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Help Im Alive posted:The little tornado things seem to affect parachuting enemies at least, there was a neat goon level where parachuting lava bubbles were being kept afloat by one Those tornados are pretty awful. They've got some weirdly inconsistent behavior due to their upward push being variable and having a start up time which sometimes doesn't occur. It makes me not want to use them at all in any level.
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# ? Jul 8, 2019 15:32 |
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# ? Jun 4, 2024 22:45 |
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Their behavior is really unique and useful for puzzles but absolutely not for any platforming that requires a degree of precision or speed.
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# ? Jul 8, 2019 15:35 |
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Random Stranger posted:Those tornados are pretty awful. They've got some weirdly inconsistent behavior due to their upward push being variable and having a start up time which sometimes doesn't occur. It makes me not want to use them at all in any level. phew, for a while I thought it was just me being bad
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# ? Jul 8, 2019 15:36 |
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Random Stranger posted:Those tornados are pretty awful. They've got some weirdly inconsistent behavior due to their upward push being variable and having a start up time which sometimes doesn't occur. It makes me not want to use them at all in any level. Yeah that's why I basically just used them as a trap in that water level I made.
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# ? Jul 8, 2019 15:39 |
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Straight White Shark posted:phew, for a while I thought it was just me being bad Nope. You'll just pass right through them occasionally even if you're coming almost straight down. And the timing on jumping out of them changes with every swing of the wind. Even in puzzles, they jiggle what they're moving a bit randomly and getting things out of them can be iffy as a result. On the rankings of best to worst additions in MM2 it's: 1. Snake blocks . . . 103. Whirlwinds 104. Meowser 105. The car
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# ? Jul 8, 2019 15:40 |
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The whirlwind are consistent as far as max height goes, you just have to let go of the jump button and press it again to get the boost.
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# ? Jul 8, 2019 15:43 |
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Whirlwinds stick out like a sore thumb for how rigid they are too next to wild poo poo like Nintendo just up and adding an elaborate weight system purely for the benefit of seesaws, beyond them just feeling finicky mechanically. Boo, is what I would say about whirlwinds.
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# ? Jul 8, 2019 15:45 |
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I made my very first Mario level, it's not awful I guess. Mushroom Zone - D2T-GHB-BPF
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# ? Jul 8, 2019 15:57 |
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Random Stranger posted:Nope. You'll just pass right through them occasionally even if you're coming almost straight down. And the timing on jumping out of them changes with every swing of the wind. Even in puzzles, they jiggle what they're moving a bit randomly and getting things out of them can be iffy as a result. Number 1 should be the desert theme.
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# ? Jul 8, 2019 15:59 |
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CascadeBeta posted:Number 1 should be the edit: Does anyone remember if X=9 shenanigans was a punishable offense in Mario Maker 1?
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# ? Jul 8, 2019 16:00 |
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CascadeBeta posted:Number 1 should be the desert theme. The SNES desert theme is amazing.
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# ? Jul 8, 2019 16:04 |
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NofrikinfuN posted:The SNES desert theme is amazing. I actually think the tileset and the music don't really gel that well! But I'm in the minority on that.
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# ? Jul 8, 2019 16:06 |
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Culka posted:I made my very first Mario level, it's not awful I guess. You’re right, it’s not! That trick jump at the very beginning with Kuribos shoe was a bit painful to figure out, though. I made another SMB3 level, this one specifically inspired by World 3-9. It’s a water level where you don’t need to swim at all, if you don’t mind being shot with Bullet Bills instead. SMB3 Revival: High and Dry 2TH-Q1C-T7G
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# ? Jul 8, 2019 16:11 |
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CascadeBeta posted:I actually think the tileset and the music don't really gel that well! But I'm in the minority on that. The tileset is kinda odd on that one, more choco mountain than desert. But that synth accordion
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# ? Jul 8, 2019 16:14 |
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OneMoreTime posted:The fact that it doesn't feels like such an oversight for a company like Nintendo. I have a hunch they do this on purpose to save new features for the next Mario Maker game. Defenestrategy posted:edit: Does anyone remember if X=9 shenanigans was a punishable offense in Mario Maker 1? I don’t think there would be an easy way to figure out who’s doing this, so I doubt it. I know it’s still a bug in Mario Maker 2, though. Good Sphere fucked around with this message at 16:20 on Jul 8, 2019 |
# ? Jul 8, 2019 16:17 |
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I like the new themes a lot as well as the various night mechanics, but I wish there was an option to choose stage music from the other available stage tracks. Sometimes I just want to use the regular 'overworld' track, the athletic track, or just not have twinkly music. They also didn't include the Double Cherry Pass track as an option in the SM3DW theme.
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# ? Jul 8, 2019 16:20 |
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Good Sphere posted:I have a hunch they do this on purpose to save new features for the next Mario Maker game. It is and I thought about looking for an optional x=9 trick for a bonus item, but I don't wanna do it if they're just gonna delete my level for glitching.
