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Lucas Archer
Dec 1, 2007
Falling...

Jabor posted:

Military power is basically a separate tech system, you do use tiny amounts for other things but mostly it's for your military tech tree (which is totally different from the other military tech tree that's in the technologies tab, for some reason).

Yeah, that's very strange. When I saw that, I flipped between the two tabs a couple of times to see if I was missing something.

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Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Lucas Archer posted:

Yeah, that's very strange. When I saw that, I flipped between the two tabs a couple of times to see if I was missing something.

One is traditions and one is actual tech, the traditions are different based on your culture type.

I'm finding that losing a war in this is just a straight up game over almost always, which is sort of poo poo. It's very hard to just say "oh take this instead", they always want everything. I wish a bit that when I was claiming something that's what I would be taking.

Taear fucked around with this message at 15:38 on Apr 26, 2019

Jabor
Jul 16, 2010

#1 Loser at SpaceChem
I think it mostly feels strange because the traditions look a lot like a 4x tech tree, while the actual "techs" are just an incremental numbers-go-up-over-time thing.

Magissima
Apr 15, 2013

I'd like to introduce you to some of the most special of our rocks and minerals.
Soiled Meat

alcaras posted:

Archers as the default front line troops? That seems... bad?

I think the idea is that the archers and light infantry are the expendable troops you use to soften up the enemy before your heavy infantry/chariots/elephants come in to finish them off.

alcaras
Oct 3, 2013

noli timere

Magissima posted:

I think the idea is that the archers and light infantry are the expendable troops you use to soften up the enemy before your heavy infantry/chariots/elephants come in to finish them off.

Aye, though I’d expect light infantry, not archers, as the default front line.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
Around the Mediterranean in this period skirmishers would be deployed out front of the main troops as a screening force.

Lucas Archer
Dec 1, 2007
Falling...
It seems like that should be different for different areas, right? Like, for the Greeks, the heavy infantry should be the main battle line, right? I'm not that versed in ancient combat, but I was under the impression that the vast majority of armies were made up of archers and light infantry in this time period, with the Greek hoplite being kind of the outlier.

Of course, I could be completely wrong about that, in which case cover me in honey and throw me in the boat.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!
It's also annoying when a tribal leader dies and then the tribe makes a new retinue. Just keep using the old one!

TorakFade
Oct 3, 2006

I strongly disapprove


:siren: Patch 1.0.1 fixing the most egregious bugs and crashes coming out "early next week", and a more substantial 1.1 patch aimed for release in June :siren:


Paradox posted:

This 1.1 patch is nicknamed ‘Pompey’ internally. We will go into more detail with upcoming development diaries before it’s released. Pompey will cover the following topics:

Balancing of Technology Progress, Mercenaries, Shattered Retreat, Truce Breaking, Assassinations, Governors, War Exhaustion, and Legitimacy.
Improving the mechanics for Population Growth, Stability, and Barbarians.
Tweaks to Civil War mechanics, with new power-base mechanics.
Naval rework, with Naval Combat mechanics and multiple ship types, as well as navigable major rivers.
Deeper Holding mechanics for characters, where you can give characters holdings and they can purchase new ones as they grow in wealth.
More character interactions.
New Piracy mechanics.
Redesigning of functionality where instead of spending power for an instant result, you now spend power to nudge it towards that result over time.
Better abilities to play tall, including centralising trade, impacting specific cities, etc.
Tribes being able to decide what units their retinues should have.
Dual Ruler mechanics for Roman Republic, and Consorts for Monarchies.
Government Abilities for all government categories.
‘Quality of Life’ features like viewing all characters in a foreign country, new alerts, road building being a continuous action, and more.
Adding of features from previous PDS games like moving capitals and regnal numbers on monarchs
Much more modding support.

That just solidifies further that they kinda rushed this out of the gate. It was a surprise when they announced it coming so soon, but maybe, just maybe they could've waited a few more months to polish the new mechanics and properly integrate the stuff from the previous games at least :D (and yeah, I know that this mindset leads to never completing a game, but going gold with oversights such as "you can't change your capital" or "there is only 1 type of boat" is perplexing)

TorakFade fucked around with this message at 16:02 on Apr 26, 2019

AnoHito
May 8, 2014

TorakFade posted:

:siren: Patch 1.0.1 fixing the most egregious bugs and crashes coming out "early next week", and a more substantial 1.1 patch aimed for release in June :siren:


That just solidifies further that they kinda rushed this out of the gate. It was a surprise when they announced it coming so soon, but maybe, just maybe they could've waited a few more months to polish the new mechanics and properly integrate the stuff from the previous games at least :D

One of the big problems in software development is trying to figure out when to cut off the release and push everything else to the next one. There's always gonna be a few more months of polishing that can be done. These days, "release early and update with patches frequently" has sort of become the norm.

