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Turin Turambar
Jun 5, 2011



wafflemoose posted:

Yeah, Blood's maps are very confusing. It's very easy to get lost in them.

Not only confusing, but featureless and bland. After the hospital that was better, the 5th and 6th maps were no better. Grey walls everyhwere, no strong themes except a boring 'industrial', buttons (and even doors!) hard to see.

The game also seems to lose steam around this part, because the enemy repertoire stops having new additions. You have the instahit cultists, the melee guys (zombie, fat zombie, fish man), the small guys (rats, spiders, hand), the gargolye which in the end it's just another melee enemy, the hellhound and the wraith. I feel as if the game needed 4-5 more enemy types.

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Narcissus1916
Apr 29, 2013

I'm still holding out hope for Shadow Warrior's Deadly Kiss. One day, friend, one day.

(This is in the same universe where Dark Forces isn't the only goddamn last classic FPS to be remastered/playable/non-poo poo controls. )

An Actual Princess
Dec 23, 2006

Soricidus posted:

fair point. hexen 2 then

hexen 2 is mostly okay and then you hit the egypt hub

i don't think anyone in the world knows how the nine tiles puzzle works there

catlord
Mar 22, 2009

What's on your mind, Axa?
Just trying Deathwish with Fresh Supply, the cellar in Firebelly doesn't seem to be working. I think I saw someone had the same issue? Using the manual patch from GOG. Bloody Pulp Fiction just doesn't load, but BPF was always weird, I'm sure someone will get it working sooner or later.

So... we're getting Blood 2 next, right?

Plan Z
May 6, 2012

https://twitter.com/DaveOshry/status/1128130907661955072

chocolateTHUNDER
Jul 19, 2008

GIVE ME ALL YOUR FREE AGENTS

ALL OF THEM
Got up to episode 3 and beat the first 3 maps today. Gotta agree with the poster above and say that so far episode 3 seems pretty bleh. Really not liking the bland city aesthetic.

Still having a lot of fun with it overall, though.

verbal enema
May 23, 2009

onlymarfans.com
I have Hexen on steam what is the best way to play it

Blood's Ep3 is my favorite. I love the creepy rear end wrecked dead rotting city

Narcissus1916
Apr 29, 2013

Re: Blood talk

Is it the third episode that has that goddamn lovely switch puzzle?

I never really cared for Plasma Pack as it feels a bit like deleted levels from the main game strung together with an "Eh, why not?" kinda vibe.
Cryptic passage is great though, admittedly.

I've never played Death Wish though. :(

catlord
Mar 22, 2009

What's on your mind, Axa?

verbal enema posted:

I have Hexen on steam what is the best way to play it

What's your favourite way to play Doom?

Glagha
Oct 13, 2008

AAAAAAAAAAAAAAAAAAAA
AAAAAAaaAAAaaAAaAA
AAAAAAAaAAAAAaaAAA
AAAA
AaAAaaA
AAaaAAAAaaaAAAAAAA
AaaAaaAAAaaaaaAA

Alright I did all the Blood. Someone point me at user maps.

treat
Jul 24, 2008

by the sex ghost

verbal enema posted:

I have Hexen on steam what is the best way to play it

Blood's Ep3 is my favorite. I love the creepy rear end wrecked dead rotting city

I played through it with Chocolate Hexen several weeks ago. As close to vanilla as possible while running flawlessly on modern systems. You can use GZDoom, but crisp visuals and mouselook really hurt the presentation IMO.

verbal enema
May 23, 2009

onlymarfans.com

treat posted:

I played through it with Chocolate Hexen several weeks ago. As close to vanilla as possible while running flawlessly on modern systems. You can use GZDoom, but crisp visuals and mouselook really hurt the presentation IMO.

Ill try this. I dont mind mouselook too much i like it for brutal doom but i did not like it AT ALL for duke3d

Mierenneuker
Apr 28, 2010


We're all going to experience changes in our life but only the best of us will qualify for front row seats.

Overwatch Porn posted:

hexen 2 is mostly okay and then you hit the egypt hub

i don't think anyone in the world knows how the nine tiles puzzle works there

The solution is shown on a wall earlier on. It's randomly generated each playthrough, so you need to take to note. Then it is a case of not running on the tiles, because running will cause the puzzle to teleport you away, even if you were going for the proper solution.

verbal enema
May 23, 2009

onlymarfans.com
Holy poo poo Darkstar is a goddamned good mod.

The "to be continued..." at the end really hurt :c

Budzilla
Oct 14, 2007

We can all learn from our past mistakes.

Civvie is happy about the new Blood patch.

