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Cao Ni Ma posted:Honestly with how party healing seems to so rampant on the DPS classes and even tanks with regens, I'm thinking damage is going to be much higher in this expansion. That's the only way I can see healing not being boring as hell. Don't need DPS spells if you don't have the time to DPS.
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# ? May 29, 2019 15:05 |
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# ? Jun 13, 2024 06:54 |
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Oxyclean posted:WHM looks alright minus the loss of AOE Aero. They've been gradually moving away from the whole CNJ aesthetic with each successive expansion. It's never really been a big part of WHM's design across the rest of the series, so it always felt like an oddity for veterans. Agreed on WHM looking good, though. The Lilies -> Blood Lily mechanic and current indicated potency values means that you remain completely even on DPS if you're able to only use Solace/Rapture and OGCDs to keep up your targets. TheHeadSage posted:That's the only way I can see healing not being boring as hell. Don't need DPS spells if you don't have the time to DPS. It's a better model to aim for. Complex healer rotations are difficult to implement moving forwards because of a combination of hotkey limitations and DPS not being a strict requirement of the class (that is, you don't have to DPS for the class to perform its basic role). They could always change the latter, but every indication seems to be that people still find juggling DPS and healing challenging, and increasing the complexity of the rotation doesn't help with that. Vermain fucked around with this message at 15:12 on May 29, 2019 |
# ? May 29, 2019 15:08 |
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Hogama posted:Boss mechanics! This is the worst thing I've ever seen
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# ? May 29, 2019 15:08 |
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WHM was my main raiding class and I was kind of worried about the upcoming changes based on the weird dev comments, and general negativity from leaks. First impressions from the WHM changes are Better single target DPS, Better DoTs, Better Regens, Better Healing, more instant casts and THE BLOOD LILY
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# ? May 29, 2019 15:10 |
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Minrad posted:War seems to just be simplified a little bit? You get to Inner Release more often and cast Super Fell Cleave, but I dislike inner beast and steel cyclone just straight up being gone. In fact War's beast gauage and Drk's blood gauges both just seem to be glorified resource bars for casting one of two dps spells? I don't get it. I was all set to come in here and bitch about how gnb has 1 normal combo and then another combo on a 35 second cooldown and how this was incredibly lame, but then I looked at the other tanks rotations and they are just maybe even more boring. I guess there might be a general simplification being done across the board? Even sam had it's only real source of friction in it's rotation cut.
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# ? May 29, 2019 15:13 |
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Magil Zeal posted:This is the worst thing I've ever seen
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# ? May 29, 2019 15:14 |
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Just got all my login stuff in order to prepare for eventual return to ffxiv and now looking at all the videos and realizing my favourite role (healer) is being gutted. Welp, this is depressing.
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# ? May 29, 2019 15:15 |
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Failboattootoot posted:I was all set to come in here and bitch about how gnb has 1 normal combo and then another combo on a 35 second cooldown and how this was incredibly lame, but then I looked at the other tanks rotations and they are just maybe even more boring. I guess there might be a general simplification being done across the board? Even sam had it's only real source of friction in it's rotation cut. Much like with healers, I suspect they're moving towards a model of tanking where more of your attention is being eaten up by the need to interrupt and appropriately deal with tankbusters or partywide damage, rather than trying to increase the complexity of their rotation much.
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# ? May 29, 2019 15:15 |
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Someone did a interview with YoshiP about the healer changes. It seems their end goal with these changes are to have the various jobs in a state where pretty much anything is equally viable. I think it's a little misguided in end result, but I can definitely see where he's coming from, and you can feel it very strongly in the tank and healer changes.
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# ? May 29, 2019 15:16 |
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Hey the healer changes make sense. If all the healers stop playing healers, now you gotta use the Trust system to bring an NPC healer. Very subtle!
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# ? May 29, 2019 15:16 |
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GBR's Danger Zone being upgraded in to Blasting Zone is highly disappointing, name-wise. Vermain posted:They've been gradually moving away from the whole CNJ aesthetic with each successive expansion. It's never really been a big part of WHM's design across the rest of the series, so it always felt like an oddity for veterans. Agreed on WHM looking good, though. The Lilies -> Blood Lily mechanic and current indicated potency values means that you remain completely even on DPS if you're able to only use Solace/Rapture and OGCDs to keep up your targets. Yeah, I suppose WHM getting more holy-ish makes sense and is kinda cool thematically. Feel a little bad for aero and stone, but I guess they'll live on in RDM.
