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as said the real question with hunters vs hothouses is do you want machines or men doing the really hard work? it is the same distinction with thumpers and gatherers vs making a coal mine. it’s a great duality but also one that is belied by only one scenario having a real labor problem.
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# ? Apr 19, 2019 09:26 |
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# ? Jun 6, 2024 15:43 |
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skeleton warrior posted:Yeah, Hothouses are great for scenarios like The Arks, where you have few people but access to robots, and can run the Hothouses 24/7. A single Hothouse with a robot produces 72 food a day (modified by robot efficiency), getting up to ~160 per day once you research the techs, making it equivalent to 4 fully upgraded Hunter's Huts. iirc, you can't even build hunter huts on The Arks
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# ? Apr 19, 2019 10:24 |
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DasNeonLicht posted:Soup is one of my favorite policies because it's proved so useful for me in past games. Being able to get an instant 30 percent increase in ration production when I realize I face a raw food deficit or am going to have trouble meeting a stockpile benchmark has saved my skin several times. Soup's also great because it's one of the few negative decisions that you're not locked into. Make soup in the beginning when you need to make your food stores last, and then switch back to full rations once you're running a surplus.
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# ? Apr 19, 2019 10:39 |
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Can we get this thread renamed? Frostpunk: Not so much hunting as meat mining
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# ? Apr 19, 2019 15:11 |
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skeleton warrior posted:most of the scenarios actually give you too many people so it doesn't actually address your real problems. Idle hands that are in warm insulated houses are way better than sick hands tho Even in scenarios where you can easily crush everything with just manual labour, having a few robot that work in far away places can significantly lower your coal usage if nothing else. QuarkJets posted:iirc, you can't even build hunter huts on The Arks Yeah, that's correct
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# ? Apr 19, 2019 16:03 |
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Virgin scientists scared of hunting like chad refugees
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# ? Apr 19, 2019 18:09 |
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It would probably make more sense to have hunters behave more like scouts, where your beacon occasionally spots a small herd of animals, and you can send them out to bring back a small, random amount of raw food. As opposed to having a massive fleet of zeppelins that takes off every night to harvest the unlimited supply of extremely healthy caribou living in the -100C apocalyptic hellscape. Zagazunt posted:Frostpunk: Not so much hunting as meat mining
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# ? Apr 19, 2019 18:28 |
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Fister Roboto posted:It would probably make more sense to have hunters behave more like scouts, where your beacon occasionally spots a small herd of animals, and you can send them out to bring back a small, random amount of raw food. The kids are all alight
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# ? Apr 19, 2019 19:41 |
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The hunters are actually just heading out to civilization, buying a bunch of meat, and throwing away th packaging on the way home..there's no snowpocalypse, you're all just in a goofy VaultTec style social experiment. The Londoners were just trying to get out of their contract early.
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# ? Apr 19, 2019 20:29 |
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But that’s just a theory; game theory, etc
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# ? Apr 19, 2019 20:52 |
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Bogart posted:But that’s just a theory; game theory, etc This 100 part video series will illustrate how the automatons from The Arks are tied to Five Nights at Freddie's and Undertale.
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# ? Apr 20, 2019 05:44 |
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OK, how do I actually get the Iron Savior achievement? The description says "Finish the New Home scenario with no deaths from cold, hunger, sickness or overwork on Hard difficulty," but that's obviously not the whole story because apparently death by polar bear also counts. So far I'm halfway through my current game, and I've had six people die in an accident event, and one person from the poet suicide event. You'd think that neither of those would count as "death from cold, hunger, sickness, or overwork," but you'd also think that about getting eaten by polar bears. It would be nice if I actually knew if I had to start over or not.
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# ? Apr 20, 2019 21:03 |
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Fister Roboto posted:OK, how do I actually get the Iron Savior achievement? The description says "Finish the New Home scenario with no deaths from cold, hunger, sickness or overwork on Hard difficulty," but that's obviously not the whole story because apparently death by polar bear also counts. So far I'm halfway through my current game, and I've had six people die in an accident event, and one person from the poet suicide event. You'd think that neither of those would count as "death from cold, hunger, sickness, or overwork," but you'd also think that about getting eaten by polar bears. It would be nice if I actually knew if I had to start over or not. Any work-related death is considered death from overwork. So for scouts that means polar bears or Tesla's city. For people in your city that means emergency shifts or responding in the wrong way to certain events. So for instance sending a child into the generator when it's overheating is also a type of "overwork", even if the child doesn't have a job The Poet doesn't disqualify you, he kills himself to protest your government. In general Order is kind of a brutal tree, I think Faith is a lot less likely to kill people. But the amputee killing himself does count against you, since his suicide is medical-related
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# ? Apr 20, 2019 21:23 |
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So what about the work accident event? I assume since it's work-related it disqualifies you, but is there any way to avoid it? I was running 14h shifts everywhere, but there was nothing in the event text to suggest that was the cause.
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# ? Apr 20, 2019 21:38 |
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Fister Roboto posted:So what about the work accident event? I assume since it's work-related it disqualifies you, but is there any way to avoid it? I was running 14h shifts everywhere, but there was nothing in the event text to suggest that was the cause. do you have child labour enacted?
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# ? Apr 20, 2019 21:58 |
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No. It was the "some people died in an accident, you can let people know about it or cover it up" event.
