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weekly font posted:Every lovecraft game only remembering CoC and Innsmouth as stories are why these games stink and why games that are inspired by H.P. vs directly sourced are better (Eternal Darkness, Sunless S__, Darkest Dungeon, Night in the Woods, etc.) Cardiovorax posted:I would like to see a game based on The Color out of Space someday. You could create all kinds of novel and color-based visual gameplay mechanics for a game like that. Elder Scrolls-style open world game, set in the Dreamlands.
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# ? Jun 29, 2019 20:32 |
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# ? May 9, 2024 09:28 |
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How many times do the NPCs call it The Stinking City? Can you unlock a bath robe and slippers as an outfit for the character?
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# ? Jun 29, 2019 20:46 |
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Glagha posted:Wasn't that kind of the original point of the deep ones in the original story except in that the reader was supposed to agree that yes, miscegenation with outsiders is indeed horrifying and awful. Also doesn't it kind of undermine the message if the fish people actually ARE a hostile, corrupting force? JerryLee posted:Elder Scrolls-style open world game, set in the Dreamlands. But seriously, I'd play that. Or, hell, a game based on Zothique, Clark Ashton Smith's future-Earth sister setting to the Cthulhu mythos.
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# ? Jun 29, 2019 20:48 |
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Glagha posted:Wasn't that kind of the original point of the deep ones in the original story except in that the reader was supposed to agree that yes, miscegenation with outsiders is indeed horrifying and awful. Glagha posted:Also doesn't it kind of undermine the message if the fish people actually ARE a hostile, corrupting force?
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# ? Jun 29, 2019 20:49 |
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I forgot about the sky
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# ? Jun 29, 2019 21:14 |
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Cardiovorax posted:I would like to see a game based on The Color out of Space someday. You could create all kinds of novel and color-based visual gameplay mechanics for a game like that. Second this. Though I haven't played it, I do see that Darkest Dungeon has a "Colour of Madness" DLC that plays heavily on farmer/cosmic crystal imagery which if nothing else seems pretty heavily inspired by that particular story.
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# ? Jun 29, 2019 22:05 |
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Bert of the Forest posted:Second this. Though I haven't played it, I do see that Darkest Dungeon has a "Colour of Madness" DLC that plays heavily on farmer/cosmic crystal imagery which if nothing else seems pretty heavily inspired by that particular story.
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# ? Jun 29, 2019 22:10 |
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Glagha posted:Wasn't that kind of the original point of the deep ones in the original story except in that the reader was supposed to agree that yes, miscegenation with outsiders is indeed horrifying and awful. Also doesn't it kind of undermine the message if the fish people actually ARE a hostile, corrupting force? They're not, they're refugees of a police raid whose timing with the woes of the city are being used by the ruling class to rile up the citizens and maintain power. There are cultists devoted to the old ways but there are humans who recognize the rot won't go away if outsiders are left to starve and grow desperate.
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# ? Jun 29, 2019 22:13 |
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Yeah without going into specifics the fish people aren't evil or anything like that. Like someone can be catholic but disagree with the catholic church. And the deep ones are kind of like that. Without getting into spoilers Sinking City is more about organizations, cults, and politics using and abusing people for there own gains and how power imbalances both eldrich and mundane can really gently caress up cities and communities and the ripple effect it has. It straight up has the KKK in the game to hammer it home. The devs cited Alan Moores Providence as inspiration and it shows. Btw, if you've never read it I highly recommend it. I loving love sinking city and if it was on steam I would recommend people try it and return it if they didn't like it. For now though John Wolfe is doing a good playthrough of it and he's enjoying it if you want to see what it's like. https://www.youtube.com/watch?v=cp_9g-lNXY8
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# ? Jun 30, 2019 06:09 |
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Wait, Sinking City is Epic Exclusive? gently caress.
