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J-Spot posted:It's perfectly fine. The descent section was well put together. I'd keep it up unless you run out of room. Yeah, the 32 limit has me bugged because I have a few courses I already know I want to make or play with and I've already made like, 22 or so. Still, guess I'll keep it around. I don't hate it but I'm just nervous others would as Night Sky seems to be the least popular next to underground. Cactrot posted:I think I'm using too many Thwomps
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# ? Jul 7, 2019 21:07 |
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# ? Jun 4, 2024 23:06 |
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made a short autoscroll lava level themed on beetles and bowser. someone tell me if the keys are too obvious or too not obvious to get. 6Y0-0QW-NLG
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# ? Jul 7, 2019 21:10 |
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Made another one with some enemy limit shenanigans. All is fine until you hit the P switch... Cursed P Switch in the Woods S6X-6GD-SVF I expect this to be kind of tricky. Here's a hint. Disarm the note blocks by hitting them all first before the P switch.
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# ? Jul 7, 2019 21:10 |
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Endless expert has been a complete dumpster fire of 0 like/2 play courses today for me. I need to play more goon levels instead.
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# ? Jul 7, 2019 21:18 |
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DorianGravy posted:Hmm, pretty good (and challenging). I like airship levels a lot, and I liked the branching paths towards the beginning of this level. Still, it had a few aspects that held it back from being better: Thanks! Both my levels involve experimenting various and open-ended ways to do Bowser fights and was hoping with the airship that by placing Bowser Jr on the bricks at the end that people would just go for either the goal or the P switch. I wanted to use multiple Boom Booms to encourage exploration of the chamber, both for the power-ups and for the upper ledge but I probably should have removed the pit and just done two. The extra checkpoint is really just for flavor, but I put in a hidden shortcut to bypass both the Boom Boom and Bowser fights that is visible from the snake block. I died on the snake block in testing as well so I'll probably make the block longer to give more room for error and reupload.
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# ? Jul 7, 2019 21:18 |
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Came out of SA retirement to steal some codes from this thread and post mine: Sabotage Jr’s Rocket 1.1 JDH-TGP-K8G It’s a pretty big vertical level (OG Mario airship). It took forever and I’m worried it’s a bit long and uneven, but I wanted to give back to one of these threads and I couldn’t keep tweaking it anymore. Edited with new code and no place to get stuck that I definitely should have caught!! Princeps32 fucked around with this message at 22:04 on Jul 7, 2019 |
# ? Jul 7, 2019 21:22 |
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story time Torment Beyond the Grave VH8-6NT-07G
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# ? Jul 7, 2019 21:28 |
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Princeps32 posted:Came out of SA retirement to steal some codes from this thread and post mine: I liked everything up until I got softlocked at the very end because the level design was leading me up when it actually wanted something else of me. I left a comment where it happened.
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# ? Jul 7, 2019 21:39 |
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J-Spot posted:I liked everything up until I got softlocked at the very end because the level design was leading me up when it actually wanted something else of me. I left a comment where it happened. Thanks for the heads up. Gonna fix that Edit: Old level deleted, fixed version now up. Thanks again! Princeps32 fucked around with this message at 22:04 on Jul 7, 2019 |
# ? Jul 7, 2019 21:43 |
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END CHEMTRAILS NOW posted:Good level. A few tricky jumps for the bonus coins, but pretty easy to just beat the level. Nice job. Thanks! I was intending something that's simple for Endless but if you want to explore a bit you're rewarded. My original "basic" Mario level was a bit barebones.
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# ? Jul 7, 2019 21:50 |
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ThisIsACoolGuy posted:Debating on keeping this level around, I wanted to try and make a Night Sky level and have it be y'know. Fun. But it's kinda tough to do so. You're a real son of a bitch for putting spikes at the top of those claws you gently caress! Good level.
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# ? Jul 7, 2019 22:03 |
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Played some Random Acts of Mario. Air Power Lives up to the short and sweet tag. I liked it a lot for what's there, definitely would have benefited from being expanded into a longer level. Dr. Mario in the Whale I liked the theme but the intro is way too long for how annoying and finicky the donut bumper section is. Slings & Things The claw section was really frustrating, but since it's the only real challenge and not very lethal it works out. Good level, loved the concept. Freezy-Scorchy Land Fun gimmick, love the aesthetics. Difficulty is a bit uneven but at least the hard part is right after the checkpoint. One of the better levels I've seen overall. Crossing Skullstone Canyon Fantastic level! Looks cool, challenge level is good. Kind of sprawling, felt more like a Yoshi's Island level than SMB proper but there ain't a thing wrong with that. Ran a little bit long maybe but it's good enough that I'm not really complaining. The Sinking Sky Continent I really wanted to like this level but it's just not my cup of tea. The gimmick is extremely cool but it doesn't seem to do a lot with it beyond a lot of precision jumping. I can appreciate that it probably does what it sets out to but it's not for me. Bully Bluffs Pretty nice level. I got burned by seeing some coins and dropping down directly into a spike block, but it's a pretty easy level overall so it wasn't a huge deal. Fun gimmick, executed well, doesn't overstay it's welcome.
