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Mega64 posted:Streaming goon levels for the first time! Post your codes and I'll do 'em, otherwise I'll do random ones from Random Acts of Mario. Play my course! BTF-D64-71G
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# ? Jul 5, 2019 18:55 |
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# ? Jun 6, 2024 12:45 |
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Random Stranger posted:I'm doing more jam levels. Hopefully I'm getting to the bottom of the list of these. I finally finished all of them myself, so technically I can write some tweets now.
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# ? Jul 5, 2019 18:57 |
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Bowser's Boiling Box Storage I made a much more standard level than my usual autoscrollers (though I couldn't help myself, the second half of the stage is an autoscroller but hopefully I made it as easy as I could)
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# ? Jul 5, 2019 19:11 |
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I made a level with lots of slopes to slide on and a whole chill sub level that you just slide through. Should be a pretty easy level. Snowy Slopes NG1-NR3-CVG
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# ? Jul 5, 2019 19:19 |
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I miss Mario Maker telling me what day it is when I boot it up how am I supposed to know now
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# ? Jul 5, 2019 19:22 |
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Help Im Alive posted:I miss Mario Maker telling me what day it is when I boot it up i'm sorry did you turn the game off?
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# ? Jul 5, 2019 19:28 |
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Huge SMB1 course that has multiple routes/shortcuts. I’m guessing it could also be great for multiplayer. Bros of the Wild Good Sphere fucked around with this message at 16:10 on Jul 9, 2019 |
# ? Jul 5, 2019 19:32 |
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Phantasium posted:i'm sorry did you turn the game off? This tbh
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# ? Jul 5, 2019 19:34 |
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Phantasium posted:i'm sorry did you turn the game off? yeah cause I didn't know what day it was!
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# ? Jul 5, 2019 19:36 |
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Mega64 posted:Streaming goon levels for the first time! Post your codes and I'll do 'em, otherwise I'll do random ones from Random Acts of Mario. Please do this one, no one has played it yet https://twitter.com/BorlandCorp/sta...ingawful.com%2F
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# ? Jul 5, 2019 19:48 |
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How do we submit to Random Acts Of Mario?
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# ? Jul 5, 2019 19:55 |
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Bleck posted:How do we submit to Random Acts Of Mario? It's just picking stuff from the goon spreadsheet, which you can add to with this link
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# ? Jul 5, 2019 19:57 |
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Bleck posted:How do we submit to Random Acts Of Mario? It pulls from the spreadsheet, so once you're in the spreadsheet, you're automatically in that website.
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# ? Jul 5, 2019 19:57 |
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Cool, thank you!
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# ? Jul 5, 2019 19:59 |
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I got my first "first clear" and thus first WR and I feel so proud of myself even though it's going to be beaten in like ten minutes. But I'm so bad at Mario I thought it was never going to happen.
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# ? Jul 5, 2019 20:02 |
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A few more random levels before I work on an easy course. Michael Douglas 5C9-3CP-2FG By: Cactrot Those are some tight squeezes. However, the stage does contain 100% less racism than the movie it's based on. Mario’s Folly PR1-XDG-NSG By: Erluk I wasn't feeling much of a theme on this one. Coral Crawl PYD-D60-7VF By: Salastine The wiggler made a good final boss for this stage. The cramped quarters prevented me from ever going after a power up. 火車 MQ5-4RF-6XG By: Dieting Hippo Before I play the stage, you better deliver with a burning car for this one. Well, you did have a car on fire, but I don't care for the courses that are there for me to watch instead of play. Going Down The Big Tree YMH-HHY-V7G By: Amppelix Cute and kind of easy. I'm a bit concerned that the red coin collection is a problem; you get the coins and the key then go through the door and die and then when restarting from the checkpoint you have to do the whole stage over again. Putting the checkpoint after the door would avoid this problem. AlBorlantern Corps posted:Please do this one, no one has played it yet I wound up giving up on this stage. It's well constructed but I cannot find a path forward and with all the blind alleys, dead ends, backtracking, and the punishment for an error being a long trek back for the power up, it's not much fun. I tried flying everywhere, found the secret room, backtracked to the start, opened all the doors, tried all the pipes that were open, and couldn't find a path. The Lobster posted:I got my first "first clear" and thus first WR and I feel so proud of myself even though it's going to be beaten in like ten minutes. But I'm so bad at Mario I thought it was never going to happen. I was going to suggest using the detailed search to look for easy levels with only one clear but sorting by clear rate just gives you everything with 0 clears and I have to idea how these stages get sorted into "easy" for that. Random Stranger fucked around with this message at 20:28 on Jul 5, 2019 |
# ? Jul 5, 2019 20:19 |
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Yo what is "blitz" level?
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# ? Jul 5, 2019 20:32 |
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MOVIE MAJICK posted:Play my course! BTF-D64-71G The later half of the stage felt dense with enemies, and if you miss a jump there should either be a way to get back up or a way to kill you instantly, since I fell in the water below a few times and spent time looking for a way up without finding it. Also, a minor nitpick, but there were a couple of cosmetic things that stood out, like a random yellow pipe in the room with the key, and one or two of the mushroom stalks not reaching the bottom. AlBorlantern Corps posted:Please do this one, no one has played it yet Random Stranger posted:I wound up giving up on this stage. It's well constructed but I cannot find a path forward and with all the blind alleys, dead ends, backtracking, and the punishment for an error being a long trek back for the power up, it's not much fun. I tried flying everywhere, found the secret room, backtracked to the start, opened all the doors, tried all the pipes that were open, and couldn't find a path. This was my issue as well. Eventually I couldn't find the way forward, and the penalty for losing your cape is harsh. That said, the stream went well and I played a lot of great levels today! Look forward to doing this some more!