Lucas Archer
Dec 1, 2007
Falling...
To be fair, with the scale and scope of quite a few of Pdox's patches, this doesn't surprise me nor am I much annoyed. It's not like I'm worried that they'll just forget about this game.

Red Bones
Aug 9, 2012

"I think he's a bad enough person to stay ghost through his sheer love of child-killing."

My mediocre laptop can run EU4, Stellaris and CK2 fine, but it stutters like hell when running this game even on the lowest settings, unfortunately. I guess I'll check back in after the performance patch or whenever I scrape together enough money to buy a better computer.

TorakFade
Oct 3, 2006

I strongly disapprove


AnoHito posted:

One of the big problems in software development is trying to figure out when to cut off the release and push everything else to the next one. There's always gonna be a few more months of polishing that can be done. These days, "release early and update with patches frequently" has sort of become the norm.

Yep of course, I edited *almost* that in my previous post :D though, really, this time it feels they rushed.

Not having a "change your capital" button in a game that is 70% EU4 and 20% CK2 - which both have it - is truly baffling, as is having only one type of boat and adding more on the very first patch... if the design and vision about naval stuff had multiple types of boats, it had to be in at release. If it didn't, isn't that too big of a change to make so shortly after launch?

TorakFade fucked around with this message at 16:21 on Apr 26, 2019

Davincie
Jul 7, 2008

if the devs read this some QOL stuff i think the game sorely needs:

-mass convert/assimilate people in a province, just 1 click for everyone in a city instead of a click per person
-some sort of screen that shows how many people are in a province and what religion/culture they are instead of ppl per city, this would make picking policy way easier!
-if theres multiple options in an event regarding multiple places, you can only zoom to one of them. allow you to zoom to either by putting the icons next to the options and highlight the cities. even if theyre mostly next to each other, all the names tend to blend together making it a bother finding out which places theyre talking about
-show which technology you have already unlocked somewhere on the tech screen, now it just shows future techs and the ones currently available
-a map mode that shows how many freemen/citizens are in places instead of total pop, since thats important for what building to pick.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!
It can be really hard working out why you can't move into a province or why a unit takes a certain path. I hate that they can get half way and then not be able to go back and get suddenly smashed.
It's more real, I guess. But it's still annoying.

Davincie
Jul 7, 2008

more names would be nice too

cheesetriangles
Jan 5, 2011





I played a few hours and was struck by how much I hate the game. Most of the games system's just seem poorly thought though.

Magissima
Apr 15, 2013

I'd like to introduce you to some of the most special of our rocks and minerals.
Soiled Meat

Davincie posted:

more names would be nice too



To be fair it's definitely historically accurate. According to wikipedia there were only around 36 personal names at the beginning of the republic and only half of them were common, which is why nicknames eventually became an integral part of Roman names.

jng2058
Jul 17, 2010

We have the tools, we have the talent!





Having gone through this with Stellaris a few years back, I'm not surprised that Imperator is kind of a mess at launch. This just reinforces my initial plan....wait until the first paid DLC comes out, grab the base game in the inevitable sale around that time, then decide if I like the game enough to go further and buy that DLC.

I'll see all you plebs in a few months.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!
It's a real shame that you can't form Hibernia. As a Gaulish country I've got loads of extras to do, but nothing as them. Although "form Galatia" is an option for me and it involves....a shitload of places in Anatolia. I guess that's the name of the Celtic Iberian thing.
I wonder why that's in it, but not Hibernia??

Taear fucked around with this message at 17:52 on Apr 26, 2019

Party In My Diapee
Jan 24, 2014
Is there anyone better at reading the files than me that can tell me where fleets are stored in the savegame? I have a bug where an empty fleet is endlessly retreating and i'm trying to edit it out of the game.

Fuligin
Oct 27, 2010

wait what the fuck??

Taear posted:

It's a real shame that you can't form Hibernia. As a Gaulish country I've got loads of extras to do, but nothing as them. Although "form Galatia" is an option for me and it involves....a shitload of places in Anatolia. I guess that's the name of the Celtic Iberian thing.
I wonder why that's in it, but not Hibernia??

hibernia wasn't a real polity. Not saying it wouldn't make a good formable, but that's the difference

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Fuligin posted:

hibernia wasn't a real polity. Not saying it wouldn't make a good formable, but that's the difference

Nor was Pridain and yet....

