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Pwnguin posted:I am bad at naming things, so I'm probably just going to name all my levels after unrelated songs from now on. Same, but I also name stuff after food.
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# ? Jul 8, 2019 03:31 |
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# ? Jun 6, 2024 05:44 |
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I'd like to make a crumbling cathedral level. Is there any simple way of making things (preferably blocks or other solid objects) fall from the ceiling as Mario passes nearby/underneath?
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# ? Jul 8, 2019 03:34 |
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Ruined Laboratory DB9-JM5-07G Night time forest with lots of environmental hazards and some enemies. SMB3. I'm not super jazzed about how this turned out. I think it's very true to the theme of exploring some kind of industrial ruin and and I'm really proud of the visual design, but I think I needed more planning when it came to the stage gimmick and a more straightforward path through. It seems very difficult to make a key-based level that anyone will bother to finish, due to only having one checkpoint available. "Exploration" and "dangerous environment" asks a lot of players if you don't have some super fun sections that people won't mind replaying or so many power-ups that the whole thing becomes trivial.
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# ? Jul 8, 2019 03:36 |
Used the randomizer! Quick level for tonight. One of my featured blocks was impossible to use because it was a locked door and I couldn’t use a key or key coins so I had to make due with what I had. Here are the fruits of it. Randomizer 1: Hop on Props 6WP-57H-8PF
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# ? Jul 8, 2019 03:38 |
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If you ever wanna be instantly demoralized just watch a popular streamer play this game and get more plays and likes than you have total on one mediocre stage DorianGravy posted:I'd like to make a crumbling cathedral level. Is there any simple way of making things (preferably blocks or other solid objects) fall from the ceiling as Mario passes nearby/underneath? Tracks. Make a track, place something on it, and then tap one of the ends. This will make anything on the track fall off when they reach the end. Blocks placed on tracks lose all collision with the ground (but not the player!) so you could make a bunch of tracks with blocks on them and hide them out of the players view up above. This would create the effect of falling objects. How good of a level you can make with random blocks falling from the sky is debatable though. Internet Kraken fucked around with this message at 03:51 on Jul 8, 2019 |
# ? Jul 8, 2019 03:47 |
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My schtick is posting levels and posting my dogs, so here's my newest: https://twitter.com/edropple/status/1148061644565692416 It's called Pyramid Schemes and I promise you it's completely, COMPLETELY on the level. Pyramid Schemes N0X-WG1-4PG
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# ? Jul 8, 2019 03:55 |
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DalaranJ posted:Welcome to the thread, please add your levels to the spreadsheet using this form. Done and thank you for your service
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# ? Jul 8, 2019 03:56 |
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The 8 Pink Coins of Soluna Woods 23G-5JD-B1H An exploration course that still keeps a few speedrun routes in mind.
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# ? Jul 8, 2019 03:57 |
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Spikey posted:A message for whichever one of you made the level Rickety Balancing act: looolllll you're welcome, be glad I dropped the screen combining seesaws with claws.
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# ? Jul 8, 2019 03:57 |
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Internet Kraken posted:If you ever wanna be instantly demoralized just watch a popular streamer play this game and get more plays and likes than you have total on one mediocre stage Great, thanks! Yeah, I'll experiment with it to see if it's any fun. And if I do use it, I'll reserve it for certain sections. Maybe an escape out of the crumbling cathedral at the end?
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# ? Jul 8, 2019 03:58 |
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Pwnguin posted:I am bad at naming things, so I'm probably just going to name all my levels after unrelated songs from now on. I do all alliteration. Speaking of which: Fungal Forest D84-J26-4YF I wanted to do something with NSMBU so I'd have at least one level with each style, but I hate how the wall jumping affects platforming. So I built the platforming around mushrooms which can't be wall jumped to. I also tried to make it easier than most of my previous levels.
