|
Jabor posted:Military power is basically a separate tech system, you do use tiny amounts for other things but mostly it's for your military tech tree (which is totally different from the other military tech tree that's in the technologies tab, for some reason). Yeah, that's very strange. When I saw that, I flipped between the two tabs a couple of times to see if I was missing something.
|
# ? Apr 26, 2019 15:22 |
|
|
# ? May 30, 2024 13:00 |
|
Lucas Archer posted:Yeah, that's very strange. When I saw that, I flipped between the two tabs a couple of times to see if I was missing something. One is traditions and one is actual tech, the traditions are different based on your culture type. I'm finding that losing a war in this is just a straight up game over almost always, which is sort of poo poo. It's very hard to just say "oh take this instead", they always want everything. I wish a bit that when I was claiming something that's what I would be taking. Taear fucked around with this message at 15:38 on Apr 26, 2019 |
# ? Apr 26, 2019 15:29 |
|
I think it mostly feels strange because the traditions look a lot like a 4x tech tree, while the actual "techs" are just an incremental numbers-go-up-over-time thing.
|
# ? Apr 26, 2019 15:34 |
|
alcaras posted:Archers as the default front line troops? That seems... bad? I think the idea is that the archers and light infantry are the expendable troops you use to soften up the enemy before your heavy infantry/chariots/elephants come in to finish them off.
|
# ? Apr 26, 2019 15:37 |
|
Magissima posted:I think the idea is that the archers and light infantry are the expendable troops you use to soften up the enemy before your heavy infantry/chariots/elephants come in to finish them off. Aye, though I’d expect light infantry, not archers, as the default front line.
|
# ? Apr 26, 2019 15:44 |
|
Around the Mediterranean in this period skirmishers would be deployed out front of the main troops as a screening force.
|
# ? Apr 26, 2019 15:49 |
|
It seems like that should be different for different areas, right? Like, for the Greeks, the heavy infantry should be the main battle line, right? I'm not that versed in ancient combat, but I was under the impression that the vast majority of armies were made up of archers and light infantry in this time period, with the Greek hoplite being kind of the outlier. Of course, I could be completely wrong about that, in which case cover me in honey and throw me in the boat.
|
# ? Apr 26, 2019 15:54 |
|
It's also annoying when a tribal leader dies and then the tribe makes a new retinue. Just keep using the old one!
|
# ? Apr 26, 2019 15:59 |
|
Patch 1.0.1 fixing the most egregious bugs and crashes coming out "early next week", and a more substantial 1.1 patch aimed for release in June Paradox posted:This 1.1 patch is nicknamed ‘Pompey’ internally. We will go into more detail with upcoming development diaries before it’s released. Pompey will cover the following topics: That just solidifies further that they kinda rushed this out of the gate. It was a surprise when they announced it coming so soon, but maybe, just maybe they could've waited a few more months to polish the new mechanics and properly integrate the stuff from the previous games at least (and yeah, I know that this mindset leads to never completing a game, but going gold with oversights such as "you can't change your capital" or "there is only 1 type of boat" is perplexing) TorakFade fucked around with this message at 16:02 on Apr 26, 2019 |
# ? Apr 26, 2019 15:59 |
|
TorakFade posted:Patch 1.0.1 fixing the most egregious bugs and crashes coming out "early next week", and a more substantial 1.1 patch aimed for release in June One of the big problems in software development is trying to figure out when to cut off the release and push everything else to the next one. There's always gonna be a few more months of polishing that can be done. These days, "release early and update with patches frequently" has sort of become the norm.
|
# ? Apr 26, 2019 16:07 |
|
To be fair, with the scale and scope of quite a few of Pdox's patches, this doesn't surprise me nor am I much annoyed. It's not like I'm worried that they'll just forget about this game.
|
# ? Apr 26, 2019 16:10 |
|
My mediocre laptop can run EU4, Stellaris and CK2 fine, but it stutters like hell when running this game even on the lowest settings, unfortunately. I guess I'll check back in after the performance patch or whenever I scrape together enough money to buy a better computer.
