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Small patch, buff for peasant militia Changelog for 1.3.0.14 Added more detailed error messages in case some anti-virus software is messing with the game's saves. Changed some more appropriate character backgrounds to also be recruitable with the 'Peasant Militia' origin. Changed ambition of having a full roster of 12 men to having a full roster of 16 men when playing the 'Peasant Militia' origin. Fixed an ambition available with the 'Lone Wolf' origin that is in fact quite impossible to complete given the origin's limitations. Fixed issue with 'Hammer Mastery' ambition when having not a single character without the mastery at the time of completion. Fixed various minor things.
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# ? May 14, 2019 17:56 |
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# ? May 26, 2024 09:32 |
I wish Lone Wolf let you have, like, 14 people in the roster. Being hard limited to ZERO reserves just seems too painful.
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# ? May 14, 2019 18:06 |
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Wafflecopper posted:Small patch, buff for peasant militia Did they say if the peasant militia buff is retroactive to existing saves?
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# ? May 14, 2019 18:16 |
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Well, I mean, you don't have to field everyone at once. Keep a small but capable six on the field and six in reserve? That probably wouldn't work great unless you had some really stand out guys, but that's ostensibly the point of Lone Wolf.
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# ? May 14, 2019 18:16 |
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vyelkin posted:Did they say if the peasant militia buff is retroactive to existing saves? Also, what are the new backgrounds now available?
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# ? May 14, 2019 18:19 |
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The trouble with allowing any reserves in Lone Wolf is it lets you hide your avatar. I seem to recall them mentioning the whole point is that either you risk yourself in combat, or you fight a man short, you can't have it both ways.
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# ? May 14, 2019 18:19 |
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Just fought a brutal fight against a full company of a noble house and a small group of traders as the raiders. Through some miracle I only had three casualties and out of the three, the two best managed to survive without anything too devastating in regards to permanent injuries.
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# ? May 14, 2019 18:36 |
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Whips are really great against my mortal enemy, the spear wielding legionaries.
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# ? May 14, 2019 18:41 |
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vyelkin posted:Did they say if the peasant militia buff is retroactive to existing saves? I just copy/pasted from the steam update when I saw the game patching
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# ? May 14, 2019 18:46 |
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According to some random guy in the Steam comments on the update, this is the new list of peasant militia hires: beggar,brawler,butcher,cripple,daytaler,deserter,farmhand,fisherman,gravedigger,graverobber,houndmaster,lumberjack,mason,miller,militia,miner,peddler,poacher,ratcatcher,refugee,shepherd,tailor,thief,vagabond so that's adding butcher, lumberjack, mason, miller, peddler, shepherd, and tailor. Nothing outstanding there though lumberjacks and butchers can make decent melee bros. Still no bowyers or hunters.
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# ? May 14, 2019 18:59 |
Yeah the lack of bowyers makes that a problem.
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# ? May 14, 2019 19:01 |
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On the start of my poacher game, I just cannot keep the man in the number 10 position alive. No matter what I do. I keep finding decent enough guys, plonking them on the top front line, and then through some wild misfortune, dead. Over and over. It's hilarious.
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# ? May 14, 2019 19:07 |
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the pole or the dole posted:Whips are really great against my mortal enemy, the spear wielding legionaries.
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# ? May 14, 2019 19:09 |
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Just starting game blind with no idea what to do besides that it's a rogue like. I'm dying a lot.
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# ? May 14, 2019 19:12 |
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Mazz posted:
Even asking once hurts your rep with the village/faction a bit, so I hardly ever do - rep is money, friends. Maybe on the biggest of the big cash-for-heads contracts.
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# ? May 14, 2019 19:20 |
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Has anyone else noticed that brigands seem a lot less reluctant to do their turtling bullshit now? Even with like three bowmen against my single one they've just been yoloing across the field. Not complaining though.
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# ? May 14, 2019 19:30 |
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Hieronymous Alloy posted:I might have a new favorite trading seed: ROBINHOOD in all caps. Two dye villages at the bottom, good citadels. No gems though sadly. Not sure where the golden goose is on it. I don't get it. Do I travel south from the villages in hopes of proccing a golden goose event? Or do I buy it in one of the cities?
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# ? May 14, 2019 19:52 |
Tias posted:I don't get it. Do I travel south from the villages in hopes of proccing a golden goose event? Or do I buy it in one of the cities? No no -- If you're playing on that map, ROBINHOOD seed, 1) go to the leftward of the two southern villages that have dye, the one that starts with H, then 2) stand on the dye place on the map 3) head straight north until you see a weird thing (about a day's travel or so). Click the weird thing.
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# ? May 14, 2019 19:55 |
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Nordick posted:Has anyone else noticed that brigands seem a lot less reluctant to do their turtling bullshit now? Even with like three bowmen against my single one they've just been yoloing across the field. early on in my current run i had a map with a decent hill that i pulled my whole group into a defensive position on top of. the brigands did the same thing on their hill and sat completely still for twelve rounds while my staff slinger killed two of them. I finally ended up attacking and killing them after his staff broke from use.
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# ? May 14, 2019 19:59 |
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kidkissinger posted:early on in my current run i had a map with a decent hill that i pulled my whole group into a defensive position on top of. the brigands did the same thing on their hill and sat completely still for twelve rounds while my staff slinger killed two of them. I finally ended up attacking and killing them after his staff broke from use.
