE THE FUCK IS MY MONEY
Am I gonna need another stick of RAM to handle 4 continuous sessions going on at once? I assume the long delay when first loading the new sessions is due to my 8gb stick barely coping.

Abisteen
Sep 30, 2005

Oh my God what the fuck am I?

Thom12255 posted:

Someone made a graph showing the consumption rate's per pop, it's fairly insane.

https://i.redd.it/daul1ji004t21.jpg

This is absolutely hilarious.

SubNat
Nov 27, 2008

I'm still extremely curious what they mean by the Huge Continental map in the Sunken Treasures one.

I'm expecting it'll basically be a 2205 map/session. (ie, with landmass equivalent to 2-5 large islands in a really small space. Maybe with a pretty bridge or two as well.
)


Thom12255 posted:

Am I gonna need another stick of RAM to handle 4 continuous sessions going on at once? I assume the long delay when first loading the new sessions is due to my 8gb stick barely coping.

That is very possible, for me switching between sessions is instant, immediately zooming in/out. So you might be choked by your ram a bit there.

e: Also I guess it seems like they'll be reintroducing scenarios in the form of those community challenges, so I'm eager to see how those are once they arrive.



e2: Holy drat the Exhibition is way way larger than previous monuments.
Stage 2 out of 4 demands 1000 worker workforce and 1750 investors just to start construction.

SubNat fucked around with this message at 17:27 on Apr 19, 2019

FractalSandwich
Apr 25, 2010

Mazz posted:

He works map has the Arctic in the Northwest and also a desert looking one southeast, They could def just remake the orient/Venice part of 1404 that and get away with it and I’d buy in a heartbeat. Australia would be interesting too but I don’t know the trade history of that area to really comment. EDIT: Well shipping undesirables to it could be pretty awesome
There were multiple gold rushes in the 19th century, and they're pretty critical to Australian history, but in the game you already get all the gold you need in the New World, so I dunno what you do there. What's more interesting is that almost all of the world's opal is mined here, and in the modern day, at least, a huge amount of bauxite too. Aluminium is a perfect fit for an endgame resource, so that might be something to go with.

Sheep and cattle stations are pretty iconic, so you'd probably want to do something with them too. No clue what that would look like mechanically, though - again, you've got beef and wool in the game already.

totalnewbie
Nov 13, 2005

I was born and raised in China, lived in Japan, and now hold a US passport.

I am wrong in every way, all the damn time.

Ask me about my tattoos.
How do you guys lay out your cities to keep attractiveness up?

Gadzuko
Feb 14, 2005

Thom12255 posted:

Am I gonna need another stick of RAM to handle 4 continuous sessions going on at once? I assume the long delay when first loading the new sessions is due to my 8gb stick barely coping.

I only have 8gb but load times are pretty quick, I have it on a SSD though. That tends to speed things up much moreso than adding RAM in my experience.

Pylons
Mar 16, 2009

Anyone having issues with Chapter 3 of the campaign? I'm supposed to pick some rebels up from prosperity, but moving my ship there does nothing.

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axelord
Dec 28, 2012

College Slice

totalnewbie posted:

How do you guys lay out your cities to keep attractiveness up?

Have separate islands for pig farms and heavy industry and the rich citizens.

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