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Is it just me or have mid campaign slumps become longer and slumpier than they were a few years ago? I know campaigns have always made like 70% of their take at the beginning and end, but now it feels like it's often 90% or more. Maybe everyone who still uses kickstarter is just highly aware of what projects are launching and ending on kickstarter.
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# ? Jul 11, 2019 21:28 |
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# ? Jun 5, 2024 03:28 |
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NutritiousSnack posted:It's a joke about High IQ people, his love of sci-fi, and anger over rural America aka jocks who made fun of him in high school The only thing I recall MovieBob saying about rural America was that he loved Logan Lucky and considered it the film of the year because it was the one thing he'd seen in the last few years that presented rural America sympathetically rather than as almost purely dumb jocks?
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# ? Jul 12, 2019 02:55 |
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The Moon Monster posted:Is it just me or have mid campaign slumps become longer and slumpier than they were a few years ago? I know campaigns have always made like 70% of their take at the beginning and end, but now it feels like it's often 90% or more. Maybe everyone who still uses kickstarter is just highly aware of what projects are launching and ending on kickstarter. I know that I am suffering a lot of kickstarter fatigue, so anytime I want something I just click the remind me button and see if it still holds my interest when it nears closing. They almost never do. Especially if the game is likely to only ever be sold through the kickstarter. That is buying into a dead scene.
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# ? Jul 12, 2019 03:14 |
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The Moon Monster posted:Is it just me or have mid campaign slumps become longer and slumpier than they were a few years ago? I know campaigns have always made like 70% of their take at the beginning and end, but now it feels like it's often 90% or more. Maybe everyone who still uses kickstarter is just highly aware of what projects are launching and ending on kickstarter. It’s something I’ve been talking about to with other indie creators, yeah. Used to be, there were months too busy to do well on KS - December was a no-go, and August was pretty dire. But nowadays every month feels like that, and the mid-campaign slump can be crushing even if you think you’re prepared for it.
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# ? Jul 12, 2019 06:25 |
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I am a little curious if people might start running shorter campaigns to jack up the urgency. You could potentially leverage some serious FOMO.
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# ? Jul 12, 2019 07:02 |
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Honestly shorter campaigns sound pretty good just from a mental health perspective. Having two or three weeks of weighing on you instead of four is pretty great, and if most of your funding is in the first and last days your funding shouldn’t suffer too much either.
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# ? Jul 12, 2019 07:47 |
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Zurui posted:I am a little curious if people might start running shorter campaigns to jack up the urgency. You could potentially leverage some serious FOMO. I'm currently fighting with Queen Games about the whole "you're not allowed to start a new kickstarter until your old one is fulfilled" thing and when I was researching how many projects they'd launched, that seems to be their approach. Everything is running for 2 weeks, maybe an extra day to make it end on a Friday or whatever.
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# ? Jul 12, 2019 11:13 |
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Zurui posted:I am a little curious if people might start running shorter campaigns to jack up the urgency. You could potentially leverage some serious FOMO. This is a trend a lot of creators and publishers are talking about, with many opting for between 14 and 21 days. I cant see doing it for less than 21 personally, you need time for both paycheck cycles and marketing to work. Some people want to try 7 day campaigns which is nuts to me. They point to places like Buttonshy that do this but those publishers have an established following and often run kickstarters almost monthly.
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# ? Jul 12, 2019 13:13 |
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The 30 day cycle is also good for people on monthly paychecks so they can budget stuff out. If you want to do a shorter cycle you probably want to warn your fan base of pricing and dates well in advance.
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# ? Jul 12, 2019 13:24 |
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I've been toying with the idea of a hyper-short KS sometime, like, 1-2 days, for some Orc Stabr-ish silly small project. I have a lot coming up but I think it could be a lark
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# ? Jul 12, 2019 14:06 |
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Zurui posted:I am a little curious if people might start running shorter campaigns to jack up the urgency. You could potentially leverage some serious FOMO. LIFTS was 22 days long (I wanted to begin and end on a Tuesday). It ended up doing way better than I expected.
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# ? Jul 12, 2019 14:37 |
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Which, by the way, I just got my digital reward for! I love it when a KS turns around so quickly. Excellent job.
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# ? Jul 12, 2019 15:51 |
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Zurui posted:Which, by the way, I just got my digital reward for! I love it when a KS turns around so quickly. Excellent job. Ahh, amazing! What do you think?
