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Also, the RVN's EWE package is like 7t or so, not the 1.5t GECM. You also can't remove it from the RVN and it seems the lone modules might be vehicle only, or really rare and around 6t for just the ECM part. Late game, the RVN is a little more of a gamble then the pure ownage when you reserve past everything. As you are outnumbered in P1 by assaults, you have to fire the RVN first (keeps 1 charge, safe in bubble) then fire someone you want the AI to focus, as it will become the only target at the time. As you fire the rest of your crew, the other three will be revealed and your back to pre-ECM exposure for a little bit. It's probably still a net gain, but losing the firepower of another Assault and limiting you maneuvering to the ECM bubble are some real chokes on quickly taking out OPFOR.
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# ? Jun 7, 2019 19:03 |
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# ? May 30, 2024 11:22 |
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Jabor posted:Seems pointless to take on everyone, but you'll try to find room to bring it on one mech whenever you can. If it's not a head-item you could put it on the Cyclops-Z for the ultimate command mech actually
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# ? Jun 7, 2019 19:04 |
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deep dish peat moss posted:I haven't been able to play Vanilla BT ever since I got Roguetech working, I really dig all the added complexity and find the base game a little too easy in comparison. The responses about UW seem positive so I definitely want to pick it up, but can anyone who has played a lot of RT give me an opinion on if it's worth updating now and playing vanilla, or just sticking to 1.5.1 and playing RT until RT is updated? ECMs seem like a step in the right direction toward making the game feel less like "stack accuracy -> shoot -> win". I don't have enough disk space for 2 separate installs I think you would still be bored with a vanilla campaign if you've been playing with mods.
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# ? Jun 7, 2019 19:20 |
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What mods are recommended?
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# ? Jun 7, 2019 19:42 |
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Beer4TheBeerGod posted:What mods are recommended? To improve quality of life, or to just throw in everything but the kitchen sink?
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# ? Jun 7, 2019 19:45 |
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Beer4TheBeerGod posted:What mods are recommended? A lot of stuff hasn't been updated yet, but: Quality of life wise, grab https://www.nexusmods.com/battletech/mods/226 https://www.nexusmods.com/battletech/mods/173 https://www.nexusmods.com/battletech/mods/135 https://www.nexusmods.com/battletech/mods/90 https://www.nexusmods.com/battletech/mods/26 https://www.nexusmods.com/battletech/mods/242 https://www.nexusmods.com/battletech/mods/135 e: shoot those links didnt parse well Total conversion ish, I really liked XLRP.
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# ? Jun 7, 2019 20:31 |
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Beer4TheBeerGod posted:What mods are recommended? This is the one true mod everyone needs yesterday. Spins your 'Mech in the lab. https://github.com/Mpstark/MechSpin/releases
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# ? Jun 7, 2019 20:52 |
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Amechwarrior posted:This is the one true mod everyone needs yesterday. Spins your 'Mech in the lab. I've been burned by things called M___spin before, I'm not sold.
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# ? Jun 7, 2019 21:42 |
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I wish the DLCs were better integrated with the main campaign so that you could have the main storyline interspersed with flashpoints, and career mode difficulty options added on top for subsequent playthroughs. If the pace got slowed down somewhat, I think it could work very well. My biggest gripe with the career mode right now is that you basically grind side missions the entire time, while flashpoints themselves have little in terms of strategic decision making outside of a selection in the chat dialogue. Alternatively, make each flashpoint have a map like MW4 campaign that you do missions on so there is at least some element of "OK, I see what's going on," and if you have to make a choice the consequences are clearly spelled out to you. It might make the universe feel a little bit bigger too. That being said, I really do enjoy this game and I sank tons of hours into it.
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# ? Jun 7, 2019 22:35 |
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Narsham posted:Active Probe is AoE Sensor Lock plus, strips Stealth Charges, and shuts down ECM for "a short time." So if the AI mechs had too many of them, ECM would be useless for players. Do any stock mechs aside from the Raven even carry BAP? I'm pretty sure the answer is "no" if they're going with stock 3025-ish configs. So if the counter for ECM is active probe, then the AI has no counter for ECM in higher level contracts.