Dramicus
Mar 26, 2010
Grimey Drawer

alcaras posted:

Aye, though I’d expect light infantry, not archers, as the default front line.

I think they treat archers as "skirmishers" same as velites. They are just effective against different targets, kind of like light and heavy cavalry are both Cav, but for different purposes.

Magissima
Apr 15, 2013

I'd like to introduce you to some of the most special of our rocks and minerals.
Soiled Meat
Personally I'm surprised there aren't formables for North Germanic unification and Germanic Britannia. More formables would be a good stopgap step to giving the player more concrete goals imo

Zotix
Aug 14, 2011



Is there a quick way to see what type of population a city is inclined to lean toward? So that I can shift my population around to favor it?

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!
How the gently caress do you use the raise levies ability? Seriously, where is it? It comes from a Barbarian Military Tradition and I've been two countries with it now but have no clue how to use it.

Zotix posted:

Is there a quick way to see what type of population a city is inclined to lean toward? So that I can shift my population around to favor it?

As in what will grow there? It shows a + next to what's growing.

Relentlessboredomm
Oct 15, 2006

It's Sic Semper Tyrannis. You said, "Ever faithful terrible lizard."
as an HOI4 and CK2 fan, is this worth getting?

Sekenr
Dec 12, 2013




Relentlessboredomm posted:

as an HOI4 and CK2 fan, is this worth getting?

Maybe in june.

Compared to HoI, you'll find army building and warfare too simplistic and also lacks those decision trees whatever they are called. Compared to CK, there is very little character driven stuff.

Sekenr fucked around with this message at 18:57 on Apr 26, 2019

Dramicus
Mar 26, 2010
Grimey Drawer

Relentlessboredomm posted:

as an HOI4 and CK2 fan, is this worth getting?

As a huge fan of both, I find the character mechanics to be a cocktease and I'm always wishing to have the full range of CK2 interactions. And the military side of things seems to be better than EU4, but it doesn't scratch the HoI4 itch.

You can colonize like in Eu4, but it's very limited.

The economic stuff is there, but you only get the faintest whiff of Vicky.

Basically imperator is a jack of all trades, and master of none.

bees everywhere
Nov 19, 2002

Here is something very annoying: If you have a powerful tributary state and they're disloyal, instead of declaring an independence war the game will say you have a civil war coming because 34% or whatever of your population is living in disloyal provinces.

The tooltip is misleading also because it makes you think it's your own provinces and population that is the problem. Nope, don't let it fool you, the game considers tributary state pops to be your pops when it comes to this, but they won't be the ones to start a civil war. It picks a random character no matter their loyalty and then the civil war starts in a seemingly random province.

So that's how I ended up assimilating tons of pops and killing off almost every character I had through 5 civil wars before I figured out you don't need to keep all provinces 100% loyal all the time, you just need to cancel disloyal tributaries who get too big unless you have enough loyal pops to keep their ratio below 1/3rd.

deathbagel
Jun 10, 2008

Relentlessboredomm posted:

as an HOI4 and CK2 fan, is this worth getting?

I think it leans more toward an EU fan. I love EU4 and only thought CK2 was decent and I'm really enjoying this game. Like ever Paradox game, it will take a couple patches to polish, but it's still fun even out of the gate. I played it for about 8 hours straight yesterday.

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!
The game is not and almost certainly will not ever be an alternative for CK2 fans, it's just not supposed to do the same thing. It draws the majority of its inspiration from EU4 and the characters are a supplement to this, not the main focus.

KOGAHAZAN!!
Apr 29, 2013

a miserable failure as a person

an incredible success as a magical murder spider

TTBF posted:

Wait, HoI4 is on the upper end of the spectrum? I definitely remember launch CK2 and EU4 feeling like complete games, which is not an experience I had with HoI4 or Stellaris.

In my mind? Definitely. HOI4 has a bunch of big, complex, interrelated systems with lots of moving parts- tech, military management, force composition, and above all else production. Managing your production lines is this entire discipline. Which is to say nothing of the static content in the form of events and focus trees.

Just in terms of sheer "things in motions" count I'd put it up near Vicky.

EUIV is quite tame by comparison, it's nowhere close to that "riding a big complicated machine that could slide off the rails at any moment" feel.

I have a lot more time in EUIV/Stellaris, but HOI4 is a lot more... satiating.

Lucas Archer posted:

It seems like that should be different for different areas, right? Like, for the Greeks, the heavy infantry should be the main battle line, right? I'm not that versed in ancient combat, but I was under the impression that the vast majority of armies were made up of archers and light infantry in this time period, with the Greek hoplite being kind of the outlier.