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# ? Jul 5, 2019 20:36 |
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Macaluso posted:Yo what is "blitz" level? There was a challenge to create a certain type of level using specific parameters in the thread a day or two ago, very quickly (under 30 mins/under 1hr/under 2hrs). That's what is meant by Blitz, the speed and parameters being met. I think they are back on page 47 or so. It's basically a type of mini-jam.
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# ? Jul 5, 2019 20:41 |
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Made another level, this one with a split path! Peaks and Valleys: GFQ-N05-MGG
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# ? Jul 5, 2019 20:43 |
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Played some random stages: 2-2 Snake Block on the Clock By: Pixeltendo Fast paced, quite fun. There were two spots I felt could've been designed better: The ground pound section. I didn't even think about it dropping me into poison if I didn't wait, I just naturally ground pounded all the way down. And the section a littl before it with the two saws in an L shape path. I didn't even see the second snake block in the water the first time. Docking points for being NSMBU themed. 3/5 Dusty Cavern By: Chronojam Easy, relaxing little level. It probably could've been a bit more challenging to get the players to the needed coin about but not every level has to be super challenging. 4/5 Lakitu Landing By: DarkLich Cute little quick level. Some of the rooms were better designed than other but overall fun. 4/5 Haunted Heights By: ThisIsACoolGuy LOVED IT! This is my favorite of this batch I played. It felt like a real proper ghost house. Pipe choices that took you to different ways the ghosts were laid out was fun. 5/5
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# ? Jul 5, 2019 20:54 |
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Castor Poe posted:I got a couple of comments saying my level was too hard, so I decreased the difficulty level and changed a few things. I didn't play the first version but I thought the difficulty here was spot on. It's a pretty nice level and you had some thwomp configurations that I thought were neat.
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# ? Jul 5, 2019 21:04 |
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Random Stranger posted:Going Down The Big Tree
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# ? Jul 5, 2019 21:06 |
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Heavy Sigh posted:Made another level, this one with a split path! One note for you is that the way to take the split path is kind of awkward and actually caused me to die on the first jump because I was big Mario and bonked my head off it. I would have used a cloud block instead of a ground tile so you can easily slip through and take the upper path if you want.
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# ? Jul 5, 2019 21:12 |
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Made a couple of short, fairly standard levels. SDY-144-PPG Sky's the Limit Speedy run to the finish, with some variable paths along the way. Q73-HY7-8NF Let's Detonate! This one has possibly an annoying amount of bob-ombs in it. Also the game told me I can't use the word "explode" in the title.
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# ? Jul 5, 2019 21:14 |
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Amppelix posted:Was it not obvious that the door is optional? You can just go swimming past it. I'm ok with death depriving you of the door when its whole purpose is to allow for skilled players to beat the stage faster. I wasn't certain and the stage was easy enough that I didn't die and find out. I'm used to red coins set up like that being required and I wasn't sure if there was a reset path if I moved on. Just the possibility of it happening raised an eyebrow for me.
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# ? Jul 5, 2019 21:15 |
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I wouldn't do my players like that. This is a fun easy/casual stage anyway. The description also clarifies that the coins are optional.
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# ? Jul 5, 2019 21:17 |
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Amppelix posted:The description also clarifies that the coins are optional.
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# ? Jul 5, 2019 21:22 |
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Macaluso posted:Bowser's Boiling Box Storage This is great! Best use of the boxes that I have seen.
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# ? Jul 5, 2019 21:23 |
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Macaluso posted:Played some random stages:
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# ? Jul 5, 2019 21:33 |
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SelenicMartian posted:Endless only shows descriptions in the pause menu.
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# ? Jul 5, 2019 21:36 |
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So many people killed themselves trying to get a clearly optional key for clearly displayed 50 coins in my Mouse Gym And there's a checkpoint right before it, so they kept trying over and over...
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# ? Jul 5, 2019 21:53 |
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Holy hell https://twitter.com/pangaeapanga/status/1147119045373845506?s=21
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# ? Jul 5, 2019 22:03 |
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Amppelix posted:I know. This is why the level itself also makes it very clear (if you actually manage to die while being good enough to get the key in the first place. I doubt anyone has. This course is EZ) Haven't played the course in question yet but remember that the average player is Not Great At Mario and that the person who built the course is never the best judge of that course's difficulty.
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# ? Jul 5, 2019 22:06 |
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Somebody, a long time ago, deeply hurt this man.
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# ? Jul 5, 2019 22:07 |
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My last level has a 57% like ratio! And a 4% clear rate. It's not even intended as an especially lethal level. In fact, the death map only has seven deaths and they're in spots that are the enemy challenges with plenty of mitigation options around them. I think it's because it's a puzzle map that uses a new component in a couple of ways that I haven't seen on any other level yet (they're obvious ones so I'm sure other people are doing it/will do it) so people can't figure out what they need to do and screwing up the puzzle halfway through means needing to die/restart. At least it's just the first room. I guess crate drop is the new spring juggling. You know, I want to make a SMBU level just so I have done one for each style, but I always get halfway through and think, "This would work a lot better in that other style instead." Random Stranger fucked around with this message at 22:17 on Jul 5, 2019 |
# ? Jul 5, 2019 22:08 |
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NofrikinfuN posted:Make Way! I've finished the sequel/prequel to my first level! Please let me know what you think! Make Way 2! NLW-GG3-W1H
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# ? Jul 5, 2019 22:14 |
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But reddit said that kaizo levels were dead
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# ? Jul 5, 2019 22:20 |
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As long as grandpoobear has followers and a redbull contract, Kaizo levels are a thing
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# ? Jul 5, 2019 22:21 |
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# ? Jun 6, 2024 12:45 |
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I tweeted most of the Jam levels.
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# ? Jul 5, 2019 22:21 |