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# ? Jun 30, 2019 11:22 |
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Another good game that is in the same sorta theme as Lovecraft without being a specific reference to Lovecraft would be the "The Room" series. They're these point & click games that are entirely about fiddling about with puzzle boxes that eventually open up into bigger puzzle boxes that open into even bigger puzzle boxes that open into puzzle rooms which become bigger puzzle rooms and soon enough you discover you're trapped in a hell dimension of endless puzzle rooms where each time you solve one you just end up being shifted into another one where you keep finding notes from others who have been through there and showing just how hosed time and space is.
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# ? Jun 30, 2019 11:51 |
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s.i.r.e. posted:Wait, Sinking City is Epic Exclusive? gently caress. For a year.
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# ? Jun 30, 2019 12:14 |
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s.i.r.e. posted:Wait, Sinking City is Epic Exclusive? gently caress. Just like The Outer Wilds, so no achievements, cards, wish lists, or other obvious features for you!
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# ? Jun 30, 2019 15:44 |
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Agent Escalus posted:Just like The Outer Wilds, so no achievements, cards, wish lists, or other obvious features for you! Hey it does have the feature of your credit card probably being hacked at some point, because there is a no way a storefront that doesn't even have a shopping card has good security.
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# ? Jun 30, 2019 15:57 |
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Agent Escalus posted:Just like The Outer Wilds, so no achievements, cards, wish lists, or other obvious features for you! Does not having those actually matter for a game? Because lol if not having pointless extra poo poo like cheevos is a deal breaker
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# ? Jun 30, 2019 16:17 |
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Len posted:Does not having those actually matter for a game? Because lol if not having pointless extra poo poo like cheevos is a deal breaker Nah, but it's fun to pile on
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# ? Jun 30, 2019 16:30 |
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You can buy a key off the humble store.
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# ? Jun 30, 2019 16:37 |
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Len posted:Does not having those actually matter for a game? Because lol if not having pointless extra poo poo like cheevos is a deal breaker
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# ? Jun 30, 2019 16:49 |
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Agent Escalus posted:Just like The Outer Wilds, so no achievements, cards, wish lists, or other obvious features for you! I just realized that this is mostly true for the Switch. It has a Wishlist but I personally haven't gotten any emails about things on it being on sale and they don't remove from it when you buy things. Cardiovorax posted:Having an interface even worse that the Steam store certainly makes a difference to where I choose to leave my money (and/or banking information.) My friend let me introduce you to the iOS store because literally anything is better than that. Also most things charge you immediately instead of like a week later. It takes so long to actually charge you I forgot I bought things and panic for a second.
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# ? Jun 30, 2019 17:11 |
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Len posted:My friend let me introduce you to the iOS store because literally anything is better than that. Also most things charge you immediately instead of like a week later. It takes so long to actually charge you I forgot I bought things and panic for a second.
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# ? Jun 30, 2019 17:36 |
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Cardiovorax posted:Sounds like a trial, I am glad to be an Android user right now. In all seriousness, though, with all the money Epic is throwing around trying to snatch up exclusives for themselves, they clearly have the money to hire competent programmers and GUI designers with some real experience in usability, but apparently they didn't. With web stores being what they are, that doesn't engender a lot of trust in their business model in me. If I'm going to buy stuff on a digital platform, I want to be one that I can trust to still be around (and to still be secure) in ten years' time, so I'm a bit leery about it. Yeah I main Android so the iPad I have confuses me with how close it is but at the same time so garbage. At some point an update just removed the wish list feature because gently caress you that's why. The epic store probably won't go anywhere until Fortnite stops printing money though
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# ? Jun 30, 2019 18:31 |
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Epic will exist forever while Unreal Engine is licensed to a poo poo ton of devs, The Sinking City included. Even Nintendo is getting in on it. And like Valve they're a private company so they're not beholden to constantly maximize profits.