Of course, I could be completely wrong about that, in which case cover me in honey and throw me in the boat.

I think some of the confusion here is that your first line isn't, actually, the main battle line. That's the second. This dev diary may prove enlightening: https://forum.paradoxplaza.com/forum/index.php?threads/development-diary-10th-of-december.1136021/

In any case, archers are kind of hilariously effective as a main combat troop- they gently caress up light infantry in particular, which you'll be seeing a lot of, and aren't particularly disadvantages against heavies. They're only really vulnerable to cavalry, and horses are pretty rare.

Magissima posted:

Personally I'm surprised there aren't formables for North Germanic unification and Germanic Britannia. More formables would be a good stopgap step to giving the player more concrete goals imo

That's like five hundred years out of period. You might as well throw in a formable for the Rashidun Caliphate

logger
Jun 28, 2008

...and in what manner the Ancyent Marinere came back to his own Country.
Soiled Meat

Davincie posted:

-some sort of screen that shows how many people are in a province and what religion/culture they are instead of ppl per city, this would make picking policy way easier!

If you switch to the religion map mode and hover over a province it shows how many people in each faith there are.

KOGAHAZAN!!
Apr 29, 2013

a miserable failure as a person

an incredible success as a magical murder spider

Taear posted:

How the gently caress do you use the raise levies ability? Seriously, where is it? It comes from a Barbarian Military Tradition and I've been two countries with it now but have no clue how to use it.

Select an army, it's one of the military abilities. Gives you one cohort of light infantry or light cav for every city in the province, in exchange for an unrest penalty there and some mana.

e: it's next to the disband button, which itself took me far too long to find last night.

Fuligin
Oct 27, 2010

wait what the fuck??

one thing that's mildly annoying me is that i'm getting no achievements on ironman. I have one mod that claims to be compatible, but even if that's wrong the game itself had no warning on the start screen

Magissima
Apr 15, 2013

I'd like to introduce you to some of the most special of our rocks and minerals.
Soiled Meat

bees everywhere posted:

Here is something very annoying: If you have a powerful tributary state and they're disloyal, instead of declaring an independence war the game will say you have a civil war coming because 34% or whatever of your population is living in disloyal provinces.

The tooltip is misleading also because it makes you think it's your own provinces and population that is the problem. Nope, don't let it fool you, the game considers tributary state pops to be your pops when it comes to this, but they won't be the ones to start a civil war. It picks a random character no matter their loyalty and then the civil war starts in a seemingly random province.

So that's how I ended up assimilating tons of pops and killing off almost every character I had through 5 civil wars before I figured out you don't need to keep all provinces 100% loyal all the time, you just need to cancel disloyal tributaries who get too big unless you have enough loyal pops to keep their ratio below 1/3rd.

I got bit by this too. Is there any indicator of whether the tributary is disloyal? Their opinion of me was decent and I wasn't sure how to make them loyal. And of course I couldn't cancel their tributary status because there was a truce.

KOGAHAZAN!! posted:

That's like five hundred years out of period. You might as well throw in a formable for the Rashidun Caliphate

I know, I just think it would fun to have a reason to migrate :shobon:

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

KOGAHAZAN!! posted:

Select an army, it's one of the military abilities. Gives you one cohort of light infantry or light cav for every city in the province, in exchange for an unrest penalty there and some mana.

e: it's next to the disband button, which itself took me far too long to find last night.

Ah okay. I've seen disband.

I've said it once already but man the tribal chiefs raising loads of units is so annoying, stop making new armies.

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Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling



Finally realized that you CAN build roads but that it's done by armies (Which I guess makes sense but was not at all intuitive given previous games) and serves purely military purposes as far as I can tell. Should be the primary purpose, yes, but the Iol-Carthage-A'qola Road should probably bring some other benefits as well, I mean I have build a road across a third of North Africa linking numerous major cities together. Glad to see they're making it so it can be a continuous action, at least.

Fuligin posted:

one thing that's mildly annoying me is that i'm getting no achievements on ironman. I have one mod that claims to be compatible, but even if that's wrong the game itself had no warning on the start screen

In some other games it has incorrectly claimed a mod is Ironman compatible when it's not (The game itself has claimed it, I mean, not merely the mod author), could be that. I've had no trouble getting a few achievements.

e; These fuckin populists :arghfist:

Despite my bitching about the game I guess I'm putting a shitload of hours into it so :shrug: Can't be all that bad.

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