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tooterfish posted:As far as I can tell, this mechanism is completely hidden from players. You could teleport the thing after a short delay and it'd look exactly the same from a player's perspective, inside or out? It's total bullshit- nothing in the game moves this smoothly, if elevators worked like this you would clip through the floor every time you traveled in them. Also, if elevators worked like this there would be no need for all of them to be totally sealed units. Elevators are teleport boxes, end of story. This is either Citizen fantasizing or outright lying by the devs.
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# ? Jun 18, 2019 16:44 |
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# ? May 22, 2024 11:17 |
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gently caress You And Diebold posted:Why the hell does it spin around instead of just having doors on both sides there is no way forcing someone to code an elevator in star citizen with multiple doors wouldn't be considered a cruel and unusual punishment.
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# ? Jun 18, 2019 16:45 |
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gently caress You And Diebold posted:Why the hell does it spin around instead of just having doors on both sides
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# ? Jun 18, 2019 16:57 |
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Agony Aunt posted:No idea about in-universe, but i presume the out of universe explanation is that CR finally watched Charlie and the Chocolate Factory. Note my use of 'skyhooks'. I'm working my way up to the vicious knids. Dwesa posted:I am glad they are only making game(s) and not any physical structure that interacts with people or goods. Ob. Monty Python - The Architect's Sketch; Mr. Wiggin: This is a 12-story block combining classical neo-Georgian features with the efficiency of modern techniques. The tenants arrive here and are carried along the corridor on a conveyor belt in extreme comfort, past murals depicting Mediterranean scenes, towards the rotating knives. The last twenty feet of the corridor are heavily soundproofed. The blood pours down these chutes and the mangled flesh slurps into these... Client 1: Excuse me. Mr. Wiggin: Yes? Client 1: Did you say 'knives'? Mr. Wiggin: Rotating knives, yes. Client 2: Do I take it that you are proposing to slaughter our tenants? Mr. Wiggin: ...Does that not fit in with your plans? Client 1: Not really. We asked for a simple block of flats. Mr. Wiggin: Oh. I hadn't fully divined your attitude towards the tenants. You see I mainly design slaughter houses. Clients: Ah. Mr. Wiggin: Pity. Clients: Yes. Mr. Wiggin: (indicating points of the model) Mind you, this is a real beaut. None of your blood caked on the walls and flesh flying out of the windows incommoding the passers-by with this one. (confidentially) My life has been leading up to this. Client 2: Yes, and well done, but we wanted an apartment block. Mr. Wiggin: May I ask you to reconsider. Clients: Well... Mr. Wiggin: You wouldn't regret this. Think of the tourist trade. Client 1: I'm sorry. We want a block of flats, not an abattoir. Mr. Wiggin: ...I see. Well, of course, this is just the sort blinkered philistine pig-ignorance I've come to expect from you non-creative garbage.... You sit there on your loathsome spotty behinds squeezing blackheads, not caring a tinker's cuss for the struggling artist. You excrement,... you whining hypocritical toadies with your colour TV sets and your Tony Jacklin golf clubs and your bleeding masonic secret handshakes. You wouldn't let me join, would you, you blackballing bastards. Well I wouldn't become a Freemason now if you went down on your lousy stinking knees and begged me. Client 2: We're sorry you feel that way, but we did want a block of flats, nice though the abattoir is. Mr. Wiggin: Oh sod the abattoir, that's not important. (He dashes forward and kneels in front of them.) But if any of you could put in a word for me I'd love to be a mason. Masonry opens doors. I'd be very quiet, I was a bit on edge just now but if I were a mason I'd sit at the back and not get in anyone's way. big nipples big life posted:250 million dollars Agony Aunt posted:Looks guiltily at all his Fortnite purchases We don't punch down at the afflicted, always up at the man.