|
# ? Apr 26, 2019 16:17 |
|
AnoHito posted:One of the big problems in software development is trying to figure out when to cut off the release and push everything else to the next one. There's always gonna be a few more months of polishing that can be done. These days, "release early and update with patches frequently" has sort of become the norm. Yep of course, I edited *almost* that in my previous post though, really, this time it feels they rushed. Not having a "change your capital" button in a game that is 70% EU4 and 20% CK2 - which both have it - is truly baffling, as is having only one type of boat and adding more on the very first patch... if the design and vision about naval stuff had multiple types of boats, it had to be in at release. If it didn't, isn't that too big of a change to make so shortly after launch? TorakFade fucked around with this message at 16:21 on Apr 26, 2019 |
# ? Apr 26, 2019 16:17 |
|
if the devs read this some QOL stuff i think the game sorely needs: -mass convert/assimilate people in a province, just 1 click for everyone in a city instead of a click per person -some sort of screen that shows how many people are in a province and what religion/culture they are instead of ppl per city, this would make picking policy way easier! -if theres multiple options in an event regarding multiple places, you can only zoom to one of them. allow you to zoom to either by putting the icons next to the options and highlight the cities. even if theyre mostly next to each other, all the names tend to blend together making it a bother finding out which places theyre talking about -show which technology you have already unlocked somewhere on the tech screen, now it just shows future techs and the ones currently available -a map mode that shows how many freemen/citizens are in places instead of total pop, since thats important for what building to pick.
|
# ? Apr 26, 2019 16:33 |
|
It can be really hard working out why you can't move into a province or why a unit takes a certain path. I hate that they can get half way and then not be able to go back and get suddenly smashed. It's more real, I guess. But it's still annoying.
|
# ? Apr 26, 2019 16:51 |
|
more names would be nice too
|
# ? Apr 26, 2019 16:59 |
I played a few hours and was struck by how much I hate the game. Most of the games system's just seem poorly thought though.
|
|
# ? Apr 26, 2019 17:16 |
|
Davincie posted:more names would be nice too To be fair it's definitely historically accurate. According to wikipedia there were only around 36 personal names at the beginning of the republic and only half of them were common, which is why nicknames eventually became an integral part of Roman names.
|
# ? Apr 26, 2019 17:28 |
Having gone through this with Stellaris a few years back, I'm not surprised that Imperator is kind of a mess at launch. This just reinforces my initial plan....wait until the first paid DLC comes out, grab the base game in the inevitable sale around that time, then decide if I like the game enough to go further and buy that DLC. I'll see all you plebs in a few months.
|
|
# ? Apr 26, 2019 17:28 |
|
It's a real shame that you can't form Hibernia. As a Gaulish country I've got loads of extras to do, but nothing as them. Although "form Galatia" is an option for me and it involves....a shitload of places in Anatolia. I guess that's the name of the Celtic Iberian thing. I wonder why that's in it, but not Hibernia?? Taear fucked around with this message at 17:52 on Apr 26, 2019 |
# ? Apr 26, 2019 17:49 |
|
Is there anyone better at reading the files than me that can tell me where fleets are stored in the savegame? I have a bug where an empty fleet is endlessly retreating and i'm trying to edit it out of the game.
|
# ? Apr 26, 2019 18:14 |
|
Taear posted:It's a real shame that you can't form Hibernia. As a Gaulish country I've got loads of extras to do, but nothing as them. Although "form Galatia" is an option for me and it involves....a shitload of places in Anatolia. I guess that's the name of the Celtic Iberian thing. hibernia wasn't a real polity. Not saying it wouldn't make a good formable, but that's the difference
|
# ? Apr 26, 2019 18:19 |
|
Fuligin posted:hibernia wasn't a real polity. Not saying it wouldn't make a good formable, but that's the difference Nor was Pridain and yet....
|
# ? Apr 26, 2019 18:19 |
|
alcaras posted:Aye, though I’d expect light infantry, not archers, as the default front line. I think they treat archers as "skirmishers" same as velites. They are just effective against different targets, kind of like light and heavy cavalry are both Cav, but for different purposes.