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# ? Jun 8, 2019 00:18 |
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Jabor posted:Seems pointless to take on everyone, but you'll try to find room to bring it on one mech whenever you can. Its only 1.5 tons, and it grants your mech effective invulnerability at range until you shoot. Why wouldn't you take it on every mech, especially at the higher tonnages?
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# ? Jun 8, 2019 00:22 |
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Amechwarrior posted:Also, the RVN's EWE package is like 7t or so, not the 1.5t GECM. You also can't remove it from the RVN and it seems the lone modules might be vehicle only, or really rare and around 6t for just the ECM part. You can obtain ECM for your other mechs, right?
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# ? Jun 8, 2019 00:24 |
Organ Fiend posted:So if the counter for ECM is active probe, then the AI has no counter for ECM in higher level contracts.
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# ? Jun 8, 2019 00:39 |
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Ardlen posted:Sensor Lock also counters ECM. Which requires a mech to sacrifice it's turn.
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# ? Jun 8, 2019 00:44 |
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Gwaihir posted:A lot of stuff hasn't been updated yet, but: I guess I never checked to see if Battletech had Steamworks integration. drat. How long will it take for these to be updated to the newest version?
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# ? Jun 8, 2019 01:12 |
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Organ Fiend posted:Its only 1.5 tons, and it grants your mech effective invulnerability at range until you shoot. Why wouldn't you take it on every mech, especially at the higher tonnages? An ECM Suite is 6 tons in this game. It's not a Guardian, it's an older, shittier model.
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# ? Jun 8, 2019 01:28 |
So yeah, I got a very satisfying mission. The deal was that there were a pair of Assault Mechs on the way to attack each other, and your employer wants you to kill them both. This came up super early in the game for me, when the heaviest things I had were a Vindy and Blackjack, both of which were starter 'mechs. So I show up with my Vindy, a Commando, and a couple of Locusts. The Canopians have a Victor, an Urby, a Spider, and a Locust, while the Local Government(!!!) had a King Crab and three Locusts. It was complicated maneuvering around to keep out of sight while they shot each other up, but man was it worth it. In the end, I lost both Locusts (with mech destruction enabled), but I had my Vindy on top of a hill trying to shave off the King Crab pilot's last wound with an SRM-6 with the Crab literally reduced to one leg, the center torso, and the head....and it worked! Of course I'm also running empty 'mechs so equipping the drat thing was a series of dubious compromises, but still, being in month three with a King Crab? Hell, yeah!
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# ? Jun 8, 2019 02:13 |
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Organ Fiend posted:Which requires a mech to sacrifice it's turn. It’s a real fucker on missions with turrets though, because one turret usually sensor locks you anyway
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# ? Jun 8, 2019 03:54 |
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Jesus gently caress they do not gently caress around with those new combo base assault and simultaneous base defense missions.
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# ? Jun 8, 2019 04:27 |
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Organ Fiend posted:Its only 1.5 tons, and it grants your mech effective invulnerability at range until you shoot. Why wouldn't you take it on every mech, especially at the higher tonnages? Because you get the same benefit with it on just one mech, and that gives your other mechs extra tons of armour or weapons or ammo? Like, it's the same reason you don't run max jump jets on every single mech, or so many heatsinks that you're heat-neutral, or bring 40 turns of AC/20 ammo.
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# ? Jun 8, 2019 04:35 |
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You absolutely should run max jump jets on every mech heavier than 40 tons.
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# ? Jun 8, 2019 04:45 |
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Conspiratiorist posted:You absolutely should run max jump jets on every mech heavier than 40 tons. I waddle my crabs to victory thank you
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# ? Jun 8, 2019 04:48 |
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Jabor posted:Because you get the same benefit with it on just one mech, and that gives your other mechs extra tons of armour or weapons or ammo? If you aren't perpetually bouncing your close range assault mechs in circles around the enemy you just don't understand style. The only thing that doesn't get full jjs is your missile bombardment mech if you run one
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# ? Jun 8, 2019 07:40 |
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Conspiratiorist posted:You absolutely should run max jump jets on every mech heavier than 40 tons. Did they fix the map bug where mechs could start on top of isolated pinnacles and be effectively eliminated if they didn't have JJs?
