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Your player is right.quote:Agile Parry. If you make an unarmed strike as part of the Attack action on your turn and are holding a kensei weapon, you can use it to defend yourself if it is a melee weapon. You gain a +2 bonus to AC until the start of your next turn, while the weapon is in your hand and you aren’t incapacitated. So 3 things need to happen for that AC bonus, they have to make an Unarmed Strike as part of the Attack action on their turn while holding a kensei weapon, they must continue holding said weapon as it goes away if at any point they aren't holding it anymore, and they must not be Incapacitated for if they become Incapacitated during that time they will lose that AC bonus.
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# ? May 2, 2019 07:28 |
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# ? Jun 5, 2024 15:13 |
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Ryuujin posted:Your player is right. Goddamn this game is a loving mess sometimes
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# ? May 2, 2019 07:39 |
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Hattie Masters posted:Goddamn this game is a loving mess sometimes lmao I'm dead at that. I thought the shield mastery order of operations was awful.
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# ? May 2, 2019 07:56 |
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Like why even add in needing to do an unarmed strike requirement other than the fact that Monks are gonna be doing it 99% of the time if able anyway? Just give the bastards a +2 while holding a Kensei weapon.
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# ? May 2, 2019 08:28 |
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That honestly does not seem very complex, It's pretty much just you get +2 AC if you have a Melee Kensei weapon after your unarmed strike. And then there are two ways to disable it.The Shame Boy posted:Like why even add in needing to do an unarmed strike requirement other than the fact that Monks are gonna be doing it 99% of the time if able anyway? Just give the bastards a +2 while holding a Kensei weapon. To keep them in Melee I would imagine. As that is the melee focused build.
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# ? May 2, 2019 08:30 |
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The Shame Boy posted:Like why even add in needing to do an unarmed strike requirement other than the fact that Monks are gonna be doing it 99% of the time if able anyway? Just give the bastards a +2 while holding a Kensei weapon. I suspect it's because the Monk's usual damage die before level 11 is 2d8+1d6 (avg 12.5) while Kensei can put out 2d10+1d6 (avg 14.5), but if they sub in one of their weapon attacks for unarmed it's back down to 1d10+2d6 (avg 12.5) again. Likely, they thought themselves pretty clever "they can choose to do slightly more damage, or do the same damage as other monk types but with better AC" while completely ignoring that magic weapons exist, or how inane it all is even if they didn't. Kensei is very poorly designed.
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# ? May 2, 2019 08:47 |
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Kensai seems way more complicated than it should be IMO.
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# ? May 2, 2019 09:26 |
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Ryuujin posted:Your player is right. Ugh, I just read this right for the first time. Kensei seems way lamer now.
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# ? May 2, 2019 10:49 |
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Baller Ina posted:Ugh, I just read this right for the first time. Kensei seems way lamer now. Kensai is a strong option anways? doesn't seem much of a issue imo
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# ? May 2, 2019 11:49 |
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It's also incredibly confusing for new players as it won't turn on from your BA Martial Arts or Flurry of Blows.
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# ? May 2, 2019 13:23 |
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Does that include unarmed attacks from Martial Arts or not since a bonus action isn't part of the Attack Action?
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# ? May 2, 2019 13:23 |
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kingcom posted:lmao I'm dead at that. I thought the shield mastery order of operations was awful. Don't get me started. I have players that insist that because a bonus action says that I can be taken at any time during your turn that you can interrupt an attack action with a bonus action in the middle so you can get "attack shove attack" for advantage on the second attack with the Shield Master feat.
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# ? May 2, 2019 13:26 |
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Toshimo posted:Don't get me started. I have players that insist that because a bonus action says that I can be taken at any time during your turn that you can interrupt an attack action with a bonus action in the middle so you can get "attack shove attack" for advantage on the second attack with the Shield Master feat. You get to do stuff between extra attacks, don't you? E: never mind, it's only movement, right? Vvvvv beaten Elector_Nerdlingen fucked around with this message at 13:54 on May 2, 2019 |
# ? May 2, 2019 13:43 |
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Elector_Nerdlingen posted:You get to do stuff between extra attacks, don't you? Only move, normally.