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# ? Jun 18, 2019 17:01 |
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stinch posted:there is no way forcing someone to code an elevator in star citizen with multiple doors wouldn't be considered a cruel and unusual punishment. Just having two doors is a risk. Double the doors doubles the lethality. Two sets of sliding doors may as well be a ramp. You now what I really missed from Mass Effect? The quality elevator time.
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# ? Jun 18, 2019 17:03 |
Wait so they are going to have 1 elevator that is physically modeled as moving thru the station and so if someone else is using the elevator you have to wait until it's available to use? They turned elevators into a train. This is the Spinal Tap of game development "it goes to 11" moment.
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# ? Jun 18, 2019 17:20 |
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Yeah, instead of Roberts saying the usual "hold my beer" most will be saying "hold the door." drat I love this dumpster fire.
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# ? Jun 18, 2019 17:22 |
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Emergent gameplay of those Japanese train pushers to fit as many people in as possible per elevator
Fuck You And Diebold fucked around with this message at 17:26 on Jun 18, 2019 |
# ? Jun 18, 2019 17:23 |
My favourite part of flight simulator games is the realistic wait time of going thru TSA check points.
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# ? Jun 18, 2019 17:24 |
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MedicineHut posted:Sold. Buying an Idris too. What you haven't got your Idris yet?
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# ? Jun 18, 2019 17:27 |
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"We are sorry but all our elevators are in use right now. Please wait and one will become available shortly. You are number 49 in the queue."
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# ? Jun 18, 2019 17:27 |
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"What runs Star Citizen and Squadron 42 is our heavily modified version of the engine which we have dubbed StarEngine, just now our foundation is Lumberyard not CryEngine" "Amazon's and our focus is aligned in building massively online games that utilize the power of cloud computing to deliver a richer online experience than would be possible with an old fashioned single server architecture (which is what CryNetwork is)" "Crytek... have never been focused on the network or online aspects of the engine in the way we or Amazon are" Wall Street Journal: "The software, a so-called engine known as Lumberyard, wasn’t built for the kind of multiplayer games Amazon wanted to make" Store Citizer: wasn't built for the kind of multiplayer games that backers wanted to play
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# ? Jun 18, 2019 17:28 |
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Quavers posted:Store Citizer speaking of this, someone should fix the misspelling in the thread title.
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# ? Jun 18, 2019 17:30 |
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Quavers posted:Store Citizer: wasn't built Ftfy
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# ? Jun 18, 2019 17:36 |
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# ? Jun 18, 2019 17:38 |
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Just steal the elevator design from HHGG. Book or movie, and continue riding the coattails
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# ? Jun 18, 2019 17:43 |
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Just put teleporter pads everywhere and charge people tokens to use them. And sell the tokens for cash. Problem solved.
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# ? Jun 18, 2019 17:47 |
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Chris Roberts has just changed everything you thought you knew about elevators.
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# ? Jun 18, 2019 17:48 |
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Popete posted:Wait so they are going to have 1 elevator that is physically modeled as moving thru the station and so if someone else is using the elevator you have to wait until it's available to use? Store citizen: an impossibly dense planet spanning city was built in 20 years, but you have to wait 40 minutes for an elevator.
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# ? Jun 18, 2019 17:48 |
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Elevator Citizen The spaceships are just tier 0 interplanetary elevators
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# ? Jun 18, 2019 17:49 |
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watching people who probably have minimum 3 zeros behind the figure they spent on this game argue about elevators 5 years after it was supposed to be released is extremely
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# ? Jun 18, 2019 17:53 |
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" This isn't a loving chocolate factory"
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# ? Jun 18, 2019 17:53 |
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Sarsapariller posted:It's total bullshit- nothing in the game moves this smoothly, if elevators worked like this you would clip through the floor every time you traveled in them. Also, if elevators worked like this there would be no need for all of them to be totally sealed units. Case of overengineering and underdelivering, and they wonder why CI no G's needs to increase funding? Make the drat elevator teleport, at least for now and go all fancy dancy pants post-release. It's like putting hours of effort on a coffee cup or coffee machine... oops too late.
