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Does anyone know offhand what the breakpoint for number of targets is for doing flares instead of single target damage on BLM?
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# ? Apr 20, 2019 14:34 |
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# ? May 24, 2024 20:34 |
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Countblanc posted:Since no one pointed it out yet and there were some legit confused people, the "whm hard" comment was a reference to yoship saying they intend on making whm easier. No further comments have been made, but yes it sounds really stupid so hopefully it was just a poor translation or something. There's really no way to simplify the class any further, so I'm guessing the intention was more along the lines of "easier to use" (turning Lilies into a more useful/consistent mechanic, reducing the need to hard cast to bring them in line with other healers, etc.).
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# ? Apr 20, 2019 14:40 |
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Glagha posted:Does anyone know offhand what the breakpoint for number of targets is for doing flares instead of single target damage on BLM? If I remember right 3 before Fire4 and 4 after, but the difference at 3 targets is marginal either way.
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# ? Apr 20, 2019 15:08 |
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Rotoru posted:Fire2 was removed from the 50/60 AoE rotation with the reduction of Transpose's cooldown because Flare really is that good. This sounded weird to me but I couldn't find a definite source. I wrote some sim code and far as I can tell the breakpoint where adding F2 is better than plain Flare in the 60 rotation is at 4-5 targets. Sim result: code:
code:
This is more effort than level 60 BLM aoe deserves, but I like writing sims.
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# ? Apr 20, 2019 16:49 |
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None of the sims I've seen factor in crit or direct hit into the equation, most of which I've seen have similar results to yours. However, a 260 potency crit or dh flare has a lot more value with than an 80 potency f2. That's going to throw the breakpoint a bit more into the higher targets. I haven't seen that factor addressed yet.
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# ? Apr 20, 2019 16:55 |
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So I signed up for this game. It said Excalibur was a "legacy" shard, but let me create a character anyway. Does that mean anything? Also, is there anything I should be doing other than just following the main quest until I finish ARR?
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# ? Apr 20, 2019 17:01 |
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Preechr posted:So I signed up for this game. It said Excalibur was a "legacy" shard, but let me create a character anyway. Does that mean anything? Also, is there anything I should be doing other than just following the main quest until I finish ARR? Legacy server just means that it has characters on it who were from 1.0, which maybe meant something back in like 2.0 where they had a decent jumpstart on the economy and such but is completely meaningless now.
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# ? Apr 20, 2019 17:04 |
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There are a lot of side quests but the main ones to look for have a blue plus symbol on them. Those unlock things, but yeah stick to the msq since that opens up most of the game and where a lot of your xp comes from. Unless you get bored and want to do something else for a bit.
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# ? Apr 20, 2019 17:08 |
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Orcs and Ostriches posted:None of the sims I've seen factor in crit or direct hit into the equation, most of which I've seen have similar results to yours. However, a 260 potency crit or dh flare has a lot more value with than an 80 potency f2. That's going to throw the breakpoint a bit more into the higher targets. I haven't seen that factor addressed yet. I'll certainly have to do that if I want to expand on my little crappy baby sim for more generic scenarios than strict fixed BLM rotations but in this particular case it wouldn't matter. DH, crit and direct crit are strictly proportional so they have no impact on which static rotation is better on average unless you have some skill in the rotation that lets you force them, and BLM does not. In effect you will have one of the F2s crit often enough that it exactly makes up for the occasional Flare crit being more impactful: the numbers will go up versus just looking at base potency over time but the relation will be the same. One effect that I am ignoring is that the short Flare-only rotations have higher variance since the damage is concentrated to fewer discrete events, but I'm not looking at variance. Thundercloud procs are a more significant gap and something I probably should take into account. I'm not entirely sure what that will favor: the shorter rotations will become less sensitive to Transpose, but the longer rotations will have better thunder dot uptime. To correctly handle all that and the Transpose delay I'd need to get into the server tick rate and the like, though. We'll see how boring the rest of Easter gets...