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# ? Jul 8, 2019 16:23 |
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Random Stranger posted:Those tornados are pretty awful. They've got some weirdly inconsistent behavior due to their upward push being variable and having a start up time which sometimes doesn't occur. It makes me not want to use them at all in any level. I've been using them to decent effect in a fast-paced level to smoothly get a moving Koopa Shell from one semisolid platform to a higher one. It helps that there is a sideways Thwomp to clear them the hell out of the way before they affect Mario. I will have this level uploaded sometime today, hopefully. It is really loving fun and difficult!
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# ? Jul 8, 2019 16:36 |
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Help Im Alive posted:Has anyone done anything interesting with the night time desert wind theme? I didn't realise it worked slightly differently in each game I have this! Desert Daring - BT9-2JY-0KF. Personal Blitz level. The Lobster fucked around with this message at 16:50 on Jul 8, 2019 |
# ? Jul 8, 2019 16:46 |
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Internet Kraken posted:A little bit of Goon Mario Hey, thanks for checking out Forest Vault Raid! Sorry it was frustrating. I definitely wanted it to ramp up to be a pretty tough level, but I had a hard time balancing the cannons between "this shoots directly in your jump path" and "this will not get near you in a meaningful way." I decided to just be ok with the former, but thinking it through again, I probably should have just done a redesign on some of the later sections. Thanks for the feedback, and I'm glad you thought it looked nice! Doing the decorations was pretty fun once I worked out a theme!
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# ? Jul 8, 2019 17:03 |
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Finally finished my very first level: NDN-QW9-YPG Fairly easy castle stage with groundbreaking Wiggler npc companions, and a few secrets & optional reward paths for those more experienced
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# ? Jul 8, 2019 17:05 |
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I honestly think this is my best level. I am really, really happy with how it turned out as it's difficult, but usually fair. (You might get a pattern that's just a pain in the rear end to work with, but there's enough power ups to recover.) Please give this a shot if you have the time. I've tuned it to be at the level of a final boss so it's not going to be easy but man I'm just happy right now. Meowser's Big Battle I used up all the space I could and even made it (mostly) multiplayer friendly. There's diverging paths, alternate routes! More! Wow! Only thing is that I couldn't figure out how to make the player stay and fight Meowser when you get to that phase. He's not terribly hard with how I handled him but oh well.
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# ? Jul 8, 2019 17:06 |
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Good Sphere posted:I have a hunch they do this on purpose to save new features for the next Mario Maker game. This, but maybe it's for an upcoming patch and/or DLC to re-ignite interest in the game. Like how people have predicted that the SNES games will start to be released around Sept, when everyone's subscriptions might be auto-cancelled, now they'd be renewed for those games. Then again, not having NSO and therefore not being able to download and share levels in SMM2 would suck a lot, and there are already a LOT of people doing both of those things.
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# ? Jul 8, 2019 17:12 |
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ThisIsACoolGuy posted:I honestly think this is my best level. I am really, really happy with how it turned out as it's difficult, but usually fair. (You might get a pattern that's just a pain in the rear end to work with, but there's enough power ups to recover.) Please give this a shot if you have the time. I've tuned it to be at the level of a final boss so it's not going to be easy but man I'm just happy right now. I haven't built on that theme yet but I know it lacks a lot of things. Does it have the key/key door? That's a very good solution.
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# ? Jul 8, 2019 17:12 |
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The Lobster posted:I haven't built on that theme yet but I know it lacks a lot of things. Does it have the key/key door? That's a very good solution. It does have the keys (like collecting the red ones to get the real one, or just flat out getting the real one) and key doors.
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# ? Jul 8, 2019 17:14 |
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The Lobster posted:I haven't built on that theme yet but I know it lacks a lot of things. Does it have the key/key door? That's a very good solution. Yeah, it does. I used all the space though so didn't have room for the doors without creating some ugly floating room off to the side. It's honestly no big deal
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# ? Jul 8, 2019 17:15 |
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ThisIsACoolGuy posted:I honestly think this is my best level. I am really, really happy with how it turned out as it's difficult, but usually fair. (You might get a pattern that's just a pain in the rear end to work with, but there's enough power ups to recover.) Please give this a shot if you have the time. I've tuned it to be at the level of a final boss so it's not going to be easy but man I'm just happy right now. I think this is definitely the right way to use Meowser. The 3D Land/World final bosses are some of my favourite in the whole series because they're basically just obstacle courses with Bowser chasing you instead of the "hit x 3 times thing" you get with most Mario bosses. Like I said in my comment on the level I think this really captures that perfectly, it was awesome I wasn't super into the POW block fight at the end because it felt like it kind of killed the momentum after a really fun/chaotic climb (and I didn't realise it was optional) but yeah the level is fantastic
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# ? Jul 8, 2019 17:28 |
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This is a Rhythm Game! 4VC-XM5-8GF I made a Super Mario World water stage where if you press the swim button along with the music you will get through safely! You do not have to do this to get through, but the fun comes from playing to the rhythm. Annoyingly Mario World Mario’s swim sound effect plays at a slight delay to the button press, so his BWOOP of swimming doesn’t play perfectly alongside the note. Oh well, you don’t notice at all while playing. There’s some leeway here, but if you press one too many notes during a fast section you will throw off the rhythm. It’s tough to get perfect. Oh, and don’t start until you’re out of the tunnel! I hope that’s clear during the stage, but just in case.
