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poo poo... I need more money for the art, but Mushroom kingdom is out of jobs.
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# ? Jun 30, 2019 06:11 |
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# ? Jun 5, 2024 22:45 |
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I made an airship level! Bowser's fleet is on its way to the Mushroom Kingdom. Board Bowser's flagship and put a stop to it! Infiltrate Bowser's Airship H0T-H7J-XSG (Note: the second character is a zero.) This is my first level, so I'd love some feedback. Let me know if any parts are too hard, seem unfair, or could otherwise be improved. I'm pretty happy with how it turned out! There's lots of great stuff in this thread. I'm looking forward to playing more levels here.
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# ? Jun 30, 2019 06:13 |
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Here's one I spent a little more time on. Boom Boom's Unpaid Electric Bill MNB-F4G-7KF Only my second level, so input and suggestions are greatly appreciated.
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# ? Jun 30, 2019 06:17 |
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DorianGravy posted:Note: the second character is a zero. Don't sweat it, the ID search keyboard doesn't even allow for mystery charters like capital o's.
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# ? Jun 30, 2019 06:21 |
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DorianGravy posted:I made an airship level! Bowser's fleet is on its way to the Mushroom Kingdom. Board Bowser's flagship and put a stop to it! My only complaint is I hate bowser fire and wish it didn't come with every bowser. Good level
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# ? Jun 30, 2019 06:24 |
The Awesomesaurus posted:Just made a level, it may or may not suck! Hopefully it doesn’t! The silence was a good call! I wish we had more control over the music in general, would be nice to theme it more personally. I played your level, I like the post-apoc idea in the subworld. There were a few jumps that could have been a little easier, took me a second to figure out to look for the blue time-travel pipe because the jump up there can only be made with a faster running jump. Haha the hat you get for beating a level first is a pipe that kind of just looks like a PUA hat. edit: People with images for their levels, is there a clean way to get pictures from Switch to PC or how's that going on? Khanstant fucked around with this message at 06:42 on Jun 30, 2019 |
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# ? Jun 30, 2019 06:34 |
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Fiery-Fierce Dungeon Dash 510-PK3-91G Super Mario Bros. -- Castle -- [Medium/Normal Difficulty] [Classic] [Themed] Oh no, it's another Mario Maker level! This is my first earnest attempt getting used to the new interfaces and mechanics in the sequel - it's a multi-stage jaunt through a Mario Bros. themed dungeon level. Break through the front defenses, and then find the three red coins to unlock the door to the spike maze! Two checkpoints available, and a few secret blocks/rooms and 1-Ups to find. Intl Cron fucked around with this message at 06:46 on Jun 30, 2019 |
# ? Jun 30, 2019 06:43 |
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MrRat posted:DalaranJ would it be possible to change the code on the spreadsheet ? Done. eonwe posted:Question...would anyone mind if I posted my stream when I'm going live? We certainly would not mind. More streams please.
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# ? Jun 30, 2019 06:43 |
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Ignite Memories posted:Here's a new one. Trying to get down standard platforming before i try and get too fancy. Random Stranger posted:So using the Mario Galaxy music on my last stage inspired me and now I am so very sorry. Random Stranger posted:Okay, my first course done. Classic Kit: T59-98K-2NF It also reminded me of this handy tip that for some reason isn't documented anywhere in the game (probably because it was added to MM1 in a late patch): Tap and hold on a tier 2 powerup (fire flower, feather etc.) and select the mushroom modifier to turn it into a multi-tier powerup ala official Mario games - it'll be a mushroom if the player is small, or the proper powerup if they aren't. Overbite posted:I made a new level about ginger ale. Unlucky7 posted:Is it just me or is there a gulf in quality between Easy Endless and Normal Endless? Kirios posted:Hey guys, I made a weird SHMUP level. I think it's pretty decent? Bleck posted:It's, like, Dark Souls, y'know? Dork457 posted:arrite boys strap in for a bone chilling NARRATIVE focused mario maker 2 level!!
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# ? Jun 30, 2019 06:48 |
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Khanstant posted:The silence was a good call! I wish we had more control over the music in general, would be nice to theme it more personally. I played your level, I like the post-apoc idea in the subworld. There were a few jumps that could have been a little easier, took me a second to figure out to look for the blue time-travel pipe because the jump up there can only be made with a faster running jump. Thank you for the feedback! Yeah, I was wondering if I made the jumps a little too rough... I’ll have to keep that in mind.
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# ? Jun 30, 2019 06:49 |
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hi hello i just want to say that the hitbox/hurtbox of pirahana creepers sucks rear end
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# ? Jun 30, 2019 07:02 |
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https://www.youtube.com/watch?v=D7Kzk4AxfW4 1 day. 1 day, and people are already inventing contraptions in this game. This game is amazing.
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# ? Jun 30, 2019 07:10 |
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Brother Entropy posted:hi hello i just want to say that the hitbox/hurtbox of pirahana creepers sucks rear end I died 14 loving times on that level that's just 'jump on this creeper 5 times'.
