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V for Vegas posted:Waiting for mana to fill up to assimilate pops = bad. Waiting for gold to fill up to buy a building that assimilates pops = good. you can't crush your neighbours and loot their mana and mana generating resources
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# ? Jul 1, 2019 02:02 |
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# ? May 28, 2024 00:52 |
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The game's reviews to be improving a little. It's at least getting slightly more positive reviews than negative reviews since the patch.
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# ? Jul 1, 2019 03:21 |
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I played a few hours last night, its definitely in a better spot than it was but there are definitely still some kinks to work out, the UI is likely going to be an ongoing project for the next year.
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# ? Jul 1, 2019 03:23 |
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TOOT BOOT posted:The game's reviews to be improving a little. It's at least getting slightly more positive reviews than negative reviews since the patch. It's gone from 26% positive to 38% positive recent reviews over the course of a few days. It looks like it will normalise once the initial shitdump passes through the review window. AnEdgelord posted:I played a few hours last night, its definitely in a better spot than it was but there are definitely still some kinks to work out, the UI is likely going to be an ongoing project for the next year. They made the UI fully mod-able and user-side accessible this time around so you could always make your own UI overhaul except for
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# ? Jul 1, 2019 03:59 |
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NoNotTheMindProbe posted:They made the UI fully mod-able and user-side accessible this time around so you could always make your own UI overhaul except for Maybe this is why they reverted all of the UX/UI improvements they've made since EU: Rome.
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# ? Jul 1, 2019 06:49 |
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hot cocoa on the couch posted:you can't crush your neighbours and loot their mana and mana generating resources It's more about inertia of your decisions. Most mana haters probably are angry about the situation when you already have spare man and throw it at some province turning it insta-Roman.
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# ? Jul 1, 2019 07:52 |
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Super early dev blog today, featuring automatic pop migration and promotion. https://forum.paradoxplaza.com/forum/index.php?threads/imperator-development-diary-1st-of-july-2019.1196412/
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# ? Jul 1, 2019 08:10 |
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I'm kinda scared that they will just replace all the currencies with gold, which could be dangerous - as a small country, or just starting out, you're going to be heavily money-starved (gotta pay those soldiers to kickstart your conquering) and in the same or worse position we have now; "have to wait until gold accumulates to do anything", only instead of cockblocking 1 aspect (say only moving slaves if you don't have civic power, or not making claims if you don't have oratory) it will cockblock everything. I think they'd have to rebalance the economy pretty heavily so that you have more "easy", early gold if it will be required for basically every action. Later on it will stop being a problem, like in EU4, but in the beginning every ducat/talent/gold coin matters...
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# ? Jul 1, 2019 09:07 |
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I'm kinda scared that Johan is really fed up with all of that and just makes a safe boring by the numbers strategy game. I can imagine he decided that he solved strategy gaming when EU4 jumped right to the top of "best strategy ever" lists, partly thanks to his ideas about resource management. Back then people too didn't like the instant fix for stability, tech, war exhaustion, and manual coring. He probably thought he knows what people need better than they do. He also mentioned that "mana" system makes for better gameplay, he probably still thinks that way and consciously designs what he perceives as an inferior game. It'll also be sad if the game loses vision and becomes a product of too many cooks like Stellaris.
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# ? Jul 1, 2019 09:25 |
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Tyranny and AE are also kind of like currencies as well as the replacement for monarch power (I forget what it's going to be called, political influence?) so it's not like gold is the only resource available to spend on things. Plus having more gold sinks isn't necessarily a bad thing, at the moment it's fairly easy to end up in a situation where gold basically doesn't matter
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# ? Jul 1, 2019 09:35 |
RabidWeasel posted:it's fairly easy to end up in a situation where gold basically doesn't matter This tends to happen in pretty much any Paradox game though (except HOI4 where there is no money, but yeah), but especially in CK2/EU4/Vic2.
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# ? Jul 1, 2019 09:59 |
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RabidWeasel posted:Tyranny and AE are also kind of like currencies as well Yeah they're basically inverted currencies that tick down instead of up. If you're at 0 you're "capped" and wasting the passive tick-down just like if you were capped on MP in EU4 wasting your MP income
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# ? Jul 1, 2019 10:40 |
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If everything is gold dependent you can also set up the interesting choice of attacking a neighbour to steal their land or attacking them to loot and pillage.
