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Lunchmeat Larry posted:yeah, this confused me for a while because I had all the DLC but Hearthfire and I figured "I'll pick it up in a sale and that'll upgrade me to SE" but it was only a limited time offer apparently for... whatever reason. Skyrim SE was automatically added to everyone who had Skyrim LE at the time of SE's release, so it was a one-time event.
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# ? May 6, 2019 01:12 |
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# ? May 28, 2024 14:57 |
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Wintersun and going for Sheogorath makes for some weird poo poo. I recommend doing a pure mage khajiit + speak mod, and then doing Sheogorath as your deity. And the Imperious racial speed + enchantments and other weirdness, my Khajiit guy is just flying across the landscape like Sonic.
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# ? May 6, 2019 02:58 |
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Schadenboner posted:
The melee combat in the Vermintide games is so good it makes it physically painful to play skyrim's janky add combat.
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# ? May 6, 2019 03:16 |
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So with Wintersun and Khajiit + the Rh... whatever Khajiit deity, it gives extra gold in containers... so you use the Auto Harvest mod to grab it all up as you wander. I had 10k gold before I got to Whiterun at level 7.
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# ? May 7, 2019 19:03 |
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After messing around with MO2 and NMM and having a rough time of it (mainly due to them not natively supporting Skyrim VR, so you have to do a workaround), Vortex is extremely good. The only issue I have with it is that its not immediately obvious how to manually sort the load order (as it has some sort of auto sorting).
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# ? May 7, 2019 21:34 |
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I know I'm super late to the party on this, but Apocalypse has some really neat spells. Like right now for instance I'm getting a lot of use out of an illusion spell that makes a copy of the enemy you're fighting that does the same damage but has 1 hp. It's really neat.
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# ? May 8, 2019 15:39 |
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Is Skyrim balanced if you don't use alchemy, enchanting and smithing synergistically?
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# ? May 11, 2019 18:55 |
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Yes, but you could also use them synergistically and still maintain balance. I made a character recently that just did all crafting. The way I kept myself in check was to only spend perk points on the crafting trees and some of the thief skills. Nothing that would increase damage or survivability, really. Also, I would wear my crafting gear 100% of the time and never traded out crafting gear. If I had gear that improved my smithing, then my gear would be tough and strong, but I wouldn't switch it out for alchemy gear if I wanted to make a cool potion. If I didn't have any alchemy bonuses, I'd still make potions, but they'd be baseline, if that makes sense. I ended up using alchemy gear more than anything. I'd make cool potions, but eventually I would run out of stuff (taproot ) and would have to switch tactics. If you just want to use them at baseline and not use one to buff the other, then yeah it's balanced just fine, and you really get an understanding of how tough the game is supposed to be without crafting stupidly powerful gear. Legendary mode becomes pretty loving tough when you don't have +200 health on a bunch of gear or +100% one-handed damage on gloves before downing a +300% one-handed damage potion. Basically, you end up with gear that is the same as the higher end stuff that you find. Unique items actually do some heavy lifting too.
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# ? May 11, 2019 20:47 |
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Its Coke posted:Is Skyrim balanced if you don't use alchemy, enchanting and smithing synergistically? Yeah, forbid yourself Stealth Archery™ as well and it'll be challenging at points
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# ? May 11, 2019 23:24 |
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Challenging as in you'll challenge yourself to keep playing.
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# ? May 12, 2019 02:50 |
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Clark Nova posted:Yeah, forbid yourself Stealth Archery™ as well and it'll be challenging at points This is impossible; all paths converge to stealth archery.
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# ? May 12, 2019 06:06 |
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So I followed the tucoguide and everything is pretty stable, but I have a few graphical glitches. Anyone know what could be causing these/how to fix them?
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# ? May 12, 2019 19:19 |
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Isn't there some LoD generating tool? I've never messed around with it but I've seen them in other guides. I'd try that.
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# ? May 12, 2019 19:43 |
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Dyndolod, yeah. I don't know the tuco guide well enough to say if that's it specifically but "distant meshes look weird" is a strong contender for needing to rebuild LOD billboards
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# ? May 12, 2019 20:37 |
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What's a the best mod for fixing the faces?