Turin Turambar
Jun 5, 2011



Samopsa posted:

yeah this thing chugs like a fucker, I got a fairly powerful rig and I never experienced any slowdown at all in gzdoom, but this first map runs like rear end for me. Too bad, because it looks and flows nice.

I have some minimum of 35 fps, but most of the time it floats around 70 fps, enough to play it! Although the lack of stable framerate hurts a bit the gameplay.

I wonder, does the Vulkan renderer of GZDoom works for people? It makes me crash.

Turin Turambar fucked around with this message at 09:44 on May 16, 2019

Flannelette
Jan 17, 2010


Overwatch Porn posted:

i'm gonna stake the bold claim that hexen wasn't as confusing as people make it out to be

They probably only remember the actual confusing parts though, like the bit where you have to go through dark symmetrical metal hallways pressing switches that opens a wall somewhere else in a place that all looks the same or the part where you can easily miss the key items because they're tiny gems.

Glagha posted:

Alright I did all the Blood. Someone point me at user maps.

Deathwish, better than base blood levels not sure if it's working 100% with freshsupply yet.

Flannelette fucked around with this message at 10:03 on May 16, 2019

Zushio
May 8, 2008
Speaking of Hexen, does GZDoom still make the thrid hub unbeatable if you are running the Death Kings of the Dark Citadel wad? Every time I've gotten there I've had to switch over to the base wad to complete the level.

The Kins
Oct 2, 2004

Turin Turambar posted:

I wonder, does the Vulkan renderer of GZDoom works for people? It makes me crash.
Vulkan is a work in progress. If you're getting crashes, definitely post about them on the ZDoom Forums in the Vulkan bugs subforum.

Someone else is reporting crashes on an RX 480, if that's your GPU.

The Kins
Oct 2, 2004

Zushio posted:

Speaking of Hexen, does GZDoom still make the thrid hub unbeatable if you are running the Death Kings of the Dark Citadel wad? Every time I've gotten there I've had to switch over to the base wad to complete the level.
Are you trying to play the base Hexen campaign through Deathkings somehow, or are you talking about the Deathkings campaign? If it's the former, Deathkings replaces certain Hexen maps so it's not a good idea. If it's the latter, what's stopping your playthrough?

Nostalgamus
Sep 28, 2010

Mierenneuker posted:

Then it is a case of not running on the tiles, because running will cause the puzzle to teleport you away, even if you were going for the proper solution.

Wait, WHAT?
How the hell did anyone figure that out?

An Actual Princess
Dec 23, 2006

Mierenneuker posted:

Then it is a case of not running on the tiles, because running will cause the puzzle to teleport you away, even if you were going for the proper solution.

wait, what

i've played through this game a dozen times and never heard this before

Cat Mattress
Jul 14, 2012

by Cyrano4747

Zushio posted:

Speaking of Hexen, does GZDoom still make the thrid hub unbeatable if you are running the Death Kings of the Dark Citadel wad? Every time I've gotten there I've had to switch over to the base wad to complete the level.

I don't understand what you're doing. When loading Deathkings, the normal campaign is not normally available. If you're somehow playing the normal campaign while loading Deathkings, then you will run into map conflicts, because Deathkings' multiplayer hub takes over the MAP33-MAP38 slots, which in the original Hexen campaign are used by maps from the third and fifth hubs. It's not GZDoom's fault if that happens to you, it's your fault for doing something not normally possible without using console commands.

You could make yourself an edited copy of hexdd.wad where you remove the multiplayer levels.

Turin Turambar
Jun 5, 2011



Turin Turambar posted:

I have some minimum of 35 fps, but most of the time it floats around 70 fps, enough to play it! Although the lack of stable framerate hurts a bit the gameplay.

I wonder, does the Vulkan renderer of GZDoom works for people? It makes me crash.

Ok, I have some parts where the performance is even worse, depending of what I'm looking at. It's always when I'm looking at a place where the rest of the map is, there is a ton more of geometry far away.
I wonder, is there any way to put a 'distance view' radius or cap in gzdoom?

Mierenneuker
Apr 28, 2010


We're all going to experience changes in our life but only the best of us will qualify for front row seats.

I just tried to look up the YouTube video I used to figure that tile puzzle out. I think it was this one.
https://www.youtube.com/watch?v=SmaUQIqeuQg&t=284s
Pattern/solution at 4:45, actual puzzle is at 8 minutes. It ends up being the third pattern listed. Which he only tried during the final attempt.

But now I'm not actually sure if not running is the key to the puzzle. I just suggest you just noclip to skip to the next level. Don't noclip the puzzle, skip the ENTIRE level.