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# ? Apr 20, 2019 17:26 |
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I'm not gonna get into the math and thinking part, but I believe you're supposed to use Fire 2 twice before you use flare if you're fighting more than 3 dudes right?
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# ? Apr 20, 2019 17:32 |
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jokes posted:I'm not gonna get into the math and thinking part, but I believe you're supposed to use Fire 2 twice before you use flare if you're fighting more than 3 dudes right? Yep, the AoE rotation I used below 68 was F3-F2-F2-Flare-(convert shenanigans go here)-Transpose-T2-repeat. No ice spells at all. I guess that changes once you get enhanced enochian though.
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# ? Apr 20, 2019 18:20 |
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Leofish posted:New shirt is good Yeah, it dyes remarkably well.
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# ? Apr 20, 2019 18:49 |
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drat Dirty Ape posted:BLM Stuff Sharpcast: Don't sharpcast your f1s, sharpcast your thunders. Thunder procs are a *fuckload* of damage in the long run. So for single target 'opener' it'll look like: Sharpcast -> b3 -> t3 -> pop enochian and leylines -> b4 -> f3 -> 3xf4 (3 F4s will leave you with ~3 seconds in your Astral, enough time to fast f1 and reset it - you can sneak in 4 while leylining, but eh, use that wiggle room to move around a bit if needed) f1 for astral reset, 3xf4 -> start over from b3 For AoE, I usually spam f2 until low on mana then swiftcast -> flare -> convert -> f2 -> b3 since I hate slowcasting flare and don't like that dead cast time after you traspose at 0mp, but you can do: swiftcast -> flare -> convert -> hardcast flare -> traspose then wait for a server tick and start over with b3. Also this is gonna be your single target rotation at 70: (Reposting this because it's a really good 'guide' and Emily's my BLM Sensei. Also that 4th image is a foul ) https://twitter.com/PAMaster2/status/1042628474383425541
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# ? Apr 20, 2019 19:34 |
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please do not use fire 2 I am begging you
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# ? Apr 20, 2019 19:44 |
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Actually do because you'll need to get used to it for when they remove Flare.
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# ? Apr 20, 2019 19:48 |
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You should also use Transpose before Fire 3 if you have a firestarter proc as you come out of Umbral Ice.
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# ? Apr 20, 2019 20:00 |
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Edmond Dantes posted:Tanspose: You'll stop using Transpose for swapping Astral/Umbral during your rotation, but it's still gonna get a lot of use as an "oh gently caress" button during fights for keeping Enochian up. Practising your rotation on a dummy is all nice and dandy, but most of the time you will have to move and cancel a cast during a fight, and swiftcast/triplecast won't always be up to save you. If you're casting your F1 to get back into Astral and need to interrupt, odds are you won't be able to get it off in time before Enochian drops, so you can traspose to save it. You can also use it to keep Enochian up between encounters, you'll see BLMs doing this while running. This and all of the other helpful BLM posts have been excellent, thanks!
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# ? Apr 20, 2019 20:02 |
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I'd argue that, at least in savage content, sharpcasting Fire 1 is better because it lets you move around more without having to worry about your astral fire running out and having to end your fire phase without casting all of your Fire 4s.
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# ? Apr 20, 2019 20:11 |
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Yeah, I've always heard that the difference is not worth the increased hassle on your rotation. The BLM spreadsheet also seems to think that the difference is quite small, at least in my gear. Edit: It is, in fact, a DPS gain of less than a third of a percent according to the spreadsheet, which I'm assuming presumes I play perfectly. Cabbit fucked around with this message at 20:17 on Apr 20, 2019 |
# ? Apr 20, 2019 20:13 |
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Countblanc posted:Since no one pointed it out yet and there were some legit confused people, the "whm hard" comment was a reference to yoship saying they intend on making whm easier. When the party is at max health, a giant red sign will appear that says "DO DPS NOW" and highlights Stone, Aero, and Holy.
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# ? Apr 20, 2019 22:09 |
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Rastan Beeza posted:When the party is at max health,
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# ? Apr 20, 2019 22:11 |
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Make it so that Stone spells heal the party.