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# ? May 2, 2019 13:52 |
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Conspiratiorist posted:I suspect it's because the Monk's usual damage die before level 11 is 2d8+1d6 (avg 12.5) while Kensei can put out 2d10+1d6 (avg 14.5), but if they sub in one of their weapon attacks for unarmed it's back down to 1d10+2d6 (avg 12.5) again. Likely, they thought themselves pretty clever "they can choose to do slightly more damage, or do the same damage as other monk types but with better AC" while completely ignoring that magic weapons exist, or how inane it all is even if they didn't. I don't know why it isn't just an unarmed attack during your turn so your bonus action hit can trigger it. You'd still miss turning it on in some cases, like when you Patient Defense or something. Kensei felt like it was the "better numbers but less creative" monk spec but this seems a little against that. Also hitting level 3 and then actually going down in damage is a bummer(don't tell me you wouldn't turn on the AC 100% of the time). Related to this I love how clunky the writing for Sun Soul's ranged attack is. It be can be your Flurry of Blows- sometimes! It can sub in for normal attacks but not your bonus attack! Exceptions, ho! Baller Ina fucked around with this message at 14:16 on May 2, 2019 |
# ? May 2, 2019 14:09 |
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Monk is such a mess. Just let kensei get the +2 AC if they’re holding the right weapon and aren’t incapacitated. If you want them to be designed as scrappers who can stay in melee, encourage that without needless qualifiers. The only homebrew content I ever made was a strength-based monk for one of my players who is practices Kyokushin karate. It was a lot of fun stripping out the bullshit in the class and making an unarmed archetype that meets force with force and can take on multiple foes at once. I should probably post it to get
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# ? May 2, 2019 14:29 |
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Kaysette posted:Monk is such a mess. Just let kensei get the +2 AC if they’re holding the right weapon and aren’t incapacitated. If you want them to be designed as scrappers who can stay in melee, encourage that without needless qualifiers. Every monk is STR based BELT META 4 LYFE
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# ? May 2, 2019 14:58 |
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mango sentinel posted:Does that include unarmed attacks from Martial Arts or not since a bonus action isn't part of the Attack Action? Only the Attack Action.
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# ? May 2, 2019 15:17 |
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Ok I did not notice the attack action part, yeah that is pretty stupid. Any reasonable GM should just say during your turn.
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# ? May 2, 2019 19:16 |
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Problem with that is reasonable DMs are less common than the DMs that deify the game designers and their crappy decisions ime
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# ? May 2, 2019 19:53 |
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Yeah, for those of you who DM, how closely do you stick to the book? I stumbled across a long debate over canon and lore in D&D, and I was like, do those guys not realize you can do whatever you want
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# ? May 2, 2019 20:59 |
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I tend to stick to rules as written with a few exceptions. When it comes to lore I use text as a framework rather than a law Main house rule we have is critical hits deal maximum damage and you roll your damage again on top of that. So a critical hit with a longsword and 12 strength would be 8 (max damage on longsword die) +1 (strength mod) + 1d8+1 Verisimilidude fucked around with this message at 21:16 on May 2, 2019 |
# ? May 2, 2019 21:14 |
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I am writing a campaign at the moment and do not care one lick about the lore except for where cities are. I'm slamming 3.5 monk temples into the world and no one can stop me.
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# ? May 2, 2019 21:16 |
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ProfessorCirno posted:The basic problem is that there's very little connection or synergy (sorry) between arcane trickster and bard, and lots of overlap. You're mostly just throwing away 4 levels there, and that's a lot. In the same vein as "I can do whatever I want." So... doctor 7, if this is a home game and your DM is a chill dude. Ask them if you can use CHA for the 4 AT levels stuff instead of INT.
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# ? May 2, 2019 21:52 |
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Arthil posted:In the same vein as "I can do whatever I want." There's plenty of Arcane Trickster stuff that isn't reliant on good stats in the first place, I would just accept that multiclassing is often MAD and that's the price you pay for diversification. Mage Hand, Booming Blade, and Minor Illusion are some of the best cantrips and you could have 8 INT and it wouldn't matter. Find Familiar is always a solid pick, and Silent Image / Disguise Self only trigger checks against suspicious individuals who each have to use their Action to see through them - there's plenty of utility there even if you don't expect to succeed on those checks. Kaal fucked around with this message at 22:22 on May 2, 2019 |
# ? May 2, 2019 21:58 |
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I'll reiterate that if your goal is stealth magic shenanigans, Sorcerer is your best friend.