|
# ? Apr 26, 2019 18:24 |
|
Personally I'm surprised there aren't formables for North Germanic unification and Germanic Britannia. More formables would be a good stopgap step to giving the player more concrete goals imo
|
# ? Apr 26, 2019 18:27 |
|
Is there a quick way to see what type of population a city is inclined to lean toward? So that I can shift my population around to favor it?
|
# ? Apr 26, 2019 18:33 |
|
How the gently caress do you use the raise levies ability? Seriously, where is it? It comes from a Barbarian Military Tradition and I've been two countries with it now but have no clue how to use it.Zotix posted:Is there a quick way to see what type of population a city is inclined to lean toward? So that I can shift my population around to favor it? As in what will grow there? It shows a + next to what's growing.
|
# ? Apr 26, 2019 18:47 |
|
as an HOI4 and CK2 fan, is this worth getting?
|
# ? Apr 26, 2019 18:47 |
|
Relentlessboredomm posted:as an HOI4 and CK2 fan, is this worth getting? Maybe in june. Compared to HoI, you'll find army building and warfare too simplistic and also lacks those decision trees whatever they are called. Compared to CK, there is very little character driven stuff. Sekenr fucked around with this message at 18:57 on Apr 26, 2019 |
# ? Apr 26, 2019 18:52 |
|
Relentlessboredomm posted:as an HOI4 and CK2 fan, is this worth getting? As a huge fan of both, I find the character mechanics to be a cocktease and I'm always wishing to have the full range of CK2 interactions. And the military side of things seems to be better than EU4, but it doesn't scratch the HoI4 itch. You can colonize like in Eu4, but it's very limited. The economic stuff is there, but you only get the faintest whiff of Vicky. Basically imperator is a jack of all trades, and master of none.
|
# ? Apr 26, 2019 18:53 |
|
Here is something very annoying: If you have a powerful tributary state and they're disloyal, instead of declaring an independence war the game will say you have a civil war coming because 34% or whatever of your population is living in disloyal provinces. The tooltip is misleading also because it makes you think it's your own provinces and population that is the problem. Nope, don't let it fool you, the game considers tributary state pops to be your pops when it comes to this, but they won't be the ones to start a civil war. It picks a random character no matter their loyalty and then the civil war starts in a seemingly random province. So that's how I ended up assimilating tons of pops and killing off almost every character I had through 5 civil wars before I figured out you don't need to keep all provinces 100% loyal all the time, you just need to cancel disloyal tributaries who get too big unless you have enough loyal pops to keep their ratio below 1/3rd.
|
# ? Apr 26, 2019 18:53 |
|
Relentlessboredomm posted:as an HOI4 and CK2 fan, is this worth getting? I think it leans more toward an EU fan. I love EU4 and only thought CK2 was decent and I'm really enjoying this game. Like ever Paradox game, it will take a couple patches to polish, but it's still fun even out of the gate. I played it for about 8 hours straight yesterday.
|
# ? Apr 26, 2019 18:54 |
|
The game is not and almost certainly will not ever be an alternative for CK2 fans, it's just not supposed to do the same thing. It draws the majority of its inspiration from EU4 and the characters are a supplement to this, not the main focus.