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# ? May 29, 2019 15:19 |
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They should add some kind of Protect spell to healers and some more damage spells so they can heal less often and contribute to dps instead.
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# ? May 29, 2019 15:20 |
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Oxyclean posted:Yeah, I suppose WHM getting more holy-ish makes sense and is kinda cool thematically. Feel a little bad for aero and stone, but I guess they'll live on in RDM. It "must" be so they can add Geomancer later after they finally kill off classes.
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# ? May 29, 2019 15:21 |
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GNB is ready to rip, ready to tear. shotgun chainsaw gunblade ahoy
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# ? May 29, 2019 15:30 |
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New MCH looks eeeehhhhhh, maybe I'll like it at 80, not super optimistic though. At least there's always DNC.
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# ? May 29, 2019 15:30 |
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Oxyclean posted:GBR's Danger Zone being upgraded in to Blasting Zone is highly disappointing, name-wise.
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# ? May 29, 2019 15:30 |
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I totally get disappointment with some changes (though I'm pretty loving pumped for the changes to the classes I play), but what gets me is how any time there are massive changes like this, we get revisionist history like: quote:I've never been more disappointed to see that a leak is real in my life. AST's card complexity, the most fun part of the job, has been kinda destroyed. Seals just aren't nearly interesting enough to make up for the incredibly detailed decisions that went into deciding when to Spread an Arrow/Spear and when to keep fishing for a Balance.
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# ? May 29, 2019 15:36 |
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nyttyn posted:Someone did a interview with YoshiP about the healer changes. It seems their end goal with these changes are to have the various jobs in a state where pretty much anything is equally viable. If they want everything to be equally viable why is Trick Attack unchanged?
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# ? May 29, 2019 15:37 |
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Vanderdeath posted:I have an important question regarding the most important aspect of the game, fashion. This is a little bit of a stretch since it has horns instead of the wings, but it has a similar looking visor piece on the forehead which you can raise/lower further with the /visor command: https://ffxiv.gamerescape.com/wiki/Nightsteel_Helm_of_Fending
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# ? May 29, 2019 15:39 |
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What's going on with GBR's Gnashing Fang combo? Can't watch videos right now so just trying to make sense from tooltips, Gnashing/Savage/Wicked all list additional effects of the buff that enables a second ability, but continuation seems to imply that's needed to allow this to happen?
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# ? May 29, 2019 15:42 |
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Assuming most of the tooltips and potencies are accurate, the healers look at parity at least to SB healers on single target. The tooltips didn't change much between HW and SB so it's a safe assumption. AST playstyle is about the same, with frankly a better card system. And the overall effect will be pretty similar overall. Combust III is the same as Combust II so there's probably an issue in the tooltip there. WHM lose Aero 3, but gain 900 potency ever 90 seconds. Still no utility but have a decent lead in personal dps again. Dia is optimally a 12 potency increase over Aero 2 for 30 seconds, so there might be tooltip gronk there. SCH lose some buttons and some AOE. Effectiveness wise I doubt this will hurt them as their toolkit is still strong as gently caress, but it will affect the play enjoyment. Misc notes: DoTs are all 30 seconds. Celestial Opposition is a weak, instant AoE heal + regen/shield depending on sect. Big cooldown. Collective Unconsciousness Might leave the damage reduction on the target like it did the regen. I don't think WHM's personally healing or damage is ultimately gonna tip the AST/SCH meta duo, but it might make them less unappealing. Despite some oGCDs, Stone/Glare are 2.5s casts so they'll have some complaints about that.
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# ? May 29, 2019 15:45 |
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Hey so this expansion seems likely to be pretty good for what I'm interested in (everything but healing) so I want to come back. However I will be attempting to play this on the PS4 as my gaming pc has finally died and I don't really want to replace it right now. Any tips for PS4 playing? I've attempted to play this on the controller twice before but gave up because of the lack of muscle memory and getting a bit overwhelmed by full ability kits. Should I just run every dungeon starting with the first one one time or something?
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# ? May 29, 2019 15:46 |
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Vanderdeath posted:I have an important question regarding the most important aspect of the game, fashion. There's a dragoon helm in the 69 dungeon that kinda does. It's a visor with wings. There's a tank recolour from Fractal Hard.
