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steinrokkan posted:So I bought this on a whim couple days ago because I thought it was made by the Stardew Valley guy. Apparently it was not. So far I'm not very impressed, not a big fan of being forced into a basically linear play style under the guise of story progression. I guess I should have looked up the thread title ahead of time. I bought this during the summer sale because I had a number of friends who played and liked it (years ago mind you) and I'd been looking for another sandbox game and played the poo poo out of Terraria, so I figured this might be a good bet. I hadn't read through this thread but looking back through the last 10 pages alone shows me it's pretty dismissed by this point. I don't HATE it but I kept talking to one of my friends about certain gameplay aspects I wished the game had compared to Terraria (chest labeling, quicksort, hotkeys for healing and using hooks, instant transportation back to your base from anywhere, the fact this wonky hotbar key R+L system has gotten me killed a number of times; etc etc.). Other aspects seem frustrating like breaking everything when I try to move something because the game never explained thoroughly to press shift to adjust the size of my manipulator beam and even then it's only 1 tile when I'd like to adjust it to 2x2 or 3x3 again, or that there are no vehicles/mounts I've found other than hoverbikes and a boat to move quickly around the land and even then they can be damaged, destroyed, and just plain suck in the ever-present uneven, mountainous terrain. Oh yes and the fact that once you go past temperate stars you have to use the EPP at all times and why even have the backpack light if I can't merge them. EPP really needs to be its own slot. Plus it seemed like once I endeavored to collect enough stuff to level my EPP to get durasteel I basically could just max upgrade every craft bench by hour 15 - 20 and now I'm usually putzing around growing crops and looking for merchants to buy furniture from most of the time because I don't have higher tiers of gear/weapons/bosses to clearly strive for (I've been using the same spear for the past 20 hours because I haven't found a better spear and there isn't one in my lists that I can craft). Those are most of my problems but there are some things I like about the game, such as the Harvest Moon-esque features, the creature capture (except the healing station), some of the art style/animations, and the design of the various alien races and their cultural aesthetics, but those aren't going to be enough to keep me playing for a long time.
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# ? Jul 9, 2019 09:19 |
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# ? Jun 2, 2024 08:50 |
Abandoned Toaster posted:I bought this during the summer sale because I had a number of friends who played and liked it (years ago mind you) and I'd been looking for another sandbox game and played the poo poo out of Terraria,
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# ? Jul 9, 2019 09:21 |
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Zereth posted:Have you tried the wonderful world of Terraria mods? Nope although I am aware of them and how Thorium and Cataclysm are two of the highest-regarded. I think I wanted to give this a shot to see if it would occupy me long enough for update 1.4 instead of going down the mod path but Looks like I chose poorly.
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# ? Jul 9, 2019 09:26 |
Abandoned Toaster posted:Nope although I am aware of them and how Thorium and Cataclysm are two of the highest-regarded. I think I wanted to give this a shot to see if it would occupy me long enough for update 1.4 instead of going down the mod path but
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# ? Jul 9, 2019 09:40 |
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I know this game isn’t great but I’m strangely addicted to being a space 80’s lawman in a space Ferrari. It really needs more blood dragon music and items modded in.
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# ? Jul 9, 2019 10:44 |
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Quicksilver6 posted:It really needs more blood dragon music and items modded in. When I (somewhat naively) still thought I had a future there in the post-London move I wanted to make a licensed spinoff of Starbound called Hellbound that would have basically been Starbound + Heavy Metal + Blood Dragon To be honest, with how flexible and open the engine is I'm really surprised they haven't given it to a B-team to make a spinoff with
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# ? Jul 9, 2019 11:14 |
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Because that sounds like it has the potential to be fun, and therefore Tiy is against it
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# ? Jul 9, 2019 14:56 |
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Remember when dash was usable in air infinitely and you kept your momentum? Rather than nerfing that they really shoulda buffed the other movement techs to be equally rad.
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# ? Jul 9, 2019 15:14 |
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Clever Spambot posted:Remember when dash was usable in air infinitely and you kept your momentum? It really was remarkable to see them start with a perfectly serviceable base and just whittle away every shred of fun.
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# ? Jul 9, 2019 15:24 |
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Tiy would have patched bunny hopping out of Quake. He would have taken skiing out of Tribes. He would have nerfed combos in og Street Fighter. Ghandi would have not been a nuclear maniac under Tiy
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# ? Jul 9, 2019 17:46 |
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Rhopunzel posted:question for you guys: Late response to this, but like a lot of folks I also did not like the matter manipulator as a mining tool or other item destruction/removal tool. However, I very much did like it as an item placement tool. Whether it was building a house or just plopping down a slope of dirt to get up a cliff it was easy and convenient to use. I especially liked being able to use the left and right mouse buttons to smoothly switch between placing material in the foreground or background.