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# ? Jun 30, 2019 07:13 |
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Intl Cron posted:Fiery-Fierce Dungeon Dash This was pretty fun, and I really like the aesthetic. I found the middle section a little too difficult, though; having to avoid homing missiles and fireballs when you don't have much room to navigate is tough. Also, there were a couple times when I tried to jump and hit an invisible block by accident. The one which makes the vine actually killed me, because it kept me from jumping over the lava. That said, cool level!
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# ? Jun 30, 2019 07:19 |
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If you like short action stages with ~~EPIC~~ boss fights then good news for you Drop It Like It's Hot RX3-DDT-MHF
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# ? Jun 30, 2019 07:26 |
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cheetah7071 posted:M63-1B4-SYF Nobody played this and I think it's about to fall off with no likes so I'll describe it a bit more like I should have done the first time SMB1 chomp-themed platformer in the night desert (so wind pushing you back). I put a lot of thought into the aesthetics so comments on that specifically would be appreciated. I intended it to be a few deaths per checkpoint so let me know if I hit the difficulty target. cheetah7071 fucked around with this message at 07:53 on Jun 30, 2019 |
# ? Jun 30, 2019 07:27 |
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cheetah7071 posted:SMB1 chomp-themed platformer in the night desert (so wind pushing you back). I put a lot of thought into the aesthetics so comments on that specifically would be appreciated. I intended it to be a few deaths per checkpoint so let me know if I hit the difficulty target. Gave it a play. The giant Chomps you go into are adorable, but the thing that killed me the most was actually the damned wind while riding the snake block. SMB1 Mario just feels really slippery... anyway, it didn't stop me from enjoying the level.
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# ? Jun 30, 2019 07:35 |
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Hyper Crab Tank posted:Gave it a play. The giant Chomps you go into are adorable, but the thing that killed me the most was actually the damned wind while riding the snake block. SMB1 Mario just feels really slippery... anyway, it didn't stop me from enjoying the level. Thanks for the first like to get it into endless I had a snake block instead of a skull platform because skull platforms are only 4 wide and I wanted it to not be hard to stay on the platform. But 5 blocks still isn't very wide, does anybody know if there's a way to widen snake blocks? That'd be important enough I'd edit and re-upload.
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# ? Jun 30, 2019 07:39 |
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cheetah7071 posted:Thanks for the first like to get it into endless Snake blocks can be increased to up to 10 blocks by dragging on the block itself rather than on the trail.
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# ? Jun 30, 2019 07:41 |
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oops wrong thread
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# ? Jun 30, 2019 07:42 |
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cheetah7071 posted:Nobody played this and I think it's about to fall off with no likes so I'll describe it a bit more like I should have done the first time Did you take the level down? Code isn't working for me.
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# ? Jun 30, 2019 07:48 |
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ThisIsACoolGuy posted:Did you take the level down? Code isn't working for me. I widened the snake block that came up and just finished reuploading. M63-1B4-SYF e: and it'd be nice to get the first copy of chomp shrine removed from the table
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# ? Jun 30, 2019 07:51 |
ThisIsACoolGuy posted:Did you take the level down? Code isn't working for me. I played, and enjoyed your levels
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# ? Jun 30, 2019 07:52 |
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Can't take Screenshots but my first level is here. Bowser's Boss Bash Castle WBM-75X-MHF Not super great, one area I would criticize myself in is that I did not take advantage of the lava level.
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# ? Jun 30, 2019 07:53 |
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President Ark posted:how the hell do you beat mystery of the dry bones shell (job 84)? i've gotten to the room with conveyor belts and a pow block i need to hit and can't figure out how to get it I was stuck on this room for a while too. This was the one single puzzle in the campaign I got stuck on for a bit. I actually took a screenshot of it, then hit the home screen and stared at the screenshot for a while before it finally hit me. Step-by-step directions for progressing through this room: 1. Draw the ghost close to you until it's hovering above the room's left-most spinning blade 2. jump on the ghost's head while in the dry bones shell (just the ghost, don't hit the plant, which is tricky). This will make the plant drop to the conveyor belts then bounce up via the music block to get in line with the other plants 3. move to the room's middle-most platform then jump out of your shell and kick it toward the POW block. It will slide over the tops of the plants and hit the block, clearing the room of the plants, allowing you to fit through the pipe exiting the room GreatGreen fucked around with this message at 08:08 on Jun 30, 2019 |
# ? Jun 30, 2019 08:03 |
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I'm kind of upset that they didn't include the loving bookmark site. Downloading levels by typing codes in gets so drat tedious. When they added that site it was one tap good to go. It made sharing so much easier. Now its lovely again!
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# ? Jun 30, 2019 08:05 |
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eonwe posted:I played, and enjoyed your levels Well gosh, thank you! Running through a handful of goon levels now and trying to give them some attention
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# ? Jun 30, 2019 08:17 |
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Nobody is focusing on the really important part of this game How do I unlock new outfits for my Mii
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# ? Jun 30, 2019 08:17 |
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feel free to give these a go w8s-x05-xpf bounce on some donuts in the air while throwing shells p98-yh3-sbg a castle with a few tricks and some angry wrigglers
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# ? Jun 30, 2019 08:17 |
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THE AWESOME GHOST posted:Nobody is focusing on the really important part of this game Do Story Mode and Course World stuff.