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# ? May 13, 2019 01:34 |
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Is Nexus Mod Manager the recommended way to manage mods?
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# ? May 14, 2019 21:24 |
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Its Coke posted:Is Nexus Mod Manager the recommended way to manage mods? I've been using Vortex and it's been pretty great. It has this feature where it tells you exactly what files are conflicting between two mods and asks you which file you'd rather use. I'm not sure if thats a standard thing or not but I really liked it.
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# ? May 14, 2019 21:27 |
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Its Coke posted:Is Nexus Mod Manager the recommended way to manage mods? I haven't used Vortex but would put ModOrganizer 2 a mile ahead of Nexus.
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# ? May 14, 2019 21:40 |
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The consensus is that for Skyrim, Mod Organizer 2 is the best choice all around since it's the only one that does clean mod installs and uninstalls. I'm gonna go in some technical details here. Bethesda's data manager is terrible for modding. Most modern games designed with modding in mind will have a separate folder for mods, in which each mod will get its own individual folder, and they replicate the "core" folder structure. Beth games only have the core folder and mods just write in it. Suppose you have a mod called Foo which changes the steel sword texture. It'll look a bit like this: Data\Textures\SteelSword.dds With a well-designed system, you'd have a My Documents\My Games\NotSkyrim\Mods\Foo\Data\Textures\SteelSword.dds. If you download another mod, called Bar, which also changes the same sword texture, then you'd have My Documents\My Games\NotSkyrim\Mods\Bar\Data\Textures\SteelSword.dds in addition. When you load the game, whichever sword texture you get is the one from the mod you loaded last -- and you can change the load order back and forth to switch between both, or stop loading both of these mods to get the vanilla texture back. With Skyrim and other Beth games, it's all in the Data folder from the game install. If you install Foo, and then Bar, Bar overwrites the texture from Foo. If you uninstall Foo after installing Bar, the mod manager may remember Foo installed the Data\Textures\SteelSword.dds file and delete it, but it's been overwritten by Bar so it deletes Bar's texture, and you get back to vanilla instead. Mod Organizer 2 doesn't install stuff in Skyrim's Data folder. Instead it install each mod in its own separate folder, and when you launch Skyrim it does some wizardry to create a virtual folder in which the mod files are present in the order you want according to load order and makes Skyrim use it somehow. The drawback is that you have to launch Skyrim (and the Creation Kit, and any other modding tool) from MO2 otherwise they won't see your mods -- they'll only see your normal Data folder which will only have the vanilla Beth content in it (plus whatever Creation Club stuff you got, if any).
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# ? May 14, 2019 21:47 |
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It took me a couple days to really get the hang of MO2, but it's 100% worth it.
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# ? May 14, 2019 22:25 |
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Thanks. I'm using mod Organizer now, but the tutorial got stuck on this part
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# ? May 14, 2019 22:38 |
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On the left side, you have a list of mods that are installed, and you have to enable those you want to use. You can quickly and cleanly disable some mods, you can create profiles to switch between different sets of enabled mods. Then on the right side, you have the list of enabled mods as seen by Skyrim. When you enable a mod on the left side, it'll appear on the right side.
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# ? May 14, 2019 23:14 |
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So, when I'm using skyrim uncapper with Mod Organizer 2, does the uncapper profile need to be "c:\...\Skyrim\Data\SKSE\Plugins" or "c:\...\ModOrganizer\SkyrimLE\mods\Skyrim -Community- Uncapper\SKSE\Plugins" I have a two games right now, one using SPERG and the other using Ordinator so I need to switch the perk gain rate when I switch profiles and I've been changing it in both paths because I wasn't sure but it's kinda annoying.
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# ? May 14, 2019 23:26 |
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Skwirl posted:So, when I'm using skyrim uncapper with Mod Organizer 2, does the uncapper profile need to be "c:\...\Skyrim\Data\SKSE\Plugins" or "c:\...\ModOrganizer\SkyrimLE\mods\Skyrim -Community- Uncapper\SKSE\Plugins" The latter. Also if you need two different perk gain rates, I'd suggest installing another instance of the Uncapper (name the install something like "Uncapper [PROFILENAME]") and exclusively using that one for the second profile (keep it disabled on the first profile). That way you won't have to change the perk gain rate each time
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# ? May 14, 2019 23:32 |
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ThaumPenguin posted:The latter. Thanks, and thanks, that's a great idea.