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# ? Jul 12, 2019 16:11 |
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slap me and kiss me posted:Ahh, amazing! What do you think? If I ever get a group together to run this I am gonna look like Megan Rapinoe.
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# ? Jul 12, 2019 18:52 |
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Zurui posted:If I ever get a group together to run this I am gonna look like Megan Rapinoe. Owns. Be sure to post your transformation pics on twitter with the hashtag #Veriflex
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# ? Jul 12, 2019 19:01 |
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HidaO-Win posted:The 30 day cycle is also good for people on monthly paychecks so they can budget stuff out. If you want to do a shorter cycle you probably want to warn your fan base of pricing and dates well in advance. Yeah, I'm fine with shorter campaigns when I'm in for like, a $10 PDF or something, but having serious lead time on any campaign that's going to expect me to shell out $100+ is pretty key.
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# ? Jul 13, 2019 00:03 |
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slap me and kiss me posted:LIFTS was 22 days long (I wanted to begin and end on a Tuesday). It ended up doing way better than I expected. Speaking of which, are you selling LIFTS outside of KS? I missed out and it sounds hilarious.
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# ? Jul 13, 2019 04:11 |
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Liquid Communism posted:Speaking of which, are you selling LIFTS outside of KS? I missed out and it sounds hilarious. Yeah! I'll be putting it upon dtrpg once mail out the physical zines to backers.
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# ? Jul 13, 2019 04:57 |
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https://www.kickstarter.com/projects/awakenrealms/1285004344?ref=2nog5h&token=a7689b14 Michał Oracz is working on a new game called Etherfields. It's a I'm excited for it. It doesn't launch until the 16th but here's a massive collage of the game's art and a vid showing an overview of the game. A fuckton of art pics https://www.youtube.com/watch?v=S3FeQcj9IiQ
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# ? Jul 13, 2019 05:01 |
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FirstAidKite posted:https://www.kickstarter.com/projects/awakenrealms/1285004344?ref=2nog5h&token=a7689b14 At this point, I'll basically throw money at anything Awaken Realms...hah.
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# ? Jul 13, 2019 05:26 |
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kinkouin posted:At this point, I'll basically throw money at anything Awaken Realms...hah. What else have they done? What kind of games?
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# ? Jul 13, 2019 05:58 |
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kinkouin posted:At this point, I'll basically throw money at anything Awaken Realms...hah. Christ, FirstAidKite posted:What else have they done? What kind of games? Really nice board games. See Nemesis and Tainted Grail.
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# ? Jul 13, 2019 12:02 |
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Nemesis is great but the endgame can really drag on, and it's possible to be in a situation where you can't win but theoretically the game is still going (in reality you just quit at this point)
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# ? Jul 13, 2019 12:56 |
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Doctor Zero posted:Christ, Tainted Grail doesn't exist yet but apparently Lords of Hellas is good.
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# ? Jul 14, 2019 01:47 |
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I loved playing Neuroshima Hex on my phone. Oracz is a good designer. The reward for exclusive day 1 backing is putting me off, though. I really don't like high pressure sales tactics and weaponizing FOMO. If I had seen this on Day 2 or later, I would have instantly closed it without a second thought.
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# ? Jul 14, 2019 16:14 |
quote:Etherfields will test you in many different ways: secret rules that you can discover or deduce by looking closely on the map; drafting cards based on art or name only; guessing the intentions of entities you meet by considering what they do. I feel like they intend this to be cool and novel but this really just sounds wacky for the sake of being wacky. Like seriously secret rules?
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# ? Jul 14, 2019 16:25 |
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GrandpaPants posted:I feel like they intend this to be cool and novel but this really just sounds wacky for the sake of being wacky. Like seriously secret rules? Surely it's more that event cards will have resolutions with things like "if there are six butterflies on the map"?
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# ? Jul 14, 2019 16:47 |
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Last 24 hours for the Heist book I'm helping with. We've hit every stretch goal and broke through the 1000 backers goal to make all the art and assets for the project open to commercial use. Thanks again to all of y'all for the support, it means the world, and I'm really excited for the patented Sandy Pug Hijinks we'll be doing this go around. All I'm gonna say is if you're going to GenCon2020, keep an eye on your inbox. https://www.kickstarter.com/projects/sanjenarocoop/the-roleplayers-guide-to-heists
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# ? Jul 14, 2019 16:58 |
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Jimbozig posted:I loved playing Neuroshima Hex on my phone. Oracz is a good designer. The reward for exclusive day 1 backing is putting me off, though. I really don't like high pressure sales tactics and weaponizing FOMO. If I had seen this on Day 2 or later, I would have instantly closed it without a second thought. Lol I tried to be helpful by posting a comment to this effect on Kickstarter. To my utter lack of surprise, some rear end in a top hat turned up with a comment that doing it this way makes more money. Yeah, no poo poo??? Doing the right thing doesn't always make you the maximum possible money?? Looks like we found it, folks. The flaw in Capitalism. Time to shut er down and give socialism a go.