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# ? Jul 8, 2019 17:29 |
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DalaranJ posted:Week Two's Jam has begun. The theme is "Taking Care of Business". Finished a level bright-and-early for this jam - hope you all enjoy it! quote:
Intl Cron fucked around with this message at 17:37 on Jul 8, 2019 |
# ? Jul 8, 2019 17:31 |
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Intl Cron posted:Finished a level bright-and-early for this jam - hope you all enjoy it! I’ll like anything with the green pipe level theme! The way the blue snake blocks push the canons was very cool.
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# ? Jul 8, 2019 17:54 |
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I wanted to make use of the new win conditions for my first level, so I made am experimental collectathon-inspired course. The idea is to explore a somewhat open-ended space, solving puzzles and uncovering secrets in order to collect enough coins before reaching the end. There's even an optional boss fight! 6MY-YQQ-LFG One obvious issue is that the course takes about 5 minutes to complete, even knowing where everything is, and alternate win conditions don't allow checkpoints, so don't die!
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# ? Jul 8, 2019 18:02 |
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Jellymouth posted:I wanted to make use of the new win conditions for my first level, so I made am experimental collectathon-inspired course. The idea is to explore a somewhat open-ended space, solving puzzles and uncovering secrets in order to collect enough coins before reaching the end. There's even an optional boss fight! It was good! I made it to the end with 45 seconds left. 7 and a half minutes! If you care about how many people complete your stage I wouldn’t make such a lengthy checkpointless one.
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# ? Jul 8, 2019 18:14 |
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If anyone feels like giving my level a test I would appreciate it! Its a pure platforming level and its got a checkpoint midway for ease of use!
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# ? Jul 8, 2019 19:12 |
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Defenestrategy posted:edit: Does anyone remember if X=9 shenanigans was a punishable offense in Mario Maker 1? IIRC, no. While any level that exploits a bug is grounds for removal, Nintendo's solution was to patch the bug and then let the existing levels that used it run on the original version of the engine while using it levels created after the patch just couldn't be cleared.
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# ? Jul 8, 2019 19:14 |
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Help Im Alive posted:I think this is definitely the right way to use Meowser. The 3D Land/World final bosses are some of my favourite in the whole series because they're basically just obstacle courses with Bowser chasing you instead of the "hit x 3 times thing" you get with most Mario bosses. Like I said in my comment on the level I think this really captures that perfectly, it was awesome Yeah I think this is how he's supposed to be used. He just suits it so well, so I'm happy to have been able to build a course around it. Really glad you liked it!
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# ? Jul 8, 2019 19:26 |
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Here's my second go at a level: Goomba Production Line S8T-8L7-4HF It's an SMB1 underground level with Goomba pipes, conveyor belts, on/off switches and a secret or two. I also tried to make it speedrun-friendly if that's your thing.
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# ? Jul 8, 2019 19:28 |
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Forktoss posted:Here's my second go at a level: I disturbed the production line. I ain’t gonna let you tell me what to do.
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# ? Jul 8, 2019 19:37 |
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Wendell posted:I disturbed the production line. I ain’t gonna let you tell me what to do. oh now you've done it!!
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# ? Jul 8, 2019 19:50 |
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Just finished my first level, it’s a red coin hunt (just climb the trees and you’ll be fine!) - I wanted to make something with a little more exploring and I tried to keep the bullshit to a minimum so I hope you guys won’t have much difficulty with it! I’d love some thoughts; 215-CCH-WVF Absolutely loving this game so far and I’ve got a backlog of goon made levels to get through this evening which look to be leagues ahead of the guff I’ve been getting in the wild! Luxury Tent Carpet fucked around with this message at 21:07 on Jul 8, 2019 |
# ? Jul 8, 2019 20:29 |
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# ? Jun 4, 2024 22:45 |
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Luxury Tent Carpet posted:Just finished my first level, it’s a red coin hunt (just climb the trees and you’ll be fine!) - I wanted to make something with a little more exploring and I tried to keep the bullshit to a minimum so I hope you guys won’t have much difficulty with it! Are you sure the code is right? I'm getting a course not found error
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# ? Jul 8, 2019 21:02 |