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# ? Jul 1, 2019 11:35 |
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Red Bones posted:If everything is gold dependent you can also set up the interesting choice of attacking a neighbour to steal their land or attacking them to loot and pillage. And why wouldn't you take the land AND the cash? There's no penalty for doing so, and unless you're attacking a regional power or bigger, warscore will be plentiful enough to always get both. RabidWeasel posted:Plus having more gold sinks isn't necessarily a bad thing, at the moment it's fairly easy to end up in a situation where gold basically doesn't matter At end game, or when you're a major power? Yeah As an OPM ? Lol, good luck surviving with no army in order to pay the gold needed for anything
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# ? Jul 1, 2019 14:11 |
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There are at least two new mystery resources to replace mana, at least one of which is probably gping to be "gov. Influence," whatever that is. I'm excited though! Pompey is a lot of fun, I'm eager to see what imperator will become with more polish and a stronger focus on ~~simulation~~
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# ? Jul 2, 2019 03:33 |
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Liking the UI changes from the Dev Diary but the real meat here is the pop changes. I love the idea of pops changing organically overtime based on conditions in the province, whether thats a lack of a certain pop type or cultural differences. It gives the feeling that the pops actually do represent actual people living in the empire rather than static things that you occasionally click buttons on to make them do things.
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# ? Jul 2, 2019 04:10 |
Fuligin posted:There are at least two new mystery resources to replace mana, at least one of which is probably gping to be "gov. Influence," whatever that is. I'm excited though! Pompey is a lot of fun, I'm eager to see what imperator will become with more polish and a stronger focus on ~~simulation~~ One seems to be like combat experience similar to what Hoi 4 does : https://twitter.com/producerjohan/status/1145938778172903425?s=19
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# ? Jul 2, 2019 09:22 |
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https://forum.paradoxplaza.com/forum/index.php?threads/military-experience-in-cicero.1196882/ I am mana apologist but this thing I like. It makes sense. It's an additional incentive to go to war. Also military exhaustion grows when your war exhaustion is up. I like those sorts of things and I think it's not enough of them in Paradox games. Back in EU3 they tried to do something like that with government policies, e.g. IIRC centralization was mostly good but decentralization had its benefits. EU4 has a small thing like that with Corruption: it's generally bad but it helps with revolt risk a little, I think - but in that case the bonus is so small that you never want to actually embrace corruption. Handling those systems where there isn't a perfect value for the stat might be more interesting than a traditional approach.
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# ? Jul 2, 2019 09:53 |
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Yeah it's a nice way to abstract the practical experience that led the shift from phalanxes toward Western Med. style heavy infantry among other changes.
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# ? Jul 2, 2019 12:05 |
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How are you supposed to get populist support to 80 to declare a dictatorship? The most I can get it to is the mid-60s then it keeps dropping back to around 50. I've had populist Censors with as much oratory as possible the whole time I've been trying, and have been empowering the other factions as often as I can afford to for the populist support boost, have instituted the laws that increase support, have endorsed them whenever they drop below 50, tried to keep them in power as much as possible, but I can't get anywhere. Populists are apparently gaining between 2 and 5 support each month (far more than any other party) but this doesn't seem to translate into more seats in the long term. idgi
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# ? Jul 2, 2019 12:43 |
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Can someone tell me how to trigger the event that gets the Carthage claims for Rome? I've conquered all of Greece and its islands in my Rome run and still haven't had the Carthage stuff trigger, although I've had it trigger very early in other Rome runs. I do weirdly have a claim on some Spanish tribe but I don't know why. Also, when will the CTD be fixed? I think it's a visual bug that occurs when trying to assimilate or convert pops. I was still having it kind of recently and I'm not sure if they've got it working or not. EDITed for clarity.
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# ? Jul 2, 2019 15:18 |
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Wafflecopper posted:How are you supposed to get populist support to 80 to declare a dictatorship? The most I can get it to is the mid-60s then it keeps dropping back to around 50. I've had populist Censors with as much oratory as possible the whole time I've been trying, and have been empowering the other factions as often as I can afford to for the populist support boost, have instituted the laws that increase support, have endorsed them whenever they drop below 50, tried to keep them in power as much as possible, but I can't get anywhere. Populists are apparently gaining between 2 and 5 support each month (far more than any other party) but this doesn't seem to translate into more seats in the long term. idgi Get it as high as you can into the 60s and then spend a ton of mana flipping laws back and forth.