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# ? Jun 18, 2019 17:58 |
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Star citizen monthly subscription will now give you access to a premium elevator with lower wait time and a custom interior design
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# ? Jun 18, 2019 18:01 |
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rePool posted:It's like putting hours of effort on a coffee cup or coffee machine... oops too late. It was cute in 2016. Less so three years later.
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# ? Jun 18, 2019 18:01 |
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big nipples big life posted:watching people who probably have minimum 3 zeros behind the figure they spent on this game argue about elevators 5 years after it was supposed to be released is extremely Can't wait for the NPC elevator guy giving suggestions on where to find quests when he asks "which floor".
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# ? Jun 18, 2019 18:01 |
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grimcreaper posted:But that means supporting Epic which is basically cancer. I don't like EPIC at all. Tim is a douche but my son and I made school related promises, so I conceded and play with him. Agony Aunt posted:Looks guiltily at all his Fortnite purchases Can't say I've spent anything on Fortnite but I did get a nifty yet free skin with my new S10. I still need to add you, I haven't been on in a while but I think it would be cool to get a game going and be Fortnite fanboys with our kids.
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# ? Jun 18, 2019 18:03 |
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This elevator system is actually based on real tech. It's a building full of Hyperloop.
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# ? Jun 18, 2019 18:05 |
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Shazback posted:Store citizen: an impossibly dense planet spanning city was built in 20 years, but you have to wait 40 minutes for an elevator. I'm thinking 85 US dollars for a VIP elevator fast pass which allows access to the no-plebs-allowed luxury elevator with maybe a bar and a fancy-dressed elevator operator who calls you sir and announces to you what's on each level. It also undoubtedly has a toilet.
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# ? Jun 18, 2019 18:07 |
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Lol I Ioooooove Star Citizen. Honestly every week something cool happens, like you couldn't write it any better. (can Uncle Derek come back please? I am sure he has learnt his lesson) reverend crabhands fucked around with this message at 18:50 on Jun 18, 2019 |
# ? Jun 18, 2019 18:07 |
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Hav posted:It was cute in 2016. Less so three years later. I was told development didn't start until 2016.
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# ? Jun 18, 2019 18:15 |
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Space sim for sale : Promised twice, never built
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# ? Jun 18, 2019 18:17 |
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gently caress You And Diebold posted:Why the hell does it spin around instead of just having doors on both sides They realized having two sets of doors leaves the person in the dungeon dimensions.
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# ? Jun 18, 2019 18:17 |
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Why is Lethality making sense?
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# ? Jun 18, 2019 18:26 |
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Neltharak posted:Space sim for sale : Promised twice, never built Curious if any publisher would touch the IP if that were ever a possibility or if this would sadly end up in a dumpster.
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# ? Jun 18, 2019 18:26 |
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Why would you buy a bunch of promises and debt when the IP itself is worth nothing? Maybe like My.com or some lovely F2P company would pick it up since they know they can juice the whales some more but no real publisher would touch it with a 250 million foot pole.
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# ? Jun 18, 2019 18:29 |
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Real question is do these new elevators come with LTI?
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# ? Jun 18, 2019 18:30 |
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At lest now with these new elevators, the elevator music of Full Burn makes more sense for the adventure you will have in them.
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# ? Jun 18, 2019 18:33 |
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You must admit, the new elevators more much more like how Chris Roberts waves his hands around while talking.
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# ? Jun 18, 2019 18:34 |
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# ? May 22, 2024 11:17 |
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big nipples big life posted:Why would you buy a bunch of promises and debt when the IP itself is worth nothing? Maybe like My.com or some lovely F2P company would pick it up since they know they can juice the whales some more but no real publisher would touch it with a 250 million foot pole. Guess I want to believe there must be something of value in there if Chris was shown the door and someone came in to narrow the scope a little.
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# ? Jun 18, 2019 18:34 |