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# ? May 29, 2019 15:46 |
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Oxyclean posted:What's going on with GBR's Gnashing Fang combo? Can't watch videos right now so just trying to make sense from tooltips, Gnashing/Savage/Wicked all list additional effects of the buff that enables a second ability, but continuation seems to imply that's needed to allow this to happen? Your basic combo grants a Cartridge after the third hit. You can spend a Cartridge on the Gnashing Fang combo (which has a 30s cooldown, modified by skill speed), all parts of which grant a separate buff. You can use Continuation after each part of the combo to deal additional damage. Orcs and Ostriches posted:Despite some oGCDs, Stone/Glare are 2.5s casts so they'll have some complaints about that. The way that the Lily/Bloody Lily mechanic works out with the indicated potency numbers is that using Afflatus Solace/Rapture is effectively a "free" GCD, since the Glare potency you lose from using one of them is compensated for by Afflatus Misery's total potency. It's not quite Malefic, but it'll give you a lot more mobility without losing DPS uptime. Vermain fucked around with this message at 15:51 on May 29, 2019 |
# ? May 29, 2019 15:46 |
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Oxyclean posted:What's going on with GBR's Gnashing Fang combo? Can't watch videos right now so just trying to make sense from tooltips, Gnashing/Savage/Wicked all list additional effects of the buff that enables a second ability, but continuation seems to imply that's needed to allow this to happen?
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# ? May 29, 2019 15:47 |
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Presumably continuation will become the rip, tear, gouge abilities, so this combo will look like 1, 4, 2, 4, 3, 4 or such.
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# ? May 29, 2019 15:50 |
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Apparently it's exactly that.
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# ? May 29, 2019 15:52 |
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Marathanes posted:Presumably continuation will become the rip, tear, gouge abilities, so this combo will look like 1, 4, 2, 4, 3, 4 or such. yeah its this. you can see it in the live letter thing, the button changes each time.
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# ? May 29, 2019 15:52 |
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Am I blind or does WAR not have something at 80?Marathanes posted:Presumably continuation will become the rip, tear, gouge abilities, so this combo will look like 1, 4, 2, 4, 3, 4 or such. Oh, that makes more sense, I was thinking the rip/tear/gouge replaced their respective abilities, and you had to press continuation to activate, so like 4->1->1->4->2->2. That makes way more sense.
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# ? May 29, 2019 15:54 |
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So they took away dark arts and gave a mini version to GUN? In terms of an oGCD button you have to slam before every attack, but thankfully only in This one combo.
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# ? May 29, 2019 15:55 |
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Oxyclean posted:Am I blind or does WAR not have something at 80? The chaos cleave or whatever is the 80 ability I think. e. Glagha posted:So they took away dark arts and gave a mini version to GUN? In terms of an oGCD button you have to slam before every attack, but thankfully only in This one combo. Seems more akin to having to weave Shinten into your GCDs after Hagakure on SAM, only every 30 seconds instead of 40. Frabba fucked around with this message at 15:59 on May 29, 2019 |
# ? May 29, 2019 15:56 |
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Glagha posted:So they took away dark arts and gave a mini version to GUN? In terms of an oGCD button you have to slam before every attack, but thankfully only in This one combo. That combo itself is on a cooldown so you cant always use it. Instead you use a combo, generate a round and then use it as extra single or aoe damage.
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# ? May 29, 2019 15:57 |
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I will say Im kind of going to miss my AST playing friend sighing Audibly every time we get sync'd down to 50 and he doesnt have gravity
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# ? May 29, 2019 16:05 |
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Glagha posted:So they took away dark arts and gave a mini version to GUN? In terms of an oGCD button you have to slam before every attack, but thankfully only in This one combo. yeah it sounds dope
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# ? May 29, 2019 16:06 |
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Here's some high-quality renders of the AF for each battle job. Really liking the SCH and DRK sets this time around.
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# ? May 29, 2019 16:08 |
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I mean that wasn't a complaint, tapping the GUN button between each hit is fine, I was just finding it kind of funny that one tank lost their annoying bullshit button and a new one gained one, but only in this one little aspect of their kit.
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# ? May 29, 2019 16:08 |
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People say “healers” are bad now but it seems like WHM and AST are very similar to before except AST cards are less variable now?
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# ? May 29, 2019 16:10 |
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I like how Flamethrower is now even more useless in 5.0.
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# ? May 29, 2019 16:10 |
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Badger of Basra posted:People say “healers” are bad now but it seems like WHM and AST are very similar to before except AST cards are less variable now? Yeah.
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# ? May 29, 2019 16:13 |
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# ? Jun 13, 2024 06:54 |
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I for one am still mad that male DNC AF has pants!
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# ? May 29, 2019 16:14 |