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# ? Jul 2, 2019 18:16 |
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Wafflecopper posted:How are you supposed to get populist support to 80 to declare a dictatorship? The most I can get it to is the mid-60s then it keeps dropping back to around 50. I've had populist Censors with as much oratory as possible the whole time I've been trying, and have been empowering the other factions as often as I can afford to for the populist support boost, have instituted the laws that increase support, have endorsed them whenever they drop below 50, tried to keep them in power as much as possible, but I can't get anywhere. Populists are apparently gaining between 2 and 5 support each month (far more than any other party) but this doesn't seem to translate into more seats in the long term. idgi I think this is a big case of Misleading Numbers. Which is to say, you're never going to get to 80 by simple system manipulation in most circumstances. I think it relies on events. Most probably, getting to 80 is going to more or less require that you have a dictator who (of their own accord) refuses to step down. Having a dictator, especially one beyond term, seems to fire events that increase populist support among other things.
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# ? Jul 2, 2019 18:39 |
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GO gently caress YOURSELF posted:Can someone tell me how to trigger the event that gets the Carthage claims for Rome? I've conquered all of Greece and its islands in my Rome run and still haven't had the Carthage stuff trigger, although I've had it trigger very early in other Rome runs. I do weirdly have a claim on some Spanish tribe but I don't know why. Carthage has to be at war with syracuse I think. Other sicilian minors might work too, not sure about that.
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# ? Jul 3, 2019 05:48 |
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My expert opinion on this game is that instead of making CK2: Rome (which is an excellent setting) or EU5: Rome (which would be good but not as great) they kinda make CK2/EU4: Rome without any of the special parts that made those games good - and aside from a terrible UI it's not really recognizable as a Paradox title. Roman history is basically a CK2 game in book form so why they didn't just go there I don't know.
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# ? Jul 3, 2019 06:35 |
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Dante posted:Roman history is basically a CK2 game in book form so why they didn't just go there I don't know. After hearing about the pop changes to come in Cicero I actually lost all interest in trying out Pompey. I get the feeling I'm just going to keep waiting for the next patch and never play anymore.
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# ? Jul 3, 2019 07:43 |
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Friar John posted:I mean they also made the decision that the defining moment of the end of the Roman Republic, a popular and influential politician-general taking over by force, should be a game over. Which is still utterly baffling to me. The threat of losing a civil war is supposed to be one of the major ways that the game makes it harder for the player to just do whatever the gently caress they like, if you could just choose to support the side that's got the most support that threat isn't really there.
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# ? Jul 3, 2019 08:04 |
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Friar John posted:I get the feeling I'm just going to keep waiting for the next patch and never play anymore. Well done. You have now attained true Paradox enlightenment.
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# ? Jul 3, 2019 08:06 |
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Deliberately setting up your nation to fail (by being taken over and subsumed into a dictatorship) sounds like compelling gameplay that will definitely produce historically-plausible outcomes, said no-one ever. If you really want to play both sides for the sake of a let's play or whatever then just use the console.
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# ? Jul 3, 2019 08:08 |
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Weebus posted:Carthage has to be at war with syracuse I think. Other sicilian minors might work too, not sure about that. Ah okay - I think they were at war with Syracusan Revolt at one point but that might not count. I've vassalized Syracuse and am integrating them, so I guess I fluffed that. Oh well, that's what manufacturing claims is for.
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# ? Jul 3, 2019 15:14 |
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Friar John posted:I mean they also made the decision that the defining moment of the end of the Roman Republic, a popular and influential politician-general taking over by force, should be a game over. Which is still utterly baffling to me. *cough* DLC *cough*
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# ? Jul 3, 2019 19:55 |
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Jabor posted:Deliberately setting up your nation to fail (by being taken over and subsumed into a dictatorship) sounds like compelling gameplay that will definitely produce historically-plausible outcomes, said no-one ever. As opposed to the compelling gameplay now?