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# ? Jun 30, 2019 18:52 |
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al-azad posted:Epic will exist forever while Unreal Engine is licensed to a poo poo ton of devs, The Sinking City included. Even Nintendo is getting in on it. And like Valve they're a private company so they're not beholden to constantly maximize profits. Judging by how they run Fortnite they sure as hell act like it
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# ? Jun 30, 2019 18:58 |
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Len posted:The epic store probably won't go anywhere until Fortnite stops printing money though
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# ? Jun 30, 2019 19:06 |
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Fortnite and the brutal crunch they're putting its devs through makes more sense once you realize that Epic views it less as a game and more of an advertising delivery platform.
1stGear fucked around with this message at 19:21 on Jun 30, 2019 |
# ? Jun 30, 2019 19:16 |
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1stGear posted:Fortnite and the brutal crunch they're putting its devs through makes more sense once you realize that Epic views it less as a game and more of an advertising delivery platform. I think its more Epic is worried that if they don't keep it fresh and interesting for their audience, the kids will move on to the next hot thing.
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# ? Jun 30, 2019 19:23 |
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Which, in all fairness, they absolutely would. From what I've been picking up, Epic is currently throwing out way, way more capital than they're making back from basically everything else in their portfolio combined. They can't really afford to lose that market.
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# ? Jun 30, 2019 19:27 |
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Cardiovorax posted:Which, in all fairness, they absolutely would. From what I've been picking up, Epic is currently throwing out way, way more capital than they're making back from basically everything else in their portfolio combined. They can't really afford to lose that market. I mean they'd survive they'd just have to downsize. Unreal engine will never let them die.
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# ? Jun 30, 2019 19:38 |
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So I wound up picking up Friday the 13th and Dead by Daylight during the Steam Sale and tried them both during the weekend, and wow. I gotta say, I have no idea why Dead by Daylight is as popular as it is given how little it does to actually take advantage of its own premise. When I heard about these multiplayer 1vEveryone horror games, I expected something along the lines of well, what Friday the 13th (very successfully) delivers on. You know, recreating a sort of horror movie experience, where survivors are being picked off one by one while trying to escape a horrible killer. Instead, Dead by Daylight is this odd, almost context-free labyrinth of booby traps, generators, and survivors who instead of dying when rammed with a chainsaw are just temporarily downed until they can be meat-hooked. I guess I'm not really understanding what they're going for here. It makes it all the more a shame that Friday the 13th is the one that's going to be inevitably shut down since the license was pulled out from under them, because it honestly delivers way better on the horror movie experience in my opinion. Dying in Friday the 13th is entertaining in and of itself thanks to the variety of kills, and I usually found myself sticking around afterwards just to watch my fellow survivors' experiences. In Dead By Daylight, even though there's a dozen different killers, I always wind up suffering the exact same meat-hook fate, and spectating is less enjoyable for the same reason. Ultimately, there's exactly one win state and one fail state. Where in Friday the 13th, there's a variety of ways to win or fail. Bert of the Forest fucked around with this message at 06:13 on Jul 1, 2019 |
# ? Jul 1, 2019 06:11 |
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Oh yeah, half the fun in F13 is the killed players being shuffled off to view mode to MST3K the survivors. "No don't hide under the bed you idiot."
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# ? Jul 1, 2019 11:24 |
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I watched a few videos of Dead By Daylight and honestly, it looks like it would be pretty fun for about an hour, but when you get right down to it? It's a horror-themed game of playing tag. Which is nice and all, but I kinda got that out of my system twenty years ago.
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# ? Jul 1, 2019 11:30 |
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I don't know why people say Gone Home isn't a horror game. I spent at least half the plot expecting to find a corpse hanging in the attic. There's a specific sequence towards the end that feels like it's building up to a horrible jumpscare and then turns out to be vastly more wholesome than you thought. It's an unconventional horror game, but it definitely has horror elements.