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# ? Jun 8, 2019 10:35 |
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Urban Conquest is fun, but the AI is REALLY dumb about putting their mechs on top of soft, easily crushed skyscrapers.
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# ? Jun 8, 2019 12:01 |
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Large lasers melt steel beams
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# ? Jun 8, 2019 13:28 |
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Buildings do seem quite fragile.
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# ? Jun 8, 2019 14:33 |
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rt4 posted:Large lasers melt steel beams Sounds like a government conspiracy.
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# ? Jun 8, 2019 17:47 |
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Quick, somebody make a gif of Dubya piloting a battlemech
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# ? Jun 8, 2019 18:07 |
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The game seems more unstable than it was previously. I've replayed a base defence mission a few times and gotten the same crash every time. Also, I've noticed that most escort missions are unwinnable now because the APCs will pause in the middle of their route and then skip their turns forever. Are these bugs a new thing? I haven't played since the DLCs were released.
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# ? Jun 8, 2019 18:17 |
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rt4 posted:Quick, somebody make a gif of Dubya piloting a battlemech Time to count the c-bills I earned from warcrime death. Im rich b*tch
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# ? Jun 8, 2019 18:20 |
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Ghost of Babyhead posted:The game seems more unstable than it was previously. I've replayed a base defence mission a few times and gotten the same crash every time. Also, I've noticed that most escort missions are unwinnable now because the APCs will pause in the middle of their route and then skip their turns forever. Are these bugs a new thing? I haven't played since the DLCs were released. You have to have a mech close to the convoy in order for it to move. There is an icon that pops up somewhere when you are in range.
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# ? Jun 8, 2019 18:33 |
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It's always worked that way as well, not new for the DLC. Also I've played about 16 hours in the past week, zero crashes.
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# ? Jun 8, 2019 18:43 |
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RBA Starblade posted:Time to count the c-bills I earned from warcrime death. Im rich b*tch ComStar's secondary motto.
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# ? Jun 8, 2019 18:58 |
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Beer4TheBeerGod posted:Urban Conquest is fun, but the AI is REALLY dumb about putting their mechs on top of soft, easily crushed skyscrapers. Maybe the designers knew what they were doing in adding a cool new way to damage mechs and not programming their AI so that you never get to take advantage of it?
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# ? Jun 8, 2019 19:07 |
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Deptfordx posted:It's always worked that way as well, not new for the DLC. Has it? I don't think I've ever taken care to stay next to the escort vehicles. quote:You have to have a mech close to the convoy in order for it to move. There is an icon that pops up somewhere when you are in range. I'll give this a try next time it comes up. Ghost of Babyhead fucked around with this message at 19:16 on Jun 8, 2019 |
# ? Jun 8, 2019 19:12 |
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Deptfordx posted:It's always worked that way as well, not new for the DLC. I've had occasional crashes, usually when in transition from negotiating/accepting the contract and setting up my Lance, to going to the Leopard making the drop. But it just takes a quick restart of the program and it works again. It doesn't happen nearly as often as before the last DLC, but it still happens.
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# ? Jun 8, 2019 19:25 |
Narsham posted:Maybe the designers knew what they were doing in adding a cool new way to damage mechs and not programming their AI so that you never get to take advantage of it?
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# ? Jun 8, 2019 20:07 |
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Are there mods for this game? Performance ones? I got it and it just barely runs on my laptop, I like it a lot? But it’s runs really jankily? And makes it a pain to actually play?
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# ? Jun 8, 2019 20:41 |
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# ? May 30, 2024 11:22 |
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Palemdromes posted:Are there mods for this game? Performance ones? I got it and it just barely runs on my laptop, I like it a lot? But it’s runs really jankily? And makes it a pain to actually play? What are your specs? I've got zero problems with it with the exception of urban battles which feel a little unoptimized at the moment.
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# ? Jun 8, 2019 21:06 |