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# ? Jul 9, 2019 18:39 |
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Mountaineer posted:Late response to this, but like a lot of folks I also did not like the matter manipulator as a mining tool or other item destruction/removal tool. However, I very much did like it as an item placement tool. Whether it was building a house or just plopping down a slope of dirt to get up a cliff it was easy and convenient to use. I especially liked being able to use the left and right mouse buttons to smoothly switch between placing material in the foreground or background. I'm considering having a generic "welder" tool that's not really an item but just appears instead of your player bashing their hands aimlessly when they construct or disassemble something. Left and right click placing is already in. We're currently working on prefab rooms. Think being able to drag out a shape and it places the blocks instead of constructing every tile manually
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# ? Jul 9, 2019 20:03 |
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Rhopunzel posted:We're currently working on prefab rooms. Think being able to drag out a shape and it places the blocks instead of constructing every tile manually Great! Something I'd like to see in this game genre is a kind of "creative mode" where you get to build virtual stuff with an unlimited quantity of everything (at least everything you've discovered so far). When you're satisfied, you save the blueprint. Nothing gets built in the game world, but you get a recipe for your creation with a list of all the elements you've virtually used, and if you do gather them all you can instabuild it.
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# ? Jul 9, 2019 20:49 |
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Rhopunzel posted:We're currently working on prefab rooms. Think being able to drag out a shape and it places the blocks instead of constructing every tile manually Every once in a blue moon the building bug will bite me, but most of the time I just want functional box rooms that I don't need to spend an hour making. Worst thing about the manipulator (with regard to gathering) imo was its reach. Even the very basic gameplay of moving into your mine tunnel or building a little platform to get stuff out of the ceiling was wiped away and instead you just stand there holding down M1 for a bit.
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# ? Jul 10, 2019 00:45 |
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Cat Mattress posted:Great! Yes, this. Along those lines, something like a more polished Base in a Box would be awesome, too. I'm a terrible builder so only having stuff to work off is cool (hell, if you want to scope creep this, have a Build Sharing System and exchange Build Codes between players). I liked the MM for being sci-fi and not having extras of tools taking inventory space.
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# ? Jul 10, 2019 00:59 |
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Galaxander posted:
I mean, it made spelunking easier, but I don't think I ever wished building structures was more fiddly or bemoaned how rarely I feel through an unfinished floor while placing blocks. It works well for building stuff.
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# ? Jul 10, 2019 07:15 |
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deadly_pudding posted:Zero percent surprised the Nodwick guy is massively out of touch and making hot takes about issues he doesn't understand. That game devs will learn the worst possible lessons whenever possible is still pretty spot on though.
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# ? Jul 10, 2019 11:07 |
Can't quite blame the guy for not understanding how the sale event worked though as it was pretty confusing
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# ? Jul 10, 2019 11:20 |
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steinrokkan posted:I mean, it made spelunking easier, but I don't think I ever wished building structures was more fiddly or bemoaned how rarely I feel through an unfinished floor while placing blocks. It works well for building stuff. For sure having a long reach for placing blocks is good and great. I agree.
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# ? Jul 10, 2019 13:47 |
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we may have finally found a name Space and Friends
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# ? Jul 11, 2019 03:18 |
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The Friend Space
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# ? Jul 11, 2019 04:18 |
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We're all in a Saf Space.
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# ? Jul 11, 2019 04:39 |
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Welcome everyone. To The Friend Zone.
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# ? Jul 11, 2019 06:18 |
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S·P·A·C·E Spaceship & Friendship
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# ? Jul 11, 2019 10:27 |
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I Need Space Alternatively, "I Just Need Some Space" Rupert Buttermilk fucked around with this message at 10:50 on Jul 11, 2019 |
# ? Jul 11, 2019 10:37 |
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Space Your Friends
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# ? Jul 11, 2019 12:07 |
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Friends In Space Our Space
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# ? Jul 11, 2019 17:19 |
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My Space!
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# ? Jul 11, 2019 18:49 |
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Space Citizen
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# ? Jul 11, 2019 18:52 |
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SpaceBook
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# ? Jul 11, 2019 19:19 |
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SpaceSpace
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# ? Jul 11, 2019 19:22 |
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Everything Gets Better when you Put It in Space
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# ? Jul 11, 2019 19:38 |
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Space♥Friends
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# ? Jul 11, 2019 20:09 |
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Nakosmic Nakamas.
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# ? Jul 11, 2019 20:10 |
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Space With Friends
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# ? Jul 12, 2019 00:57 |
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Ladies and Gentlemen We Are Playing in Space
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# ? Jul 12, 2019 01:31 |
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Showering in Space Simulator
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# ? Jul 12, 2019 01:47 |
Boundfriends Friendbound
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# ? Jul 12, 2019 01:48 |
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castlelandserraria wait COME BACK PLEASE
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# ? Jul 12, 2019 02:22 |
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# ? Jun 2, 2024 08:50 |
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Space for Friends.
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# ? Jul 12, 2019 05:32 |