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# ? Jul 7, 2019 22:23 |
I've made a multiplayer versus level 08m-S1W-HDG. Its the first one i've tried
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# ? Jul 7, 2019 22:31 |
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It may be my psychosis talking, but it feels like Nintendo has tweaked the level selection for the endless mode. I'm actually getting playable levels now in expert. Not easy, not free, but playable. I'm at 16 lives with six levels cleared at the moment. Fake edit: 17 lives and seven cleared. And that was because the last guy didn't put any coins or 1-ups in his stage.
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# ? Jul 7, 2019 22:37 |
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New Course Beat the Shroom!!! 02Q-3T3-9SG
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# ? Jul 7, 2019 22:40 |
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i've got choice words for spectral werewolf https://twitter.com/aquamarinephant/status/1147982756036562944 Straight White Shark posted:The Sinking Sky Continent yeah i wanted it to be as fast as possible for most of the level but that doesn't give you a lot of room to work with, so I erred towards making it simpler just to avoid too much trial and error.
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# ? Jul 7, 2019 22:41 |
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Welp, just uploaded my first course. Burning Lava Fish XDG-D5Q-QQF Just a standard level messing around with fish, lava, bombs and claws
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# ? Jul 7, 2019 22:51 |
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potatocubed posted:Hi, I've never made a Mario level before so this might be garbage. This level was super well done in my books. - You gave the player a mechanic and escalated it. - You didn't hide any traps that players couldn't react to. - Players can put in more effort for a higher score. The level didn't overstay its welcome. I just want to throw this out there even though I know it's been said. If you think your level is crap, but it's done . You'll only find out what it people think if you get it out there. First levels can be awful and that can be half the fun for some people. Put something you like together, get some feedback, and get back to it afterwards. The only truly awful Mario levels are the ones nobody gets to play. Even enemy spam levels can be fun or at least funny.
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# ? Jul 7, 2019 22:52 |
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Nice Course 2YK-N4T-MVG A course for nice people only, with no enemies or hazards, except for endless pits. How fast can you beat it? Try to find the secret. *I guess it technically has enemies, but only fake ones. Good Sphere fucked around with this message at 16:11 on Jul 9, 2019 |
# ? Jul 7, 2019 22:57 |
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d3lness posted:The only truly awful Mario levels are the ones nobody gets to play. [Looks at the "New Level" tab in courses.] Yeah, I'm not sure that's true. On a very related topic, I'm now pretty certain that something has been done to the difficulty rankings of courses. I'm flying up the expert leaderboard.
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# ? Jul 7, 2019 23:01 |
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Good Sphere posted:Nice Course You've inspired me to make an enemy-free zone, and just have general hazards throughout. Thanks! Looking forward to trying yours out!
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# ? Jul 7, 2019 23:09 |
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Rupert Buttermilk posted:You've inspired me to make an enemy-free zone, and just have general hazards throughout. Thanks! Welcome. I heard one tactic on making a good level is to make it more about the platforming than the enemies, even though mine isn’t a good example of that.
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# ? Jul 7, 2019 23:18 |
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I am so excited for the next two levels I want to make, it's killing me that this isn't one of those Sundays where I have hours of downtime at work.
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# ? Jul 7, 2019 23:23 |
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Played some Endless and some of the courses in the New section, left lots of likes and comments, but I'm happy to retreat back to the goon fortress of quality now. I'm curious to see what the jaunt does to my play count if anything, though.
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# ? Jul 7, 2019 23:24 |
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I've made 3 Marios now. That might be a world record? The Cursèd Armada is about some boats that have more ghosts and fire bars than safety regulations recommend! If anyone has feedback on the difficulty in particular I'd appreciate it. This was my first time trying to make a more challenging level - it should hopefully flow well (and I did test to make sure the firebar timing works out if you're speedrunning) but I know it's hard to judge your own course's difficulty.