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# ? May 14, 2019 23:50 |
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Is there a mod that makes thievery more interesting? Ordinator has some neat looking perks, but anything more in that direction would be cool.
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# ? May 15, 2019 00:05 |
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TwoDice posted:Is there a mod that makes thievery more interesting? Ordinator has some neat looking perks, but anything more in that direction would be cool. sneak tools is cool
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# ? May 15, 2019 00:19 |
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I've got SPERG, but are there any other gameplay mods out there that have a fairly light touch but make the game more interesting/fun?
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# ? May 15, 2019 01:23 |
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I like Disparity, it's almost like having a class again.
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# ? May 15, 2019 01:35 |
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Any good weather mods compatible with Enhanced Light and FX?
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# ? May 15, 2019 02:19 |
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Its Coke posted:Any good weather mods compatible with Enhanced Light and FX? My pretty basic research on this topic lead me to Obsidian Weathers, in the end. It just seemed the best looking to me.
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# ? May 15, 2019 02:22 |
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BBJoey posted:I've got SPERG, but are there any other gameplay mods out there that have a fairly light touch but make the game more interesting/fun? Enaison's other mods are good. Wintersun adds a religion mechanic, Andromeda changes up the Standing Stones, Imperious changes how the races work. Those are all fairly light, his other ones are a bit heavier handed.
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# ? May 15, 2019 02:46 |
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Andromeda is pretty cool. One of the first stones I found was The Ritual, which (spoiler just in case you want to find out for yourself) absorbs the souls of dead bodies I encounter and summons them during the next fight. Hopefully the others are that interesting.
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# ? May 15, 2019 03:09 |
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SolidSnakesBandana posted:Andromeda is pretty cool. One of the first stones I found was The Ritual, which (spoiler just in case you want to find out for yourself) absorbs the souls of dead bodies I encounter and summons them during the next fight. Hopefully the others are that interesting. The Lover and The Lady are both pretty cool as well.
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# ? May 15, 2019 03:33 |
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Edit: Nevermind, found out it was just a problem with a mod. Anyway, is there a mod to make Skyrim louder?
Its Coke fucked around with this message at 03:51 on May 15, 2019 |
# ? May 15, 2019 03:35 |
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I'm messing around with skyrim and seeing what mods I really need. Then I see something I never noticed before. I really only looked after I read that it changed stuff that didn't need changing. And that only reminded me of the single name of a modder I learned to just avoid long ago. Arthmoor made the unofficial patch. Can I play without the unofficial patch? I know without it my old save file is just hosed but I was planning on starting a fresh character. Also, Lol at his drama with Skyrim VR. I'm know I'm late to reading about this. Tenzarin fucked around with this message at 07:11 on May 15, 2019 |
# ? May 15, 2019 07:05 |
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Play with the unofficial patch. Artie's other stuff is whatever, but the unofficial patch is basically required, just for the bug fixes and the fact a lot of other mods depend on it.
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# ? May 15, 2019 12:29 |
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dragon tits
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# ? May 15, 2019 12:33 |
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Tenzarin posted:I'm messing around with skyrim and seeing what mods I really need. Then I see something I never noticed before. I really only looked after I read that it changed stuff that didn't need changing. And that only reminded me of the single name of a modder I learned to just avoid long ago. Arthmoor made the unofficial patch. Can I play without the unofficial patch? Wait, is Arthmoor Considered Harmful? I don’t know where to go for Skyrim modding drama.
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# ? May 15, 2019 15:52 |
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# ? May 28, 2024 14:57 |
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He's some crazy libertarian that tries to enforce weird rules in modding or something. I don't dwell on it. The unofficial patch is basically mandatory, and some of his other mods like the cutting room floor, ars metallica, and a few other gameplay mods are really good. I run most of his settlement mods as well.
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# ? May 15, 2019 15:57 |