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Fister Roboto posted:It would be even more a clusterfuck in FF14 because of how integral the story is to the game. In WOW it doesn't matter because all the quests are just bear rear end collecting. Uh I'm playing through the MSQ right now for the first time and most of the quests in ARR are also just bear rear end collecting so far (at level 30)
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# ? May 30, 2019 07:37 |
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# ? May 27, 2024 00:49 |
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sunaurus posted:Uh I'm playing through the MSQ right now for the first time and most of the quests in ARR are also just bear rear end collecting so far (at level 30) There's still an overarching storyline to it. Pre-Cataclysm WOW was ONLY bear rear end collecting, with no overarching story.
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# ? May 30, 2019 07:43 |
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sunaurus posted:Uh I'm playing through the MSQ right now for the first time and most of the quests in ARR are also just bear rear end collecting so far (at level 30)
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# ? May 30, 2019 07:52 |
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I haven't healed since 4.0 release, so I don't have much skin in the game when it comes to this healer changes. But I'll give my hot take on it anyway, co's I'm supposed to be studying right now, so of course, I need to find something else to do at any cost. It seems to me like their solution to the healer imbalance is akin to a doctor treating a brain tumor by sawing the patient's head off. Sure, maybe now they have a better balance for healers, but at what cost? edit: but I still have some confidence in the devs. They had a similar problem with tanks, especially paladins, and even though tank balance went through some weird times until they found their footing, in the end, they did a really good job with it. Pigbottom fucked around with this message at 08:16 on May 30, 2019 |
# ? May 30, 2019 08:12 |
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Pick up that dung, citizen
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# ? May 30, 2019 08:12 |
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FactsAreUseless posted:You could honestly make more money just charging gil for raiding lessons. X gil, join party, learn content. I know people will charge DPS to join them for shorter dungeon queues if they're healers/tanks. Plus less likely to get you banned. Hmm... so I could do dungeon runs for DPS and asked to be paid in food instead of money and then not even have to pay and upfront costs when during a session I take the other players aside and ask if they ever tried the amazing powers of this Soup and the incredible benefits it will give? My god, this is basically like printing money! (But yeah, mostly meant it as a joke since for whatever reason the mental image of someone in the middle of a practice raid going into a full MLM style speech of how they HAVE to try this Totally Reasonably Priced(tm) food or something is hilarious to me ) Edit: In hindsight I probably could've written that to be a bit more obvious that I wasn't really serious, but I do have an actual question that came to my mind: How important is food actually? Since they have been handing out a bunch during the questlines I actually started using them and it seems like the stat boost on the higher ilvl ones are pretty decent, and the ones giving crafter points have been amazing while leveling my main one up to 70. Guess I am mostly wondering what people who have actual experience with Savage content and such think of them since to me it looks like they could be pretty nice, but dunno if those stat numbers actually make a difference. Greader fucked around with this message at 09:05 on May 30, 2019 |
# ? May 30, 2019 08:20 |
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I managed to end up in a sweet spot, because I only play healer when I don't want to do too much and just focus on keeping people alive. So I can now literally say "If they wanted me to DPS more they would have let me keep all my DPS moves. Also never look at my fairy, you sub-human filth.".
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# ? May 30, 2019 08:28 |
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Greader posted:Edit: In hindsight I probably could've written that to be a bit more obvious that I wasn't really serious, but I do have an actual question that came to my mind: How important is food actually? Since they have been handing out a bunch during the questlines I actually started using them and it seems like the stat boost on the higher ilvl ones are pretty decent, and the ones giving crafter points have been amazing while leveling my main one up to 70. Guess I am mostly wondering what people who have actual experience with Savage content and such think of them since to me it looks like they could be pretty nice, but dunno if those stat numbers actually make a difference. My group's not exactly hardcore, we don't do ultimates but we have cleared savage content up to this point, and it's generally assumed that all of our raiders are using food. Maybe not top-tier food, but at least something decent enough. If you can't afford it, someone will give you something at least (in our group it's often me, I'm not exactly a top-tier omnicrafter but I do keep all my dohs/dols at cap, and I try to make a good amount of cheap food to hand out to people who need it). At the bare minimum the Vitality boost from food makes it easier to survive aoe damage mechanics. As far as crafting goes, food is extremely important/helpful. You can get CP worth a whole piece of gear using food. Gathering seems a bit more situational but it's still helpful.