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# ? Jul 8, 2019 04:00 |
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DorianGravy posted:Great, thanks! Yeah, I'll experiment with it to see if it's any fun. And if I do use it, I'll reserve it for certain sections. Maybe an escape out of the crumbling cathedral at the end? trapped in a game of tetris
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# ? Jul 8, 2019 04:01 |
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Intl Cron posted:I'd appreciate it if people could check out this level I added to the spreadsheet - I wanted to experiment with the "darkness/illumination" mechanics in the night-mode Ghost Houses. I feel like it's a bit too complex and busy. The darkness mechanic puts a lot of mental pressure on the player, so you should make the enemies and platforming a bit simpler to compensate. The puzzles themselves were good, but the ones with enemies usually suffered for it - for example, the first one where you have to wall-jump between barely-visible on/off blocks didn't really need the giant Boos, and they just felt annoying since they'd inevitably maneuver themselves into a position that blocked the player if you took more than a couple of tries to nail it. In general, I often felt like the light wasn't in quite the right place (especially with the fireworks blocks, which usually lit up nothing but empty wall), and it wasn't always completely clear which way to go, which led me to jump into pits a couple of times thinking it was the way forward. Bluff Buster posted:Welp, just uploaded my first course. Not unbeatable, but pretty hard. The Cheep Cheeps from pipes and Bullet Blasters tend to pile up, since you can't get rid of them and they can follow you around the level without regard for terrain. And most of the challenges tend to force the player to complete them in a narrow time window that doesn't leave much room for dodging flaming fish. As for the Bowser Jr fight, that one is just mean. The boss and the uneven terrain are enough to focus on; throw in fish and Bob-ombs and it becomes pretty overwhelming.
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# ? Jul 8, 2019 04:03 |
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Evil Eagle posted:The 8 Pink Coins of Soluna Woods This was neat! I really like the mushroom trees and the time lapse idea was clever.
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# ? Jul 8, 2019 04:07 |
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I'd like some feedback on this level before I add it to the spreadsheet. The Tomb of Amenpoketep D21-JQB-6TF
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# ? Jul 8, 2019 04:08 |
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Pwnguin posted:
Idk what a kaizo is and am new to Mario Maker so don't have much valuable input, but this was pretty fun and satisfying once I got it figured out. I can see how it would be fun to optimize a run.
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# ? Jul 8, 2019 04:18 |
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Haschel Cedricson posted:I'd like some feedback on this level before I add it to the spreadsheet. Since you clearly want to make refinements, I'm going to run down a few things that made me go, "Huh," while playing:
But it's pretty good. I'd give it a like and comment, but you seem like you're going to delete this version soon.
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# ? Jul 8, 2019 04:19 |
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DalaranJ posted:Welcome to the thread, please add your levels to the spreadsheet using this form. Done! Thanks!
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# ? Jul 8, 2019 04:38 |
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I made a Contra level. Contra!? 8GQ-WXQ-WBG
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# ? Jul 8, 2019 04:41 |
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You know what's fun? Spending seven minutes fighting a giant Meowser as you can get one claw swipe in before he jumps away and then spends forty seconds being completely unattackable. I wound up timing out on that course. It's getting the point that if I see a Meowser fight I want to boo the course. He's might be the worst thing about the 3D World set and given that the theme includes the car that's quite an accomplishment.
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# ? Jul 8, 2019 04:49 |
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Made a short ghost house level but I’m not sure if it’s terrible or not. 82S-FFT-GRG
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# ? Jul 8, 2019 04:51 |
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So late entry for the switch themed one: Try Switch (Get 6) LHX-5Y0-0VF I took out several harder sections that I'm going to save for future levels
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# ? Jul 8, 2019 04:57 |
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Random Stranger posted:Since you clearly want to make refinements, I'm going to run down a few things that made me go, "Huh," while playing: Re Checkpoint: Good point; I'll move it. I was already thinking of revamping that section because I realized when players started from the checkpoint that Pokey is right there. Re Invisible Block: I was going for a sort of "Oh no, how do I activate the lift before the side skewers break through the wall?" sort of thing. Maybe there are a bunch of ? blocks but only one of them has the P-Switch? Re Shaft: Good catch; that's an easy fix. Any thoughts on the boss fight at all? All my adjustments seemed to make the fight teeter back and forth between childishly easy and unpleasantly hard.
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# ? Jul 8, 2019 04:58 |
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Meowser works best as the story mode demonstrated: a living obstacle to avoid during a climb or race and handily defeated with quick pow block use.
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# ? Jul 8, 2019 05:03 |
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Random Stranger posted:You know what's fun? Spending seven minutes fighting a giant Meowser as you can get one claw swipe in before he jumps away and then spends forty seconds being completely unattackable. I wound up timing out on that course. I disagree IF he's given an appropriate amount of room. Big Meowser is almost impossible to make room for and always sucks, but small Meowser has a fairly satisfying attack pattern if he's not crowded. With wings he occasionally pops into the background to spit fireballs at you, but if you stand behind a tree or semisolid platform, he will immediately stop and resume a ground fight. That being said, most people won't give him enough room, so he just randomly pops up everywhere and spits fire.
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# ? Jul 8, 2019 05:07 |
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I love big meowser. I'm gonna show you!!! I'm gonna show you all!!! Gonna give him a stage!!!!!!!!!!!!!!!!!!!!!!!!!!!