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# ? May 14, 2019 20:04 |
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GreyjoyBastard posted:Even asking once hurts your rep with the village/faction a bit, so I hardly ever do - rep is money, friends. I had no idea asking hurt your rep. Whoops.
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# ? May 14, 2019 20:15 |
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I am now a huge fan of beast slayers on the second line. really nice defense stats, good enough ranged to be a jav-bro and just evil with those pikes. also, you can take courier/caravan missions when you choose the viking background. the contracts pay for poo poo, but they'll only send you to friendly cities no more than two days away.
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# ? May 14, 2019 21:10 |
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jfood posted:I am now a huge fan of beast slayers on the second line. really nice defense stats, good enough ranged to be a jav-bro and just evil with those pikes. That isn't remotely true as on caravan missions I have been sent into hostile cites.
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# ? May 14, 2019 21:19 |
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Dreylad posted:I had no idea asking hurt your rep. Whoops. Mouse over your relations with the city after negotiating and it'll tell you it's a small minus. but a couple percentage-point shift in buy and sell prices adds up - that's why I think the merchant start is surprisingly powerful (although no match for the militia or maybe even the raiders).
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# ? May 14, 2019 21:28 |
Did they adjust the prevalence of alps / unholds / hexen etc since the last DLC? Last time it seemed like I never saw raiders any more, now it seems much more balanced. I'm still early game days though.
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# ? May 14, 2019 21:31 |
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huh, there's unique goblin bows now. only thought they were making unique variants of orc/undead weapons.
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# ? May 14, 2019 21:54 |
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jfood posted:also, you can take courier/caravan missions when you choose the viking background. the contracts pay for poo poo, but they'll only send you to friendly cities no more than two days away. Nah I was getting offered caravan contracts for stupid across the map trips way into hostile territory. Fortunately the factions have now cooled off enough that I can venture back into the north, just in time for a greenskin invasion to hit. This is gonna be cool. Also holy poo poo whips are really useful.
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# ? May 14, 2019 22:17 |
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Roobanguy posted:huh, there's unique goblin bows now. only thought they were making unique variants of orc/undead weapons. If this means I can get a unique Spiked Impaler than I am very excited.
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# ? May 14, 2019 22:35 |
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Does the map seed/layout have any bearing on the types of missions offered? Feels like 75% of the missions I'm given are caravan escorts or package delivery
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# ? May 15, 2019 02:22 |
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Man as soon as I turn the difficulty up to veteran I just start getting murdered left and right.
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# ? May 15, 2019 04:32 |
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Hieronymous Alloy posted:Did they adjust the prevalence of alps / unholds / hexen etc since the last DLC? Last time it seemed like I never saw raiders any more, now it seems much more balanced. I'm still early game days though. I've been seeing tons of raiders this game, and no alps or unholds yet (except the barbarian unholds). I also saw a hex traveling with a small group of bandits, so that's something new.
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# ? May 15, 2019 04:43 |
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vyelkin posted:I've been seeing tons of raiders this game, and no alps or unholds yet (except the barbarian unholds). That' was always in BnE actually!
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# ? May 15, 2019 04:46 |
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GreyjoyBastard posted:That' was always in BnE actually! Oh cool, I'd never seen it before. Only hexen and other beasts together.
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# ? May 15, 2019 04:48 |
Any tips on the Northern Raiders start?
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# ? May 15, 2019 05:13 |
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Hieronymous Alloy posted:Any tips on the Northern Raiders start? get a good map seed, flee for friendly territory, if contracts aren't feeding you enough cash go raid the gently caress out of lairs which are more profitable because of your ridiculous company trait!
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# ? May 15, 2019 05:14 |
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I know it's been said, but goddamn are the Barbarian combat tracks great.
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# ? May 15, 2019 05:33 |
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Hieronymous Alloy posted:Any tips on the Northern Raiders start? I'm playing them now and the most important thing is to make sure that the friendly faction has a good amount of villages. If you play for 50 days or so your monk will offer to bribe one of the other houses into letting you visit their castles but their villages will still be hostile it looks like. If you set the first crisis to noble war it will reset your reputation with the ones that still hate you when the war ends.
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# ? May 15, 2019 06:18 |
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the pole or the dole posted:Whips are really great against my mortal enemy, the spear wielding legionaries. Yes yes yes so many polearms
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# ? May 15, 2019 08:19 |
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One strategy I've seen being done for Lone Wolf is to take it literally and actually solo thugs until level 11 before trying to bring in more troops, seems like LW start is guaranteed next to a castle with training hall, where the mid-level training lets you get almost a full level per fight. Would take some tries to get right, but getting a brother near max level that fast certainly looks powerful.
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# ? May 15, 2019 09:55 |
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# ? May 26, 2024 09:32 |
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ZoninSilver posted:One strategy I've seen being done for Lone Wolf is to take it literally and actually solo thugs until level 11 before trying to bring in more troops, seems like LW start is guaranteed next to a castle with training hall, where the mid-level training lets you get almost a full level per fight. Would take some tries to get right, but getting a brother near max level that fast certainly looks powerful. Yeah I did this and had a lvl 11 hedge knight at like day 12. You can only fight thugs and thralls and like spiders though.
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# ? May 15, 2019 10:11 |