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# ? Apr 20, 2019 22:20 |
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Dr Pepper posted:Make it so that Here we go, this way the tank has to pull big to get enough healing.
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# ? Apr 20, 2019 22:22 |
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Isn't that just Assize?
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# ? Apr 20, 2019 22:24 |
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Stone, Aero, and Holy should have been the spells that generate lilies, not Cure 1.
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# ? Apr 20, 2019 23:22 |
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Please watch my video, I spent a frankly embarassing amount of time making it. If you're part of the venn diagram intersection of Six Feet Under and FFXIV fans you may particularly enjoy it. https://www.youtube.com/watch?v=F-PJRbZ_AxQ It contains all the spoilers, don't watch it unless you're fully up to date with the story.
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# ? Apr 20, 2019 23:44 |
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[maximum downshifting and rev matching for accurate racing lines intensifies]
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# ? Apr 21, 2019 03:25 |
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IIRC when you compare the odds of a regular F1 spell proccing Firestarter plus Firestarter’s damage against the odds of a regular T3 spell proccing Thundercloud plus Thundercloud’s damage, they come out very close. If you have the choice you probably want to Sharpcast a thunder spell, but I think the main concern is using each freshly cooled down Sharpcast as soon as possible to maximize the total Sharpcasts you trigger over the span of a fight.
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# ? Apr 21, 2019 03:26 |
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I use Sharpcast + Swiftcast to be able to cast four Fire IVs, a Fire 1, then however many Fire IVs finish off my mana, then a Fire 3 followed by a Blizzard 3 without dropping Enochian.
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# ? Apr 21, 2019 03:29 |
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BLM glamours I'm happy with:
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# ? Apr 21, 2019 03:30 |
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What is that staff?
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# ? Apr 21, 2019 03:41 |
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Cabbit posted:What is that staff? Shantoto's Staff. It's a common Eureka drop so you can probably MB it for like 500 gil
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# ? Apr 21, 2019 03:46 |
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# ? Apr 21, 2019 03:57 |
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The worst part isn't even how close you are, it's that becuase the last number is off, all the other numbers are forfeit.
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# ? Apr 21, 2019 04:33 |
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I shed a tear.
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# ? Apr 21, 2019 04:33 |
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Kerrzhe posted:
Just a few more days until I can smugly post screenshots of all my maxed out reps and DoH/DoL jobs. Have you also done the ARR ones? Those aren't quite as bad; the quests themselves are obnoxious, but you don't need nearly as much rep (except for Ixal, but if you've done Moogle I'm guessing you've already done them). Vanu was the loving worst, because that zone is so huge. Closely followed by Sylph because of the quests where you had to walk around invisible or riding the goobue (which meant I couldn't just sweat through once).
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# ? Apr 21, 2019 05:22 |
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Ytlaya posted:Just a few more days until I can smugly post screenshots of all my maxed out reps and DoH/DoL jobs. Have you also done the ARR ones? Those aren't quite as bad; the quests themselves are obnoxious, but you don't need nearly as much rep (except for Ixal, but if you've done Moogle I'm guessing you've already done them). yeah i've done ixal, all of HW and 2/3 stormblood (working on namazu) what i would post a screenshot of if it wasn't so obnoxious is that i finally have max mount speed in all zones!
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# ? Apr 21, 2019 05:26 |
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The worst part about being a lowly Level 53 Monk is that there's nothing really cool to wear!! I expect this of course, you obviously don't get the good stuff until later. Also, I've kinda forgetten the Monk rotation in the months since I've last played. I'm sure I'll need to relearn for whatever dungeon I'll have to do, but at least for now I can get by without worrying too much about it.
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# ? Apr 21, 2019 05:33 |
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I'm so sorry. I've been there before too. It sucks.
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# ? Apr 21, 2019 05:53 |
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# ? May 24, 2024 20:34 |
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Joke's on you, suckers: I've never even gotten close to any of the winning numbers.
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# ? Apr 21, 2019 06:20 |