Edit: This is how every speedrunner does the puzzle :shepface:
https://www.youtube.com/watch?v=cwFJTebapfY&t=913s
(15:13)

Mierenneuker fucked around with this message at 20:20 on May 16, 2019

Cat Mattress
Jul 14, 2012

by Cyrano4747

Turin Turambar posted:

I wonder, is there any way to put a 'distance view' radius or cap in gzdoom?

That wouldn't actually help, due to the way Doom rendering is BSP-based. (Yes, even in OpenGL.)

Turin Turambar
Jun 5, 2011



Cat Mattress posted:

That wouldn't actually help, due to the way Doom rendering is BSP-based. (Yes, even in OpenGL.)

Uh, right. I always forget that.
It's funny, because I've been playing Blood at capped 120fps for some days, now going to Doom at less than 60fps feels extra bad .

Dr. VooDoo
May 4, 2006


catlord posted:

So... we're getting Blood 2 next, right?

An Actual Princess
Dec 23, 2006

Mierenneuker posted:

I just tried to look up the YouTube video I used to figure that tile puzzle out. I think it was this one.
https://www.youtube.com/watch?v=SmaUQIqeuQg&t=284s
Pattern/solution at 4:45, actual puzzle is at 8 minutes. It ends up being the third pattern listed. Which he only tried during the final attempt.

But now I'm not actually sure if not running is the key to the puzzle. I just suggest you just noclip to skip to the next level. Don't noclip the puzzle, skip the ENTIRE level.

Edit: This is how every speedrunner does the puzzle :shepface:
https://www.youtube.com/watch?v=cwFJTebapfY&t=913s
(15:13)

... huh

guess i'll just be doing the speedrunner thing from now on

Zushio
May 8, 2008

The Kins posted:

Are you trying to play the base Hexen campaign through Deathkings somehow, or are you talking about the Deathkings campaign? If it's the former, Deathkings replaces certain Hexen maps so it's not a good idea. If it's the latter, what's stopping your playthrough?


Cat Mattress posted:

I don't understand what you're doing. When loading Deathkings, the normal campaign is not normally available. If you're somehow playing the normal campaign while loading Deathkings, then you will run into map conflicts, because Deathkings' multiplayer hub takes over the MAP33-MAP38 slots, which in the original Hexen campaign are used by maps from the third and fifth hubs. It's not GZDoom's fault if that happens to you, it's your fault for doing something not normally possible without using console commands.

You could make yourself an edited copy of hexdd.wad where you remove the multiplayer levels.

Now I'm real confused. I actually have three wads, one is labeled hexen and came with my steam copy. The other two are labeled hexen and hexendd, both of which came with my Steam copy for Deathkings. I think what happened was I was loading the hexen.wad that was in the Deathkings folder when I ran in to the glitch, then switched over to the hexen.wad that was in the base game folder. Strange because the file size is identical between the two. The glitch was specifically one of the triggers not activating in the Seminary when I came out of a sub level, I tried several different things but the only thing that worked was switching wads. Not sure why I so clearly remembering loading hexendd and playing the main campaign though. This was a few years ago now and gzdoom looks entirely different than I remember and works much better now.

Zushio fucked around with this message at 23:35 on May 16, 2019

NuclearPotato
Oct 27, 2011

Zushio posted:

Now I'm real confused. I have two wads, one is labeled hexen the other is labeled dkotdc. Pretty sure both are the wads that came with my Steam copy.

Yeah, I'm calling bullshit on this. Deathking's file is labeled HEXDD.WAD, and shouldn't even be touching the base campaign. I'm not going to judge how you get your hands on a copy of a 20+ year old game, but there is no way that WAD came from the Steam version.

Zushio
May 8, 2008

NuclearPotato posted:

Yeah, I'm calling bullshit on this. Deathking's file is labeled HEXDD.WAD, and shouldn't even be touching the base campaign. I'm not going to judge how you get your hands on a copy of a 20+ year old game, but there is no way that WAD came from the Steam version.

Yes, I misremembered and edited my post to reflect this. I didn't actually have any of the wads downloaded until just a few minutes ago when I double checked.

Zushio fucked around with this message at 23:37 on May 16, 2019

Cat Mattress
Jul 14, 2012

by Cyrano4747

Zushio posted:

Now I'm real confused. I actually have three wads, one is labeled hexen and came with my steam copy. The other two are labeled hexen and hexendd, both of which came with my Steam copy for Deathkings.
Yes, Deathkings contain the base game; hexdd itself only contains the level data, and associated metadata like MAPINFO and SNDINFO lumps.

And I believe the Steam version doesn't even have the SNDINFO lump and it needs to be patched in by running some old patch in DOSBox.