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# ? Jul 15, 2019 06:22 |
It looks like the day 1 backing just gets you the exclusive for free, so essentially a 10 dollar discount of sorts. Comments on Kickstarter, like any online platform, are a gigantic waste of time.
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# ? Jul 15, 2019 07:08 |
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Day one exclusives are there to get all the fence sitters to actually back on the first day so your campaign gets off to a big start and you can post "funded 476% in 1 hour!" on the thumbnail. I guess the conventional wisdom is that this is important for a successful campaign. Personally I've never seen a day one exclusive that a) deterred me from backing a campaign or b) looked worth adding as an addon if you didn't get it for free. It seems like they're usually pretty trifling.
The Moon Monster fucked around with this message at 09:28 on Jul 15, 2019 |
# ? Jul 15, 2019 09:26 |
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Got my copy of Jordan Draper and Lay Waste Games' METAL the other day. Very sad that the commitment to "Everything in the box is made of metal" was sullied by the components shipping in a ziploc bag. All kidding aside, this is a delightful little box of metal components, and it'll sit nicely on my shelf with my other "toolkit of neat stuff" style games. Playing little tabletop croquet with a tiny wee little mallet is just really fun. Glad they decided to go ahead and give us the stretch goal content despite us falling just a hair short of the funding goal; having different colored finishes on the large balls is much nicer than the nearly-invisible engraved symbols.
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# ? Jul 15, 2019 13:43 |
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The Moon Monster posted:Day one exclusives are there to get all the fence sitters to actually back on the first day so your campaign gets off to a big start and you can post "funded 476% in 1 hour!" on the thumbnail. I guess the conventional wisdom is that this is important for a successful campaign. Personally I've never seen a day one exclusive that a) deterred me from backing a campaign or b) looked worth adding as an addon if you didn't get it for free. It seems like they're usually pretty trifling.
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# ? Jul 15, 2019 14:14 |
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The Cultist Simulator day (or week?) one KS bonus was that you'd get all the DLC for free, which I think added up to about 10 dollars total over the next year. I missed the KS entirely but I do wish I'd gotten the Eternal Edition.
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# ? Jul 15, 2019 16:32 |
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Joe Slowboat posted:The Cultist Simulator day (or week?) one KS bonus was that you'd get all the DLC for free, which I think added up to about 10 dollars total over the next year. The preorder on steam also got that.
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# ? Jul 15, 2019 16:52 |
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dwarf74 posted:It convinces me to back on Day 1 if I'm on the fence, but I'm also a monster who has no compunctions about withdrawing pledges before the conclusion of a campaign. Same. A lot of them also go by backer number rather than a time limited pledge, so you can just drop $1 if you're vaguely interested.
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# ? Jul 15, 2019 21:48 |
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CottonWolf posted:The preorder on steam also got that. Actually it was anyone who bought it within the first week of release, not just pre-orders. And it wasn't really an early bird bonus on the kickstarter, since all tiers got the dlc for free, the early bird bonus was getting the game for 2 pounds cheaper if I recall correctly.
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# ? Jul 15, 2019 22:18 |
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So Spellbound Kingdoms: Arcana just had its first update in a year. No mention of the solid year of complete radio silence, just "hey I'm playtesting" Good to know it's still coming I guess?
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# ? Jul 16, 2019 01:09 |
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Yeah that was...an update. It's...I understand that this is just how the Spellbound Kingdom guy does.
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# ? Jul 16, 2019 01:12 |
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# ? Jun 5, 2024 03:28 |
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Well well well, the Spellbound Kingdoms suppliment finally got an update after a full year of total radio silence. Only vague mentions of new stuff and specific mentions of playtesting, but no word on why it's so behind schedule or when we might expect to get any product. At least it's not dead dead. Edit: beaten like a dead horse
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# ? Jul 16, 2019 01:14 |