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# ? Jul 7, 2019 23:27 |
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I got excited when I figured out you could replicate the bowser fight from SMB3 so I tried making a final level type castle course: Father & Son Fortress. https://twitter.com/pkfortis/status/1147997019484540929
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# ? Jul 7, 2019 23:37 |
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my face when partner says i've been playing too much mario maker
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# ? Jul 7, 2019 23:43 |
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I played some of the levels in this thread at random so heres what I think!!!!!!! Shoes in the Sky DNJ-HVM-SHF This one is pretty good, the only problem is you have too many enemies and I don't really think you need that many. For example, the room with Boom Boom doesn't need the fire spitting piranha plant because boom boom + the fire bars are already tricky. Turtle Wax On, Turtle Wax Off SXK-CDC-YKG This one is nice. You had an idea and you made it progressively more difficult over the level. Solid. Burning Lava Fish XDG-D5Q-QQF I almost gave up in in the room after the first checkpoint room. Cheep cheeps are annoying on their own but having to avoid a never ending stream of flaming cheep cheeps while trying to do jumps over a lava pit and being careful not to jump too high and lose progress but also make it to the door in time was a real bear. I made it through though and then almost quit on the Bowser Jr fight. Having to contend with him, bombs, more flaming cheep cheeps, spikes, and a lava pit was just too much. I did end up beating it though. You had an idea through the whole stage but it was just too spicy for me. Torment Beyond the Grave VH8-6NT-07G Made me cry 10/10
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# ? Jul 7, 2019 23:50 |
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Got a new stage maustrials No.2 Q94-RYR-4YF Puzzle oriented, multiplayer friendly, probably 4-star difficulty if you're a completionist Has an optional section where you get to fight basically every enemy in a gauntlet of challenges at the very end, or a mini-kaizo speedrun shortcut Accidentally deleted my first stage locally, trying to remove it from Courseworld to make some changes 😔 Spellman fucked around with this message at 00:44 on Jul 8, 2019 |
# ? Jul 7, 2019 23:55 |
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Overbite posted:I played some of the levels in this thread at random so heres what I think!!!!!!! Thanks for the feedback. It really helps.
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# ? Jul 7, 2019 23:56 |
Phantasium posted:i've got choice words for spectral werewolf I tried for an hour on that level and couldn’t get past the drat second buzzy beetle bit. Everything felt fair until that part because the timing felt like it changed on me. Like if I was a frame or two off I was gonna get killed. and that lower path man... rude I will try it again when I’m in a better place. It’s a great design but that one part just feels over infuriating
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# ? Jul 8, 2019 00:02 |
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I came across this course and am ridiculously inspired but I don't think I could do anything half as good. Try it out: DDS-CKW-HVF
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# ? Jul 8, 2019 00:05 |
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Fortis posted:I got excited when I figured out you could replicate the bowser fight from SMB3 so I tried making a final level type castle course: Father & Son Fortress. The course design here was on point and really did remind me of a final level castle stage. Nice use of the rare castle night theme.
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# ? Jul 8, 2019 00:06 |
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This game made me buy a capacitive stylus. I still miss the old WiiU screen, the stylus there just seemed so much easier to use and more reliable. I know capacitive can do multi-touch but I've never once needed multi-touch on a switch game. Gotta get on downloading goon levels now that I've got my bearings in the game.
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# ? Jul 8, 2019 00:22 |
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Is a standalone boss fight an acceptable
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# ? Jul 8, 2019 00:26 |
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NofrikinfuN posted:Is a standalone boss fight an acceptable Only if you've come up with one heck of a spin on it.
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# ? Jul 8, 2019 00:27 |
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Well, I had to make a course about sliding on slopes. And I had to make a course with the new goombrats. And I had to make a course that used the upside down theme. And I had to make a course using clear conditions. So I did all of those things. Please enjoy Super Mario Maker 2's only course based on the contours of my teeth, Fight Plaque! 6F8-86M-8SG
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# ? Jul 8, 2019 00:29 |
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Good Sphere posted:Nice Course this was cool
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# ? Jul 8, 2019 00:30 |
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I wish Nintendo would implement an accessibility character that cant die and has unlimited jumping, but if you play as it you can't record times.
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# ? Jul 8, 2019 00:31 |
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# ? Jun 4, 2024 23:06 |
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J-Spot posted:Only if you've come up with one heck of a spin on it. Winged Meowser versus Cat Suit, 3 bells to get to 20 scratches. I think the terrain I laid out makes it interesting, but I know I have pretty unusual tastes and not everyone digs the things I do. I feel like pro players might find it boring and new players impenetrable, but I've played several rounds and it still feels good to me.
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# ? Jul 8, 2019 00:32 |