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# ? Jul 8, 2019 05:12 |
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Main Paineframe posted:Not unbeatable, but pretty hard. The Cheep Cheeps from pipes and Bullet Blasters tend to pile up, since you can't get rid of them and they can follow you around the level without regard for terrain. And most of the challenges tend to force the player to complete them in a narrow time window that doesn't leave much room for dodging flaming fish. As for the Bowser Jr fight, that one is just mean. The boss and the uneven terrain are enough to focus on; throw in fish and Bob-ombs and it becomes pretty overwhelming. ... right. Thanks for the feedback! I figured that enemy placement/spawning would be the most difficult part. I swear I'm not trying to make it too hard! Actually, while I was reworking it, I figured out that anything spawning out of warp pipes can't spawn while lava is covering them, which makes it easier to control when something spawns. Anyway, I went and reworked some spawns points and some areas, especially the boss. Burning Lava Fish (take 2) BTW-19J-0MF Question: If I make changes to a course already uploaded and save, does the uploaded course automatically update as well?
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# ? Jul 8, 2019 05:18 |
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Bluff Buster posted:
nooope. Ya gotta delete it and re-upload it, which sucks! You lose all your maker points and stuff from the deleted course!
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# ? Jul 8, 2019 05:19 |
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someone awful. posted:nooope. Ya gotta delete it and re-upload it, which sucks! You lose all your maker points and stuff from the deleted course! Ah, really? drat, that sucks. Guess when I make my 32nd stage that's the last one I'm ever making.
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# ? Jul 8, 2019 05:24 |
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Kirios posted:Ah, really? drat, that sucks. Guess when I make my 32nd stage that's the last one I'm ever making. I can't verify it (I only have 3 stages and when I updated one I wasn't paying attention to my points) but it's definitely what I've heard. I guess it could be wrong, though.
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# ? Jul 8, 2019 05:25 |
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Kirios posted:Ah, really? drat, that sucks. Guess when I make my 32nd stage that's the last one I'm ever making. I'm already loading the bullet on a couple stages. I understand why there's a limit but it being so low sucksss Also yeah you 100% lose all your points. Night of release I made a level and it was blowing the hell up instantly. I rocketed up to 100 hearts in a burst... then it just deleted itself and my points got shot in the head and I got really sad lmao
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# ? Jul 8, 2019 05:30 |
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ThisIsACoolGuy posted:I'm already loading the bullet on a couple stages. I understand why there's a limit but it being so low sucksss I find it very likely that they'll expand the upload limit. The problem is that any expansion probably won't come until the first major patch which I'd guess is a minimum of three months out.
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# ? Jul 8, 2019 05:37 |
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they'll increase the number of levels to 64 and give us SM64 as a game style, says my uncle
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# ? Jul 8, 2019 05:39 |
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GHM-0FS-4QF I uploaded my first one. I made a fun theme for a mystery mansion that gets revealed at the end. I'm not sure how easy it is for someone who didn't make it and know what's up. I'm considering deleting it and tweaking it to be a little more obvious if necessary.
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# ? Jul 8, 2019 05:43 |
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I made another painful level SMB style this time. Prelude to Pain (40s) VMG-69Q-KNF Retro take on my pain levels with new challenges, you have only 40 seconds! It's very similar to my painfully hard Theater of Pain levels.
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# ? Jul 8, 2019 06:06 |
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Big cozy post because I legit like making these little thumbnails Mario Moon Jump A level attempting to put the night sky theme to good use. Posted it earlier in the thread but deciding to keep it for now. You're goal is to get as high as possible and come crashing back down to earth. Don't burn up on re-entry!!!!!! Marios Treetop Trouble My latest project. A relaxing jog through a giant tree with some simple pla-wait what's that noise.
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# ? Jul 8, 2019 06:44 |
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alf_pogs posted:they'll increase the number of levels to 64 and give us SM64 as a game style, says my uncle I heard your uncle retired recently, liar!
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# ? Jul 8, 2019 06:47 |
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This is my first attempt at making a mario. Cave In My Heart JVD-4BM-6TF
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# ? Jul 8, 2019 06:50 |
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SelenicMartian posted:A Flappy Night Secretly, the lava route is the easiest.
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# ? Jul 8, 2019 06:52 |
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# ? Jun 6, 2024 05:44 |
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ThisIsACoolGuy posted:Marios Treetop Trouble this level is neat the fact that my strategy to cheese the saw climb by waiting for them to pass and climbing at my leisure would lead to a Grinder Blockade at the top was both rude and entirely expected, so good job
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# ? Jul 8, 2019 07:01 |