Zushio posted:

I think what happened was I was loading the hexen.wad that was in the Deathkings folder when I ran in to the glitch, then switched over to the hexen.wad that was in the base game folder. Strange because the file size is identical between the two.
It's not just the file size, they are the exact same files with the exact same content. Bit for bit identical.

Zushio posted:

The glitch was specifically one of the triggers not activating in the Seminary when I came out of a sub level, I tried several different things but the only thing that worked was switching wads. Not sure why I so clearly remembering loading hexendd and playing the main campaign though. This was a few years ago now and gzdoom looks entirely different than I remember and works much better now.
The only critical bug I'm aware of in Hexen is the Gibbet serpent glitch. At some point, chaos serpents teleport in and a script will open up passageways if there are exactly three chaos serpents alive. The script doesn't run every tic, but every few seconds, however, so make sure to wait until the doors are open before slaughtering the rest, before if you kill them too fast the script will probably not register the three survivors.

Kadorhal
Jun 3, 2013

Look, just sign the stupid petition. I've got stuff to do.

catlord posted:

So... we're getting Blood 2 next, right?

With all the problems that game has I feel like we wouldn't be getting a remaster of an existing game so much as we would be getting an entirely different game that vaguely resembles one from twenty years ago.

Not that that would be a bad thing, mind. There were actually some good and fun ideas to the game, like letting you dual-wield indefinitely once you got a second copy of a gun, or the multiple playable characters with different stats (even if only Caleb got to see cutscenes and Ishmael simply didn't have enough health or ammo to live long enough to get the weapons he was good with). Just fix the big bugs (the constant crashes, the completely randomized damage, the flare gun being the only thing that could light enemies on fire, everything surrounding Drudge Lords), and stop pretending the Behemoth was in any way a fun or interesting enemy, and we might end up with a game that's actually worth playing yourself instead of watching someone else play sort of dissect it.

catlord
Mar 22, 2009

What's on your mind, Axa?

Kadorhal posted:

With all the problems that game has I feel like we wouldn't be getting a remaster of an existing game so much as we would be getting an entirely different game that vaguely resembles one from twenty years ago.

As the only fan of Blood 2, I would be ok with just not having it crashing all the time. A full-on remake of the game to actually make it good would be neat, but probably way more effort than the game deserves.

Fresh Supply got an update on GOG, what's the difference between 1.8.8-3 and 1.8.8-5?

Vakal
May 11, 2008

Kadorhal posted:

and stop pretending the Behemoth was in any way a fun or interesting enemy

They would be fine if the Black Hole Generator gun was a one hit kill on them.

treat
Jul 24, 2008

by the sex ghost
I would prefer if Blood 2 were never mentioned again. I could go for a Blood 3 if the stars aligned to the astrological sign of the lawyer, Stephan Weyte deserves it.

Mordja
Apr 26, 2014

Hell Gem

Kadorhal posted:

With all the problems that game has I feel like we wouldn't be getting a remaster of an existing game so much as we would be getting an entirely different game that vaguely resembles one from twenty years ago.

Not that that would be a bad thing, mind. There were actually some good and fun ideas to the game, like letting you dual-wield indefinitely once you got a second copy of a gun, or the multiple playable characters with different stats (even if only Caleb got to see cutscenes and Ishmael simply didn't have enough health or ammo to live long enough to get the weapons he was good with). Just fix the big bugs (the constant crashes, the completely randomized damage, the flare gun being the only thing that could light enemies on fire, everything surrounding Drudge Lords), and stop pretending the Behemoth was in any way a fun or interesting enemy, and we might end up with a game that's actually worth playing yourself instead of watching someone else play sort of dissect it.

Did you ever play it with this rebalance mod? Curious if it ever actually fixed anything.

Klaus88
Jan 23, 2011

Violence has its own economy, therefore be thoughtful and precise in your investment

Mordja posted:

Did you ever play it with this rebalance mod? Curious if it ever actually fixed anything.

quote:

Doubled the Fanatic's hitpoints.
When the Fanatics self destruct 1 of 2 things will happen to them. They will either explode as usual or their bodies are ripped to pieces and a Shikari that is dwelling in them bursts out from its confines too kill you.

:froggonk:

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Kadorhal
Jun 3, 2013

Look, just sign the stupid petition. I've got stuff to do.

Mordja posted:

Did you ever play it with this rebalance mod? Curious if it ever actually fixed anything.

I played through the first chapter or so with it once, yeah. It looked a little better and I could dual-wield more guns (including one brought over from Shogo to act as an auto-shotgun or something) but it still crashed all the time and the latest version replaced the civilians with reskinned Cultists, so there was rarely any point where you weren't getting shot.

Kadorhal fucked around with this message at 05:01 on May 17, 2019

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