|
# ? Apr 26, 2019 18:57 |
|
TTBF posted:Wait, HoI4 is on the upper end of the spectrum? I definitely remember launch CK2 and EU4 feeling like complete games, which is not an experience I had with HoI4 or Stellaris. In my mind? Definitely. HOI4 has a bunch of big, complex, interrelated systems with lots of moving parts- tech, military management, force composition, and above all else production. Managing your production lines is this entire discipline. Which is to say nothing of the static content in the form of events and focus trees. Just in terms of sheer "things in motions" count I'd put it up near Vicky. EUIV is quite tame by comparison, it's nowhere close to that "riding a big complicated machine that could slide off the rails at any moment" feel. I have a lot more time in EUIV/Stellaris, but HOI4 is a lot more... satiating. Lucas Archer posted:It seems like that should be different for different areas, right? Like, for the Greeks, the heavy infantry should be the main battle line, right? I'm not that versed in ancient combat, but I was under the impression that the vast majority of armies were made up of archers and light infantry in this time period, with the Greek hoplite being kind of the outlier. I think some of the confusion here is that your first line isn't, actually, the main battle line. That's the second. This dev diary may prove enlightening: https://forum.paradoxplaza.com/forum/index.php?threads/development-diary-10th-of-december.1136021/ In any case, archers are kind of hilariously effective as a main combat troop- they gently caress up light infantry in particular, which you'll be seeing a lot of, and aren't particularly disadvantages against heavies. They're only really vulnerable to cavalry, and horses are pretty rare. Magissima posted:Personally I'm surprised there aren't formables for North Germanic unification and Germanic Britannia. More formables would be a good stopgap step to giving the player more concrete goals imo That's like five hundred years out of period. You might as well throw in a formable for the Rashidun Caliphate
|
# ? Apr 26, 2019 19:02 |
|
Davincie posted:-some sort of screen that shows how many people are in a province and what religion/culture they are instead of ppl per city, this would make picking policy way easier! If you switch to the religion map mode and hover over a province it shows how many people in each faith there are.
|
# ? Apr 26, 2019 19:03 |
|
Taear posted:How the gently caress do you use the raise levies ability? Seriously, where is it? It comes from a Barbarian Military Tradition and I've been two countries with it now but have no clue how to use it. Select an army, it's one of the military abilities. Gives you one cohort of light infantry or light cav for every city in the province, in exchange for an unrest penalty there and some mana. e: it's next to the disband button, which itself took me far too long to find last night.
|
# ? Apr 26, 2019 19:04 |
|
one thing that's mildly annoying me is that i'm getting no achievements on ironman. I have one mod that claims to be compatible, but even if that's wrong the game itself had no warning on the start screen
|
# ? Apr 26, 2019 19:14 |
|
bees everywhere posted:Here is something very annoying: If you have a powerful tributary state and they're disloyal, instead of declaring an independence war the game will say you have a civil war coming because 34% or whatever of your population is living in disloyal provinces. I got bit by this too. Is there any indicator of whether the tributary is disloyal? Their opinion of me was decent and I wasn't sure how to make them loyal. And of course I couldn't cancel their tributary status because there was a truce. KOGAHAZAN!! posted:That's like five hundred years out of period. You might as well throw in a formable for the Rashidun Caliphate I know, I just think it would fun to have a reason to migrate
|
# ? Apr 26, 2019 19:14 |
|
KOGAHAZAN!! posted:Select an army, it's one of the military abilities. Gives you one cohort of light infantry or light cav for every city in the province, in exchange for an unrest penalty there and some mana. Ah okay. I've seen disband. I've said it once already but man the tribal chiefs raising loads of units is so annoying, stop making new armies.
|
# ? Apr 26, 2019 19:18 |
|
|
# ? May 30, 2024 13:00 |
|
Finally realized that you CAN build roads but that it's done by armies (Which I guess makes sense but was not at all intuitive given previous games) and serves purely military purposes as far as I can tell. Should be the primary purpose, yes, but the Iol-Carthage-A'qola Road should probably bring some other benefits as well, I mean I have build a road across a third of North Africa linking numerous major cities together. Glad to see they're making it so it can be a continuous action, at least.Fuligin posted:one thing that's mildly annoying me is that i'm getting no achievements on ironman. I have one mod that claims to be compatible, but even if that's wrong the game itself had no warning on the start screen In some other games it has incorrectly claimed a mod is Ironman compatible when it's not (The game itself has claimed it, I mean, not merely the mod author), could be that. I've had no trouble getting a few achievements. e; These fuckin populists Despite my bitching about the game I guess I'm putting a shitload of hours into it so Can't be all that bad.
|
# ? Apr 26, 2019 19:18 |