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# ? May 30, 2019 09:14 |
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Fister Roboto posted:Elezens are only slightly longer lived than the other races, like 10 years at most. They're not traditional fantasy elves. Yea, Elezen just take longer to hit full-blown puberty, but they do they shoot upwards to adult height extremely quickly. A growth spurt in the truest sense of the phrase.
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# ? May 30, 2019 09:17 |
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Schubalts posted:Yea, Elezen just take longer to hit full-blown puberty, but they do they shoot upwards to adult height extremely quickly. A growth spurt in the truest sense of the phrase. And all of it neck height.
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# ? May 30, 2019 09:27 |
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"Just pick up the drat rocks."
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# ? May 30, 2019 09:44 |
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The Trust system looks awesome, and I can't wait to see who they add to it as time goes on. Estinien for sure, right? I also kind of want them to add Tataru, for some kind of challenge mode where you get extra dungeon rewards if you can carry her mechanics-failing rear end through to the end alive.
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# ? May 30, 2019 10:03 |
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I was trying to decide what are the strongest and weakest parts of 1-50, and here's my general reviews. Please share your own feelings also. 1-15: Good. The game starts strong, escalates stuff in a way that makes sense, then rewards the player with greater freedom. Of these, Limsa is easily the most fun, but Ul'dah might offer the best overall story experience, since it gives you a chance to interact with both Thancred and the Sultana before they get plot important. You can also start in Gridania. 15-20: Also good. You don't waste a lot of time, you quickly get three dungeons that you aren't sick of yet, and it culminates in the Ifrit fight. So far so good on ARR story. There's some filler quests in here but for the most part they make sense for you to be doing - after you've killed Ifrit, not so much. 20-25: Bad. The Sylphs are fine (but boring) in terms of lore and story, but they seem to have gotten some of the game's worst content attached to them, both here and later on (and in the Sylph tribe quests). Especially egregious are quests like dancing for all the sylphs in the village, and that bullshit with the water tub at Buscarron's. The anticlimax of not fighting Ramuh makes sense, but the reason for it is boring. Rather than having stopped it, they're just kind of like "well, we don't think they're going to do anything yet." Toto-Rak is not a good dungeon. At least you get your chocobo at the start? 25-30: Bad. Again, the problems of 20-25 continue here. Haukke Manor is a good dungeon that stops this from being a total waste. especially since it's the first dungeon you get to run with your new Job skills. Still, it bounces all over with half-finished plotlines involving the Ala Mhigans or the spook forest house. There aren't any quests as bad as the dancing or the bucket IIRC. Then it not-so-smoothly transitions into... 30-35: Just bad. Bad bad bad. Almost all of this is filler of the worst sort, the game stalling for time. Nobody likes the run-up to Titan. Brayflox's is an acceptable dungeon and it's easily the first good-looking one, but overlong and at an awkward level - capping at 34 instead of 35 makes it way less fun for almost every class. I have no strong reaction to the Titan fight itself. 35-40: I'm honestly not sure, but I'd say good overall? I think it depends entirely on how well the Ishgard detour clicks with you. If you enjoy taking a break from main Eorzea in a new setting with some new scenery, it's good. It tells a self-contained story and other than the final duty it's pretty fun. The plot justification for being there in the first place is extraordinarily bad - not quite Titan levels of bad - and there is no power in the world that can make me care about Cid. 40-44: Bad. How are there this many quests between getting the airship and fighting Garuda? They're all just so pointless, and the excuses are so flimsy. You have more to do mechanically at this point and the Siren stuff is neat, so it's not all bad. Your class is probably beginning to come together around now. 45-50: Good-ish. Pacing-wise it's fine, everything you do feels like a real buildup to the final confrontation with Gaius. The MSQ dungeons don't suck the first time you do them. The big problem here is that sudden quest level jump from 46 to 49. Really, Square? You'll make us forcibly level through filler quests to fight Titan and Garuda, but you got here and were just like "welp, nothing you could be doing for three levels." I guess the idea is to make players start engaging with LDR and such if they haven't? I think everyone already agrees on the post-50 to Heavensward content, so no reason to get into that. ARR itself starts strong, ends strong, and mostly treads water in the middle. I think 20-35 might be the worst set of levels in the game. Other than Haukke and Brayflox, there's no good content between Ifrit and Titan.