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# ? Jul 4, 2019 08:15 |
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RabidWeasel posted:The threat of losing a civil war is supposed to be one of the major ways that the game makes it harder for the player to just do whatever the gently caress they like, if you could just choose to support the side that's got the most support that threat isn't really there. Failure states have never been fun or interesting in Paradox games. How many people genuinely just take it when their dynasty in CK2 dies to the plague and doesn't just, save the game and switch to whoever succeeded, or another country altogether? It shouldn't be a threat to your save - it should be a threat to your long term plans and change a lot of how and when you do things.
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# ? Jul 4, 2019 08:24 |
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I'm absolutely in the camp of this game should have more CK Rome than it does, and sadly these fixes all look entirely numbers focused. It just feels like such a miss to me that this period with it's powerful and colorful characters wresting away power from a state, such as it existed back then, isn't the focus, and instead you play as the nebulous state trying to deal with those actors, instead of the other way around.
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# ? Jul 4, 2019 08:31 |
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HerpicleOmnicron5 posted:Failure states have never been fun or interesting in Paradox games. How many people genuinely just take it when their dynasty in CK2 dies to the plague and doesn't just, save the game and switch to whoever succeeded, or another country altogether? It shouldn't be a threat to your save - it should be a threat to your long term plans and change a lot of how and when you do things. I like EU gameplay style more and focus on empowering my dynasty, but I think for most people CK2 rise and fall cycle is what keeps them hooked. You have built a great empire, but then you're succeeded by a lunatic dwarf fighting the clique of your genius brother and everything is interesting again.
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# ? Jul 4, 2019 09:18 |
https://twitter.com/gameimperator/status/1146735813662793729?s=19 Very early Cicero already in beta
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# ? Jul 4, 2019 12:04 |
Interpreting that as "we're still hardcore in damage control mode and will do just about anything to show people we're actively working on making this game acceptable, even if it means putting out a 1.2 beta patch like a week after the 1.1 beta patch went out of beta" I mean, good on them for putting stuff out at least. Not faulting them on improving the game at all, but the timing on it seems a bit... flaily. Drone fucked around with this message at 12:16 on Jul 4, 2019 |
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# ? Jul 4, 2019 12:13 |
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Well it's betta than nothing. I guess I can even try it, though as I understand it's less playable than usual Paradox beta cause a lot of the art is missing.
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# ? Jul 4, 2019 13:00 |
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drat, that's going into damage control mode alright Well I'm glad they won't just passively ignore the huge amount of (undeserved, imo) hate they're getting for Imperator, and they want people to really see what they're doing - even more than usual. Hopefully this will be a good lesson for future games, AND Imperator keeps getting supported and touched up until it's a good game Edit: - It is no longer possible to demand gold as part of a peace treaty. so we get gold as "currency" to do more stuff, and less ways to get it? TorakFade fucked around with this message at 13:21 on Jul 4, 2019 |
# ? Jul 4, 2019 13:14 |
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# ? May 28, 2024 00:52 |
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TorakFade posted:Well I'm glad they won't just passively ignore the huge amount of (undeserved, imo) hate they're getting for Imperator, and they want people to really see what they're doing - even more than usual. Let's not be too harsh on the people. Paradox is successful in large part because of people goodwill. They sell you a game that you know has hundreds of dollars worth DLC and they want you to trust them that it's not pay to play. Their games have subpar graphics and hostile UI, documentation, and tutorials - and you have to trust them that after 20 hours of getting into it and maybe watching some letsplays you'll have some fun. Even devoted fans say that their games require a lot of patches to work properly and still have a lot of bugs years after continuous support. Paradox makes unique games and a lot is forgiven. Even the worst Total War or Civilization game still gives you a beautiful high-value production and they're still hated when they do something like Rome 2 or Civilization 5. Well nowadays Paradox grand strategy gaming is roughly as big as TW was back in 2013 but they didn't upgrade their games accordingly. They burned through a lot of goodwill with their DLC policies and other stuff and now they're seeing what it means to get a disproportionate reaction to a good game that has some problems. If they don't change Imperator so that majority of people likes it then their next grand strategy game will have no goodwill left to use and will be judged accordingly. I will still probably play it cause that's my groove (and I don't believe Paradox can produce an actual bad game) but they'll lose all those people who became fans because of CK2, EU4, and Stellaris being the first games in their respective styles that you can play without reading a 400 pages manual.
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# ? Jul 4, 2019 13:30 |