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# ? Jun 30, 2019 08:29 |
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Hyper Crab Tank posted:Do Story Mode and Course World stuff. I wanted a bit more detail and found this: https://www.reddit.com/r/MarioMaker/comments/c743az/list_of_achievementsmii_costumes_in_super_mario/ Some of them are animated! Like you have Gif of mario running on the shirt which I now want irl Edit: Also the comments point out that if you beat all jobs as Mario you unlock an outfit which beating it with Luigi's help doesn't (But everything else still unlocks) THE AWESOME GHOST fucked around with this message at 08:35 on Jun 30, 2019 |
# ? Jun 30, 2019 08:33 |
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The Dreaming in the Fever House FTS-0C7-C1G Mild puzzle-solving & exploration "story" level, & my first real go at a thematically cohesive level. Inspired by Lovecraft, Symplectic, as well as the night terrors I have where a skeleton tries to suck my dick
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# ? Jun 30, 2019 08:41 |
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https://twitter.com/SamFaustus/status/1145235284054831107
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# ? Jun 30, 2019 08:43 |
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Played some goon levels and I liked what I saw. Left little doodles for the stages but man it's *so* much harder drawing on this thing than it was on the wii-u Fawf - Drop It Like It's Hot Cute stage, took me a second to register what I was doing after my work with sideways thwomps but I enjoyed it. Platforming at the top of the screen is pretty rough though when you can't see where you are. Intl Cron - Fiery-Fierce Dungeon Dash The superball seemed a bit random but eh. Pretty nice stage honestly! Only thing of note is that I was forced to take a hit at the end with the bomb wall and I'm not sure if that's meant to happen or not. Was lucky to have a shroom. Q_res - Boom-Boom's Unpaid Electric Bill Level could use some lights closer to the ground as Buzzy Beetles kinda just pop out at you in this stage which kinda drags things to a crawl. Also took a handful of lumps from invisible blocks that had no tell (There was a red flying koopa that kept bonking me at one point because I kept hitting my head on the invisible staircase while trying to jump on him). Also the final Boom Boom looks like a forced hit? He just camped over the hole I had to jump up so that was a bit meh. Not a bad stage but could use a few tweaks here and there to be more player friendly. Unless that's not the desired effect DorianGravy - Infiltrate Bowser's Airship Really good classic level! No real complaints here. Only thing I'd say to be aware of is that the magikoopas in the first part were kinda useless. They kept teleporting onto the wrong side of walls and not doing anything Good job guys. The Awesomesaurus -Time-Traveling Pipes Real cool theme that's handled well. I died a few times before the checkpoint for mostly stupid reasons but that's on me. Also the sound triggers were strange in the second part as it kept playing the mute music noise around the mole house so would get the happy music box jingle here and there . For [i]whatever reason[/b] made me think about Chrono Trigger a lot.
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# ? Jun 30, 2019 09:03 |
What are some ways to make coins deadly? The only I have for deadly coins is using them as platforms you need after pressing a P switch, so that it becomes deadly having collected them. Any other trick with coins to discourage touching them?
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# ? Jun 30, 2019 09:07 |
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Coolie Ghost posted:
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# ? Jun 30, 2019 09:11 |
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The Kins posted:This seems to have broken for me in the room where you get the Spiny Helmet for the first time, I wasn't able to get the beanstalk to come down. Ah nuts. I was a little unsure of that setup but I tested it a good 10 times, plus about 5 or so more during my first upload & my second upload (wherein I added a second checkpoint) & it never failed. I figured even as a failsafe you could leave the room, come back in, kill the potaboo again, & then climb the vine till the screen scrolls, which would re-trigger the mechanism. But youre the second person to snag on that, so in the morning I'll see if i can figure out a less failure prone/more intuitive setup & maybe reupload.
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# ? Jun 30, 2019 09:27 |
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ThisIsACoolGuy posted:
Thank you for the feedback, genuinely. On the Koopa thing, do you think just moving the Koopas a column away (i.e. spread them farther apart) from the invisible blocks would help? I was kind of going for that wall telling you there had to be hidden blocks to get you up there and making the player hunt for them just a little bit. As for the last Boom Boom, he spawns in the far right corner of that room. If you're quick you can make it up there without taking a hit, and during playtesting, going back down to the bottom of the room leads up there lets you reset him. I'm just not sure how to communicate that they need to move quickly to the player.
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# ? Jun 30, 2019 09:41 |
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Araxxor posted:https://www.youtube.com/watch?v=D7Kzk4AxfW4 yo this is cool as gently caress. i'm not smart enough to make puzzles like this but the ingenuity here is really rad
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# ? Jun 30, 2019 09:49 |
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# ? Jun 5, 2024 22:45 |
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the Haunted Mushroom level in story mode was harder than anything in Celeste
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# ? Jun 30, 2019 10:14 |