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# ? May 2, 2019 22:34 |
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change my name posted:Yeah, for those of you who DM, how closely do you stick to the book? I stumbled across a long debate over canon and lore in D&D, and I was like, do those guys not realize you can do whatever you want In our campaign, our DM frequently says "yea but that's dumb, so let's just do it this way which makes more sense" and we do the sensible thing instead of the rules as written. If anyone in our group was silly enough to want to play a monk and even sillier to want to play a Kensai, I'm sure that rule would be changed to "Get +2 AC while wielding a Kensai weapon" and that would be that.
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# ? May 3, 2019 00:01 |
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Is there any way to make wielding a one-hander without a shield not just a strict downgrade? It's a flavor look I really want to try, for some reason. Obviously monk is a way to go but I'm curious if there's other ideas.
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# ? May 3, 2019 00:04 |
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Baller Ina posted:Is there any way to make wielding a one-hander without a shield not just a strict downgrade? It's a flavor look I really want to try, for some reason. Obviously monk is a way to go but I'm curious if there's other ideas. Defensive duelist (add your proficiency to your AC against melee attacks if you're wielding a one-handed weapon only), combined with a dueling-styled fighter/ranger?
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# ? May 3, 2019 00:06 |
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Arthil posted:In the same vein as "I can do whatever I want." He would be fine with it for sure, yeah.
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# ? May 3, 2019 01:05 |
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Guarantee having a monk with +2 AC just for holding a weapon is clearly disgustingly overpowered. Also, I completely agree that letting people use [size] would be abused and I should not be given that kind of power.
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# ? May 3, 2019 01:40 |
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Gharbad the Weak posted:Guarantee having a monk with +2 AC just for holding a weapon is clearly disgustingly overpowered. Also, I completely agree that letting people use [size] would be abused and I should not be given that kind of power.
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# ? May 3, 2019 01:43 |
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Also 10% damage reduction pretty much can't be 'disgustingly' overpowered.
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# ? May 3, 2019 01:51 |
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Gharbad the Weak posted:Guarantee having a monk with +2 AC just for holding a weapon is clearly disgustingly overpowered. This is your brain on 5e.
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# ? May 3, 2019 01:54 |
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Baller Ina posted:Is there any way to make wielding a one-hander without a shield not just a strict downgrade? It's a flavor look I really want to try, for some reason. Obviously monk is a way to go but I'm curious if there's other ideas. Though they use one-handed weapons, optimally Monks wield them with 2 hands (versatile d8, or versatile d10 in Kensei's case) until level 11/17. Archetypes that do 1h without a shield: Bladesinger Wizard (but what they'll actually want to wield is a conjured Shadow Blade) Booming Blade Rogue (either Arcane Trickster or through Magic Initiate/Elf) College of Swords Bard (but they really aren't any good at melee anyway) That's it. ED: you can make a case for grapple builds (Barbarian/Barbarogue/Bard too I guess?) foregoing a shield, but it's a very niche case. Conspiratiorist fucked around with this message at 02:36 on May 3, 2019 |
# ? May 3, 2019 02:34 |
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Wait no "moderately armoured" does that. Elector_Nerdlingen fucked around with this message at 02:37 on May 3, 2019 |
# ? May 3, 2019 02:35 |
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Elector_Nerdlingen posted:It's bullshit that there's no feat for gaining shield proficiency. Moderately Armored. (It's bad, don't take it)
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# ? May 3, 2019 02:36 |
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^^^^^ Goddamn it. Yeah, I know it's bad, that's why I forgot about it. I was hoping to do a punching + shield monk but it's not worth it.
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# ? May 3, 2019 02:37 |
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I kind of wish those weapon feats were redone. The ones that gave bonus for using certain types of weapons, though I think it needed work. It would be a good way to differentiate weapons and make some of them worth using.
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# ? May 3, 2019 02:59 |
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# ? Jun 5, 2024 15:13 |
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MonsterEnvy posted:I kind of wish those weapon feats were redone. The ones that gave bonus for using certain types of weapons, though I think it needed work. It would be a good way to differentiate weapons and make some of them worth using. The whole feat system is a hot mess to be honest and that category of 'weapon feat' stuff should just be something fighters get as a class feature to pick from which other classes can trade feats to get. Plus make weapon feats be something fighters can change out every level so they don't need to be worried about dumping some cool magic item if its for the wrong class of weapon.
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# ? May 3, 2019 03:03 |