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# ? Jul 1, 2019 11:44 |
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Well, horror needs to actually have something horrifying in it. Otherwise you're watering down the term to the point where it really doesn't describe anything, because it describes everything. Your imagination making something tense and nerve-wracking for you isn't the same as being horror fiction, although I guess you could call it a thriller? Well, movie conventions don't really apply to video games all that well, so maybe not.
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# ? Jul 1, 2019 12:13 |
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Calling gone home a horror is the stretchiest of stretches
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# ? Jul 1, 2019 12:22 |
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Cardiovorax posted:Well, horror needs to actually have something horrifying in it. Otherwise you're watering down the term to the point where it really doesn't describe anything, because it describes everything. I dunno two teenagers making spectacularly awful life decisions is arguably horrifying. I agree, though, Gone Home has scary aspects, but it isn't horror.
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# ? Jul 1, 2019 12:23 |
dogstile posted:Calling gone home a horror is the stretchiest of stretches It's definitely a game that builds itself up to be horror if you go in not knowing that it's not. The tearful call that sets off the whole story immediately implies that something awful has happened, the dark empty house, the conversations about a ghost in the house, the hidden panels and creepy poo poo in the attic, including a jump scare when you pick up a cross and the light goes out. In any other game all of it would have been building up to something scary, but it actually builds up to ghosts aren't real and Sam just ran away from home to be gay and happy. I think that's the reason people felt disappointed in it. It hits so many points of a horror game so well, but the reality behind everything doesn't match it.
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# ? Jul 1, 2019 12:56 |
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The thread has had that discussion before, but yeah, a lot of people apparently just think it feels like it should've been horror, but isn't.
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# ? Jul 1, 2019 13:04 |
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Most of those examples are just normal suspense. I would argue that horror has to have at least some intentionality to incite fear, revulsion and/or discomfort in the viewer, whereas the purpose of an unanswered question like "what was that tearful answering machine message about?" is just to instill the normal kind of tension that exists in every narrative. Calling Gone Home a horror game would also have to wilfully forget or ignore every single other aspect of the story minus a couple suspenseful moments. Nothing else about the presentation or tone leads in that direction.
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# ? Jul 1, 2019 13:04 |
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chitoryu12 posted:It's definitely a game that builds itself up to be horror if you go in not knowing that it's not. The tearful call that sets off the whole story immediately implies that something awful has happened, the dark empty house, the conversations about a ghost in the house, the hidden panels and creepy poo poo in the attic, including a jump scare when you pick up a cross and the light goes out. In any other game all of it would have been building up to something scary, but it actually builds up to ghosts aren't real and Sam just ran away from home to be gay and happy. Also someone also put together clues in the game, and the developer I think either outright, or all but outright confirmed, that they were right: The uncle or whatever that left the house to the father of the MC and Sam abused him when he was a boy (the implication is molestation). Article where they piece it together.
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# ? Jul 1, 2019 13:04 |
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# ? May 9, 2024 09:28 |
exquisite tea posted:Most of those examples are just normal suspense. I would argue that horror has to have at least some intentionality to incite fear, revulsion and/or discomfort in the viewer, whereas the purpose of an unanswered question like "what was that tearful answering machine message about?" is just to instill the normal kind of tension that exists in every narrative. Calling Gone Home a horror game would also have to wilfully forget or ignore every single other aspect of the story minus a couple suspenseful moments. Nothing else about the presentation or tone leads in that direction. While I would ordinarily accept this explanation in a vacuum, the specific stuff that happens in Gone Home does incite fear and discomfort. There are specific hints regarding the ghost they think is in the house and the secrets behind hidden panels that seem to be building up to some kind of revelation with a lot more punch and terror than finding out that everything is normal and your sister just ran off to join her girlfriend, accompanied by a jump scare at one point. The problem isn't "Oh, it's just tension! That's not a horror thing!" It's there are specific things that are definitely geared toward implying that you're playing a horror game.
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# ? Jul 1, 2019 15:54 |