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# ? May 30, 2019 10:19 |
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The fact that ARR is as good as it is, despite the quest, dungeon, and pacing problems of the early game, is testament to the strength of its core gameplay and how fun Eorzea is to spend time in.
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# ? May 30, 2019 10:28 |
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ARR just has terrible zones, too. They're annoying to get around and mostly ugly.
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# ? May 30, 2019 10:29 |
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Krabboss posted:ARR just has terrible zones, too. They're annoying to get around and mostly ugly.
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# ? May 30, 2019 10:33 |
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Honestly I feel that ARR has a big ol u ish curve in the middle in terms of quality, it starts dropping until It hits rock bottom at the banquet, followed by a big spike in the middle when you fight titan, which can be enough to push you through ishgard until you get to anticipating garuda. Even though the quality of the lead up there is bad, garuda is another good primal, so that's fun, and then ya mostly coast on actual plot up to the finale.
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# ? May 30, 2019 10:33 |
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The Coerthas stuff is cool, it's got its own story and teases at the hosed up politics of Ishgard.
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# ? May 30, 2019 10:34 |
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I started ARR as scholar, and dropped it once I realized how much dps I was expected to do as a healer. It sucks for people who enjoyed the class as it was, but I'll personally enjoy it a lot more now that I don't need to juggle a dps rotation while dodging poo poo and healing. Maybe it's because I play the game super casually, usually only for 2-3 months when a new expansion comes out, but I heal dungeons to relax and the way it played before was just flat out stressful for me. I absolutely tried to maximize my dps when I healed, because I knew it was expected of me, but I personally look forward to maximizing my dps coming down to "keep up your one dot and nuke when it's safe." Condolences to the min-maxers, but I'm breaking my scholar out of "only play if you really don't want to wait in a queue" purgatory.
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# ? May 30, 2019 10:38 |
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FactsAreUseless posted:The only one I don't like is the Shroud. Thanalan has great music and I think La Noscea is gorgeous. None of them would be my favorite but I think they're fine. I get why others would dislike them in comparison to the later areas, though. Pretty much all the upper level stuff have some annoying combination of toads or things that slow. A lot of them are ugly, and some of them are far too big. North Than, Northern West Than, Mor Dhona, North Shroud and Outer La Noscea are all pretty bad imo.
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# ? May 30, 2019 10:43 |
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Granstein posted:I started ARR as scholar, and dropped it once I realized how much dps I was expected to do as a healer. It sucks for people who enjoyed the class as it was, but I'll personally enjoy it a lot more now that I don't need to juggle a dps rotation while dodging poo poo and healing. Maybe it's because I play the game super casually, usually only for 2-3 months when a new expansion comes out, but I heal dungeons to relax and the way it played before was just flat out stressful for me. Healers who don't DPS just aren't doing anything. Most of their time in a dungeon is spent doing nothing, or overhealing. It's relaxing because you're literally just not playing the game. And you'll still be expected to DPS in dungeons even with these changes. Scholar has a 150 potency aoe spell that should basically be spammed during trash pulls.
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# ? May 30, 2019 10:46 |
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Also they could literally remove the entire banquet thing by having the lalafell dude actually recognize you and chew out the jerk trying to get you to do all the busywork. Maybe get him to still do something to test you but shortened or at least less pointless feeling. Heck, make the banquet be after killing titan to make the whiplash stronger. And the crap garuda leadup could be fixed by just finding the right crystal on the first go. Increase the quest exp to cover the loss of these bits and arr would be at least more consistent.
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# ? May 30, 2019 10:47 |
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Adept Nightingale posted:The Trust system looks awesome, and I can't wait to see who they add to it as time goes on. Estinien for sure, right? I want them to add NPCs from various job quests. Let Fray tank while Sylphie does nothing but heal. Tataru is a level 1 ACN with stats to match and no carbuncle.