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# ? Apr 20, 2019 22:02 |
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Fister Roboto posted:No. It was the "some people died in an accident, you can let people know about it or cover it up" event. iirc that's an event you get if you have a Propaganda Center Faith is a lot kinder to the workers
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# ? Apr 21, 2019 00:14 |
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Oh OK so the propaganda center just magically kills people for no reason
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# ? Apr 21, 2019 02:34 |
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Fister Roboto posted:Oh OK so the propaganda center just magically kills people for no reason Mechanically, you could look at it that way. The game creates this event to give you an immediate display of the propaganda center being put to use Thematically, you're building a society where the individual is told to lay down their worthless life for the good of the community. By the time that you've built a propaganda center you've already firmly gone down a path where many people are told to view the prosperity of the state as being more important than anything else; of course this is going to lead to people overlooking safety for the sake of productivity, and of course that leads to accidents
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# ? Apr 21, 2019 03:51 |
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Well then they probably should have included that in the event text, because as it is it just seems like random, unavoidable deaths.
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# ? Apr 21, 2019 05:58 |
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In New Home you also must discover winterhome by yourself, because the dude stumbling in to kick off the Londoner crisis on day 15 counts as a death from cold. The scout deaths are really bs because they are pure rng so be sure to save before attempting to mess with polar bears or enter Tesla City
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# ? Apr 21, 2019 07:24 |
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Winter home is brutal and I hate how much trouble I have with it. I ran out of steel and too many people survived the events so I had like 40 workers need to stay behind because there wasn't any room I guess.
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# ? Apr 21, 2019 08:25 |
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QuarkJets posted:iirc that's an event you get if you have a Propaganda Center faith does have the healing house deaths tho, so don't build that one when going for the achievement
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# ? Apr 21, 2019 21:56 |
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Davincie posted:faith does have the healing house deaths tho, so don't build that one when going for the achievement Its just one death compared to Order's death toll which I think is close to 10 once you add them all up, and the healing house death only occurs if you have an amputee hanging about, but yeah. Don't build the healing house. Or do build it for the hope bonus and then immediately destroy it I don't know if they ever fixed the bug where gravely ill people living in the healing house would rarely wait until the last possible second to think about going to the infirmary, and then they'd die while walking down the street
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# ? Apr 21, 2019 22:19 |
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Coolguye posted:be sure to save before attempting to mess with polar bears or enter Tesla City I have never not had my scouts die at Tesla
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# ? Apr 22, 2019 10:50 |
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Tinfoil Papercut posted:I have never not had my scouts die at Tesla iirc the good event has a 20% odds so that's not surprising.
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# ? Apr 22, 2019 14:43 |
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Why isn't there a research option that lets my automatons work at the pub? As prostitutes?
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# ? Apr 23, 2019 05:37 |
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Fister Roboto posted:Why isn't there a research option that lets my automatons work at the pub? The "Handy" Yorkshireman The Boston Steamer The Manchester Old Fashion The Belfast Twerker
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# ? Apr 23, 2019 10:57 |
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And then he gave me the Boston steamer and I had to pretend the captain put us on 18 hour shifts so I could get out of there.
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# ? Apr 26, 2019 01:06 |
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Then word got around and all the robosexuals started hanging around the pub way more often.
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# ? Apr 26, 2019 01:15 |
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Google says Frostpunk was supposed to be out for PS4 a week ago, but it isn’t showing up on the store. Any one have an idea when an unwashed console player like myself will get to enjoy this game?
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# ? May 2, 2019 03:14 |
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Fister Roboto posted:Why isn't there a research option that lets my automatons work at the pub? Now that's a good post/username combo, right there.
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# ? May 2, 2019 03:33 |
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jokes posted:Winter home is brutal and I hate how much trouble I have with it. I ran out of steel and too many people survived the events so I had like 40 workers need to stay behind because there wasn't any room I guess. there's never enough room. a full dread is 500 people and winterhome starts with 580. this doesn't include the engineers you can retrieve from frostland locations like the weather station or the science outpost. in the absolute ideal ending, 500 people leave on the dreadnought and another like two or three dozen dash off to the freshwater spring cave south of the city, where they can be recovered by New London scouts in New Home. strictly speaking you can also get a storylet that lets you send a scout team north to what appears to be smoke on the horizon (it's New London) but i can never get that to fire and even if you do, they do not return in the scope of the scenario and the team ends up becoming the one guy who stumbles in on day 15 to die and kick off the Londoner crisis for the New Home boys. no matter what you do, you will leave at least 50 people behind as the Generator blows and Winterhome's story ends for good. welcome to Frostpunk. Coolguye fucked around with this message at 03:42 on May 2, 2019 |
# ? May 2, 2019 03:38 |
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The hardest part of Winterhome is unfucking the city layout. For me the hardest scenario was the Refugees, by far. What a nightmare. Fister Roboto fucked around with this message at 03:49 on May 2, 2019 |
# ? May 2, 2019 03:47 |
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Does dismantling the surplus streets still net you 80+ wood? Because that made the first few days a LOT easier.
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# ? May 2, 2019 20:46 |
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the return gets cut down really hard in survivor mode i think
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# ? May 2, 2019 20:48 |
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Tinfoil Papercut posted:The "Handy" Yorkshireman Fully Integrated Security Techtronic Officer.
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# ? May 5, 2019 07:37 |
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Alkydere posted:Fully Integrated Security Techtronic Officer. the entire james joyce letter about loving farts out of his ladyfriend
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# ? May 6, 2019 12:28 |
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They want to make a Frostpunk RPG! https://www.pcgamer.com/frostpunk-c...=0&ns_fee=0
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# ? May 11, 2019 01:13 |
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# ? Jun 6, 2024 15:43 |
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Anyone got any good advice for The Refugees on survivor mode? Just starting out I immediately fall into a starvation spiral, because pulling people off my workforce to be hunters means I can't afford to build much else, including more hunter huts. I think I'm just going to have to let a lot of people die, but I'd rather avoid that if I can.
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# ? May 25, 2019 19:37 |