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# ? May 30, 2019 10:51 |
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Imagine queuing for a dungeon for a reason that isn't "welp, it's time to go fast and spam my aoe skill". Dungeons are literally the only place in the game they let you do that poo poo.
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# ? May 30, 2019 10:53 |
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Tataru would queue up for a dungeon as a weaver.
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# ? May 30, 2019 11:00 |
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I mostly feel like AST's changes are horrible flavor wise, but probably don't change all that much actual gameplay wise because really it was just get an AOE damage card or bust. SCH I feel I get where they're coming from but probably hit them too hard with the homogenization? Like one vs two dots isn't much but I would have let them keep energy drain/shadow flare to give it a little more flair?
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# ? May 30, 2019 11:00 |
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BisbyWorl posted:I want them to add NPCs from various job quests.
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# ? May 30, 2019 11:05 |
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Krabboss posted:Healers who don't DPS just aren't doing anything. Most of their time in a dungeon is spent doing nothing, or overhealing. It's relaxing because you're literally just not playing the game. And you'll still be expected to DPS in dungeons even with these changes. Scholar has a 150 potency aoe spell that should basically be spammed during trash pulls. This is a real uncharitable read of what looks more to me like "Scholar had a whole loving lot of buttons, which could be stressful to juggle while healing."
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# ? May 30, 2019 11:13 |
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FactsAreUseless posted:Tataru gets good at Arcanist or one of its job classes in some optional post-Stormblood quests, the Four Lords or w/e. Given that the carbunkle she summons proceeds to immediately run away, I don't know if I'd say she's "good" at it.
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# ? May 30, 2019 11:29 |
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lol can you imagine NPC trusts trying to navigate the first room of AV?
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# ? May 30, 2019 11:32 |
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Blast of Confetti posted:lol can you imagine NPC trusts trying to navigate the first room of AV? Can't you run that dungeon with squadron members already?
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# ? May 30, 2019 11:36 |
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Magil Zeal posted:Can't you run that dungeon with squadron members already? Yes, and it's a million times better that way than with real people.
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# ? May 30, 2019 11:39 |
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I thought Scholar had pretty bad button bloat so the changes seem good to me as I had abandoned my Scholar for Astrologian healing (which I think is great). Though I don't do anything but public queues,
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# ? May 30, 2019 11:44 |
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The only memorable thing so far in ARR story has been the girl who got raped by monsters, the rest of the story has been quite bland in my opinion. I'm still enjoying the game, but I have a feeling I won't remember most of the early story in a few weeks.
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# ? May 30, 2019 12:13 |
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# ? May 30, 2019 12:19 |
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Adept Nightingale posted:This is a real uncharitable read of what looks more to me like "Scholar had a whole loving lot of buttons, which could be stressful to juggle while healing." Then play WHM instead of wanting Scholar to lose its identity. ARR Scholar could set up a bunch of DoTs and then spam Ruin II while running around dodging AoEs. It was arguably a safer DPS rotation than spamming Broil or Stone. If there's too much button bloat, remove it elsewhere. I have the same problem with Machinist's identity being ruined because people didn't like playing it. New MCH looks like a Red Mage but with a gun and a robot sometimes. Just play something else.
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# ? May 30, 2019 12:41 |
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But MCH is terrible
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# ? May 30, 2019 12:42 |
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Orcs and Ostriches posted:If we ever need to revisit Eorzea with a time skip, let them redo the zones and have some sort of phasing. Oh I agree on the phasing for big changes, and assuming this is way off they should have the tech for it. I just think that some overhaul to fix the shittier parts of ARR seems likely. Refresh zones, tidy up early quests, maybe rebuild them to allow flight, stuff like that. There's enough areas on Aldenard we haven't seen to accommodate an expac at home too (Pag'l'than, wider Xelphatol, underwater Sahagin territories).
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# ? May 30, 2019 12:44 |
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Kwyndig posted:But MCH is terrible I feel like you could probably remove heat and keep the feel of current MCH and have it a lot better, but I like the remake's flavor a lot.
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# ? May 30, 2019 12:46 |
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# ? May 27, 2024 00:49 |
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Failboattootoot posted:Dark Knight, Machinist, Monk, and Whm just this last expansion? BRD MCH and AST in 3.X.
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# ? May 30, 2019 13:22 |